sphereii Posted April 26, 2019 Author Share Posted April 26, 2019 HI I have a question about Bloom's Animal Husbandry.... I Installed the mod cause it was needed for the NPC Mod. Now i have the animals in the F6 spawn Menu... i was interessted what that may be or do... Spawned the cows, but the only thing i can to ist talk with them, killing them does not give resources eather... I also spawned the zombie cow... she now attacks me all the time and i cant even hit her... so i cant kill her. And she runs totaly slowmotion towwards me.. The animal farm (Deer) is totaly buggy just runs around dissapiering here shows up there... Do i need to do something else or install another mod to make it work? The deer was a test entity and I didn't even think it was in the bundle. It's not part of Bloom's anyway. You can hold items in your hand that they prefer. <property name="AITask-3" value="ApproachAndFollowTargetSDX, Mods" param1="Mother,Leader,hayBaleBlock,foodCornOnTheCob"/> They will follow you if you are holding a haybale or corn on the cob. You can lead them back to your farm. You should be able to harvest them for materials. The farm animals are not meant to have a lot of interaction directly with you. The female cows, once they get pregnant from a male cow, will spawn a baby that will grow over time. When the mother spawns a baby, then she'll have a milk value that will climb over time. You should be able to get milk from her then. Link to comment Share on other sites More sharing options...
Xellulina Posted April 28, 2019 Share Posted April 28, 2019 Thanks Somehow in may case it does not work. I can kill the normal Cows but then not harvest them. The corpse does not get hit with any weapon or tool. Like the Zombie Cow i wich i cant even kill cause i cant even hit her. Link to comment Share on other sites More sharing options...
belfegor Posted April 30, 2019 Share Posted April 30, 2019 @sphereii would be cool if you could make xml files as the basis for a cow that you stop catching and produce milk:02.47-tranquillity: Link to comment Share on other sites More sharing options...
sphereii Posted April 30, 2019 Author Share Posted April 30, 2019 @sphereii would be cool if you could make xml files as the basis for a cow that you stop catching and produce milk:02.47-tranquillity: When a cow is a female, and has had a baby, it'll start producing milk Link to comment Share on other sites More sharing options...
belfegor Posted May 1, 2019 Share Posted May 1, 2019 how i can catch a cow ? i have hale and corb in the hand . nothing happens except I just trigger E the i have 3 selection options that do not really bring what. The cow still stands star in front of me Link to comment Share on other sites More sharing options...
sphereii Posted May 1, 2019 Author Share Posted May 1, 2019 how i can catch a cow ? i have hale and corb in the hand . nothing happens except I just trigger E the i have 3 selection options that do not really bring what. The cow still stands star in front of me You don't really tame or catch cows. You can hold a haybale and it should be interested in you to start following you. As long as you hold it, it should follow you. Lead it back to a pasture or fenced in area, and it'll technically be yours Link to comment Share on other sites More sharing options...
Guppycur Posted May 1, 2019 Share Posted May 1, 2019 That's Canadian for "consent" btw. Link to comment Share on other sites More sharing options...
sphereii Posted May 2, 2019 Author Share Posted May 2, 2019 how i can catch a cow ? i have hale and corb in the hand . nothing happens except I just trigger E the i have 3 selection options that do not really bring what. The cow still stands star in front of me I retested last night, and you are correct. They are not following as they are supposed too. I've got a patch that I'll release today for it. Sorry for the troubles! Link to comment Share on other sites More sharing options...
belfegor Posted May 2, 2019 Share Posted May 2, 2019 Top thank you! I've already wondered why that does not work and a separate mod for 255 Quality Stats Randomizer would be great:fat: Link to comment Share on other sites More sharing options...
sphereii Posted May 2, 2019 Author Share Posted May 2, 2019 Top thank you! I've already wondered why that does not work and a separate mod for 255 Quality Stats Randomizer would be great:fat: The NPCs are complicated code, which I hope to make simpler, to avoid stuff like this. Link to comment Share on other sites More sharing options...
Roby94 Posted September 24, 2019 Share Posted September 24, 2019 doesent work with 17.4 Link to comment Share on other sites More sharing options...
mr.devolver Posted September 24, 2019 Share Posted September 24, 2019 doesent work with 17.4 You didn't give much information to go on, but I tried some popular mods from this pack and they worked for me pretty well in 17.4. Using some of these isn't too straightforward and may require some extra mods to be installed as well and some advanced knowledge of how exactly you need to install them, especially when you choose the less automated way. Link to comment Share on other sites More sharing options...
sphereii Posted October 27, 2019 Author Share Posted October 27, 2019 Updated the original post with all the new content available for A18. Link to comment Share on other sites More sharing options...
CrimsonKing Posted October 29, 2019 Share Posted October 29, 2019 (edited) Dismantling wooden frame blocks freezes and crashes the game also what in Block disables bulk dismantling? Can only dismantle 1 stacked item at a time. Edit removed all mods but 0-SphereiiCore still freezing and crashing upon dismantling wooden frame blocks Edited October 29, 2019 by CrimsonKing Wanted to see which mod was causing the problem and misspelled name (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2019 Author Share Posted October 29, 2019 Dismantling wooden frame blocks freezes and crashes the game also what in Block disables bulk dismantling? Can only dismantle 1 stacked item at a time. Edit removed all mods but 0-SphereiiCore still freezing and crashing upon dismantling wooden frame blocks Sorry for the trouble. I disabled the functionality in 0-SphereIICore until I can look at it. The change was done in 0-SphereIICore/Config/blocks.xml, under the Item Repair stuff. Link to comment Share on other sites More sharing options...
Spider Posted October 29, 2019 Share Posted October 29, 2019 Looking awesome as always Sphereii, you have some very cool features here. Had no idea you had a spoilage system working. Some of this is definitely going in TS. Thanks for all your hard work. Link to comment Share on other sites More sharing options...
sphereii Posted October 29, 2019 Author Share Posted October 29, 2019 Looking awesome as always Sphereii, you have some very cool features here. Had no idea you had a spoilage system working. Some of this is definitely going in TS. Thanks for all your hard work. Hopefully you'll find the spoilage system to be customization enough to pull of your vision. You can set a global value for spoiling, then add in specific per-item over-rides, so a can will spoil much slower than raw meat. Link to comment Share on other sites More sharing options...
Rastakouer Posted October 30, 2019 Share Posted October 30, 2019 (edited) Hello Very nice mod. Would you consider removing the Crosshair too ? I just the love the feeling of uncertainty it gives... #EDIT: Nevermind, i found out what i was doing wrong... Incredible mod ! Edited October 30, 2019 by Rastakouer (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted October 30, 2019 Author Share Posted October 30, 2019 Updated 0-SphereIICore to fix the inability to scrap items correctly. AdvancedItemRepair has been turned back on with this feature. Also added a new, highly experimental mod called SphereII Legacy Distant Terrain. This disables the microsplat and re-adds A17 distant terrain. I'm interested to receive feedback on this one, to see if you experience FPS improvements, and any kind of glitches you encounter with it. Link to comment Share on other sites More sharing options...
sphereii Posted October 31, 2019 Author Share Posted October 31, 2019 Update to the SphereII Legacy Distant Terrain to fix some chunk bordering glitches. Link to comment Share on other sites More sharing options...
Rastakouer Posted November 1, 2019 Share Posted November 1, 2019 Hello sphereII! Congrats on these great mods! I have a question though : Is there a way to remove the "enemyHpBar" ? I went in the 7dtd/Mods/0-SphereIICore/Config and changed these lines to "false" but it didn't worked : <property class="AdvancedUI"> <property name="Logging" value="false"/> <property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. --> <property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar--> </property> All the rest is working great. I'm testing a simple NavezGame Run with just : 1-SphereIICore 2-ABetterLife 3-ClearUI 4-NPC Dialog Window and atm all is working well. So again, great job guys ! Link to comment Share on other sites More sharing options...
Rastakouer Posted November 1, 2019 Share Posted November 1, 2019 Hello sphereII! Congrats on these great mods! I have a question though : Is there a way to remove the "enemyHpBar" ? I went in the 7dtd/Mods/0-SphereIICore/Config and changed these lines to "false" but it didn't worked : <property class="AdvancedUI"> <property name="Logging" value="false"/> <property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. --> <property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar--> </property> All the rest is working great. I'm testing a simple NavezGame Run with just : 1-SphereIICore 2-ABetterLife 3-ClearUI 4-NPC Dialog Window and atm all is working well. So again, great job guys ! Ok i found a way. I just commented out <!-- <window name="windowTargetBar" anchor="CenterTop" /> --> in the Config/Xui It seems to work well. Link to comment Share on other sites More sharing options...
sphereii Posted November 1, 2019 Author Share Posted November 1, 2019 Ok i found a way. I just commented out <!-- <window name="windowTargetBar" anchor="CenterTop" /> --> in the Config/Xui It seems to work well. Hmm, I was hoping that window target bar wouldn't show up, even if it was available in the xml, since the code wasn't applying. I'll revisit. I don't have a way to activate other xml elements based on the blocks.xml, so I'll have to add some code. Should be an easy change, so you won't have to mess with the xml. Another way of dealing with it, until I get it fixed, is to have another modlet remove the windowTargetBar from the xui. Link to comment Share on other sites More sharing options...
jerseyetr Posted November 4, 2019 Share Posted November 4, 2019 how exactly does the animal husbandry mod work? im very confused on how to actually get an animal to breed. Link to comment Share on other sites More sharing options...
sphereii Posted November 5, 2019 Author Share Posted November 5, 2019 how exactly does the animal husbandry mod work? im very confused on how to actually get an animal to breed. The breeding may not be fully fleshed out. However, if a Cow is an Adult, and has an Adult Bull, and they get close, the cow can get pregnant. Over time, a calf will be spawned. Link to comment Share on other sites More sharing options...
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