Jump to content

BFT2020

Members
  • Posts

    3,506
  • Joined

  • Last visited

  • Days Won

    38

Everything posted by BFT2020

  1. This is better than when it is done it is done Or sometime this decade.
  2. Sometimes you have to use a lower tier item to get by. You don't have enough parts for a steel axe, make an iron axe. Or with the new crafting system, you can either use an iron axe until you have enough parts to make a new steel axe at the highest quality you can craft - or you craft a lower quality steel axe based on the # of parts you have.
  3. God I hope I get my A21 mod done prior to A22 being released. At the rate I am going, I will get it done the day before A22 experimental drops 😄
  4. Something else too is that Izayo has learned a lot about xpath modding over the course of the various weapon projects. Some of the earlier versions may have older code that hasn't been updated yet (Izayo is concentrating on the models and animation which is very nice IMHO) or things I might not have passed on properly while I was giving advice. I can download all the latest packs and see if there is something I can support on my end.
  5. I thought I did one for someone in the past, but couldn't find it where I store my mods for download. I probably just told them how to do it on their end. I can whip something up real quick. I think with a few lines of code I can change the gameevents file to give 4 free skill points on first spawn and set the first quest up to finding the local trader.
  6. Something I have done is remove horde nights altogether and have Khaine's wandering horde modlet installed. It changes how often the hordes can spawn and how big they are. It has made some interesting times doing a trader mission only to have a large wandering horde come into the POI you are trying to clear out. You also have to protect your main base (if you have a separate horde base) more. Another variation was Khaine's modlet and setting bloodmoons to every 10 days. The wandering horde changes keep you on your toes, so having 10 days (instead of 7) doesn't really make it that much easier. Personally, I been playing more No repairs on equipment allowed which changes how you approach each day. You got to plan out resources to replace your gear constantly while also planning for a future horde night. It doesn't do any good to use all of your forged iron or forged steel for base upgrades if you go into the horde night with damage guns that will only last one hour into it.
  7. Mods are loaded in alphabetical order. It is also listed in the log file the order the mods were loaded.
  8. No, if the tag is changed from perkGunslinger to perkMachineGuns, then you only have to spec into Machine guns to improve on them.
  9. You probably have another mod that modified the progression file and so Izayo's edits are not being applied - or they were applied and a later mod removed those changes when it was applied to the game.
  10. I also assumed that you mean Quality one on all the tiers. If you want to limit loot to Tier 1 or lower items (like stone / pipe / iron tools etc), you will have to modify more than what I typed above
  11. Heck, just keeping the localization file up-to-date with each Alpha must be a fun job for the "lucky" one maintaining it 😏
  12. Remember that they have to balance computer resources for a co-op game up to 8 players and older computer setups. Mods don't have to worry about that, so modders can have more freedom to do what they want and not worry about the consequences of adding more items to the game. My computer can handle more, but I only play SP and my computer was recently built in the last couple of years.
  13. To reduce the loot drop to Quality 1 for all tiers, you need to change the quality loot tables. Remove the following loot tables: QLTemplateT0, QLTemplateT1, QLTemplateT2, QLTemplateT3 and replace them with new ones like this <lootqualitytemplates> <lootqualitytemplate name="QLTemplateT0"> <qualitytemplate level="0,999999" default_quality="1"> <loot quality="1" prob="1"/> </qualitytemplate> </lootqualitytemplate> </lootqualitytemplates> You would do this for all 4 loot templates I said to remove. I believe the code could be written like this: <remove xpath="//lootqualitytemplate[contains(@name,'QLTemplateT')]/qualitytemplate[not(starts-with(@level,'0'))]"/> <set xpath="//lootqualitytemplate[contains(@name,'QLTemplateT')]/qualitytemplate/@level">0,999999</set> <set xpath="//lootqualitytemplate[contains(@name,'QLTemplateT')]/qualitytemplate/@default_quality">1</set> <set xpath="//lootqualitytemplate[contains(@name,'QLTemplateT')]/qualitytemplate/loot/@quality">1</set> First line of code removes all of the non-zero quality template tables in all 4 QL Templates The next 3 lines change the remaining one to Quality 1 at all levels Should work unless I messed up my logic or made a typo.
  14. I am working on that in my main mod but I think I can pull it from it and release it as a modlet….though I limited repaired items to only Q3 max
  15. If you are talking about a weapon mod with wasteland, you can't without making a patch mod yourself. Wasteland is an overhaul mod while a lot of weapon mods out there are for vanilla 7 days to die.
  16. Check the effects of the perk Treasure Hunter. It adds quantity found based on perk level for buried treasure. This is done by using a custom tag that is set in the block file for that container. So if someone perks in Treasure Hunter, they get increased loot based on it. However, this would only apply for the person that is opening the container initially, not after. You wouldn't need different lootbags in this case as it would scale up the monetary rewards inside the lootgroup for it.
  17. You need to post a logfile. Are you loading up other mods along with Wasteland? They might be causing conflicts. Is your install corrupted or missing files, that could cause issues. bdubyah is asking for the log multiple times now because it will show him what the game is loading up and applying in your instance. Without that information, it is hard to pinpoint why you are having this issue (and nobody else is).
  18. They should be as Black_Wolf added a localization file
  19. There are no extra perks, this changes vanilla perks
  20. Did you read the rules and follow them? They don't ban people for no reason. **__RULES AND GUIDELINES__** **1.** Never @ any TFP Developers that may happen to be here. **2. ** Please make your posts in English, as it is the most commonly understood language here. **3. ** No flaming or personal attacks against other members. If you disagree, keep it civil. **4. ** Stick to channel topics at all times. **5.** Never post a screenshot of your console in-game. Post the output log. **6. ** Do not argue or plead moderation decisions. This also means don't sass the moderators. **7.** There will be no advertising or discussion of sexually explicit or nude mods. **8. ** No spoilers outside of Spoiler Tags. **9.** If you find a solution to a problem in PM or elsewhere, post the solution. **10. ** Do not post about not receiving help. **11. ** Don't be a @%$#.
  21. It is. If you want to slightly bump the chances, you can simply add it to the utility cart as a very low chance. Still the same possibility of drop, but more opportunities in the world to come across them <insertAfter xpath="//lootgroup[@name='groupUtilityCart']/item[@name='resourceAcid']"> <item name="resourceWaterFilter" count="1" loot_prob_template="veryLow" force_prob="true"/> </insertAfter>
  22. I would add real physics as a condition also
  23. Not as familiar with Teragon but I do know that RWG doesn't always populate all the POIs. This may not be an issue with the POI itself, but just not being picked to be placed on the map. One thing you can do is to manually insert it into the game world. I did try to find a thread to link here that explains the process, but I didn't see one when I searched.
  24. Well, the company that produced the 7 days to die console version went bankrupt, so it makes sense that nothing has been done since the last update was pushed out years ago. Don't think this is mega urgent news as this has been discussed a lot already and they even posted notices about what happened to the console version from TellTale Games.
×
×
  • Create New...