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bachgaman

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Everything posted by bachgaman

  1. Is it real? Did the game really have such difficulty scenarios and devs removed it? I heard in A20 they are going to improve this mechanic Yes, i know that option 2 is impossible
  2. Hi I have long wanted to raise this topic, I want to ask the players, at what moment do you switch a stone axe to a pickaxe? Now I started a new game on Vanila, day 8, game stage 34. I've already found some level 6 stone axes, and recently got two level 2 and 3 iron pickaxes. I decided to compare them in digging ores and felling trees and this is what happened. Block dmg Stamina/attack Attack/min Block dmg/min Stamina/min Stone Axe tier6 (4 mods) 43 7 (ergonomic grip) 105 4515 420 Iron Pickaxe tier3 (2 mods) 47 16 (ergonomic grip) 62 2914 960 Did I count correctly? Thus, we see that a stone ax is almost 2 times better than an iron pickaxe (without mods effect) in damage/min and more then twice in stamina consumption. That is, it is incredibly better than an iron pickaxe. Should it be so? Is this the correct design? And there are a lot of similar cases, not only with a stone ax, this is just one example. P.S. Among other things, the stone ax is more versatile and easy to repair.
  3. I would prefer to customize them. By the way yesterday I started a new game in the vanilla version, in Navezgane with a trader (100% loot 100% exp survivalist jog/run/nightmare speed). Just to once again see its imbalance. On day 4, I bought a crucible and some concrete, built a concrete base by day 5. By day 7, I had 0 deaths, tier 4 AK-47 with 500+200 ammo, 60 pipe bombs, a concrete bunker, an electric fence, a generator (albeit without an engine) and a whole bunch of other things. And all because of the trader. Once again, I am convinced that a trader is an absolutely imbalanced game mechanic.
  4. The argument isn't about that at all, man
  5. Thanks for the long answer, dude. You are right about everything, but I will still continue to resent this release. I will accept it, but I will not stop being unhappy with it. Yes, these are feelings. I am human and I tend to feel. And I will still be convinced that no one would feel bad if they let everyone play, not just streamers.
  6. You misrepresented all the facts you could So? You can not see? Are you talking about RPG elements, how does that relate to the topic of conversation? I play without them. But I would rather play with balanced traders than without Once again, I was not only talking about you specifically, but I found messages even from you Yes. I'm talking about children becoming adults, not being born and dying in two days. Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game. That said, these few efforts will bear more fruit than big efforts for the sake of the drone. Yes, all those smart robotic guns spoil the experience too. Therefore, I do not use them in the game. But a flying robot that independently orients itself in space is the next level. This is not about realism, but about authenticity and validity. As if ghosts and dinosaurs appeared among the opponents You claim that fickle players will not see the drone, I answered how they will see it Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it? In addition, for me the ideal is not removing, but the possibility of manual delicate balancing of his awards and assortment. Just like now we can setting "loot", "experience" and so on. Manual trader setting in options does not force developers to support the "no trader" version of the game (although the removing option does not force, but for some reason you decided that it was not) Do you really think this is the reason why we can't play without a trader?
  7. What kind of support? Are you talking about a Kuosimodo hater who spam dislikes and your friend Ronald? Are you really drawing any conclusions from a sample of 2.5 people?😂 Where did I say you didn't say that? How are you doing with reading? I wrote what I wrote, namely that you contradict yourself trying to sit on two chairs Freedom, creativity, the ability to set your own rules, goals, objectives. If the developer does not allow this, then this is not a sandbox. We can do this only by workaround "cheating" ways, by replacing the game files. This means the developer does not allow us to do this. So the game is not a sandbox. Trying to catch on a lie again? How incredulous you are. Should I go through the entire forum and re-read all the threads to prove to you that I'm not lying? And I said that it was YOU who told me? I didn't seem to write that. But even so, then ... man Took two minutes to find this. Pull yourself together Do veterans come into the game and immediately become veterans? It seems to me that you did not understand anything, but made a clever face. So what? We have discussed this a hundred times already (I will not give links, look for it yourself). Am I now prohibited from referring to Twitch integration as bells and whistles to lure new audience? If it is, in fact, it is. In this context, I am not saying that they HAVE to do something different. What I'm talking about is that this is the right content to attract people to the game. But the game also needs content to keep people in it. So that they don't throw it after the first playthrough. How can you not understand this meaning? It is a pity if this is really the case. The idea is terrible, because it is disgustingly knocked out of the primitivism of the post-apocalypse. It is impossible to assemble a flying smart AI robot from @%$# and sticks on your knee. And if our character is such a genius, why doesn't he create a flying army of killer robots? And will not fly with them into space? This is absurd and spoils the whole atmosphere of the game. The robotic guns were on the edge, but this... What difference does it make if he sees it on stream, man, did you forget again? Two days of tight play on standard difficulty is quite a lot to reach the max perk level even for a beginner, especially if he is spoiled by watching the stream and now stupidly repeats the streamer's actions. Well done, but even I understand that the costs of developing the discussed trader's options are not equal to the costs of developing a drone Thanks for the info, but I've already tried all big and popular mods I found. By the way, i dont like most of them. But there are ingenious ones like the Undead Legacy. Precisely in terms of little things, such as a redesigned backpack, in which 1 feather is not equivalent to 6,000 lead by weight (as in the vanilla version)
  8. Hi🙂 Do you think is it good that the difficulty in the game is static? (spoiler 1) I dont think that is good and thats why I offer two options Option 1. Advanced Difficulty Scenario Technology (spoiler 2) There are a lot of world settings in the game now. And we hope there will be more of them soon. What if players could create settings scripts a.k.a. scenarios? For example, from 1 to 7 days you play on Warrior difficulty with Walk speed (conditionally) and 100% loot, and from 7 day zeds speed increases, loot decrease to 50%, and so on day 14, 21, etc, as u set up. In addition, any other settings may change! AI block damage, experience, frequency of bloody moons, zombies respawn and wandering hordes and so on! At the same time, having started the game with a scenario, you can no longer change it. And players could also share scenarios and stuff. Cool! Option 2. Coolest Modern Difficulty of the Future (spoiler 3) The usual dynamic complexity, which itself selects the conditions in which it will not be too easy or too difficult for you. An unattainable ideal, so we leave only option 1. I brought it up for the sake of the curve so that it is clear what to aim for and why the scripts are better than what we have now. Thank you for the attention. P.S. I do not take into view the ability to change it when you re-enter the game, because I think this is a path to abuse, with this approach, you will never have a challenge. P.P.S. I made the conventional names of the curves on the graphs, in fact, all other possible settings are included in these curves. The graphs are not quantitative, but qualitative!
  9. I know that loot option is a loot option and I agree with that. Apparently, you are inattentively reading what I write, because that's what I am talking about. We should have 2 options "loot" and "trader's rewards/assortiment". I wrote several times that each option in the world settings menu does not change anything except what is written in it. I did not suggest changing this This is what satisfies the basic needs of the player. Does the word toilet amuse you? Haha. Well done, but I can lie in bed and play 7 days to die in my head. What's next? Okay, I realized that this word should be used only when it is convenient for you. Every time I was sent to change xml files, look for mods or artificially deliberately limit myself in something, these tips were supplemented by the words that this is a sandbox game. Now you literally tell me "no, man, this game is not a sandbox, well, more precisely, a sandbox, well, not quite, well, you know, I just don't want to agree with you on anything." It depends on what you call care about new player and who the new player is and how long they will stay in the game. If this is a twitch user who buys, plays for 2 days and forgets, then really, for such people, the integration of Twitch and drones is the best content, and we do not need any options. But if we are talking about people who will come, love the game and stay with it for a long time, strengthening the community of this game, then it needs variability and replayability. The quick profit road usually leads nowhere Great, but are you serious about the fact that changing the UI to add new options is hard task? Let's leave the trader settings aside, because probably, the mechanics of rewards and assortment of the trader do not include variability and customization. Let's just say it's difficult to implement. But what about settings we can change in the XML file now? For example, Wandering Hordes. Why can't the player be allowed to modify this XML file through the game interface? Or are you talking about the need to create a new tab or scrollbar in the menu? Well then it must be a joke No way. They play at default settings and forget about the game when they get bored. What percentage of players do you think comes to installing mods or finds out about manual editing of xml files? Of course, I understand that this is their game, not ours. I have no illusions about this. I just express my opinion Yes, you are great, this is a good approach. It's probably better than complaining on the forum, but let's be honest, how many people have played with your modification? How many people generally play mods or manually edit the xml? How does this compare to the total number of players in 7DTD? I think this only applies to deeply interested connoisseurs. Do not think that 100% of the players in this game live on this forum. And I don't think that many people even think about such opportunities. They just buy the game. They are playing. They get bored. They delete the game. End.
  10. What aspect of the game will not change in the future? So that we know what we can argue about. In addition, I do not see the trader sliders among the announcement of changes. They will "rebalance" it for the "adventurer" difficulty level and 100% loot / experience, but when u playing with harder settings, the trader will still spoil everything
  11. Oh @%$# you're right, it changes everything. It's impossible to play without solar panels. People will complain and TFP doesn't like it. So we are canceling all my posts. Do you want to argue with that? I am ready to view to your arguments. What world options affect something other than what is written in them?
  12. So, is this comparable to coding drone or bandits? I do. The point of my messages is not that I cannot do something, but that most players cannot do it. Those who did not go to the forum (and their overwhelming majority) and did not find out about xml files, etc. Then don't let them claim that this is a sandbox and that they care about new players. I THINK there should be more tweaks in the sandbox for new players, not more bells and whistles like drone and twitch integration. It's my opinion. I have already read many times that they have other priorities, but my opinion will not change from this. I can express it and I will. Sorry. And I don't care what nobody cares about Do traders provide exclusive items? No. There are other settings in the game. A player who turns off traders or minimizes their rewards as much as possible can compensate for this by setting loot by 200% if he does not want to suffer. You are not saying that the player choosing Insane Nightmare should get a grenade launcher with unlimited ammunition at the start due to the fact that it will become difficult for him to play? The more such settings, the thinner each player can make the game for himself. There are a lot of options in the world settings menu now, but most of them are not very significant. For example, setting up airdrop (lol, how useless it is), there are already two of them. Don't you think that the words "unprofessional, incomplete, a hack" work in the opposite direction? Can you customize the amount of loot you get from chests, but can't customize the amount of loot the trader gives you? Isn't that "unprofessional, incomplete, a hack"? Any player who wants to test himself and turn on "25% loot" will be shocked at how the trader spoils his game. According to your logic, if everything should be either perfect or not at all, they should remove most of the existing world settings. Because their presence without other settings is an inferiority. Ok, then they should delete everything that can be disabled in the settings. And they won't have to support anything So far, we have no bandits, no factions, no storyline. You idealize by saying that they will be forced to work out an alternative mode in which all of this is not. We already have this mode. We're playing it now. Just like a trader. Exactly the same By the way, the game has quite a few settings related to the blood moon. And there are no settings for the trader at all. How many years in the game can you upgrade Treasure Hunter to level 3? This question is enough to cross out all your words about balancing the game. 200 ammo for a tier 1 quest. Pipe Bombs. Barter and Adventurer. Items of the highest grade in quest rewards. Zombies that die with 50 blows with a club on the maximum "difficulty" level. A grenade launcher that destroys millions of zombies in one shot, but does not damage even wooden blocks. Airdrops. Quest notes. Etc. There is no balance in the game. Once again, no one world options affect anything other than what is written in them
  13. Facts that are not related to the subject of the dispute. I've already admitted that for some reason TFP won't release a release on Friday, regardless of the streamer weekend. How does this relate to the sense of injustice that they still release for some people? They also encourage us to watch those people enjoy it. This is very unfair and insulting.
  14. This does not apply to the thread of this dialogue. You asked who the hard workers are, I answered, you began to prove that streamers are also hard workers. I asked how this cancels out the fact that the most hard workers won't get the game, but the streamers will get it? The common hard workers won't get the game anyway. That's what it is about. Most hard workers except streamers, many of whom have made fake bot subscriptions to get the game earlier.
  15. I think deleting the quest tutorial is not as hard as it seems. Perhaps I'm wrong and it requires writing code comparable to writing code for a drone, but this is unlikely. What other quests are you talking about? About the notes for which they give 500 dukes and 300 experience? I think you are fooling yourself by talking about some kind of loot balancing or world generation that is necessary in the case of a setting that allows you to remove a merchant. Removing the trader is balancing the loot. Because he is the OP at the moment. Besides, I'm not saying that the trader should be removed for everyone by default. I offer this as an option, the same option as the settings for loot, experience, zombie speed, "difficulty". Or do you mean the game is balanced for the game with 200% loot and 300% experience? Do the loot settings change when the difficulty is set to a insane nightmare? And what about world generation? I do not think. Therefore, dont talk about such things if they are not applied to other already existing options. Man, this won't happen until 2 years from now, if we're lucky. I'm not sure if this is true. Trader's POIs could remain but become empty. Whether it is possible to implement it easily, I don’t know. Perhaps this really only applies to generating a new world. If you do it with minimal cost. And? False, optional If you play the game without a trader (I do), then the tutorial quest remains, you get perk points, but you cannot complete it in. Because there is no trader. The only thing that remains to be done is to complete it upon the completion of the penultimate point, and not after finding a trader. I don't think this is a huge amount of work. False, optional Breaking is not building. Cutting off some of the content isn't a big deal. The Trader disable option is a compromise between fine-tuning the trader and doing nothing. Therefore, it could be regarded as temporary. Or not. After all, you can turn off Blood Moon in the settings. How so? After all, Blood Moon is almost the central mechanics of the game. How did it happen that the appearance of this setting was considered acceptable? Come on, buddy, what kind of balance are you talking about? There is no balance in the game and no one is doing it. For many years to come, we will be able to destroy hordes with a Pipe Bomb made of 1 coal and 2 grass leaves. We will have a Treasure Hunter and so on for many years to come. In this game, balancing is the lot of the player, not the developer. Everybody declares this openly. They say it's a sandbox. So give us a handy balancing tool. I don't think that the development of water, the development of bandits, the development of AI drones is comparable in volume in order to pull xml files into the options menu. In order to ban some POI (trader) from the generation list with one button. They already have this mechanic. The game has other options that are also configured in xml files. If I offered to change the background in the main menu, would you also tell me that developers need to make bandits, and not waste time on the background image? But the background is not what the players suffer from. Once again, wake up and notice that NO other settings affect anything other than what is written in them. Accept it and stop making lies
  16. If they fix 200 bullets to 150 or 50 it doesn't change the meaning of my claim. The point is that by tweaking "25% loot" you will still get "100% loot" from the trader's rewards and the trader's assortment, which makes him even more OP when playing with low loot levels. They will still balance it according to "100% loot", right? (I doubt that the word "balance" is appropriate here, most likely it is still OP) And thus, until the loot settings do not affect the trader or we do not have a separate setting for the trader, it becomes impossible to play with trader and "loot 25%" As for the fact that the game is in development, I am not against flaws, I understand everything, but excuse me when you build a house, the first thing you do is a toilet and electricity, not an amusement park with drones and light music. I emphasize that this is my IMHO. This is their business. If they consider all this mess with xml files and so on to be normal, so be it. My duty is to say my opinion. Just don’t say then that this is a sandbox or that they care about new players. Why are you trolling hehe
  17. I think I presented a rather constructive criticism, and not just "hate", sorry if it was rude
  18. Then why are there loot and experience settings there? The "difficulty" parameter is also rather strange. It has little effect on the game. It is unlikely that a parameter that affects only the relative health of the zombie and the player can be fully considered a difficulty setting in such a multifaceted game. The world settings menu looks incomplete right now. You can turn on 25% of the loot, but you cannot make it so that the trader does not give you 200 bullets on the first day for the quest in which you killed 2 zombies. This is very bad. Setting the level of the merchant's rewards is on a par with setting the amount of loot, because if you are playing with 25% of the loot, then the current merchant rewards becomes incredibly OP. Do you understand how ridiculous it looks? Anyone who asks why there is no option in the settings gets an answer like “go to the xml files”, “generate the world in kinggen”, “install the mod”, “ignore this opportunity”, etc. There is a request in community for the "1 life mode", for the trader's settings, for the quest settings, for the settings of number of zombies and others. I don't understand why absolutely no attention is paid to this, especially considering that all of you unanimously say that this is a sandbox, but why the player should find out about this only after he thinks of entering this forum and creating a topic in response to which he will receive a link in which talks about how to manipulate xml files? I believe that the current game settings menu (when creating a world) should be significantly improved and reworked. And I also think it should be possible to fixate the world settings so that they cannot be changed during the game Answered above. It's just that I get the impression that developers are in a hurry to try everything new that comes to their minds, but they don't want to improve the old one, even if it's not worth the significant effort (like pulling sliders from xml files into the world creation interface)
  19. This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
  20. I agree that this can be done by workarounds, but still the trader's settings should be in the game menu. Why is there the amount of loot, the amount of experience, but there are no settings for the value of the merchant's rewards, his assortment? Why can't I just disable the trader with one button? Just why?
  21. Do you really start answering before you read the whole post? You have listed ten nicknames out of tens of thousands. Let's say these ten people have a 9-5 job. How does that change the fact that most 9-5 people (Which make up the majority of the people in the whole world) won't be able to play until next weekend? To say nothing of the fact that you do not see irony in a sentence containing words such as "greedy" and "hypocritical", accompanied by a rainbow palette in the word Twitch. My condolences to you man
  22. Wow, are you from a parallel universe with no streamer weekend? A senseless polemic, I, in turn, can say that you cannot prove which of them works in 9-5 jobs. But it's obvious to both of us that most of them don't. But even if it is not, then it does not matter at all in the essence of my statement that 95% of working / studying people will have to wait for the next weekend. And don't ask me to confirm the 95% figure so you don't look like an idiot. Thanks
  23. I meant people who work 5 days a week from Monday to Friday. I'm not spitting bull@%$# out of my third world regions or whatever you mean there. Chill
  24. A quick reading of the announcement of changes on the forum, which is also changing, is not the same as seeing what was actually done
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