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BFT2020

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Everything posted by BFT2020

  1. Pimp dreams or General Discussion is where you want to do that. General Support is for players who have issues running the game and need answers to get it running properly. Balanced issues is something that is not part of General Support and probably wouldn't be seen by developers. FYI, this concern (Traders) has been brought up before so they are aware of players' concerns on them.
  2. Not part of this original thread, but I have been cleaning up the unused code myself when I mod items in the game. My OCD just can't stand the old code commented out when I copy an item to make a slightly less powerful repaired version. BFT2020 approves 👍
  3. You got mod load errors, not an error with base game itself. Undead Legacy has not been updated for A21 and thus will not work with A21.
  4. Not a general support question - this is how the game is development not a bug or issue. Should be in Pimp Dreams instead Best bet is to look for mods that affect traders
  5. I feel like if someone needs to mod in tin foil hats for you. Also look up confirmation bias and see if that applies in this situation.
  6. This <set xpath="/items/item/effect_group/passive_effect[contains(@name, 'ModSlots')][@value='1,1,2,2,3,4']/@value">2,3,4,5,6,7</set> should be <set xpath="//passive_effect[@name='ModSlots' and @value='1,1,2,2,3,4']/@value">2,3,4,5,6,7</set> This would direct your code only to change the lines that have both ModSlots as a passive effect and ones where the value is 1,1,2,2,3,4. The And is the operation you need to do that
  7. You need to understand that modders have lives so they can't answer you right away. You asked in the thread for the mod (which is the correct way of asking for assistance) yesterday and someone was able to answer your question today. That is a good turnaround. Also, you might want to tag properly as I noticed you linked the mod author's profile but didn't really tag them @dragonslayer770 is how you tag someone and they will get a notification that someone mentioned them.
  8. No doubt, there is always a balancing issue with or without mods. But the current discussion with glass jars is not that the mechanism itself is broken, but that it doesn't support playstyles that are not supported by the TFP development team. There are easy ways around it, but it seems like the push is that TFP should support every playstyle instead of the player realizing that they might need to do some thing (like mods) to make it work the way they want to. There are mods out there that bring back glass jars, along with the mod for the water buckets for crafting. There are mods out there that change the dew collectors (to increase stack sizes). There are mods out there that remove the magazine crafting system and goes back to the perk based system. We even got mods out there that brought back LBD. Personally, I support if a player wants to stay within 30 feet of their initial spawn point, not have any POIs or traders around. However, that doesn't mean the game in its vanilla state would support it unless the player makes the effort to modify the vanilla game to their playstyle.
  9. Any mod to make it easier to get water makes it trivial, unless you purposely make it harder or make it so you have to make a choice to gather the water.
  10. For future reference, the console will give you messages if there are issues with your code. In this case, it would have stated that it didn't apply the code you wrote which typically means that it didn't find it in the game code when it was applying that line of the code in your mod. I found that useful to help troubleshooting when I do a copy/paste in my loot files and forget to change something from name to group or vice versa. Some of my mods get lengthy in regards to edits so I will start a new game and then quit if I see a lot of error messages after the character is generated in game. That way I can then open the logfile for that session and go through each error message to see what mistake I made.
  11. There is no drinkJarCoffee buff, the buff name is buffCoffee
  12. To target a specific area, you can do this: <set xpath="//item[@name='meleeWpnKnucklesT3SteelKnuckles']/effect_group/triggered_effect[1]"> When you look at the Steel Knuckles in the items file, the triggered_effect[1] would change the code on the first one listed. [2] would change the code on the second one while [3] would change the 3rd one.
  13. This is how I changed the steel club to the baseball bat back on A20. Should still work https://github.com/BFT2020/T3BaseballBat.git
  14. The version from TellTale Games won't be updated unfortunately; that is what happens when a game producer goes bankrupt. And this is what they have said when it will be released About the same time as A22 comes out for PC.
  15. DF is an overhaul mod so a lot of vanilla code has been changed. The messages saying did not apply means that when you added this mod to DF, it can't find those paths - which means that the DF code for the biomes changed from vanilla. The warning message at the bottom lets you know that the code also was changed in the spawning file. It is recommended not to install two or more overhaul mods at the same time unless the mod creators worked together to make them work together. Since the theme of this mod contrasts heavily with the theme of DF, I doubt they were designed to work together.
  16. I play no repairs allowed for items and haven't had an issue to adjust to the new system. It hasn't removed my choice to do that plus build a base. I even removed the quest rewards from the traders so not sure what issues you are having to craft items or a base in the game.
  17. I don’t speak Russian so hopefully someone who does can be more exact, but this post explains in detail how to in English
  18. Solar cells are T3 electrical so you need to be at 55 for trader stage for them to be in the trader inventory. If you got Daring Adventure maxed out, that is 40 trader points right there. Player level 15 would get you there regardless of your trader level. Solar cells are in the Electrical trader grouping which consists of 21 unique items. Solar cells are 0.2 probability while everything else in that group has a probability between 0.5 and 1 (so solar cells are the least likely to drop RWG). All traders except for Bob can have between 5 to 10 unique electrical items. Bob can have between 10 and 20 unique electrical items. Bob has the highest chance of having them in his inventory since he has more unique choices than the other traders. One thing you can do is mod in the ability to craft them. I added them to my Q6 crafting mod as a high level electrical unlock (including solar banks). I think I set the electrical crafting magazines to 110 to 135
  19. I chuckled when pApA linked your mod in reply to you. Probably didn't see that you were the mod creator at first 😀
  20. Sometimes tagging people like @Black_Wolfhelps as it sends a notification that they were mentioned.
  21. unlocks are typically by item, but upgrades can be done via tags. In A20, if you had CraftingTier in the Deep Cuts perk, you had the tag perkDeepCuts for the base increase on Quality level. Anything in the items file that had quality levels and the perkDeepCuts in the tags would fall in that group. From A20 <perk name="perkDeepCuts" parent="skillAgilityCombat" name_key="perkDeepCutsName" desc_key="perkDeepCutsDesc" icon="ui_game_symbol_deep_cuts"> <effect_group> <passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkDeepCuts"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="meleeWpnBladeT1HuntingKnife"/>
  22. The only annoying thing I have had is having to post my message, then go back into it to edit the format or post images (for example <!-- This code requires to be edited in after to show as the correct format -->
  23. Need a log (please follow instructions in the posted thread - How to report an issue - 3rd posted pinned from the top. The red warning message is saying something is wrong with your game setup, but without the information that would be in the logfile, we don't know what exactly is happening. It could be a mod conflict, a corrupted file, a missing file, etc. We can make assumptions but you will get faster help after providing the logfile.
  24. So much passion for an object most people wouldn't look twice at if it was laying on the side of the road.
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