I would really like to have a game mode with one life, but at the same time I would not like to lose progress due to accidental or stupid death.
It is possible to create a compromise option - one life, but automatic saving at the beginning of each day. Thus, in the event of death, you do not lose all progress, but you do lose the progress of the last day. In addition, if you are truly incapable of surviving the bloody moon, then you will not be able to advance further and you will have to start over or try again and again.
Thus, a survival component will appear in the game, which at the moment does not actually exist in the game. Difficulties will be difficulties, not pseudo-difficulties
In multiplayer, this can be implemented in such a way that if at least one person in the group survived until the next day, then the rest will appear again. Or if at least one is killed, then all die. On the other hand, there may be different independent groups on the same server and I don’t know what to do in this case. Most likely this option is unplayable for this mode.