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Pernicious

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Everything posted by Pernicious

  1. Some people approach their problems systematically, logically, rationally. I've never claimed I was one of those. So after a little over 30 minutes of trying to find enough to trigger the yellow dots to help me find the rest, I did was any other logical person would do. "killall". When that didn't work, well, unusual problems need innovative solutions. Or a bigger hammer. Guess which one I went for? If you guessed, "100 sticks of dynamite", you were probably correct: Note top right hand corner and compass. Still no yellow dots. Anyone watched this movie? (Spoiler alert - They destroy the house trying to get the mouse). Then I remembered I never cleared the sewers under it... Ah well.
  2. From your specs, it looks like your CPU would be the issue. This game is really CPU intensive when it needs to control a large number entities.
  3. I always take them, just because they always have wheels which is the hardest part. Acid is so rare these days. But if I really wanted a vehicle, it's not many points in Grease Monkey to get the rest of the parts. Nail gun? Yes, I do regret not getting one, and 20 days later, I still don't have one. But a claw hammer is half as good, where as a push bike is not half as good as a minibike.
  4. 10 seconds of googling? Also, since I am here, when I worked as a CTO, I got some briefing on what makes information "personal" for the purposes of GDPR. It's a nightmare due to a vague clause that says "can be reasonably attributed to a natural person". So IP address - personal? Case (1) - IP is from a company that does not log user access. Does not resolve to a natural person. No. Case (2) - IP is from a home address with a single person and country allows private citizens/corporations to subpoena ISP records. Yes. Case (3) - IP is to a share house with open WiFI. Who knows? So - a company logs IP addresses, is this PII? Shut up and sign off on your compliance.... So SteamIDs? Also grey areas. Will Steam give Epic enough information to identify it to a natural person? Maybe if sued - in your jurisdiction? In the US? In Europe? I doubt anyone could say, and even if you were a judge, subject to appeal to a higher court and then eventually a parliament. Maybe stop worrying about it unless you have millions for an international court case to test.
  5. Steam also has to be running. It uses Steam APIs locally to get your steam ID so you can log into any game and track your character profiles - including local ones.
  6. Endothermic by definition means heat is destroyed- the opposite of generated. But as I said, I was just being a smartarse, picking on your semantics. I think everyone is aware that the use of energy usually generates waste heat.
  7. A peltier used to charge a battery. Thermal energy -> electrical energy -> Chemical potential energy. Net endothermic reaction. Sorry, had to be a smarta***
  8. Levity Break. --------------------------- A man is floating in a hot air balloon, totally lost. He sees another man working out in a field, and decides to float down to ask this gent for some help. "Excuse me mate - Could you tell me where I am?" He calls out. "Sure - You're in a hot air balloon, about five metres off the ground!" the man on the ground replies. Bemused and nonplussed, the man in the hot air balloon yells back "Well that's was completely useless. You must be an engineer, technically correct, but you've missed the point of my question". The engineer on the ground replies "Ah, you must be a middle manager". Now curious, the manager queries "I am, but how did you guess?" "Well, you had a problem. Rather than ask me directly to solve your problem, you asked me a question without context, and I answered it correctly. Now, you still have a problem, but some how it's my fault!". --------------------------- You can be cynical, and read it as a dig. You can be naive, and assume I'm just trying to lighten the atmosphere here. But this whole experience is a reminder to me that knowledge is easy. I came into this knowing that it was going to devolve into a mud slinging match several days ago. I knew I shouldn't respond. I knew he had gotten my goat, and that I chose to respond out of emotion. I also knew that he was technically incorrect, and that he was making invalid appeals to authority (And he did it again, referring to himself as a manager of 126 employees). I also knew that he would keep saying "You're missing my point" while misunderstanding my rebuttal, and/or selectively quoting my posts... And knowing all that, I wanted my goat back, so I said something. And now I am reminded that knowing is easy. Wisdom - applying what you know in the face of emotion, is very tough. And if you will excuse my indirect humblebrag and appeal to authority... I knew all this 2 years ago, when I stepped down from being an executive, to choose a job that had no managerial responsibilities. When I first became an executive, my leadership coach said to me - "Emotional regulation is the most important skill of a manager. The more senior you are, the more people will look to the tiniest of clues to try to read your mind. There is a true story of a Chief Executive Officer, who played tennis right before a presentation from a specialist technician. Just as the technician cracked a joke, a pulled muscle from the tennis match made the CEO wince... The specialist technician saw, and as soon as he finished his presentation, he went to a quiet room to and started drafting his apology and resignation to his own manager..." Emotional regulation is hard, but is the most important skill of a manager. But managers are most often promoted because they are the most experienced or the most competent person to do the job they are managing. As a result, the team loses a competent individual contributor, and gains an incompetent manager. It's called the Peter Principle - Started off as a joke, but now taken pretty seriously: https://en.wikipedia.org/wiki/Peter_principle So... Reminder to self, and perhaps a reminder to everyone else - If you think you shouldn't, don't.
  9. Speak for yourself. I'm just expecting balance, refinement, and less bugginess in updates. Once it's gone prod, I'd be happy to anticipate those things in Xpacs or DLCs, and pay for them again. Maybe because I've only been playing a year.
  10. I actually like sledges the best: 1) Early on, a power attack to the head is enough to take out all zombies in a single hit - even the tougher ones. 2) Mid game, with the right perks, normal attacks take out normal zombies, and are essentially free stamina wise, and power attacks can one hit ferrals - also close to free. 3) Horde night, you can crowd control fairly well, even if not predictably - (Hitting the primary usually means knocking down those around them.) Clubs with the right mods can be more effective at crowd control, but I really like one hit kills.
  11. 100% - At least, it better be. (I've been married for 12 years, so I'd be murdered in my sleep if I did!)
  12. I think the point is, you have no idea what you are talking about, and tried to use your girlfiend's job to lend some credibility to your statements. Even your last statement there tells me (and most programmers) how naive you are - those two are not separate issues, and there is no either/or. The more complicated the code around how a vehicle behaves, the more likely an error will creep in that makes it behave in a way that it should not. Who knows if vehicles disappearing or teleporting is something as simple as the code for trying to determine what it hits or what altitude it should level on, has a rounding error, and it falls through the earth? But let's move on, and instead use something a bit more comparable and less personal. Cyberpunk 2077. That game was started one year earlier than 7D2D, and was developed by a very large (multi billion dollar) company with over 1000 employees, and released late 2020. Go to their forums and have a look at how many bugs and complaints of instability there were, and how many people even now, a year and 3 or 4 months later, are still complaining. Hell, case in point, there are vehicle bugs in CP2077 as well: (I'd love to say that I chose that as a bit of a middle finger to you, but truth be told, that was the first image I got when I googled "CP2077 vehicle bug". ) This bug is present in a flat, polygon based, immutable world (i.e, you can't dig a hole in the road, and expect the car to respond to that as an excuse for the level of the car or passenger being misaligned. You can in 7d2d.) Anyway, I started responding to you by saying that I usually don't get into mud slinging matches... This is exactly the reason why, so I should have taken my own advice. I'm gonna let this go, unless you have genuine questions I can contribute to, and not just complaints and defensiveness.
  13. Err. What do you think QA is if it's not testing and making sure simple bugs don't occur? I think you've missed my point. Your GF is cooking chicken. TFP is cooking 10 course banquet for tens of thousands of people, and allowing people to change their orders. So some people are going to get overcooked meals, some people will order the fish and get chicken. The larger the scale, the more likely mistakes will be made. You may only have one way to travel, but when you travel, are you going to bump into things? If you bump into something, which object moves? Which entity is hurt? Is your next step higher or lower than your current one? Should you fall? And if you fall, how far? How fast are you traveling? Is your armor slowing you down? Encumbrance? Perks? Buffs? If you jump, can you detect the level where you land? Should you bounce off something that's in between you and where you land? What should the tree look like when your position changes? I could keep going - and that's just for movement. Where as for a bank transfer - check bank balance, check the source and destination bank accounts are valid, write to database, write to journal file for accountability and atomicity. Done. There might be other systems which do auditing like checking if the transfer is going to a proscribed organisation, but that might or might not be your GF's product anyway. I have access to a bug reporting repository. Over 20,000 bug reports - these aren't bug reports by end users. These are filtered through the technical assistance centre who deduplicate them. I would estimate about 1/4 of the bugs were closed out as "could not replicate". How do you think QA - or software product managers - can test for bugs which can't be replicated even after an end user thinks they have documented it with the assistance of a support engineer?
  14. I hate the new iron sound, to me it does sound a bit like distortion or the old sound mixed in with some nails down blackboard mixed in? Either way, when I do any significant iron smashing, I mute my headset temporarily.
  15. It hasn't been consistently since A16 (The below is a screen cap from another part of the forum, sorry to be confusing): Original link that will get converted to some kind of internal forum redirect: Looks like there are conditions on getting XP from Molotovs: https://steamcommunity.com/app/251570/discussions/4/2791620699989847780/
  16. Interesting observation that they can't jump. It does mean that any zombie you don't shoot in time will eventually die from the trap. One thing I just found out - and I'm not sure if this is an A20 change, or it changed back in A19 and I didn't notice - Area of Effect weapons now give full XP - So I can start incorporating those into my strategies. The obvious first thought is just throw it when hordes get a bit too dense, but wondering if there would be some way to get them to fall into a pit and just drop grenades on them
  17. Thanks guys. Yeah, just to be clear, I did mean with default settings and not doing the log out/log back in trick. Horde night does seem somewhat tougher in A20, which is why I brought up this thread. Day 28/Gamestage 80 something and I'm already stretching to 4am, where as I'd be a bit higher level before that happened in A19. You know, I've never turned on Debug mode to see how much damage a fall pit took. I took for granted a Youtuber's comment that it was always 1/3rd. I've also got a staircase with an electric fence at the top. It does hold them still for a heashot, which was my aim, but not sure where the jump is involved? Keen to see the video @Kasad if you still have the link. @Whorhay I've always assumed a big flat area was best so I had the longest line of sight to shoot, as well as fewest obstacles for the spawns to get caught on. But you bring up a good point about reducing spawnable area for reducing run time... I'm gonna do some testing! Thanks.
  18. You can tell I am a bit of a rules lawyer/min-maxer from this post But I decided to have a look at the Gamestages and Entity Groups XML files, and wondered when I started missing out on XP, because I wasn't killing them fast enough. Pretty early on in the game, you can finish all 3 waves well before 4AM with just guns. Easy. When things get a bit tougher, some players I note have strategies to slow down Zombies - Mazes, single width corridors, falling traps, etc. That's legit if that's how you want to play. However, if you can't kill the entire wave in 5 minutes, then you lose the rest of that wave - That's easy XP you're missing out on. Some players kill Zombies with traps, which either nets you no XP, or only partial XP depending on your perks - Again, legit if you want to play it that way, but I feel that's wasted easy XP. In A19, I took the strategy of using traps to "Soften up" Zombies without killing them. So, a deep pit so they took fall damage, then an electric fence to take off a few more points, and by the time I shot them, a single shot virtually anywhere on the body was enough for almost all zombies except some of the really tough ones like demolishers and feral soldiers who might need a couple shots. I'm now getting to the stage in A20 where I am finishing the 3rd wave about 3:30am. So soon I'll need to start softening. I also realised eventually though, it will get so overwhelming, that even with softening, you can't get 100% of kills by gun, and 20-35-50% of XP by traps is still better than none. So - TL:DR, what's your strategy for maximising bloodmoon XP, or am I the only one who dives down this deep?
  19. Really frank admission - Probably get me scoffed at by Texans and other Americans that take pride in smoking meats. I have no idea how to make bacon and I have basic knowledge of how to smoke meats. I suspect it has to do with the cut of meat to start off with - pork belly? Then thinly slice, salt, and very low heat for a day or so? I could google now, but not in the apocalypse. {Reminder to self, download Wikipedia onto multiple flash drives to leave in bug out bag) Making bacon out of anything other than a pig? I've seen turkey bacon and facon, but even further removed.
  20. Don't forget zero in the games isn't actually zero skill. For example, even with zero points in miner 69er and motherload, you're still getting a fair return on swinging your stone axe, and every weapon still works for you. Me personally? I'm fairly competent in maintaining things. With power tools at least. I can repair cars (including basic machining and jerry rigging if necessary), repair electronics, do most home maintenance. I know fairly advanced chemistry from my B Sc. At a firing range I'm fairly good. Terrible with a bow though and not particularly fit. Unless I banded up with others, I'd be dead before most my skills were useful.
  21. I actually would like to see the food aspect of survival become much more difficult. In A19, I always felt the first week solo, and maybe the first 3 weeks in my team of 4, it was a bit touch and go (Longer in teams of 4, because you're sharing loot and even when you go opposite directions to hunt, not everyone is successful.) In A20, it's as simple as if you want food, you simply go to the snow biome, and at worst, you can have charred meat for as long as you like - as long as you can avoid bears and mountain lions - wolves and stags are fairly easy to take down. Maybe it's in my head, but I feel like the hit boxes for Chickens and Rabbits have enlarged, and even the worst player amongst us can hit it most times with a primitive bow without too much difficulty.
  22. Wish I had saved the screenshot, but I had the carcass of a bear, a mountain lion, two wolves and a stag when my team sent me to hunt in the snow biome. This was literally a few metres into the snow from the forest one. It has made starvation less of a thing if you're into keto or the carnivore diet.
  23. Yeah, I guess that was my point - For people to be able to search that, and see that it's impossible to keep everyone happy, and that this iteration, it just happened to be their turn to be unhappy.
  24. Tangent, but your post was what gave me the idea... you know, it would be funny if this forum has a "search by latest Alpha version feature". So you know, when they chang the skilling system, we can go back to see what people thought of the old system when it first came out. Get rid of learn by doing? Go back and see the feedback when learn by doing first came out. I think it'd be very illustrative.
  25. Was the player anywhere unstable? I've had a couple times where I was on a mine or near the debris of a collapsed building, stopped to sort inventory, then walked forward a step, walked through the debris, and died instantly.
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