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bachgaman

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Everything posted by bachgaman

  1. I would really like to have a game mode with one life, but at the same time I would not like to lose progress due to accidental or stupid death. It is possible to create a compromise option - one life, but automatic saving at the beginning of each day. Thus, in the event of death, you do not lose all progress, but you do lose the progress of the last day. In addition, if you are truly incapable of surviving the bloody moon, then you will not be able to advance further and you will have to start over or try again and again. Thus, a survival component will appear in the game, which at the moment does not actually exist in the game. Difficulties will be difficulties, not pseudo-difficulties In multiplayer, this can be implemented in such a way that if at least one person in the group survived until the next day, then the rest will appear again. Or if at least one is killed, then all die. On the other hand, there may be different independent groups on the same server and I don’t know what to do in this case. Most likely this option is unplayable for this mode.
  2. it is not clear only why it glows from the inside. is he a demon or a lava golem or is he still on fire? I think he must just be burnt like a coal in some places
  3. at the moment, their main problem is that they appear only when the player is tired of playing (he has all the best items etc)
  4. I think the fence should just have a trigger limit or not stun for that long. Darts should shoot much slower and deal less damage.
  5. but dart trap and electric fence can easily cope without a player
  6. The game already resembles Tower Defense considering AI zombies and the extraordinary power of traps
  7. They also need to add the need to urinate and poop, if you don't do this in time, you can crap during a fight with a zombie and get minus hygiene and plus psychic problems
  8. Thank you. In fact, the classic version of the icons is enough for me. It's just funny that i, like many, as a beginner, did not notice the difference between the icons of a read and an unread book
  9. This is not luck, these are the usual rewards. When was the last time you played a new world from day one?
  10. Sure? Look, Vanilla New world One day Four level 1 quests Default loot/exp etc Screenshots for you: Total 120 bullets 7.62, 150 bullets magnum. I also bought a level 3 baseball bat and a level 2 hunting rifle (for which I had 120+ ammo) by the end of the first day. 9mm are not caught, but the trader gives two hundred pieces. Pipe bombs and molotovs gives twenty pieces
  11. It is more correct to ask which is better than 200 bullets or 20 grenades after killing two zombies in lvl 1 POI on the first day 😝 It's also funny that by spending an unimaginable number of skill points, you will not craft an item of the grade that you will be given for the quest
  12. Maybe so that everything except quests is not a "waste of time" we need the balance of the trader's store and the trader's rewards, and not the variety of his quests?😂
  13. I didn't say that there should be only LBD. I like the current perks. But it would be better if we took the best from each system. If they combined them wisely, the result would be great i think I thought it was called 2C-B ... I agree, the game shouldn't imitate anything else, but being unique in the name of uniqueness is also not the best way.
  14. Scrap titanium items Ore extractors Loot and treasure chests It seems this is all
  15. UPD: SOLVED When I started the game, I saw 19.3 in the corner and thought everything was fine. It turned out that no. After downloading 19.3 through the steam beta versions, everything started. Anyone who has a similar problem - just go to the Steam library, go to the 7 Days to die properties, select "Beta version" and download 19.3 After that, reinstall the modification. Hi, please, help The mod crashes at the end of the world loading. Several reinstallations did not help (I use 7D2D Mod Launcher), tried different RWG (KingGen and Vanilla) No problem with other mods. Manual reinstallation also didn't help EAC off
  16. I think it's time to create a topic explaining local memes ... What is LBD? What's wrong with the Snowdog? Hehe upd: learn by doing? By the way, I think the game should have a combination of perks and "learn by doing" skills. Like in Undead Legacy. It's cool mechanics
  17. Cool, but only give it if you sit for a few minutes in real time (and for example by the fire (the campfire already has a buff)). Otherwise, it will turn into an exploit due to which each player has to carry a chair with him and sit down for 1 second every 15 minutes. Bad gameplay. After all, what's stopping you from relaxing on the floor?
  18. By the way, I already wrote about Challenge Quests, but no one noticed this in the abyss of controversy about melee weapons. Are there plans to do something with them? They are now in an absolutely miserable state. They are worth neither time nor attention. Go to a random point and kill several zombies, get 400 ducks for this 😂 Is it possible to make some kind of bonus for completing all types of challenges? And a similar question regarding Treasure Maps. Maybe Treasure Hunter should be given a chance to find a treasure map in the loot. Maybe add tiers for treasure, etc...
  19. It would be cool. Not downgrading, but a chance to get a destroyed version (not a pile of rubbish as it is now). But disappearing is better than downgrading. In the end, in any case, some block must unrealistically disappear.
  20. New need for A20, like "food" or "water". Sometimes a character needs to sit and have a can of beer and watch football on TV
  21. Removing the downgrading is good. Removing the upgrading is bad and inconvenient. Because of physics. Now you risk losing your base by destroying the wrong replacement block, especially in POIs that love to be destroyed for unknown reasons like this
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