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bachgaman

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Everything posted by bachgaman

  1. I heard it will be added after plasmaguns and orbital rays of death And you wrote something about devs’ resources and time when I suggested changing the LCB recipe because 7000 durability per 5 small stones breaks the game
  2. Is it not to be evil to use a monkey's emoji while teasing another person? Okay then
  3. If I write this, I argue strongly. You're just spraying bile. Don't you see the difference? If a man writes that a wooden frame is better than an LCB when meeting a horde, isn't that nonsense? That's nonsense. And I explained why. I wrote it as part of the discussion. You wrote this as part of an attempt to insult and hurt. So it's not for you to read notations on how to be polite in trying to justify your barren useless toxicity
  4. Nice just other opinion It's very convenient to ridicule any offer of fixes of even the most obvious holes in the balance sheet and offer nothing in turn. Just sitting and wiping out people who are trying to help make better. Fine fellow
  5. You described good solutions, but I don't even undertake to voice such things because I'm thrown tomatoes for offering to nerf the broken LCB by changing its crafting or strength. These changes are made in seconds, but people still yell that developers shouldn't waste time and resources on such fixes And don't pick on the words. You won't meet spiders or cops at the beginning of the game. And the fact that they climb on each other, it was not for nothing that I mentioned two wooden blocks, not one It's about starting the game, by the time spiders and cops appear, you own an arsenal
  6. So demand the ability to remove your devices without LCB instead of protecting a poorly functioning crutch that opens up a lot of abuse and is wasting your time And frankly, I don't know why you need to move traps while defending against a horde. There may be reasons, but that sounds strange If you want to move them during construction, I see no reason to have a cost for wrong decisions. Place the LCB wisely, not attack those who are trying to make the game better. After all, traps are quite cheap for crafting
  7. You quoted a post in which I wrote how it affects me. Playing party, I regularly face some abuse from allies. It spoils my gaming experience. If the game didn't have so many holes to abuse, it would be really difficult. And now we're just creating the illusion of a challenge. If we agree with our comrades. To understand whether I'm doing the right thing, I'm asking devs to fix imperfections, you need to elevate the situation to an extreme degree. Imagine that it would be impossible to turn off creative mode in the game. How would you like that? The presence of such exploits is a creative mode at minimums. There's an exploit there and all the difficulties are devalued. And you jusr invent a challenge for yourself Yes, I know about such buildings. And I know the solution to this problem, too. I described it above. Randomization of zombie pathfinding. The inclusion of suboptimal paths in their route rarely Why did you think you should always have the opportunity to wear LCB and put it free of charge wherever you please? Don't you think it's strange in survival? How does this intersect with the survival atmosphere? Why are you putting the LCB on bloody horde base? It's pure abuse. Looks like LCB designed to create protection from other players, not from zombies
  8. I don't understand what you want from me. Are you trying to say that I shouldn't write about such shortcomings in the game? Even though fixing them costs nothing. I can write and I write. And I will. Sorry There are people who will walk past @%$# next to their door, there are people who will try to remove it. I don't judge you, but people who reproach others for trying to fix something... what?
  9. Because other players are using? Because my friends join me and do it and other things breaking game? Because I go to YouTube and see that many players use any mechanic vulnerabilities to cope with difficulties? And I'm talking not only about LCB, but also about many other bad broken mechanics that I mentioned earlier in this and other threads And because when I play this game, I have to keep in mind dozens of broken mechanics/tips/tricks that I don't want to use just because they're too strong, too unnatural and simplify the game too much. I don't like it Due to the fact that supposedly three wooden blocks are better than two plus LCB, don't say nonsense, if it's easier for you to spend a mountain of resources and a lot of time to upgrade a wooden block every time you meet the horde, these are just problems with your microcontrol skill. Instantly put a block worthing 5 stones and 7000 durability is incalculably more efficient than improving a wooden frame for a long time. Most likely, at the beginning of the game, you won't be able to successfully use a wooden frame at insane nightmare difficulty
  10. Why would I change that if I just don't abuse it? Your answer is very fun and looks even more fun against the backdrop of reproaches about the developers' time and resources they will spend balancing the LCB recipe (open xml file and change few numbers and items ids) Your answer is something in style of "if you don't like anything, don't play this game or download mods/make mods for yourself." I'm talking about the balance of the game in its vanilla manifestation, not how I could forbid myself to abuse it. I don't use cheat codes in singleplayer games because I understand that it will kill my interest in the game. It's the same here. But the more situations I have to make assumptions, I have to make an effort to refrain from using certain mechanics, the more artificial the fun from gameplay. Gradually, the gameplay turns from survival to coming up with difficulties for yourself It resembles playing with toys in childhood, where you invent everything from start to end. But it's a computer game and it has the ability to challenge itself by immersing the player in the atmosphere, instead of being forced to fantasize
  11. Come on, man, I remember you, you're just my hater. Whatever I write, you will answer something like this. If you like to have free blocks with 7000 durability, then get high, but it's stupid to come up with something to justify it. Having the opportunity to put up a block for free that will not only protect you from the horde, but will also save you from spawning of zombies while you dig up the treasure (by the way, i didn't think about this type of abuse) is not quite in the spirit of a survival game. But you keep arguing and prove to me that the 5 minutes of the developer he will spend to change the recipe and the duration of crafting are not worth it🤣 By the way, there's a creative mode in the game if you didn't know
  12. When you build a base or upgrade a POI, you often have to destroy your blocks. Think about the fact that in fact any block in the game is more expensive than Land Claim Block. Why so? When building a base and protecting against a zombie spawn base (targeted use LCB), you need only one LCB, I don't think it's hard to put it wisely. Let it be more expensive than all other blocks, it will make sense and protect the game from abuse I wanted to suggest something like this, but people write about devs time and resources. If that's so important, the easiest way is to make LCB expensive and long for crafting. It won't ruin fair play. It will only remove opportunities for abuse
  13. Im agree that's why I'm writing about it. The game pushes us to use the shortcomings boringly and I ask to fix it. Besides, it's not hard. I don't use it by the way, but I know a lot of people abuse
  14. At least they can make the recipe more expensive, for example include gold and silver that not used in the game Dont think it takes many time and resources It will be enough to postpone the possibility of crafting it from the start of the game, make crafting time longer and not give it out at the beginning Yes, I think it's worth it, because an early and cheap opportunity to get such blocks breaks the game
  15. You can handle any wandering horde on any difficulty level with any weapon just with 2 wooden frames and 1 land claim block
  16. @madmole Any plans to overhaul land claim block? 7000 durability per 5 small stones is cheating, even if it can only be 1. People abuse it anyway. You can handle any wandering horde on any difficulty level with any weapon just with 2 wooden frames and 1 land claim block.
  17. Average 7dtd fun: we need new content to make game interesting average 7dtd enjoyer: we need to delete content to make game interesting
  18. I don't think I should tell you what public opinion is and how it works, but you pretend you don't know. By the way, I don't remember trying to control anyone or demanding anything. I fully understand that I am no one on this resource, and given your reaction to my posts, I understand that I am also lonely here. I wonder if you'd be happy with any game or still a collective opinion set the game to your expectations? After all, as I understand it, most of you are so happy that you don't see a problem even in a treasure hunter Hmm, the moderator calls someone stupid. It's funny I agree, casting pearls before swine is stupid, but being a swine is worse
  19. Sure? Moderator pls check dev diary and dev discussion topics
  20. Unfortunately, I'm not attracted much to non-original content By the way, if the game were too difficult for people like you, you could find a mod making the game easier. Would you like this? I know. Why? Another problem with the gamedesign is that difficulty only increases number of shots at zombies to kill. This is an important task for developers, so instead of working on new poorly functioning content, they should adjust old poorly functioning content But the community requires them to have new pictures instead of properly configured digits Even if so. This could be one of the components of the right "difficulty." Why not? Do you really think it's harder to implement this than to create active NPC groups (I'm talking about bandits)? I think the development of thugs is worth several hundred similar changes And in general, if you weaken the OP mechanics and strengthen weak worthless mechanics, nothing will change in general, but it will become more interesting to play
  21. I'm not talking about installation process. About playing with mods. I've tried three big mods, the game becomes much harder No. Vanilla has to satisfy a wide range of players. From noobs to pros. And the pros are usually the first that get bored. But if you design a game like they want, new players are overwhelmed by definition. And it doesn't scale that easy as you found out yourself. If you want it harder, mods are the way to go. Especially the total conversions have (massively) increased difficulty by default. There are difficulty levels and many other settings to interest everyone. And there's also a balance for that, it would be great if 1 electric fence couldn't stop thousands of living deads
  22. I thought about it, but I don't understand why the game doesn't give a challenge. I think I'll try mods. I've already tried some, its usually difficult. Although I don't like them in general. I think the vanilla version should be difficult without mods. Especially the amount of settings available Of course, I can still set 0.1% loot and 0.1% experience, but it's an artificial complication like unkillable zombies. I think the difficulty should be not just how many times you need to hit a zombie to kill him and not how many chests you have open to find a grenade launcher
  23. yes 100% loot 100% exp all settings default except difficulty and speed and BM freq, BM Z counter no cheat no turrets btw l2 read
  24. I know that, but I already have a drill and a gyrocopter, I have automatic shotguns and grenade launchers. I'm already tired of 5th tier quests. At the same time, my blood moon ends at 02:00 and there are no demolishers in it, haha, balance (I remind that I set the highest difficulty level) I'm already starting to get bored UPD Btw, we have still not died during BM in whole life of this world
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