sphereii Posted April 13, 2020 Author Share Posted April 13, 2020 Hi Sphereii i am having an issue with DMT NPCs mod.I already told Xyth but he said your the person actively working on the AI packages so i thought i would let you know...im having issues with the NPCs once hired. Telling them to "stay here" or "wander around" causes them to walk to the edges of the map,they usually take a SW direction and just walk there,i noticed NON HIRED npcs also showing this behaviour. Im using Sphereii core ,NPC dialogue,creature human pack and NPC pack,all up to date,run by the launcher. Im playing Alpha 18.4 and its single player. Ai reacts fine when in follow mode,dismiss is ok too,nventory also ok. Just the stay here and wander commands are not working.Iv no other mods running. I spent alot of time testing on as many NPCs as i could they all have the issue. Do you know what their AI Tasks look like? Which ones they are using? Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 13, 2020 Share Posted April 13, 2020 Do you know what their AI Tasks look like? Which ones they are using? How do i find their AI tasks?Iv no idea,and iv not touched any xml files,the mod is being used as in a vanilla state. I have not tested on all NPCs because there are over 100 but i have spawned in about half that number,and i get the same result on all of them. The options i get when talking are follow me/stay here/wander around here/show inventory/dismiss/nevermind/tell me about yourself. And thats it. The mod was working fine 3 days ago Link to comment Share on other sites More sharing options...
sphereii Posted April 13, 2020 Author Share Posted April 13, 2020 How do i find their AI tasks?Iv no idea,and iv not touched any xml files,the mod is being used as in a vanilla state. I have not tested on all NPCs because there are over 100 but i have spawned in about half that number,and i get the same result on all of them. The options i get when talking are follow me/stay here/wander around here/show inventory/dismiss/nevermind/tell me about yourself. And thats it. The mod was working fine 3 days ago I pushed some fixes to try to get it sorted. Let me know how it plays. Xyth and I are active in that area of code / xml, just as a heads up. Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 14, 2020 Share Posted April 14, 2020 I pushed some fixes to try to get it sorted. Let me know how it plays. Xyth and I are active in that area of code / xml, just as a heads up. Awesome Thanks Sphereii i'l have a look Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 14, 2020 Share Posted April 14, 2020 OK i downloaded Sphereii Core and NPC packs/dialogue pack again. Rebuilt with DMT(built ok) and launched game...i get the console displayed in main menu saying this outlined in red writing "ERR Error registering commands could not load file or assembly "mono.cecil,version=0" When i start a new game all input from controller / mouse KB is disabled. In Single player 18.4 Link to comment Share on other sites More sharing options...
sphereii Posted April 14, 2020 Author Share Posted April 14, 2020 OK i downloaded Sphereii Core and NPC packs/dialogue pack again. Rebuilt with DMT(built ok) and launched game...i get the console displayed in main menu saying this outlined in red writing "ERR Error registering commands could not load file or assembly "mono.cecil,version=0" When i start a new game all input from controller / mouse KB is disabled. In Single player 18.4 Full log file? Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 14, 2020 Share Posted April 14, 2020 Full log file? Output log rite? Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2019.1.0f2 (292b93d75a2c) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6036 MB Driver: 26.21.14.4219 Begin MonoManager ReloadAssembly - Completed reload, in 0.157 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.354621 ms 2020-04-14T11:24:28 0.010 INF [steamworks.NET] SteamAPI_Init() ok 2020-04-14T11:24:28 0.131 INF Localization language: english 2020-04-14T11:24:28 0.151 INF Texture quality is set to 1 2020-04-14T11:24:28 0.152 INF Precaching... 2020-04-14T11:24:28 0.154 INF Precaching file: 7DaysToDie_Data/resources.assets 2020-04-14T11:24:28 0.211 INF [EAC] Not loading, not started from launcher 2020-04-14T11:24:30 2.073 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2020-04-14T11:24:30 2.075 INF Precaching file: Data/Bundles/blocktextureatlases 2020-04-14T11:24:32 3.910 INF Precaching file: Data/Bundles/terraintextures 2020-04-14T11:24:33 5.642 INF Precaching done 2020-04-14T11:24:33 5.643 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.149355 ms 2020-04-14T11:24:33 5.749 INF Awake IsFocused: True 2020-04-14T11:24:33 5.749 INF Awake 2020-04-14T11:24:33 5.763 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit 2020-04-14T11:24:33 5.764 INF System information: 2020-04-14T11:24:33 5.764 INF OS: Windows 7 (6.1.0) 64bit 2020-04-14T11:24:33 5.764 INF CPU: Intel® Core i7-4790 CPU @ 3.60GHz (cores: 8) 2020-04-14T11:24:33 5.764 INF RAM: 8135 MB 2020-04-14T11:24:33 5.764 INF GPU: NVIDIA GeForce GTX 1060 6GB (6036 MB) 2020-04-14T11:24:33 5.764 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0) 2020-04-14T11:24:33 5.764 INF Last played version: Alpha 18.4 2020-04-14T11:24:33 5.765 INF Local UTC offset: 8 hours 2020-04-14T11:24:33 5.770 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-04-14__11-24-23.txt 2020-04-14T11:24:33 5.771 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-04-14T11:24:33 5.771 INF Starting PlayerInputManager... 2020-04-14T11:24:34 5.786 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True) Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2020-04-14T11:24:34 5.861 INF Device 1 matching profile XboxOneWinProfile (XBox One Controller) is hidden and will not be attached. 2020-04-14T11:24:34 5.876 INF Starting UserProfileManager... 2020-04-14T11:24:34 5.955 INF Occlusion: Awake 2020-04-14T11:24:34 5.963 INF ApplyAllOptions streaming True, budget 5432.4 MB 2020-04-14T11:24:34 6.008 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True ExclusiveFullScreen 2020-04-14T11:24:34 6.008 INF Texture quality is set to 1 2020-04-14T11:24:34 6.008 INF ApplyTextureFilter 3, AF Enable 2020-04-14T11:24:34 6.010 INF ApplyTerrainOptions 2 2020-04-14T11:24:35 6.853 INF [MODS] Start loading 2020-04-14T11:24:35 6.855 INF [MODS] Trying to load from folder: 0-CreaturePackHumans 2020-04-14T11:24:35 6.882 INF [MODS] Loaded Mod: 0-CreaturePackHumans (18.4.1.31) 2020-04-14T11:24:35 6.882 INF [MODS] Trying to load from folder: 0-SphereIICore 2020-04-14T11:24:35 6.883 INF [MODS] Loaded Mod: 0-SphereIICore (18.4.1.318) 2020-04-14T11:24:35 6.883 INF [MODS] Trying to load from folder: 1-NPCPackHumans 2020-04-14T11:24:35 6.884 INF [MODS] Loaded Mod: 1-NPCPackHumans (18.4.1.3) 2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: No_Crosshair 2020-04-14T11:24:35 6.884 WRN [MODS] Folder No_Crosshair does not contain a ModInfo.xml, ignoring 2020-04-14T11:24:35 6.884 WRN [MODS] Failed loading mod from folder: No_Crosshair 2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: SphereII NPC Dialog Windows 2020-04-14T11:24:35 6.885 INF [MODS] Loaded Mod: SphereII NPC Dialog Windows (18.1.0.23) 2020-04-14T11:24:35 6.885 INF [MODS] Initializing mod code 2020-04-14T11:24:35 6.885 INF [MODS] Loading done 2020-04-14T11:24:35 6.893 INF Pack 2759 us 2020-04-14T11:24:35 6.896 INF [MODS] Loading localization from mod: 0-CreaturePackHumans 2020-04-14T11:24:35 6.897 INF [MODS] Loading localization from mod: 0-SphereIICore 2020-04-14T11:24:35 6.905 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-04-14T11:24:35 6.925 INF Loading permissions file done. 2020-04-14T11:24:35 6.928 INF Looking for mods dll at D:\SteamLibrary\steamapps\common\7 Days To Die\DMT/Mods.dll 2020-04-14T11:24:35 6.929 INF Assemblies: 9 2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: mscorlib 2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: System.Core 2020-04-14T11:24:35 6.931 ERR Error registering commands 2020-04-14T11:24:35 6.931 EXC Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies FileNotFoundException: Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies at System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly) [0x00016] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.AppDomain.Load (System.String assemblyString) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at (wrapper remoting-invoke-with-check) System.AppDomain.Load(string) at System.Reflection.Assembly.Load (System.String assemblyString) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at DMTChanges.AddReferencedAssemblies (System.Collections.Generic.List`1[T] assemblies) [0x000eb] in <162acf39d79a44b384b1a14ac370b007>:0 at SdtdConsole.RegisterCommands () [0x0001d] in <3ca2702590144b2c95bd610195728952>:0 UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception , Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) SdtdConsole:RegisterCommands() GameManager:Awake() (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) 2020-04-14T11:24:35 6.947 INF Awake done in 1197 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 3980. Total: 19.612006 ms (FindLiveObjects: 0.556977 ms CreateObjectMapping: 0.250454 ms MarkObjects: 18.630680 ms DeleteObjects: 0.173041 ms) 2020-04-14T11:24:35 7.121 INF User joined: Redarmy 2020-04-14T11:24:35 7.654 INF Reloading serveradmin.xml 2020-04-14T11:24:35 7.654 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-04-14T11:24:35 7.654 INF Loading permissions file done. 2020-04-14T11:24:36 7.922 INF Updated culture for display texts 2020-04-14T11:24:37 9.711 INF UMA Overlay loading took 1463 ms 2020-04-14T11:24:37 9.713 INF UMA Slot loading took 1 ms 2020-04-14T11:24:39 10.896 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2020-04-14T11:24:39 11.716 INF WorldStaticData.Init() needed 1.757s 2020-04-14T11:24:41 13.273 INF [steamworks.NET] Login ok. 2020-04-14T11:24:41 13.651 INF AchievementManager: Received stats and achievements from Steam 2020-04-14T11:25:09 41.393 INF NET: Starting server protocols 2020-04-14T11:25:09 41.408 INF NET: LiteNetLib server started 2020-04-14T11:25:09 41.409 INF [steamworks.NET] NET: Server started 2020-04-14T11:25:09 41.409 INF Started thread SteamNetworkingServer 2020-04-14T11:25:09 41.410 INF StartGame 2020-04-14T11:25:09 41.429 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 64 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = True GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 90 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 4 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = n GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 18.4 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 50 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 0.5387931 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.7 GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.001724111 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsFieldOfView = 71 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 0.85 GamePref.OptionsGamma = 0.5749999 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxDOF = True GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxSunShafts = True GamePref.OptionsGraphicsQuality = 5 GamePref.OptionsGrassDistance = 2 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsInterfaceSensitivity = 0.9625 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.65 GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.6999999 GamePref.OptionsMusicVolumeLevel = 1.788139E-08 GamePref.OptionsObjectQuality = 2 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 0 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 3000 GamePref.OptionsReflectionQuality = 1 GamePref.OptionsReflectionRefreshMode = ViaScripting GamePref.OptionsReflectionRefreshRate = 0 GamePref.OptionsReflectionShadowDistance = 60 GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces GamePref.OptionsResolution = 0 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShadowDistance = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsStreamingMipmapsBudget = 4096 GamePref.OptionsStreamingMipmapsEnabled = True GamePref.OptionsTempCelsius = True GamePref.OptionsTerrainQuality = 2 GamePref.OptionsTextureFilter = 3 GamePref.OptionsTextureQuality = 1 GamePref.OptionsTreeDistance = 4 GamePref.OptionsUMATextureQuality = 1 GamePref.OptionsViewDistance = 6 GamePref.OptionsVoiceChatEnabled = False GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 0 GamePref.OptionsWaterParticleLimiter = 0.4 GamePref.OptionsWaterQuality = 1 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerId = 76561198096657141 GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Redarmy GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\pc\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = C:\Users\pc\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 75 GamePref.ZombieBMMove = 2 GamePref.ZombieFeralMove = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 1 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = True GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-04-14T11:25:09 41.444 INF StartAsServer WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 2020-04-14T11:25:10 41.783 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:10 41.784 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:10 41.784 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:14 46.239 INF Block IDs with mapping 2020-04-14T11:25:14 46.239 INF BlockIDs from Mapping 2020-04-14T11:25:16 48.324 INF Item IDs with mapping 2020-04-14T11:25:16 48.324 INF ItemIDs from Mapping 2020-04-14T11:25:48 80.690 INF createWorld: Navezgane, n, GameModeSurvival 2020-04-14T11:25:48 80.692 INF Occlusion: Enabled 2020-04-14T11:25:49 80.929 INF Started thread ChunkRegeneration 2020-04-14T11:25:49 80.929 INF Started thread ChunkCalc 2020-04-14T11:25:49 81.272 INF World.Load: Navezgane 2020-04-14T11:25:49 81.272 INF Loading base world file header... 2020-04-14T11:25:49 81.273 INF Loaded world file from different version: 'Alpha 18 (b35)' 2020-04-14T11:25:49 81.278 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-04-14T11:25:49 81.284 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-04-14T11:25:51 83.745 INF ShapeControllers: 64 2020-04-14T11:25:55 86.802 INF Started thread GenerateChunks 2020-04-14T11:25:55 87.016 INF Loading dtm raw file took 213ms 2020-04-14T11:25:55 87.148 INF Biomes image size w= 3072, h = 3072 2020-04-14T11:25:55 87.424 INF Loading and creating biomes took 408ms 2020-04-14T11:25:58 90.468 INF Loading and creating shader control textures took 3043ms 2020-04-14T11:25:59 90.919 INF Loading and parsing of generator took 450ms 2020-04-14T11:25:59 90.924 INF Started thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region 2020-04-14T11:26:00 91.976 INF [DECO] read 0/0 2020-04-14T11:26:00 92.699 INF AstarManager Init 2020-04-14T11:26:01 93.126 INF Weather Packages Created FROM BIOMES 2020-04-14T11:26:01 93.127 INF createWorld() done 2020-04-14T11:26:01 93.128 INF Calculating world hashes 2020-04-14T11:26:01 93.129 INF Loading players.xml 2020-04-14T11:26:01 93.283 INF Created player with id=171 2020-04-14T11:26:01 93.308 WRN InitBreadCrumbs Redarmy (122.5, 76.0, 1213.5) 2020-04-14T11:26:01 93.311 INF Loaded player Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:02 93.924 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60 2020-04-14T11:26:02 93.924 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 4, default = 1 2020-04-14T11:26:02 93.924 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8 2020-04-14T11:26:02 93.924 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100 2020-04-14T11:26:02 93.924 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False 2020-04-14T11:26:02 93.924 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 75, default = 100 2020-04-14T11:26:02 93.925 INF Origin Reposition (0.0, 0.0, 0.0) to (112.0, 64.0, 1200.0) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:02 93.970 INF [DECO] written 0/0 2020-04-14T11:26:02 94.017 INF OpenSpawnWindow 2020-04-14T11:26:02 94.071 INF StartGame done Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Calling Animator.GotoState on Synchronize layer (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:05 97.722 INF [steamworks.NET] GameServer.Init successful 2020-04-14T11:26:07 99.212 INF Respawn almost done 2020-04-14T11:26:07 99.219 INF PlayerSpawnedInWorld (reason: NewGame, position: 122, 76, 1213): localplayer 2020-04-14T11:26:07 99.299 INF DMS Entered Game! Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2020-04-14T11:26:07 99.543 INF [steamworks.NET] GameServer.LogOn successful, SteamID=90134373752410121, public IP=202.39.132.141 2020-04-14T11:26:07 99.561 INF [steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2020-04-14T11:26:08 99.907 INF [steamworks.NET] Lobby creation succeeded, LobbyID=109775240989074935, server SteamID=90134373752410121, server public IP=202.39.132.141, server port=26900 2020-04-14T11:26:08 99.910 INF [steamworks.NET] Lobby entered: 109775240989074935 2020-04-14T11:26:09 101.688 INF Calculating hashes took 8559 ms (world size 683 MiB) 2020-04-14T11:26:10 102.064 INF MinEventLogMessage: XP gained during the last level: 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromLootThisLevel == 0 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromKillThisLevel == 0 2020-04-14T11:26:20 111.782 INF Preparing quit 2020-04-14T11:26:20 111.782 INF Disconnect 2020-04-14T11:26:20 111.787 INF [NET] ServerShutdown 2020-04-14T11:26:20 111.787 INF NET: Stopping server protocols 2020-04-14T11:26:20 111.805 INF NET: LiteNetLib server stopped 2020-04-14T11:26:20 111.811 INF Exited thread SteamNetworkingServer 2020-04-14T11:26:20 111.811 INF [steamworks.NET] NET: Server stopped 2020-04-14T11:26:20 111.813 INF SaveAndCleanupWorld 2020-04-14T11:26:20 111.945 INF Saving 155 of chunks took 101ms 2020-04-14T11:26:20 111.945 INF [DECO] written 2/0 2020-04-14T11:26:20 111.947 INF [steamworks.NET] Stopping server 2020-04-14T11:26:20 112.024 INF [steamworks.NET] Exiting Lobby 2020-04-14T11:26:20 112.117 INF AstarManager Cleanup 2020-04-14T11:26:20 112.121 INF World.Unload 2020-04-14T11:26:20 112.137 INF Exited thread GenerateChunks 2020-04-14T11:26:20 112.156 INF Exited thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region 2020-04-14T11:26:20 112.198 INF World.Cleanup 2020-04-14T11:26:20 112.201 INF Exited thread ChunkRegeneration 2020-04-14T11:26:20 112.206 INF Exited thread ChunkCalc 2020-04-14T11:26:20 112.208 INF VehicleManager saving 0 (0 / 0) 2020-04-14T11:26:20 112.221 INF Persistent GamePrefs saved 2020-04-14T11:26:20 112.294 INF Persistent GamePrefs saved 2020-04-14T11:26:20 112.294 INF Cleanup 2020-04-14T11:26:20 112.352 INF AchievementManager.Cleanup 2020-04-14T11:26:20 112.642 INF Terminating threads 2020-04-14T11:26:20 112.642 INF OnApplicationQuit 2020-04-14T11:26:20 112.643 INF Terminating threads 2020-04-14T11:26:20 112.643 INF OnApplicationQuit Setting up 4 worker threads for Enlighten. Thread -> id: 1218 -> priority: 1 Thread -> id: 173c -> priority: 1 Thread -> id: 1334 -> priority: 1 Thread -> id: fa8 -> priority: 1 DMT file too Parsing arguments Running FinalPatchTask Compiling PatchScripts assembly for FinalPatch... Built patch file in 455ms PatchMods compile successful Found patcher mods: 5 Final patching 5 files Running CreateHarmonyDlls Compiling Harmony mod for 0-SphereIICore... Running CopyModFolders Copying mod folders Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows//ModInfo.xml 19:18:53: Build completed in 6.15 seconds Link to comment Share on other sites More sharing options...
sphereii Posted April 14, 2020 Author Share Posted April 14, 2020 Output log rite? Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2019.1.0f2 (292b93d75a2c) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6036 MB Driver: 26.21.14.4219 Begin MonoManager ReloadAssembly - Completed reload, in 0.157 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.354621 ms 2020-04-14T11:24:28 0.010 INF [steamworks.NET] SteamAPI_Init() ok 2020-04-14T11:24:28 0.131 INF Localization language: english 2020-04-14T11:24:28 0.151 INF Texture quality is set to 1 2020-04-14T11:24:28 0.152 INF Precaching... 2020-04-14T11:24:28 0.154 INF Precaching file: 7DaysToDie_Data/resources.assets 2020-04-14T11:24:28 0.211 INF [EAC] Not loading, not started from launcher 2020-04-14T11:24:30 2.073 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2020-04-14T11:24:30 2.075 INF Precaching file: Data/Bundles/blocktextureatlases 2020-04-14T11:24:32 3.910 INF Precaching file: Data/Bundles/terraintextures 2020-04-14T11:24:33 5.642 INF Precaching done 2020-04-14T11:24:33 5.643 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.149355 ms 2020-04-14T11:24:33 5.749 INF Awake IsFocused: True 2020-04-14T11:24:33 5.749 INF Awake 2020-04-14T11:24:33 5.763 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit 2020-04-14T11:24:33 5.764 INF System information: 2020-04-14T11:24:33 5.764 INF OS: Windows 7 (6.1.0) 64bit 2020-04-14T11:24:33 5.764 INF CPU: Intel® Core i7-4790 CPU @ 3.60GHz (cores: 8) 2020-04-14T11:24:33 5.764 INF RAM: 8135 MB 2020-04-14T11:24:33 5.764 INF GPU: NVIDIA GeForce GTX 1060 6GB (6036 MB) 2020-04-14T11:24:33 5.764 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5.0) 2020-04-14T11:24:33 5.764 INF Last played version: Alpha 18.4 2020-04-14T11:24:33 5.765 INF Local UTC offset: 8 hours 2020-04-14T11:24:33 5.770 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -show-screen-selector -force-d3d11 -logfile D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-04-14__11-24-23.txt 2020-04-14T11:24:33 5.771 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-04-14T11:24:33 5.771 INF Starting PlayerInputManager... 2020-04-14T11:24:34 5.786 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True) Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2020-04-14T11:24:34 5.861 INF Device 1 matching profile XboxOneWinProfile (XBox One Controller) is hidden and will not be attached. 2020-04-14T11:24:34 5.876 INF Starting UserProfileManager... 2020-04-14T11:24:34 5.955 INF Occlusion: Awake 2020-04-14T11:24:34 5.963 INF ApplyAllOptions streaming True, budget 5432.4 MB 2020-04-14T11:24:34 6.008 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True ExclusiveFullScreen 2020-04-14T11:24:34 6.008 INF Texture quality is set to 1 2020-04-14T11:24:34 6.008 INF ApplyTextureFilter 3, AF Enable 2020-04-14T11:24:34 6.010 INF ApplyTerrainOptions 2 2020-04-14T11:24:35 6.853 INF [MODS] Start loading 2020-04-14T11:24:35 6.855 INF [MODS] Trying to load from folder: 0-CreaturePackHumans 2020-04-14T11:24:35 6.882 INF [MODS] Loaded Mod: 0-CreaturePackHumans (18.4.1.31) 2020-04-14T11:24:35 6.882 INF [MODS] Trying to load from folder: 0-SphereIICore 2020-04-14T11:24:35 6.883 INF [MODS] Loaded Mod: 0-SphereIICore (18.4.1.318) 2020-04-14T11:24:35 6.883 INF [MODS] Trying to load from folder: 1-NPCPackHumans 2020-04-14T11:24:35 6.884 INF [MODS] Loaded Mod: 1-NPCPackHumans (18.4.1.3) 2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: No_Crosshair 2020-04-14T11:24:35 6.884 WRN [MODS] Folder No_Crosshair does not contain a ModInfo.xml, ignoring 2020-04-14T11:24:35 6.884 WRN [MODS] Failed loading mod from folder: No_Crosshair 2020-04-14T11:24:35 6.884 INF [MODS] Trying to load from folder: SphereII NPC Dialog Windows 2020-04-14T11:24:35 6.885 INF [MODS] Loaded Mod: SphereII NPC Dialog Windows (18.1.0.23) 2020-04-14T11:24:35 6.885 INF [MODS] Initializing mod code 2020-04-14T11:24:35 6.885 INF [MODS] Loading done 2020-04-14T11:24:35 6.893 INF Pack 2759 us 2020-04-14T11:24:35 6.896 INF [MODS] Loading localization from mod: 0-CreaturePackHumans 2020-04-14T11:24:35 6.897 INF [MODS] Loading localization from mod: 0-SphereIICore 2020-04-14T11:24:35 6.905 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-04-14T11:24:35 6.925 INF Loading permissions file done. 2020-04-14T11:24:35 6.928 INF Looking for mods dll at D:\SteamLibrary\steamapps\common\7 Days To Die\DMT/Mods.dll 2020-04-14T11:24:35 6.929 INF Assemblies: 9 2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: mscorlib 2020-04-14T11:24:35 6.929 INF Skipping missing Assembly: System.Core 2020-04-14T11:24:35 6.931 ERR Error registering commands 2020-04-14T11:24:35 6.931 EXC Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies FileNotFoundException: Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies at System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, System.Boolean refonly) [0x00016] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.AppDomain.Load (System.String assemblyString) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at (wrapper remoting-invoke-with-check) System.AppDomain.Load(string) at System.Reflection.Assembly.Load (System.String assemblyString) [0x00005] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at DMTChanges.AddReferencedAssemblies (System.Collections.Generic.List`1[T] assemblies) [0x000eb] in <162acf39d79a44b384b1a14ac370b007>:0 at SdtdConsole.RegisterCommands () [0x0001d] in <3ca2702590144b2c95bd610195728952>:0 UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception , Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) SdtdConsole:RegisterCommands() GameManager:Awake() (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) 2020-04-14T11:24:35 6.947 INF Awake done in 1197 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 3980. Total: 19.612006 ms (FindLiveObjects: 0.556977 ms CreateObjectMapping: 0.250454 ms MarkObjects: 18.630680 ms DeleteObjects: 0.173041 ms) 2020-04-14T11:24:35 7.121 INF User joined: Redarmy 2020-04-14T11:24:35 7.654 INF Reloading serveradmin.xml 2020-04-14T11:24:35 7.654 INF Loading permissions file at 'C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-04-14T11:24:35 7.654 INF Loading permissions file done. 2020-04-14T11:24:36 7.922 INF Updated culture for display texts 2020-04-14T11:24:37 9.711 INF UMA Overlay loading took 1463 ms 2020-04-14T11:24:37 9.713 INF UMA Slot loading took 1 ms 2020-04-14T11:24:39 10.896 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2020-04-14T11:24:39 11.716 INF WorldStaticData.Init() needed 1.757s 2020-04-14T11:24:41 13.273 INF [steamworks.NET] Login ok. 2020-04-14T11:24:41 13.651 INF AchievementManager: Received stats and achievements from Steam 2020-04-14T11:25:09 41.393 INF NET: Starting server protocols 2020-04-14T11:25:09 41.408 INF NET: LiteNetLib server started 2020-04-14T11:25:09 41.409 INF [steamworks.NET] NET: Server started 2020-04-14T11:25:09 41.409 INF Started thread SteamNetworkingServer 2020-04-14T11:25:09 41.410 INF StartGame 2020-04-14T11:25:09 41.429 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 64 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = True GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 90 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 4 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = n GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 18.4 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 50 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 60 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 0.5387931 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.7 GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.001724111 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsFieldOfView = 71 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 0.85 GamePref.OptionsGamma = 0.5749999 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxDOF = True GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxSunShafts = True GamePref.OptionsGraphicsQuality = 5 GamePref.OptionsGrassDistance = 2 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsInterfaceSensitivity = 0.9625 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.65 GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.6999999 GamePref.OptionsMusicVolumeLevel = 1.788139E-08 GamePref.OptionsObjectQuality = 2 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 0 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 3000 GamePref.OptionsReflectionQuality = 1 GamePref.OptionsReflectionRefreshMode = ViaScripting GamePref.OptionsReflectionRefreshRate = 0 GamePref.OptionsReflectionShadowDistance = 60 GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces GamePref.OptionsResolution = 0 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShadowDistance = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsStreamingMipmapsBudget = 4096 GamePref.OptionsStreamingMipmapsEnabled = True GamePref.OptionsTempCelsius = True GamePref.OptionsTerrainQuality = 2 GamePref.OptionsTextureFilter = 3 GamePref.OptionsTextureQuality = 1 GamePref.OptionsTreeDistance = 4 GamePref.OptionsUMATextureQuality = 1 GamePref.OptionsViewDistance = 6 GamePref.OptionsVoiceChatEnabled = False GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 0 GamePref.OptionsWaterParticleLimiter = 0.4 GamePref.OptionsWaterQuality = 1 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerId = 76561198096657141 GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Redarmy GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\pc\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = C:\Users\pc\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 75 GamePref.ZombieBMMove = 2 GamePref.ZombieFeralMove = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 1 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = True GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-04-14T11:25:09 41.444 INF StartAsServer WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 2020-04-14T11:25:10 41.783 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:10 41.784 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:10 41.784 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2020-04-14T11:25:14 46.239 INF Block IDs with mapping 2020-04-14T11:25:14 46.239 INF BlockIDs from Mapping 2020-04-14T11:25:16 48.324 INF Item IDs with mapping 2020-04-14T11:25:16 48.324 INF ItemIDs from Mapping 2020-04-14T11:25:48 80.690 INF createWorld: Navezgane, n, GameModeSurvival 2020-04-14T11:25:48 80.692 INF Occlusion: Enabled 2020-04-14T11:25:49 80.929 INF Started thread ChunkRegeneration 2020-04-14T11:25:49 80.929 INF Started thread ChunkCalc 2020-04-14T11:25:49 81.272 INF World.Load: Navezgane 2020-04-14T11:25:49 81.272 INF Loading base world file header... 2020-04-14T11:25:49 81.273 INF Loaded world file from different version: 'Alpha 18 (b35)' 2020-04-14T11:25:49 81.278 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-04-14T11:25:49 81.284 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-04-14T11:25:51 83.745 INF ShapeControllers: 64 2020-04-14T11:25:55 86.802 INF Started thread GenerateChunks 2020-04-14T11:25:55 87.016 INF Loading dtm raw file took 213ms 2020-04-14T11:25:55 87.148 INF Biomes image size w= 3072, h = 3072 2020-04-14T11:25:55 87.424 INF Loading and creating biomes took 408ms 2020-04-14T11:25:58 90.468 INF Loading and creating shader control textures took 3043ms 2020-04-14T11:25:59 90.919 INF Loading and parsing of generator took 450ms 2020-04-14T11:25:59 90.924 INF Started thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region 2020-04-14T11:26:00 91.976 INF [DECO] read 0/0 2020-04-14T11:26:00 92.699 INF AstarManager Init 2020-04-14T11:26:01 93.126 INF Weather Packages Created FROM BIOMES 2020-04-14T11:26:01 93.127 INF createWorld() done 2020-04-14T11:26:01 93.128 INF Calculating world hashes 2020-04-14T11:26:01 93.129 INF Loading players.xml 2020-04-14T11:26:01 93.283 INF Created player with id=171 2020-04-14T11:26:01 93.308 WRN InitBreadCrumbs Redarmy (122.5, 76.0, 1213.5) 2020-04-14T11:26:01 93.311 INF Loaded player Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:02 93.924 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60 2020-04-14T11:26:02 93.924 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 4, default = 1 2020-04-14T11:26:02 93.924 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8 2020-04-14T11:26:02 93.924 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100 2020-04-14T11:26:02 93.924 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False 2020-04-14T11:26:02 93.924 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 75, default = 100 2020-04-14T11:26:02 93.925 INF Origin Reposition (0.0, 0.0, 0.0) to (112.0, 64.0, 1200.0) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:02 93.970 INF [DECO] written 0/0 2020-04-14T11:26:02 94.017 INF OpenSpawnWindow 2020-04-14T11:26:02 94.071 INF StartGame done Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) Calling Animator.GotoState on Synchronize layer (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374) Detail rendering shaders not found for the active render pipeline, falling back to default shader. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66) 2020-04-14T11:26:05 97.722 INF [steamworks.NET] GameServer.Init successful 2020-04-14T11:26:07 99.212 INF Respawn almost done 2020-04-14T11:26:07 99.219 INF PlayerSpawnedInWorld (reason: NewGame, position: 122, 76, 1213): localplayer 2020-04-14T11:26:07 99.299 INF DMS Entered Game! Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2020-04-14T11:26:07 99.543 INF [steamworks.NET] GameServer.LogOn successful, SteamID=90134373752410121, public IP=202.39.132.141 2020-04-14T11:26:07 99.561 INF [steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2020-04-14T11:26:08 99.907 INF [steamworks.NET] Lobby creation succeeded, LobbyID=109775240989074935, server SteamID=90134373752410121, server public IP=202.39.132.141, server port=26900 2020-04-14T11:26:08 99.910 INF [steamworks.NET] Lobby entered: 109775240989074935 2020-04-14T11:26:09 101.688 INF Calculating hashes took 8559 ms (world size 683 MiB) 2020-04-14T11:26:10 102.064 INF MinEventLogMessage: XP gained during the last level: 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromLootThisLevel == 0 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2020-04-14T11:26:10 102.064 INF CVarLogValue: $xpFromKillThisLevel == 0 2020-04-14T11:26:20 111.782 INF Preparing quit 2020-04-14T11:26:20 111.782 INF Disconnect 2020-04-14T11:26:20 111.787 INF [NET] ServerShutdown 2020-04-14T11:26:20 111.787 INF NET: Stopping server protocols 2020-04-14T11:26:20 111.805 INF NET: LiteNetLib server stopped 2020-04-14T11:26:20 111.811 INF Exited thread SteamNetworkingServer 2020-04-14T11:26:20 111.811 INF [steamworks.NET] NET: Server stopped 2020-04-14T11:26:20 111.813 INF SaveAndCleanupWorld 2020-04-14T11:26:20 111.945 INF Saving 155 of chunks took 101ms 2020-04-14T11:26:20 111.945 INF [DECO] written 2/0 2020-04-14T11:26:20 111.947 INF [steamworks.NET] Stopping server 2020-04-14T11:26:20 112.024 INF [steamworks.NET] Exiting Lobby 2020-04-14T11:26:20 112.117 INF AstarManager Cleanup 2020-04-14T11:26:20 112.121 INF World.Unload 2020-04-14T11:26:20 112.137 INF Exited thread GenerateChunks 2020-04-14T11:26:20 112.156 INF Exited thread SaveChunks C:\Users\pc\AppData\Roaming/7DaysToDie/Saves/Navezgane/n\Region 2020-04-14T11:26:20 112.198 INF World.Cleanup 2020-04-14T11:26:20 112.201 INF Exited thread ChunkRegeneration 2020-04-14T11:26:20 112.206 INF Exited thread ChunkCalc 2020-04-14T11:26:20 112.208 INF VehicleManager saving 0 (0 / 0) 2020-04-14T11:26:20 112.221 INF Persistent GamePrefs saved 2020-04-14T11:26:20 112.294 INF Persistent GamePrefs saved 2020-04-14T11:26:20 112.294 INF Cleanup 2020-04-14T11:26:20 112.352 INF AchievementManager.Cleanup 2020-04-14T11:26:20 112.642 INF Terminating threads 2020-04-14T11:26:20 112.642 INF OnApplicationQuit 2020-04-14T11:26:20 112.643 INF Terminating threads 2020-04-14T11:26:20 112.643 INF OnApplicationQuit Setting up 4 worker threads for Enlighten. Thread -> id: 1218 -> priority: 1 Thread -> id: 173c -> priority: 1 Thread -> id: 1334 -> priority: 1 Thread -> id: fa8 -> priority: 1 DMT file too Parsing arguments Running FinalPatchTask Compiling PatchScripts assembly for FinalPatch... Built patch file in 455ms PatchMods compile successful Found patcher mods: 5 Final patching 5 files Running CreateHarmonyDlls Compiling Harmony mod for 0-SphereIICore... Running CopyModFolders Copying mod folders Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-CreaturePackHumans//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/0-SphereIICore//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/1-NPCPackHumans//ModInfo.xml Copy from D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows/ Skipping copy as destination matches source: D:\SteamLibrary\steamapps\common\7 Days To Die\Mods/SphereII NPC Dialog Windows//ModInfo.xml 19:18:53: Build completed in 6.15 seconds If you are using DMT, your Mods should not be in your Target folder. They should point to a folder outside of your game folder, and let DMT copy things over. This could be the issue. The mod launcher uses special flags on DMT to allow it to build in-place. Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 14, 2020 Share Posted April 14, 2020 (edited) If you are using DMT, your Mods should not be in your Target folder. They should point to a folder outside of your game folder, and let DMT copy things over. This could be the issue. The mod launcher uses special flags on DMT to allow it to build in-place. Thanks Sphereii i had no idea. I put the folder in another place and it worked,no more issue. I got in to test with updated Core,and the "Stay here" command is still not working,but its acting a little different,they seem to use the "wander around here" behaviour.But wander very very far,I.E no longer migrating SW but going somewhat AWOL. "Wander around here" is working again. Can i ask,what is the "wander around here" radius set to? A hard number or between X and Y? Also , is it ok to now,after building a mod list with DMT,place a mod manually into the newly created mods folder? I had a no cross hair mod,that the DMT builder seemingly ignored while building Edited April 14, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted April 14, 2020 Author Share Posted April 14, 2020 Thanks Sphereii i had no idea. I put the folder in another place and it worked,no more issue. I got in to test with updated Core,and the "Stay here" command is still not working,but its acting a little different,they seem to use the "wander around here" behaviour.But wander very very far,I.E no longer migrating SW but going somewhat AWOL. "Wander around here" is working again. Can i ask,what is the "wander around here" radius set to? A hard number or between X and Y? Also , is it ok to now,after building a mod list with DMT,place a mod manually into the newly created mods folder? I had a no cross hair mod,that the DMT builder seemingly ignored while building I'll look at the stay here. Which NPC are you using? It helps, as some of them have different settings. wander around here, I believe just follows the same wander. I think it's around 10 or so blocks. The reason it doesn't show up is because its probably missing mod.xml. That's fine to manually have in. DMT will onyl remove mods from your target's mods folder if you unselect it from the list. Otherwise, it doesn't see or do anything with mods already existing. Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 14, 2020 Share Posted April 14, 2020 (edited) I'll look at the stay here. Which NPC are you using? It helps, as some of them have different settings. wander around here, I believe just follows the same wander. I think it's around 10 or so blocks. The reason it doesn't show up is because its probably missing mod.xml. That's fine to manually have in. DMT will onyl remove mods from your target's mods folder if you unselect it from the list. Otherwise, it doesn't see or do anything with mods already existing. Ye i ask abut the wander radius because it felt off too...if 1 block is an actual "block" as in one or two steps,then they are not wandering 10 blocks. Its more like 100. I spawned in many NPCs,there are alot,they all exhibit the same behaviour.I just got done spawning in 30-40 and testing.All same ,none of them wait.If it helps il go through the whole list if i find one that works and its relevant il make a note of who it/they were. OH it just occured to me and may be relevant...when i tell the NPC to wait(and i back away) they do seem to wait a few moments,and it looks as if its working,then they start walking. Whereas wander around here,they start the wander behaviour much sooner. Possible the wander behaviour is being fell back on? Just a thought Edited April 14, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted April 15, 2020 Author Share Posted April 15, 2020 Ye i ask abut the wander radius because it felt off too...if 1 block is an actual "block" as in one or two steps,then they are not wandering 10 blocks. Its more like 100. I spawned in many NPCs,there are alot,they all exhibit the same behaviour.I just got done spawning in 30-40 and testing.All same ,none of them wait.If it helps il go through the whole list if i find one that works and its relevant il make a note of who it/they were. OH it just occured to me and may be relevant...when i tell the NPC to wait(and i back away) they do seem to wait a few moments,and it looks as if its working,then they start walking. Whereas wander around here,they start the wander behaviour much sooner. Possible the wander behaviour is being fell back on? Just a thought Pushed some fixes today. 1) Stay should work across all entities now 2) Faction fixes, including example items in item.xml in how to manipulate them 3) Fixed the Trader Voice Stealling shennanigans. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 15, 2020 Share Posted April 15, 2020 (edited) 3) Fixed the Trader Voice Stealling shennanigans. Wasn't this fixed a long time ago? I mean, I haven't experienced this thing in ages. Well, maybe we have a different thing in mind and maybe the guy I met was actually a wandering trader, can't remember, but I can clearly remember the experience I had when I approached him. He started nicely by saying "Hello" with a friendly tone in his voice only to instantly jump into his aggressive screaming mode "motherf*ckeeeeerrrrr!!!" as he started bashing zombie. That sudden change in his voice was hilarious. If this can still happen, you should leave it there, sometimes an unintentional feature can make your day... Edited April 15, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted April 15, 2020 Author Share Posted April 15, 2020 Wasn't this fixed a long time ago? I mean, I haven't experienced this thing in ages. Well, maybe we have a different thing in mind and maybe the guy I met was actually a wandering trader, can't remember, but I can clearly remember the experience I had when I approached him. He started nicely by saying "Hello" with a friendly tone in his voice only to instantly jump into his aggressive screaming mode "motherf*ckeeeeerrrrr!!!" as he started bashing zombie. That sudden change in his voice was hilarious. If this can still happen, you should leave it there, sometimes an unintentional feature can make your day... I do appreciate the variety of this feature. We can be flexible in the future about intentionally causing this behaviour Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 16, 2020 Share Posted April 16, 2020 Pushed some fixes today. 1) Stay should work across all entities now 2) Faction fixes, including example items in item.xml in how to manipulate them 3) Fixed the Trader Voice Stealling shennanigans. Thanks Sphereii! I just booted up with the latest version. Its working perfectly. Did you remove a part of the UI XML file? Im looking to disable health bars on NPCs and zombies and i dont see reference to it in the XML in Sphere core Xui.XML file anymore -<configs> -<append xpath="/xui/ruleset[@name=default]/window_group[@name=compass]"> <window anchor="CenterTop" name="windowTargetBar"/> </append> This is all i see,nothing pointing to health bars. Link to comment Share on other sites More sharing options...
xyth Posted April 16, 2020 Share Posted April 16, 2020 This is possibly related to my commenting out the compass properties in the HumanPack to remove the map icon. Link to comment Share on other sites More sharing options...
sphereii Posted April 16, 2020 Author Share Posted April 16, 2020 Thanks Sphereii! I just booted up with the latest version. Its working perfectly. Did you remove a part of the UI XML file? Im looking to disable health bars on NPCs and zombies and i dont see reference to it in the XML in Sphere core Xui.XML file anymore -<configs> -<append xpath="/xui/ruleset[@name=default]/window_group[@name=compass]"> <window anchor="CenterTop" name="windowTargetBar"/> </append> This is all i see,nothing pointing to health bars. The Core tries not to remove or add things to the UI that would affect game play. I think the health bars on on another mod. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 17, 2020 Share Posted April 17, 2020 (edited) Hi Sphereii, today when I tried to launch the game, I got some error related to the Core mod, both in Mod Launcher and the game itself where it told me that mod could not be loaded or something like that, I closed the game and checked the log of Mod Launcher, and it informed that some dll file in the core mod is corrupted. I removed the whole directory of that mod and downloaded it again. That did not help and I received another error in the log of Mod Launcher - error CS0016, telling me that "Could not write to output file Harmony-0-SphereIICore.dll' and "The process cannot access the file because it is being used by another process", obviously this is not true, as there was no other program running that would be trying to access this file at the same moment Mod Launcher was trying to access it, I even restarted Windows to make sure that no other program would interfere and tried again, but I got the same result. Please help, thank you! Edited April 17, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted April 17, 2020 Author Share Posted April 17, 2020 Hi Sphereii, today when I tried to launch the game, I got some error related to the Core mod, both in Mod Launcher and the game itself where it told me that mod could not be loaded or something like that, I closed the game and checked the log of Mod Launcher, and it informed that some dll file in the core mod is corrupted. I removed the whole directory of that mod and downloaded it again. That did not help and I received another error in the log of Mod Launcher - error CS0016, telling me that "Could not write to output file Harmony-0-SphereIICore.dll' and "The process cannot access the file because it is being used by another process", obviously this is not true, as there was no other program running that would be trying to access this file at the same moment Mod Launcher was trying to access it, I even restarted Windows to make sure that no other program would interfere and tried again, but I got the same result. Please help, thank you! I removed the dll. Xyth and I were having issues with that file earlier too. Re-sync and it should remove it, allowing generation of a new one. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 17, 2020 Share Posted April 17, 2020 I removed the dll. Xyth and I were having issues with that file earlier too. Re-sync and it should remove it, allowing generation of a new one. Thanks, this worked. I basically removed the mod manually again and redownloaded it and the dlls were already gone and this time the build worked with no errors. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 18, 2020 Share Posted April 18, 2020 (edited) Hey SphereII, I think I ran into the first in-game issue after updating to this latest version of Core. Suddenly zombies started ignoring me, I could walk around them and they didn't attack me. I checked the console and got a red sea full of this error: InvalidCastException: Specified cast is not valid. Here's the log. Then I closed the game, so anything related to this error should be at the end of the log. EDIT: If the above wasn't enough, here's what I experienced a bit later, I couldn't really describe it so I simply recorded it for you... https://i.imgur.com/QjLT0gK.mp4 Edited April 18, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
Redarmy45 Posted April 18, 2020 Share Posted April 18, 2020 Pushed some fixes today. 1) Stay should work across all entities now 2) Faction fixes, including example items in item.xml in how to manipulate them 3) Fixed the Trader Voice Stealling shennanigans. Sphereii i just posted on DMT NPCs thread about a few issues,one of them il explain here regarding trader voice. The trader voice doesnt attach to an NPC any more but i did happen once as i got close to a trader with 2 NPCs. The trader was Jen(female voice dialogue) and as i got near,either her or an NPC spoke with a trader Joel voice. I didnt hear my NPCs use the voice a 2nd time. The NPCs also died when i exited traders.I left some detail about a few things on Xyths thread if your interested. Link to comment Share on other sites More sharing options...
ALT_Pain Posted May 7, 2020 Share Posted May 7, 2020 Has there been any problems with this mod causing me not being able to loot some things cuz since i installed this i cant loot alot of things i should be able to including working stiff shamway an the other crates so i could use some help an if anyone knows maybe another mod tht is doing it let me kno Link to comment Share on other sites More sharing options...
xyth Posted May 7, 2020 Share Posted May 7, 2020 There are many mods listed here. Which ones are you loading? Link to comment Share on other sites More sharing options...
sphereii Posted May 7, 2020 Author Share Posted May 7, 2020 3 hours ago, ALT_Pain said: Has there been any problems with this mod causing me not being able to loot some things cuz since i installed this i cant loot alot of things i should be able to including working stiff shamway an the other crates so i could use some help an if anyone knows maybe another mod tht is doing it let me kno All mods are known to be working in this list. Do you have any errors in your log? Link to comment Share on other sites More sharing options...
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