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dragonslayer770

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Everything posted by dragonslayer770

  1. when i craft one any level it has one mod slot, yes the code is between <config> </config>, no errors and yes the modlet has a ModInfo.xml file. so what i want is to craft a gun any level and have it give a random number of mod slots.
  2. thank you, but I need the append set code to get it to work this is what I have, and it doesn't work <set xpath="/items/item[starts-with(@name, 'gun')]/effect_group[starts-with(@name, 'gun')]/passive_effect[@name='ModSlots']/@value">8,8,8,8,8,8</set> I've tried a lot of ways and nothing
  3. hi all , im trying to give all guns and tools random 0-8 mods slots. can some one help with the set code if possible, thank you.
  4. hi all , im trying to give all guns and tools random 0-8 mods. can some one help with the set code thank you.
  5. Yes to both, It doesn’t matter where you put it.
  6. sry player stats like the water, food and so on or by the day and time.
  7. above the player stats or by the core temp that would be cool and thanks
  8. the buttons in deep pockets modlet are broke and the name is overlapping the fp's buttons.
  9. still not working, in the configprefablist.txt i have prefablist.txt; CompoPack 44 A19 and the prefablist in the resources file is prefablist_CompoPack_44_A19.txt and it comes up with this C:\Users\username\Desktop\Nitrogen\NitroGen_WorldGenerator\resources\prefablist_compoPack_44 (The system cannot find the file specified), so what do i have to change to get the nitroGen to find the file?
  10. Does the prefablist .txt renamed to prefablist.txt; CompoPack 44 A19
  11. I tried that and it comes up with cant fined file custom list but will try again when i get home.
  12. hello all can someone tell me how to get the nitrogen to read the compopack 44 prefab list?
  13. would u be able to put in the body timp or the outside timp? not sure witch one u are using.
  14. i did fix the STORE SHELVES by deleting commonbooks and rarebooks and exe. and adding the now wons in perkBooks schematicsModsAndGeneralT0 schematicsModsAndGeneralT1 exe. just to give u a heads up on what in found and changed.
  15. So The LOOTABLE OBJECTS, STORE SHELVES, SUPPLY CRATES are not working with 19(b163) not sure of others though
  16. when I use the mod I get the error NullReferenceException: Object reference not set to an instance of an object at XUiC_BuffPopoutList.Update (System.Single _dt) [0x002c0] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at XUiUpdater.Update () [0x0003f] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at GameManager.gmUpdate () [0x0002e] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 at GameManager.Update () [0x00000] in <e37ed47c6bbc4ff88bb27cec364cf24f>:0 just to let you know I get an error with the SMX-menu mod to
  17. can xpath add in new entityclasses like a new zombie or animal? or do I need sdx still?
  18. can I use the modlets I have in and use this? I have a lot of them and I don't wont to give them up.
  19. it works know thanks for the up date. I was wondering if I can use this or some of the code in my mod.
  20. so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in. https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0 and I have one with the modlets I use https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0
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