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Pernicious

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Everything posted by Pernicious

  1. Huh. Interesting that it worked previously without opening the port, but suddenly broke. Out of curiousity I checked my firewall logs for that port. Plenty logs of me going out, but none of them for my friends coming into my dedicated server. Maybe a difference between P2P and dedicated server gaming? Anyway... Glad it's solved for you.
  2. You're not really tweaking your PC, as the changes don't affect any other software. You're just changing the game's configuration, no different from changing the detail level on video settings, except you're doing it from the game launcher rather than inside the game. I use the following shortcut to implement the tweak: C:\Windows\System32\cmd.exe /c start "7D2D" /affinity AA "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_EAC.exe" All that does is bind the game to use cores 11, 9, 7, 5 (I think - I did it a while back now). It made a massive, massive difference to me, on an 8086k/48Gb/3080Ti all duly watercooled and overclocked. I chose all odd numbers so that I don't get a physical core and its hyperthreaded virtual core competing for resources.
  3. 2 answers to that: 1. Use it to body shot a zombie, and see if the higher damage one kills it using fewer bullets. If not, just take the one with a higher clip size. There are just way too many variables for anyone to really advise you on that without testing. Which perks you've taken, which bullets you've loaded, game stage, how often you headshot, etc. 2. Stop stressing so much and just enjoy the game. As far as I know, there's no professional 7D2D eSports you're min/maxing for.
  4. Almost certainly a low level packet loss somewhere between you two. Usually the only way pings get that high is due to lost packets being retransmitted and the backup packet getting there in time to be "useful" (that being a relative term, if you can't play) Not sure what your level of network knowledge is. It's clearly above the average gamer from your testing steps so far, but if the follow steps don't make sense, don't worry, it will probably resolve in time. 1. Enable pings to your router. It may be called ICMP 2. Find out what your public IP address is. 3. Have your friend ping your public IP address using "ping x.x.x.x. -t" where x.x.x.x is your public IP. 4. Give it a decent time. At least a minute, then cancel it with control-c. 5. Look for the summary at the end, and what the loss ratio is. If it's not 0%, there's your answer. If you want to go further, you can use the command "tracert x.x.x.x" and see where the packet loss/large jumps in latency starts. Losing all 3 packets on one line of a trace route is normal, and just means that router is refusing to answer. Getting only 1 or 2 of the 3 back indicates that router is where the problem is. If it's not the first or last hop, then it's an ISP problem and nothing you can really do about it. Finally, if you are really desperate to play and have decent network skills, your friend can try to VPN somewhere, since the problem only seems to occurring when you are directly connecting to each other. It might change the route taken. Using a VPN with something like Forward Error Correction can help with packet loss by recovering lost packets faster than a retransmit. Good luck.
  5. It looks like my PC client updated automatically, and won't connect to my 19.5 server. So I go into steamcmd, update it - downloads about 9.8Gb and then in the web console, type version: 2021-07-30T05:03:34 134.658 INF Executing command 'version' by ControlPanel Game version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5 And still can't connect. Have I missed a step? Shutdown the server before upgrading, and rebooted after upgrading, neither has made a difference. Never mind. 45 minutes trying to get it to work including searching here, and as soon as I post a question, I find this thread which solves it: https://community.7daystodie.com/topic/24447-dedicated-server-wont-update-to-195/
  6. Awesome. Thanks for that. Will save me a bit of time trying a strategy that might not be worth it.
  7. Those error messages mean that first you couldn't finish a connection, and second, the program tried to send data down a connection which wasn't established. Without more info, it's difficult to assist you further, but I'd be looking at firewall/antivirus on both sides (client and server) first. And if you're crossing a network firewall/router, look at the firewall and network address translation rules there.
  8. So Gazz, are you saying that there are a fixed set of shapes, and they are independent of what they contain? Sorry, seems like a bit of a sentence expecting prior knowledge or has some assumptions. Unrelated, I checked through the logs from yesterday and saw a lot of this: 2021-07-25T05:33:21 23457.472 WRN Entity [type=EntityItem, name=resourceScrapLead, cnt=50] fell off the world, id=23694 pos=(-1021.9, -0.6, -249.6) If that's what happens when they are crushed into debris, then there wasn't as much lead falling as I thought anyway, (maybe around about 50-60 lines of that) and I'll give up now. If that's just a small percentage that bugged out and somehow "fell through the floor to a -250 "z" position), and there are the hundred+ more I thought I saw before the crushing doesn't leave a log, this would be worth trying again. A block that was 15 x 15 x 12 deep or so, should have contained more than 50-60 lead.
  9. Just popped into this thread to thank @Naz for his tips. I had actually given up on the low FPS issue a few days ago after trying a lot of things on the web (and not trying things that sounded like the author/vlogger didn't know what he was talking about). I have a 3080Ti, overclocked (and quite a high overclock too), 8086k overclocked (Again, 5.1Ghz all cores so not fantastic, but still above average), I was getting anything from >100fps, to mid 20s during a horde night. Tuning the shadows and reflections a bit, I could keep it to high 30s, even though the Nvidia Overlay said I was rarely using over 30% GPU. Set the affinity to only the last 4 physical cores as per Naz's links, and so far, I've cranked everything back up to maximum including shadows and reflections, and I'm averaging 80fps, with no drops below 58fps yet. GPU is now averaging in the mid to high 40s%. I haven't had a horde night yet though, but I'm pretty hopeful for a much smoother experience. Cheers @Naz. Appreciate the heads up.
  10. I'm not 100% on this, but I think any block which hasn't taken any damage yet will become a bag. I.e. still 600/600 I think I need to test this more thoroughly. If it is 100% chance for undamaged blocks to become lootable bags, then cutting a 15 x 15 x ?? deep frame to cause a collapse is relatively quick and easy. Your tip about the campfires looks to be promising Might give it another shot, thanks!
  11. Was hoping to post a screenshot here, but it seems like you need to host it elsewhere and hotlink. Oh well, this could be a hard thread to explain. So, quick question - are all ore veins roughly the same shape? After setting up a few mines, I started noticing that all of them so far, went down directly for about 8 blocks (with nothing around it), before becoming much wider, in an almost predictable manner. So I excavated two new mine sites, but instead of mining out the desired resource, I mined everything EXCEPT the desired resource. They're not identical, but they do look very similar to the pattern I described. Only asking this from another experiment - I tried to ahem.. Bulk mine by causing a mine collapse. It did work - kind of, when the large chunk fell, I had dozens, if not over one hundred of bags of the resource there for the picking, and thought I had found an ultra fast way to mine: Until all the soil collapsed down on it and buried it all and turned it into rubble. But I figured if each ore vein was largely similar, I could excavate all the soil away, and repeat the experiment, to see if I could cause a controlled collapse where I got to keep most of the resources as bags, rather than have them destroyed into rubble. Thoughts? Is it predictable enough to do that type of bulk mining?
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