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sphereii's DMT Mods

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Nothing wrong with that. Good luck :)

 

You want The Legacy Distant Terrain mod in a separate folder than your build target's Mods folder, then have DMT point to that separate folder, with the target pointing to a vanilla version of the game. DMT will take care of copying all the files it needs to the target folder.

 

Wow. Got it to work. Gpu down to 40 % instead of 99%. can turn up shadows and reflections and everything now. This is just .. flabbergasting how they could use such a resouce hogging system

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Wow. Got it to work. Gpu down to 40 % instead of 99%. can turn up shadows and reflections and everything now. This is just .. flabbergasting how they could use such a resouce hogging system

 

I'm glad you were able to get it working and that it improved your experience some :)

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Nothing wrong with that. Good luck :)

 

You want The Legacy Distant Terrain mod in a separate folder than your build target's Mods folder, then have DMT point to that separate folder, with the target pointing to a vanilla version of the game. DMT will take care of copying all the files it needs to the target folder.

 

can you still farm the new way with this or

Edited by stallionsden (see edit history)

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And so you need to start a new world

 

I have never tried to do traditional farming on a splat map world, then enabled the distant terrain. And yes, the new farming should still work. it's just growing in a box.

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I gotta ask, since you're hacking the snot out of what the game can do :)

What limits are there to the DMT mods and such in ability to change gameplay?

I have been in a few threads lamenting all the systems gone from the game, but I have no idea of what could be done to bring back with advanced modding, for example zombie corpse looting like in A16, weapon/engine assembly, smell, 1-600 Quality and Learn by doing.

 

LBD I think mostly can be done with XML modding, the rest I believe would need more advanced modding?

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I have never tried to do traditional farming on a splat map world, then enabled the distant terrain. And yes, the new farming should still work. it's just growing in a box.

 

True point sorry localization issue brains I have tonight lol. My fps is at 60 and I happy with that lol better then 2 or 4 and having to use gfx at 0 and gfx pp enable o. But I do like splatmaps to lol but til they get the fps able to be alot better this right here will suit 100% thank you

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I gotta ask, since you're hacking the snot out of what the game can do :)

What limits are there to the DMT mods and such in ability to change gameplay?

I have been in a few threads lamenting all the systems gone from the game, but I have no idea of what could be done to bring back with advanced modding, for example zombie corpse looting like in A16, weapon/engine assembly, smell, 1-600 Quality and Learn by doing.

 

LBD I think mostly can be done with XML modding, the rest I believe would need more advanced modding?

 

Technically, there's probably few things DMT can change in the game; as longs its C# code, you can manipulate it. It comes down to coding ability, time, and enthusiasm.

 

I don't have a tremendous amount of time, or even enthusiasm. I work on systems that xyth and i chat about that could make a different type of game play, or a concept that we think is interesting or 'needed'. I try to code in a way that is pretty simple, so that it can be adopted by others to make their own changes.

 

Smell is tricky, but could be implemented via the buff system and AoE to a certain extent. Other modders have re-introduced the 1-600 quality and learn by doing. Zombie corpse looting, I think, is XML only.

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True point sorry localization issue brains I have tonight lol. My fps is at 60 and I happy with that lol better then 2 or 4 and having to use gfx at 0 and gfx pp enable o. But I do like splatmaps to lol but til they get the fps able to be alot better this right here will suit 100% thank you

 

Splat map and new distant terrain does look better overhaul, no question on that from me. However, it does seem like the current version is too heavy for what it currently provides for some PCs.

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Technically, there's probably few things DMT can change in the game; as longs its C# code, you can manipulate it. It comes down to coding ability, time, and enthusiasm.

 

I don't have a tremendous amount of time, or even enthusiasm. I work on systems that xyth and i chat about that could make a different type of game play, or a concept that we think is interesting or 'needed'. I try to code in a way that is pretty simple, so that it can be adopted by others to make their own changes.

 

Smell is tricky, but could be implemented via the buff system and AoE to a certain extent. Other modders have re-introduced the 1-600 quality and learn by doing. Zombie corpse looting, I think, is XML only.

 

I see. This give me a glimmer of hope :)

1-600, learn by doing and corpse-looting is something that is vital to the game for me and my friends , and made the game feeling unique :D

 

You both are doing amazing works for the game. Had it not been for the modding scene I doubt the game would have done so great.

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I see. This give me a glimmer of hope :)

1-600, learn by doing and corpse-looting is something that is vital to the game for me and my friends , and made the game feeling unique :D

 

You both are doing amazing works for the game. Had it not been for the modding scene I doubt the game would have done so great.

Corpse-looting can be implemented easily from the xml, it is verified.

But you will pay for it by not being able to pull arrows out of corpses while they exist (but this is inaccurate, there are some features).

I think removing loot from zombies was precisely this reason - devs exchange loot on opportunity extricate arrows.

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Corpse-looting can be implemented easily from the xml, it is verified.

But you will pay for it by not being able to pull arrows out of corpses while they exist (but this is inaccurate, there are some features).

I think removing loot from zombies was precisely this reason - devs exchange loot on opportunity extricate arrows.

 

Oh oh oh. Now you made me happy. screw the arrows, bring in the good ol' lootin times! Now I want to go home and see if I can do that xD (awful at modding :D )

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When installing the mods to the server Do i have to use the DMT Tool on the Server's mods as well? to generate the custom assembly and dmt and mods ect? bcause when i do the server doesnt start up, im not quite familiar with adding dmt mods to the server.

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Posted (edited)

When installing the mods to the server Do i have to use the DMT Tool on the Server's mods as well? to generate the custom assembly and dmt and mods ect? bcause when i do the server doesnt start up, im not quite familiar with adding dmt mods to the server.

 

 

im trying to get Xynth's npc bandits and your Security bots in the server but i dont see them anywhere?

 

also there is massive spam in the log

 

FieldAccessException: Field `EAIApproachAndAttackTarget:entityTarget' is inaccessible from method `EAIApproachAndAttackSDX:CanExecute ()'

 at EAITaskList.OnUpdateTasks () [0x000ce] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EAIManager.Update () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.updateTasks () [0x00063] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.OnUpdateLive () [0x00154] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityNPC.OnUpdateLive () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAliveSDX.OnUpdateLive () [0x0008d] in <9bacaafd99ae41bdad8158bd40748076>:0 
 at EntityAlive.OnUpdateEntity () [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesFlush () [0x0000c] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntities (System.Single _partialTicks) [0x000c9] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.UpdateTick () [0x00093] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.gmUpdate () [0x00261] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.Update () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 

(Filename: <f38a6f0fb59d4955ad7825c0f8946112> Line: 0)

 

its non stop, maybe im loading this wrong? no idea what DMT Mod is doing that

Edited by Lain (see edit history)

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When installing the mods to the server Do i have to use the DMT Tool on the Server's mods as well? to generate the custom assembly and dmt and mods ect? bcause when i do the server doesnt start up, im not quite familiar with adding dmt mods to the server.

 

 

im trying to get Xynth's npc bandits and your Security bots in the server but i dont see them anywhere?

 

also there is massive spam in the log

 

FieldAccessException: Field `EAIApproachAndAttackTarget:entityTarget' is inaccessible from method `EAIApproachAndAttackSDX:CanExecute ()'

 at EAITaskList.OnUpdateTasks () [0x000ce] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EAIManager.Update () [0x00026] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.updateTasks () [0x00063] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAlive.OnUpdateLive () [0x00154] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityNPC.OnUpdateLive () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at EntityAliveSDX.OnUpdateLive () [0x0008d] in <9bacaafd99ae41bdad8158bd40748076>:0 
 at EntityAlive.OnUpdateEntity () [0x0001e] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntitiesFlush () [0x0000c] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at World.TickEntities (System.Single _partialTicks) [0x000c9] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.UpdateTick () [0x00093] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.gmUpdate () [0x00261] in <f38a6f0fb59d4955ad7825c0f8946112>:0 
 at GameManager.Update () [0x00000] in <f38a6f0fb59d4955ad7825c0f8946112>:0 

(Filename: <f38a6f0fb59d4955ad7825c0f8946112> Line: 0)

 

its non stop, maybe im loading this wrong? no idea what DMT Mod is doing that

 

Which files did you upload? You need Assembly-CSharp.dll, DMT.dll, 0-Harmony.dll, along with your mods folder.

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Yes those are the 4 Files after building them i place them in to the Servers managed folder, So i fixed a few things and managed to get the server to load which it wasnt previously might've been a bad dmt viewer install. But i get in to the game and i heard gunshot, one thing spawned but i could not find him at all to interact. But as i ran across the world there was a whole ton of warnings that things could not spawn at all. here's the pastebin https://pastebin.com/hLaTRa38 i cant make heads or tails of it, alot of errors dealing with WRN Path node otherHeight bad -0.1600009 ? is it because i have a custom map?

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0-SphereIICore has been updated with all the fixes and new features from Winter Project 2019.

 

Included fixes: Powered Workstation, Food Spoilage, and other minor fixes.

 

New Features: New dialog options that will make sense soon.

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Hey sphereii, how can i activate the enemy hp bar? i saw this in the blocks

 

<property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar-->

 

is it suposed to just work? i am trying to get HP bars to work with Gnamod and have no luck so far :S

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Hey sphereii, how can i activate the enemy hp bar? i saw this in the blocks

 

<property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar-->

 

is it suposed to just work? i am trying to get HP bars to work with Gnamod and have no luck so far :S

 

You'll probably want to grab a UI modlet to enable the window:

 

https://github.com/Sirillion/SMXhudTHB/archive/master.zip

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You'll probably want to grab a UI modlet to enable the window:

 

https://github.com/Sirillion/SMXhudTHB/archive/master.zip

 

I think i tried Sirillions hpbar some time ago and it auto installed the HUD and everything i am 99% sure that would wreck Gnamod completly but i will check it out, maybe i can look at the code and learn something, Thanks!

 

Edit: it works perfectly fine on its own just tried it, not sure why Sirillion writes that it needs his HUD to work, if anyone else is trying to get it to work standalone, just install it manual and not with the launcher because that will install his HUD auto and break things if you play big overhaul mods.

Edited by Hedich
snip (see edit history)

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Hello, I have installed in my Mods folder, the mod bandits, wandering trader, NPCs, as well as folder 0-SpherellCore, Spherell MPC Dialog Windows. When I launch my game, opening console with lots of error message, how to install these mods please?

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Small tweak: Disabled the Quick Continue feature, which auto-loaded your last saved game. This was leading to confusion.

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