Gamer_62 Posted January 29, 2019 Share Posted January 29, 2019 Where are all the Block and Item ID's for Alpha 17,I've found most but they used to be on http://www.7daysdb.com but that's just Alpha 16 not been updated. Can't find pillcase id bookcase or lockers id to name a few Link to comment Share on other sites More sharing options...
Spider Posted January 29, 2019 Share Posted January 29, 2019 no more id #'s Link to comment Share on other sites More sharing options...
Gamer_62 Posted January 29, 2019 Author Share Posted January 29, 2019 No,not numbers..names. An Old Bed's ID is bed01 for icon Aloe Vera Seed's ID is plantedAloe1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 29, 2019 Share Posted January 29, 2019 Blocks.xml and items.xml, conveniently under "name"? Is that what you're asking for? Link to comment Share on other sites More sharing options...
Gazz Posted January 29, 2019 Share Posted January 29, 2019 blockmappings.nim itemmappings.nim xxx.blocks.nim is where the IDs are. Link to comment Share on other sites More sharing options...
BeatKidz Posted January 29, 2019 Share Posted January 29, 2019 blockmappings.nim itemmappings.nim xxx.blocks.nim is where the IDs are. What can i use to edit / view these files? I mean i understand its a form of binary file. Do we just need to write our own editor? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 29, 2019 Share Posted January 29, 2019 Items and Block XML + Notepad++ +Search are your best friends Some id´s have changed since A16 If you want a list of items that can make sense in startclasses i have a list here for paste ncopy https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection&p=930527&viewfull=1#post930527 Link to comment Share on other sites More sharing options...
LuckyStar Posted January 29, 2019 Share Posted January 29, 2019 What can i use to edit / view these files? I mean i understand its a form of binary file. Do we just need to write our own editor? Uhhh...... do you have NotePad? Link to comment Share on other sites More sharing options...
Gamer_62 Posted January 29, 2019 Author Share Posted January 29, 2019 Thanks all for the help Link to comment Share on other sites More sharing options...
Gazz Posted January 30, 2019 Share Posted January 30, 2019 What can i use to edit / view these files? I mean i understand its a form of binary file. Do we just need to write our own editor? Probably so. I don't see why you would want to edit the IDs. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted January 30, 2019 Share Posted January 30, 2019 Probably so. I don't see why you would want to edit the IDs. Does it also store the id numbers from modlets once generated? Because that would be a great thing to be able to change. Ive had some modlets reorder my block numbers due to folder structure and break my ingame items and blocks. Link to comment Share on other sites More sharing options...
Guppycur Posted January 30, 2019 Share Posted January 30, 2019 Does it also store the id numbers from modlets once generated? Because that would be a great thing to be able to change. Ive had some modlets reorder my block numbers due to folder structure and break my ingame items and blocks. That's not supposed to happen... Link to comment Share on other sites More sharing options...
Gazz Posted January 30, 2019 Share Posted January 30, 2019 The reason why it keeps that list is to avoid exactly that. Link to comment Share on other sites More sharing options...
stasis78 Posted January 30, 2019 Share Posted January 30, 2019 That's not supposed to happen... This happened once to me when I added a new weapon. Some items got shifted. Granted it was items from another modlet. Link to comment Share on other sites More sharing options...
Tehkarma Posted January 31, 2019 Share Posted January 31, 2019 I added a block next to the car blocks to make them respawn, and it seems to have shifted the spawning blocks. We noticed the change because Grace the pigzilla spawns where vultures used to. It's hilarious. But also snakes spawn instead of dogs, etc. Link to comment Share on other sites More sharing options...
Tehkarma Posted January 31, 2019 Share Posted January 31, 2019 I added a block next to the car blocks to make them respawn, and it seems to have shifted the spawning blocks. We noticed the change because Grace the pigzilla spawns where vultures used to. It's hilarious. But also snakes spawn instead of dogs, etc. Sorry, typed this on my phone while tired ... makes no sense. I added a modlet to my block.xml file to make cars respawn. That code was after the wrecked cars, but before the sleeper blocks. Now, instead of vultures and dogs spawning, we get Grace and snakes respectivly. If you look in the block.xml you can see everythign shifted down one. This is only affecting POIs, not the random wandering hordes or horde night, which makes sense as those events don't use sleeper blocks. Link to comment Share on other sites More sharing options...
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