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Pernicious

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Everything posted by Pernicious

  1. 1) First week for food there are two strategies. First is you raid houses for food, most houses have one or two tins. Supplement by doing quests and choosing food based quest rewards or spending the money at the trader and vending machine to buy food. Not sustainable in the long run, but will keep you going for a while. Second approach is if you can get ammo, build a pipe weapon and hunt down small animals. Do not try hunting aggressive animals (wolves, bears, pigs, lions etc). And unless you get a head shot on a deer, you're unlikely to be able to take it down before it runs. So chickens and rabbits. https://7daystodie.fandom.com/wiki/Pipe_Rifle Eventually you do want a farm, but in the latest rebalance, you need a few points invested in it to get it to become self sustainable. Otherwise you don't harvest enough to both eat and replant. 2) In my opinion, it's faster to find and earn armour than make it until mid game at least. You need armour parts which are rare, and as your skill goes up, the quantity needed per piece skyrockets. So I find it best to save those armour parts to counter the game's random loot generator... the number of time's I've had 15 steel helmets and not a single steel boot drop on me - or vice versa... well, being able to make your own solves that issue. 3) You can respec, but early game it's expensive. https://7daystodie.fandom.com/wiki/Grandpa's_Fergit'n_Elixir 5 hours in, to be honest, I would reroll on a solo game, but wear it on a multiplayer game. I often intentionally do that for long single player games. Like Mass Effect and Cyberpunk. I played a couple hours on each class to see if it was my play style before restarting and trying to actually finish the game. But up to you.
  2. C U Next Time? Okay, I'm probably risking a ban for this, but this is a genuine tourism advertisement in my country: (Apologies if that offends, but we are in the forum of a MA15+ game)
  3. I think it's a World of Warcraft term. I heard it as long as 15 years or so ago?
  4. I'm not sure I get it. An imposter creates an unofficial account impersonating The Fun Pimps and it gets suspended. That's working as intended, not funny? What did I miss? Or is OP the one who is daft?
  5. Man. My very first base was in the basement of a mechanic's in Navezgane. I spent hours with paint and wooden panels making it look nice, refitting the kitchen etc. Now, whenever I enter that POI randomly spawned in my latest world, not only do I feel a bit sad about the dilapidated state, I also feel a bit home sick. Only a couple other games have immersed me enough to trigger off those reactions. Skyrim was one, Cyberpunk the other. I don't know what it is, but it's TFP have done a good job there.
  6. Unless you're only going a couple hundred meters, gyrocopter is by far faster. Even as short as 3-400m, the gyrocopter is faster unless you're literally going in a straight paved road. For cities, I do prefer to carry around a motorcycle or a 4x4 with me due to the density of buildings making taking off again after landing a bit slower. So I'll fly to the trader, and pack away the gyrocopter, and use the car for most quests which are under 300m. But even for intra-city quests >300m, I'll still use the gyro. I get the feeling this post was just a bit of a rage complaint. Died, and therefore the gyrocopter is at fault.
  7. It's a pity that stopped or at least didn't continue under the weight of people/vehicles. After all it wouldn't take many years of neglect for that to happen in real life
  8. So we can pull it out and have somewhere to put our multiple stacks of 500 blocks of steel of course! Wouldn't want ro be carrying those in our backpack all day. You'd get back pain quickly!
  9. Then why don't we need to eat brains?!?!
  10. Dedicated. Ubuntu Linux server, Windows client.
  11. A couple of the traders make comments about making protection money. So I suspect the Duke is involved with the blood moon cycle somehow. There's other clues about the apocalypse. Some which seem a bit out of anachronistic - or at least difficult to tell when things happened and how long between them. Newspaper clippings of nukes, flu, missing people boards. But also books on survival, which seems to suggest society adapted to at least one of the disasters before the other one hit? Who knows, they might work more lore into the final game.
  12. I've played DF for about 5 hours as admin, no problems yet. Try adding yourself as admin through the console, rather than editing your serveradmin.xml file. That way you can't be using the one in the wrong location, can't make any typos which might cause issues, etc. While in the console, type something like "add admin Pernicious 0", while your player is in the game. (Obviously replacing my name with yours!) This prevents you from having to look up your player ID.
  13. Thanks, this is what I was after. Cheers.
  14. Remember yesterday, walking hand in hand? Love letters in the sand, I remember yooooooouu! Wait... I think I might be in the wrong thread. Is this the Skid Row fan club? No? Sorry, I'll see myself out.
  15. I was just going to leave this one alone, since it was clear OP was just getting defensive, and there was nothing more to be gained, but as I see other people are reading the thread, I thought it would be prudent to at least raise the risks of enabling resizable bar, and explain why 7D2D doesn't really benefit from it. 1) To enable Resizable Bar, you need to disable CSM (Compatibility Support Module). If you do this and are using non-UEFI devices - especially a non-UEFI hard drive, you can completely break your computer to the point where it will not boot. This is temporary, and re-enabling CSM will fix it. 2) 7D2D is CPU bound. Not GPU bound, and definitely not VRAM bandwidth bound. You can check this for yourself by pinning task manager "always on top" with the GPU usage stats visible. You'll probably have 4 cores running at about 80%, and other cores soaking up the other 10-20% (Hyperthreading makes a single physical core look like two cores which then share time.) Meanwhile, most modern GPUs will be sitting around 30-40% utilisation even on quite high resolutions and texture qualities. 3) I used an over simplified analogy above to explain how resizeable bar works, and either misled OP, or gave him some kind of confirmation bias. It's not quite as simple as that. PCIE 4.0 16x - which is what most modern Resizable Bar GPUs would be running on (Some vendors back ported it into PCIE 3.0, but let's ignore that for now) - can move data at 32Gbps. Resizeable bar or not, that's the speed limit. The 7D2D VRAM usage is around 3-4GB, depending on your settings. In other words, in an ideal world, you could load your entire set of textures in a little over 1 second. (Being 8 bits per byte, plus overhead so 32 gigabits per second, is about 3.2 gigabytes per second). Without resizeable bar, that 3-4GB needs to be broken down into 256MB chunks, and each chunk will be sent separately - But it will still be sent at 32Gbps - there is no change in speed. What there is, is a bit more overhead in the CPU to package that data, and signal to the GPU that it wants to write to the VRAM. By sending 1 x 4Gb, instead of 16 x 256Gb, you can save a bit of overhead. Whether resizeable bar benefits the game depends on how it was originally loading textures. If it tried to load up all all the textures at once in very large chunks, then you will see improvement. If it tried to load up smaller textures over time as needed, then you won't see much improvement. Indeed, if the loads were under 256Mb in the first place, you might even see degradation, as there's an extra step to actually do the resize. 7D2D textures tend to be reasonably small. I mean, look closely at the ground, do you see nice sharp pebbles and soil? Nope. They're scaled up from lower resolutions. So whether you're running 1080p or 4k, you're not going to see a huge improvement from enabling resizeable bar, which is exactly what Naz found in the post I linked. By all means, if you know what UEFI and CSM is, enable resizeable bar (But I suspect if you did know what it is, you would have already enabled resizeable bar). It's free performance gain for the majority of modern games. But it's also only about 5-10% with the occasional game that gets more than that, and some games will suffer. However, if you were hoping that enabling resizable bar would give you an extra 35FPS+ or 55% performance boost, sorry to disappoint you, it's not likely to happen, and in the worst case, you could make your PC non-bootable.
  16. Thanks mate. Same username on Youtube, I presume? Will also look up SnowBee.
  17. Installed this overhaul this weekend for some friends and myself. Seems like a lot of fun so far, but a few of the game mechanics have changed, and we're finding them out slowly the hard way. There's quite a few videos out there with introductions to the game - some good, some trash, but I've found very little documentation. Unfortunately, I don't have a lot of time and videos aren't the preferred way to deliver the information I want. (Not searchable, no idea of the contents ahead of time, can't go at my own pace etc.). The in-game documentation seems good if you know to look for it. But as you often "don't know what you don't know", you can gloss over that thinking it hasn't changed and learn the hard way. As we only really get 3-4 hours a fortnight to play as a group, stopping to read during the game can annoy some of the group. What I am really after is a document of "here's the key changes" and possibly a bit of an intro to the storyline aspect of the game. If anyone could point me in the right direction, I'd really appreciate it. Failing that, if there was a small number of videos, that would be better than me trying to figure out who are the decent play testers/genuine content creators on Youtube and who are the kids just trying to get likes online, someone pointing out the good ones would be appreciated. Thanks!
  18. I got an intel HD 620 iGPU playing 7D2D at around about 20-25 FPS. A20 was released when I was on holidays where I couldn't bring my gaming rig and I really wanted to see if it was any good and ended up gaming the night away after my wife and kids went to bed. Was never really going to survive a blood moon, but I still had a lot of fun playing around with the new pipe weapons and building shapes etc.
  19. I turned it on when it first became available over a year ago. It's not newish, and it's not magic. I mean, trusted reviews say it's good for maybe 5-10% depending on the game: Even on this forum, someone ran benchmarks almost a year ago, and found it's about a 1% improvement: You're 18 months late thinking this technology is new, you don't seem to know how it works, you're getting results that shouldn't be possible, but yeah, it's me that's the problem... What more can I say? I'll go hang my head in shame. You win.
  20. Yeah, very unlikely that was the cause of the performance upgrade. Resizeable bar just lifts the limit on the amount of VRAM that can be accessed per instruction from 256Mb to the entire VRAM if necessary. (Usually it's not). So if you were emptying your pool as an analogy, instead of using a bucket, you just tip the whole pool in one move. Resizeable bar would make most difference when the bottleneck is the time it takes to transfer textures between the CPU and the GPU. That's generally not the issue in 7d2d, and especially not in 2k. It's possible that the BIOS upgrade or any driver upgrades you did boosted your performance, not the resizeable bar.
  21. Yes, it is. But it is also the fact that this is a post apocalyptic survival game that makes me feel like the Eotech holoscope is the one out of place, not the soup can scope. I'm fairly good at mechanics and jerry rigging. If the same thing happened in Sydney and I was left. I'm 99% sure I could build a couple motorcycles out of my lawn mower and hedge trimmer and my wife's and my push bike. But it wouldn't look like a Harley Davidson or a Hayabusa. I could probably 3d print adjustable sights with no magnifying capability. Or possibly adapt one of my old SLR lenses for a magnifying scope, but it wouldn't be a holoscope. But really, either way, I wouldn't care if they introduced an M4 in the game and it looked a Steyr AUG that fired 7.62. (I only know that almost all guns used by NATO militaries use 5.56 because of editorials on Finland and Sweden joining NATO and their hardware being compatible is a thing) That kind of detail doesn't bother me, and I would guess wouldn't bother most people. Accuracy is nice, but for most of us, as long as the game is balanced and enjoyable, we don't notice.
  22. In a world where the dead walk, police spit litres of radioactive goo, and you can craft your own gyrocopter and rocket launcher, I think some people get a little too hung up on whether their scope is military or soup can. To be honest, I had never even noticed. But I am not a gun nut.
  23. There are two types of vending machines at the trader. The first is the normal vending machine which is mostly drinks and maybe a very small amount of canned food. There is only ever one of these. The second type is a player vending machine. If a player wants to sell something while they are offline and do it securely, they can hire the vending machines and other players can buy the items in there without them having to be online or risk a rogue PvP player shooting them and just looting their gear.
  24. Wow. I've had traders send me over 5km away, so for there to be no quest POIs within that range would be odd.
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