Jump to content

Pernicious

Members
  • Posts

    324
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Pernicious

  1. That does remind me of trying to get the Polar Bare achievement. The whole point was to get your body temperature to 0*. And to do that, you had to: Go to the snow biome Get to a high altitude Strip off Jump into water And then drink a cooling drink. And you still didn't die. I'd say that's pretty hard core. Just... doesn't make the game hard core if you have to do all that intentionally to even get close to dying. It's essentially an ignorable feature.
  2. I think the current system as is would be tedious. It could be simplified through a "load out" based system for example. You create an "outfit" you can save, and switch with a couple clicks. Might even attract more players interested in the fashion! Next would be make up and grooming, which could affect how party girl treats you, or... wait, no off topic. For me, I don't want it to be tedious either, just, impactful. Keep me out of the snow biome until I find enough gear. Make going into the desert a risk because I can't really wear enough armour. The problem even with that though, is that some people will still play it another way and call it tedious. They'll insist on wearing armour into the desert and complain their stamina is always close to zero, and they need to drink every 2 minutes, and point out ultra marathoners do 84km runs in the desert (conveniently ignoring it's in special sweat wicking clothing, not carrying anything heavier than a garmin watch, and have been training for years for it). It's a no win situation. I feel like in this case, I'm not behind the dev'a decision, but so many things are the way I like it, so that's just life? Still love the game overall. Edit: just one more thought. A lot of games, by the end game, the player becomes a super hero in everything. Skyrim was a classic example - a class less progression system where you took points in skills you wanted to hone, but if you did all the side quesfs, by mid game, you were basically maxed out in everything. By making it more difficult to have a single build that's good at everything, it can make the game more challenging. You usually gear up in full steel and go toe to toe with a baseball bat to save ammo? Try that with no armour. Like sniping and avoiding combat? Be challenged in heavy snow where every footstep makes an audible crunch and you can't see more than 10m. Much of this can be implemented by just changing values rather than whole rewrites of the game. But again, not everyone wants that. Some people play wanting to feel like they are heroes, not weaklings.
  3. I'm glad of that. I have never chosen my clothes based on the biome I was going to. If I am going to the desert, just take more water. To the snow, more food. But heat stroke and hypothermia are real despite how much water people drink or food they eat. And I've never really been anywhere colder than about 2 or 3 below, but ever tried to touch a piece of metal after an hour or two in the Australian sun? Ain't nobody going to be wearing a full steel suit in that temp and surviving long. Honestly since I like light armour, i wouldn't object to light armour being more temperature favourable than heavy. Its not so much whether it's hard core or not... it's really whether it's even relevant or not. As it is, weather has close to zero impact on the game at all. By the time you can even change biomes, generally you have unlimited food at water so you just accept it as a cost of going somewhere higher level and don't think about it.
  4. Most people are unaware that in many models, only the training requires heavy infrastructure. Unless the task requires continuous learning, the trained AI doesn't require any more compute power than comparable programs. You're aware for example, that a path finding GPS is technically an AI? It has been pretrained on how to find an efficient path, but if you tell it to find an alternate path/avoid tolls/avoid congestion etc, it's not retrained. It simply computes the next lowest cost path. So what used to require sending the location and destination back to a powerful server, can now be done on a phone or low powered $50 offline GPS.
  5. Now, now, just wait a minute. Rabbitslovecactus did say where there is a will there's a way. So maybe he has deep pockets and willing to front up the cash to buy the rights to the song and donate it to TFP if he gets enough signature. I mean, I'm still waiting for Elon Musk to give away a million dollars each to one thousand people based on a chain email I forwarded to 10 contacts, and an iPhone 3 that Bill Gates was going to send me for filling out a form with my date of birth, mother's maiden name, and my first pet's name. But these things take time.
  6. I'm not in favour of limits, but it really depends on play style and as you said tier and distance. Heavy armour, sledge hammer and Leeroy Jenkins? I have once done 5, some of which was just fetch. (Didn't waste time clearing) Most of the time it's 2 or 3 until I reach T4. Then it's one, or even less than one. A full stealth clear of one of the skyscrapers takes a day and part of the night. Even Shotgun Messiah factory can take over a day, (18 in game hours ) if I miss a bunch and have to go back. On a side note, I started playing Darkness Falls. That mod has gone way too far the other way. You can quest both day and night (traders don't close) and the day of horde night, still each quest is like "here, choose between your jar of honey, stone axe or 8 rounds of 9mm". Dammit Jen, I'm dying by nightfall if you don't give me something I can use!
  7. Don't know if this is true for all software houses, but my employer writes software for networking hardware. We have a major/minor/patch heirarchy, and there is a systematic way of how they approach stuff. A major version introduces substantially new features. (1.x) A minor version adds new functionality onto existing features (X.1) A patch can be an optimisation patch, a feature patch, a bug patch or a security patch. However, it usually goes that the first 6 months after release, there's a lot of new functionality, optimisations, and bugs. After that, it's all bugs and security fixes. It would be different for Nvidia, but not substantially so. First year after the release of the 30X0 generation, there would have been a lot of new features and optimisation for new games etc, based on collected real world data. After that, it would be mainly bug fixes and security patches, because the bulk of the team would be reassigned to working on the 40X0 project. Since vulnerabilities in video drivers would be impractical to exploit for criminals, after the first year, I don't really bother to update drivers unless there is something I read that will help. It won't improve performance, and it's unlikely to introduce a new featuee that is supported on my Hardware.
  8. I'm with this. Stealth (no points), primitive bow and some arrows is the difference between ending the day with full health and a couple levels, or ending with half health and an infection. Melee before armour is possible, especially the longer ranged spears and sledge hammers, but it's more iffy that just head shotting everything from stealth.
  9. I find that logic a little circular. If you say double the hit points of zombies, but then you level faster, get more perks, drop say the machine gun sooner and loot more bullets, are you taking more risk? If you are not, then why are you getting more reward? If it gave more and better non-combat loot (e.g. vehicles, crafting stations but not materials - i.e. quality of life loot) rather than xp and combat loot, I could understand that would be a sustainable risk-reward scenario. But as soon as you start making the player tougher or giving them better weapons and armour, you take the extra risk out of the equation. Edit: maybe put it another way. I am trying to remember what game it was now, but ages ago, I played a game where increasing the difficulty not only increased enemy hit points and damage done, but also lowered reduced the XP and loot dropped. I think thay kind of showed the relationship between loot and difficulty. The less loot you got the more difficult the game became.
  10. When a message is not understood by one, the listener is most likely at fault. If a message is not understood by multiple people, the speaker is almost always at fault. It's fairly clear you are here to troll. Everything from your name, to launching into irrelevant criticisms of the game. I mean, what's your game? Do you feel slighted by the devs and community? Is it that because you feel you didn't get what you want, you want to upset everyone else? Is this your way to vent after a hard day? It's one thing to step into a community of "true believers", and have every genuine criticism rejected. But while this community leans that way, we also get some very illogical people here who want us to believe that we're all dumb for not understanding things that make no sense? I really don't get why some people bother. If I don't like a game, I uninstall it and move on, as does pretty much every mature person.
  11. Not tried this, but I recalled someone saying you could a while back, and googled it: https://steamcommunity.com/app/251570/discussions/0/1742229167220247585/ No guarantee it still works, as it was for a an alpha 2 or 3 versions ago.
  12. Only when "n" is a real number. If you start with "n" as the square root of a negative number, i.e. an imaginary number, I found that eventually, after applying enough iterations of your formula, we'll actually be living in Navezgane and loving it!
  13. Ah, thanks guys, so much more subtle that I thought. The way OP was describing them, I thought he meant they were only just shy of "follow the yellow brick road" guide to starting and finishing a POI.
  14. Can anyone share an example of POI guide lights and how to use them? I may have been missing a major feature of this game. There has been many times in a T5 that I've been lost or missed clearing one area and wandering aimlessly looking for the last spawn.
  15. Yeah, in A19 I built a base like this. 10 block fall and then an electric fence. In theory I worked out for a non irradiated normal zombie, I should have been able to finish it off with just one bullet from my MP5. Always too hectic to actually measure for sure, but it felt a lot easier to takr them out. I do recall testing the fall damage in a debug mode, but don't recall the specifics except that I was satisfied it was working. I think I read either in a patch note ot a reddit post that A20 made pit fall bases less effect, so all this is probably out of date. Maybe time for someone else to try it out on A20?
  16. I've done a restore power in that POI several times. I don't recall any difficulties starting the generators, aside from the usually "generator half starts/spawns or awakenings happen/generator actually starts." Custom map. I run with no mods though. Not sure if that's relevant in your case.
  17. I mean... we could get a more fuel efficient car as well, but it would be way cheaper if the government just updated the performance of gas for us instead. There's a lot of what ifs and wishful thinking there mate. It's not like performance optimising code is like a tradie giving a job a final wash once he's really finished. It's more like a car designer looking at efficiency once the car is built. If you can't change the engine or the basic shape of the car there is not much you can do.
  18. Zs posing as workers? I thought retail workers had to be emotonal Zs to survive the abuse customers throw at them. Or is that just what happens after a while in the job?
  19. One item? Depends on nature of the apocalypse, but I keep a offline copy of wikipedia and some other survival eBooks on my phone, so if I was confident in being able to get power periodically, that's high on the list. Otherwise, my bug out bag does have a multitool with paracord and a foot of duct tape wrapped around it. Can make a lot of things with a multitool, duct tape and cord. Hot sauce? Sriracha. Might even be able to trade with it. Australia is different. Virtually no access to guns. Crossbow could be more useful. Bolts that aren't damaged can be reused unlike bullets.
  20. That'd be because in cities, there's a lot of structural integrity calcs going on, which the GPU doesn't help with. Optimise your CPU single core performance I found I wasn't that impressed by CP2077 ray tracing. You could notice it when you look of course. Mostly on things like cars puddles on the street, etc. But it already felt fairly natural with it off and turning it on didn't make it look that much better. But I played Outriders with RTX off by accident one time, and was wondering why the game looked so flat and unrealistic. I think it might have to do with first person vs third person shooter? In first person mode, you don't see yourself so your focus moves a lot. In third person, you focus on yourself and you notice how different lighting affects you and your immediate surrounds.
  21. You can always roll back to a specific alpha, but then you miss out on bug fixes and new features you do want. Unfortunately there will always be games people don't like, and by implication, if a game evolves, people who don't like the changes. Every new DLC of WoW there were always people who claim the class they invested 10 years into is now nerfed and they are never coming back, etc. People will vent. Some will do as they say and never come back. Some will come back when things change, others never leave, they just wanted to vent. Whichever way it goes, it is what it is.
  22. Honestly - I would recommend you get a spot instance on AWS and learn to manage your own server. Full control over everything, which mods, when to back up, etc. But also full control over resource contention. While AWS does share its infrastructure between clients, youre not going to have the degree of either CPU or network contention you get while budget gaming hosts. As long as you remember to shut down your server between gaming sessions, it shouldn't be that much more expensive that a game host. Of course, if you have no seever admin skills and no desire to learn, it might not be for you.
  23. Haha. No, we subscribe to "responsible disclosure" (patch and document within 30 days of being notified of discovery). I'm talking more about feature and GUI bugs. We aren't allowed to make any acknowledgement of that until a patch is ready and tested.
  24. Damn. I work in a multinational network security company. I wish our QA was that fast and transparent with our customer base.... and some of our products are in the core of the telco networks, banks, hospitals defence, etc. Good work TFP.
×
×
  • Create New...