jerseyetr Posted November 5, 2019 Share Posted November 5, 2019 The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned. Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals. Link to comment Share on other sites More sharing options...
sphereii Posted November 5, 2019 Author Share Posted November 5, 2019 Ah okay. What about taming them, or trapping? My players are still trying to figure out how to trap animals. This can be found (and adjusted ) in the entityclasses.xml of bloom's: <property name="AITask-3" value="ApproachAndFollowTargetSDX, Mods" data="incentives=Mother,Leader,hayBaleBlock,foodCornOnTheCob"/> The task is triggered by an incentive to follow you. Mother and Leader would be special cvar that can be set through a buff to an entityID. However, if you hold a block, or an item, that matches anything on that list, they'll follow you, until you stop holding it. It's useful to lead them back to your base then place them in a fenced yard ( I don't think they jump ). Link to comment Share on other sites More sharing options...
sphereii Posted November 6, 2019 Author Share Posted November 6, 2019 Updated 0-SphereIICore and A Better Life. The Core has fixes for NPCs on dedi, including them not following certain orders, or opening up their inventory. Still an issue with their melee animation and their Patrol points don't work yet. A Better Life now has birds spawning; Fish are todo, as I need to figure out an alternative way to spawn them. Link to comment Share on other sites More sharing options...
chikorina Posted November 9, 2019 Share Posted November 9, 2019 A Better Life is one of my favorite:tickled_pink: I can't wait for the fish to come back too. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted November 13, 2019 Share Posted November 13, 2019 Hey there, i just had an update of the Legacy Distant Terrain, through the mod launcher, and for some reason, I am getting this: Harmony-0-SphereIICore.dll' could not be opened -- 'File is corrupt.' I have looked for a manual download, but cannot find anything as of yet. 2nd thing now is, the core, showed an update as well, but doesn't seem to update per se, as the update button never changes to enabled. Any help would be appreciated. Link to comment Share on other sites More sharing options...
sphereii Posted November 13, 2019 Author Share Posted November 13, 2019 Hey there, i just had an update of the Legacy Distant Terrain, through the mod launcher, and for some reason, I am getting this: Harmony-0-SphereIICore.dll' could not be opened -- 'File is corrupt.' I have looked for a manual download, but cannot find anything as of yet. 2nd thing now is, the core, showed an update as well, but doesn't seem to update per se, as the update button never changes to enabled. Any help would be appreciated. My guess is that an anti-virus program is scanning and corrupting the file. Do you know which one you are using? Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted November 13, 2019 Share Posted November 13, 2019 (edited) My guess is that an anti-virus program is scanning and corrupting the file. Do you know which one you are using? Just Windows Defender. Edit, is there a db I can get the core manually? Edited November 13, 2019 by Pra3t0r 0f R0m3 (see edit history) Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted November 14, 2019 Share Posted November 14, 2019 Just Windows Defender. Edit, is there a db I can get the core manually? Ok, the log file shows this: INFO 1 _7D2DLauncher.frmMain - Object reference not set to an instance of an object. Which consistently fails. Additionally, I have already attempted to overwrite this with another install of the launcher. I may have to try uninstalling it and re-install to see if that helps (good thing I don't have too many mods to re-install). Link to comment Share on other sites More sharing options...
Marinxar Posted November 14, 2019 Share Posted November 14, 2019 (edited) Hi Been having issues since recent update of mod launcher. It says I have version 18.1.1.19 of your core installed, and need to update to 18.0.1.1 . This is causing a Null Ref spam in-game now. I have removed and reinstalled it, with no luck. Edited November 14, 2019 by Marinxar (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted November 14, 2019 Author Share Posted November 14, 2019 Hi Been having issues since recent update of mod launcher. It says I have version 18.1.1.19 of your core installed, and need to update to 18.0.1.1 . This is causing a Null Ref spam in-game now. I have removed and reinstalled it, with no luck. I'm probably generating an inconsistency when I work on different machines. The Version / Update method is to allow you to manually update. However, when you actually start your mod instance, it will re-download all the latest versions anyway, unless you have Refresh Mods Automatically checked off. Do you know what the null ref you are getting? Do you have a log file you can send to me? Link to comment Share on other sites More sharing options...
Marinxar Posted November 15, 2019 Share Posted November 15, 2019 I'm probably generating an inconsistency when I work on different machines. The Version / Update method is to allow you to manually update. However, when you actually start your mod instance, it will re-download all the latest versions anyway, unless you have Refresh Mods Automatically checked off. Do you know what the null ref you are getting? Do you have a log file you can send to me? Hi, thanks for the update. The new version (1.20) installed fine. I took a screenshot of the error, but in hinesight I don't know enough about these things to say it is because of that version mismatch. It might have been a coincidence as well. Either way, here is the SS of that error spam. Link to comment Share on other sites More sharing options...
nyoro Posted November 22, 2019 Share Posted November 22, 2019 I Installed "SphereII Food Spoilage",i want to change expiration date. Can you suggest a solution to the problem? Link to comment Share on other sites More sharing options...
sphereii Posted November 22, 2019 Author Share Posted November 22, 2019 I Installed "SphereII Food Spoilage",i want to change expiration date. Can you suggest a solution to the problem? Take a look at the items.xml. There's two examples in there. The SpoilageMax is the total spoilage time. The SpoilagePerTick controls how often it goes down. I would suggest lowering SpoilerPerTick. If you cannot find a compromise, try raising SpoilageMax. You can also apply different spoilage times on different food. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted November 22, 2019 Share Posted November 22, 2019 Hey Spherii, I was just literally going to post on how my issue was fixed due to the updates to the mod launcher, and re-installing everything a few days ago, unfortunately with a few mod updates as of today, I am getting the: "Compiling Harmony mod for SphereII Legacy Distant Terrain... fatal error CS0009: Metadata file 'k:\7D2D\Alpha18\Sphereii-mental\Performance_Mod\Mods\SphereII Legacy Distant Terrain\Harmony\Harmony-SphereII Legacy Distant Terrain.dll' could not be opened -- 'File is corrupt.' Failed to compile Harmony dll Harmony-SphereII Legacy Distant Terrain.dll Build failed" As well as the 'Badimageformatexception" in the console. The worst part of the errors this time, is that when I do load into the game my character has been completely reset...on day 16, with an empty inventory, and zero points, or unlocked books, yet everything I had placed (including stored items) is intact. So is my save game boned? Or will I be able to recover it? Link to comment Share on other sites More sharing options...
sphereii Posted November 23, 2019 Author Share Posted November 23, 2019 Hey Spherii, I was just literally going to post on how my issue was fixed due to the updates to the mod launcher, and re-installing everything a few days ago, unfortunately with a few mod updates as of today, I am getting the: "Compiling Harmony mod for SphereII Legacy Distant Terrain... fatal error CS0009: Metadata file 'k:\7D2D\Alpha18\Sphereii-mental\Performance_Mod\Mods\SphereII Legacy Distant Terrain\Harmony\Harmony-SphereII Legacy Distant Terrain.dll' could not be opened -- 'File is corrupt.' Failed to compile Harmony dll Harmony-SphereII Legacy Distant Terrain.dll Build failed" As well as the 'Badimageformatexception" in the console. The worst part of the errors this time, is that when I do load into the game my character has been completely reset...on day 16, with an empty inventory, and zero points, or unlocked books, yet everything I had placed (including stored items) is intact. So is my save game boned? Or will I be able to recover it? I doubt your saved game is damaged. Sounds like you have a corrupted DLL. You can delete the Mods folder, have the mod launcher start the game. It should download everything again. Any anti-virus updates? Link to comment Share on other sites More sharing options...
nyoro Posted November 23, 2019 Share Posted November 23, 2019 Think you! sphereii I am glad to inform you that the problem is now solved. Link to comment Share on other sites More sharing options...
nyoro Posted November 25, 2019 Share Posted November 25, 2019 bug report Suddenly, cow was get an electrical shock. After that she was died Link to comment Share on other sites More sharing options...
sphereii Posted November 25, 2019 Author Share Posted November 25, 2019 [ATTACH=CONFIG]30740[/ATTACH][ATTACH=CONFIG]30741[/ATTACH] bug report Suddenly, cow was get an electrical shock. After that she was died I am sorry, Mrs/Mr Cow. You have died. I didn't have a lot of particles for testing, so I added electric buffs for when the cow got infected. It sounds like this got got infected, and died from its wounds. Link to comment Share on other sites More sharing options...
nyoro Posted November 26, 2019 Share Posted November 26, 2019 Thank you, I approve. but cow was uninjured but she was infected who was died after that. Link to comment Share on other sites More sharing options...
sphereii Posted November 26, 2019 Author Share Posted November 26, 2019 Thank you, I approve. but cow was uninjured but she was infected who was died after that. Bloom's has a chance of random infection. It was an experiment using buff chains. The infection is supposed to grow worse as time goes by, with a chance of it beating the infection itself. The intention was to craft something to heal it, but that was never completed. They either fight it off naturally, or die trying. There's 3 stages of infection. The first, there is no indications. The second, there's supposed to be a fire particle. The final stage is electric particle. Oh, and it's also supposed to be contagious. Link to comment Share on other sites More sharing options...
nyoro Posted November 27, 2019 Share Posted November 27, 2019 Thank you sphereii:smile-new: I see, so that's what it was. I hope that this problem is resolved quickly. Link to comment Share on other sites More sharing options...
-Holo- Posted November 28, 2019 Share Posted November 28, 2019 Hm. Testing the legacy terrain mod, but not entirely sure i'm getting it working, I'm not using a launcher so doing it by hand with the DMT tool and copied the 'SphereII Legacy distant terrain' folder into it's modlet folder, checked it and build. not getting any errors or so. After that I did the same on my server, But I'm not entirely sure it's active :/ can't tell any visual difference, and gpu is still struggling outdoors. Do I need to have the core compiled aswell? There is a bunch of blocks and other stuffs in that core folder that seems to be about other mods I'm not interested in using? (trying to keep as lightweight of mods as I can) Link to comment Share on other sites More sharing options...
sphereii Posted November 28, 2019 Author Share Posted November 28, 2019 Hm. Testing the legacy terrain mod, but not entirely sure i'm getting it working, I'm not using a launcher so doing it by hand with the DMT tool and copied the 'SphereII Legacy distant terrain' folder into it's modlet folder, checked it and build. not getting any errors or so. After that I did the same on my server, But I'm not entirely sure it's active :/ can't tell any visual difference, and gpu is still struggling outdoors. Do I need to have the core compiled aswell? There is a bunch of blocks and other stuffs in that core folder that seems to be about other mods I'm not interested in using? (trying to keep as lightweight of mods as I can) You should only need it on the client. Check you log file, it should say something about Creating Legacy Distant Terrain. Then you know its active. You do not need 0-SphereIICore for this to work. In the Mod Launcher, there's also a sphereii-mental / Performance Mod, which only has the Distant Terrain mod in it, if you continue to struggle with it. Link to comment Share on other sites More sharing options...
-Holo- Posted November 28, 2019 Share Posted November 28, 2019 You should only need it on the client. Check you log file, it should say something about Creating Legacy Distant Terrain. Then you know its active. You do not need 0-SphereIICore for this to work. In the Mod Launcher, there's also a sphereii-mental / Performance Mod, which only has the Distant Terrain mod in it, if you continue to struggle with it. Ah, Thanks! It's not active it seems, that explains it Gonna mess around with it a bit, I'm oldschool and don't use the mod launcher and prefer to add the stuffs myself so I know what's happening Link to comment Share on other sites More sharing options...
sphereii Posted November 28, 2019 Author Share Posted November 28, 2019 Ah, Thanks! It's not active it seems, that explains it Gonna mess around with it a bit, I'm oldschool and don't use the mod launcher and prefer to add the stuffs myself so I know what's happening Nothing wrong with that. Good luck You want The Legacy Distant Terrain mod in a separate folder than your build target's Mods folder, then have DMT point to that separate folder, with the target pointing to a vanilla version of the game. DMT will take care of copying all the files it needs to the target folder. Link to comment Share on other sites More sharing options...
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