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Star69

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Everything posted by Star69

  1. That’s an odd one for sure. Just to clarify…..this wasn’t a repeat quest? Like you did a fetch to the same building then got a clear on the same day?
  2. I agree it sounds like cpu bottleneck. Have you monitored cpu use when this happens? This game rarely bottlenecks the gpu unless it’s very low grade card, it’s always the cpu. An aside, I bought the LG 4k Ultragear 144hz and boy was it a pain to get the picture to look nice. Besides gaming I’ll watch movies and I bet it took a total of 4 or 5 hours to find the right drivers and Windows settings on top of LG’s settings. Finally 4k looks like 4k. Very nice monitor once it’s set up right.
  3. Looks like a ram issue. Do you have it checked that Windows will control the page file? If not, do that and see if that helps. If it is already being handled by Windows then you should run either Memtest or Windows Memory Diagnostics to determine if you have some bad ram. 16 gigs is enough ram to run the game so it isn't that but I'm worried that you have a stick going bad.
  4. A couple of things in the log. Gamesense couldn’t make the connection. I don’t think it means that you have it disabled so I’m suspicious that your antivirus software is blocking the connection. Someone will correct me if I’m wrong but I would create an exclusion in your antivirus software for the 7DaysToDie folder as well as your game saves folder. Second, the last line of the log says a crash report was generated. Could you post that here? Oh and please use pastebin to post logs/reports so there isn’t so much scrolling to do. Instructions are in the pinned topic: https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/
  5. Post your log file using a link from pastebin...the answer is probably in there
  6. The only way to resolve your issue is to view your logs. The link that Meganoth posted gives instructions on where your log files are by each operating system including Apples. Read that link, it goes step-by-step on finding and posting your logs and is in terms that even computer noobs would understand…very easy instructions. Without your logs, both game and crash logs, no one can help. The answers are there.
  7. There might be several issues but the most important problem that you have is that you need to install Microsofts Visual C+ (2022) version. If you take a look at your installed programs, there are probably a handful of different versions of Visual C. Each game uses a different version so you don't want to uninstall other versions as a game that you have requires it. Unfortunately, the latest version is not cumulative so you will always need multiple versions. I don't have the link but you can google it to get the link from the Microsoft website. A19 did not use version (2022) which is why A19 works for you. The second thing that I would do is to exclude the 7DaystoDie folder from your antivirus/antimalware software. Do those 2 things and let us know how it's working. If it still won't start, post a new log and we can see what else is going on.
  8. I don't see any errors in your log, it just abruptly stops with the player attempting to connect. Can you check with the player if they have exempted the game folder from their antivirus/antimalware software? It is not enough to turn off the software as there is still some functions active when you turn it off. There is a way with each antivirus program to create an exclusion. For me, personally, I exclude the entire Steam folder but if you want to be safer, just exclude the 7DaystoDie folder.
  9. What version are you playing? I was under the impression that this issue was fixed in A20.2
  10. A side note……change your server password
  11. Try verifying your game files and see if that helps.
  12. Star69

    arms

    I finally remembered, Jaxteller made the zombie reach modlet. If you search for his list of mods in the Mods forum it’ll be in there
  13. One setting that has helped some people with the same issue is turning off dynamic mesh. Downtown areas and especially big buildings seem to be really tough on many players fps.
  14. Star69

    arms

    In the meantime, if you are interested, you might check in the mod section. I remember reading that someone made a mod just for this. It adjusts player and zombie reach. I can’t remember the name of it though.
  15. The more reports that I hear like this the more I think there may be an actual bug that needs looked at by the QA team. Logging out standing next to your vehicle, logging back in and dying….I have read about 4 or 5 times now. Could one of you experiencing this please submit an actual bug report? Instructions are found by clicking the red banner above.
  16. Can you post a copy of your log and a copy of your friends log using pastebin? Instructions on how to do that are in the pinned above. Here’s the link: https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/
  17. My suggestion is to make a thread about this in the General Support section where it will be seen by folks that help players like you with issues like this. Also, posting a copy of your output log using pastebin will be the information needed to tell you what’s wrong. There’s a pinned topic in that forum about posting a bug report that explains how to do that. Generally, once you post your log, you will get help pretty quickly.
  18. Star69

    Update

    The game is not able to access files at: ”C: \users\filip\AppData\Roaming\7DaystoDie\Saves\Navesgane\FildaJirik/main.ttw” The FildaJirik is with special characters. The error says unable to read the header due to magic bytes in world header. If you have removed the special characters, post a new log and let’s see what it says now. I don’t think this is the issue but have you excluded this location from your antivirus software? Antivirus can block access to certain files/folders.
  19. Yeah, routers can be really finicky when it comes to port forwarding. A couple of more thoughts….. I have heard that some ISP’s block ports on their end so you might give them a call. Secondly, google port forwarding and your model of your router and this should get help for making your router truly forward those ports.
  20. There is the info that we needed. Steam networking is a generally lousy connection to the server versus LiteNetLib. Being forced to use Steam NW usually results from the server host not having forwarded the correct ports or the server host is behind a NAT, if I’ve read the information pinned topic in this thread. I’ve read about so many people with desync issues and server lag due to using Steam NW. If at all possible, get LiteNetLib working if you want a stable connection to the server.
  21. Star69

    Update

    I think the game does not like you using special characters in names. Try using FildaJirik with no extra characters.
  22. You have several problems/errors that I see in your log. I cannot say for sure which may be causing your issue. These are what I found: 1) You have several mods installed. Be sure to check with the mod authors to see if they have been updated to work with A20. Many times, mods can cause funny problems. 2) 2022-02-08T21:10:54 445.082 EXC Unable to write data to the transport connection: Eine vorhandene Verbindung wurde vom Remotehost geschlossen. 2022-02-08T21:10:54 445.110 ERR Exception in thread TelnetClient_167.94.138.61:51714: 2022-02-08T21:10:54 445.111 EXC The operation is not allowed on non-connected sockets. at System.Net.Sockets.TcpClient.GetStream () [0x00036] in <6fcfdd162b5d4836bef3c96f53194db6>:0 at TelnetConnection.Close (System.Boolean kickedForLogins) [0x00021] in <d95321f623684130b4d3950a7292e611>:0 at TelnetConnection.ThreadEnd (ThreadManager+ThreadInfo _threadInfo, System.Boolean _exitForException) [0x00000] in <d95321f623684130b4d3950a7292e611>:0 at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x000ab] in <d95321f623684130b4d3950a7292e611>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) ThreadManager:myThreadInvoke(Object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() System.Threading._ThreadPoolWaitCallback:PerformWaitCallback() 2022-02-08T21:10:54 445.111 INF Exited thread TelnetClient_167.94.138.61:51714 I am not familiar with issues with Telnet, most people don't use it as far as I know so we will need to wait for someone else with more understanding to address this. It might be that the port is not forwarded for Telnet to work properly. 3) 2022-02-08T21:24:29 1259.926 ERR [EAC] Log: [EAC Server] [Error] [21:24:29:735][Windows][EAC Server] [Err!][Cerberus] [Backend] Receive operation failed, disconnecting. I am not familiar with this error either but I only saw this error once in your log, but right after that error, "Freddy" was disconnected. 4) 2022-02-08T21:37:35 2046.048 WRN No chunk for position 3467, 8, 2511, can not add childs to pos 3467, 8, 2512! Block cntMetalDesk02Closed 2022-02-08T21:37:38 2048.406 WRN No chunk for position 3471, 9, 2495, can not add childs to pos 3472, 9, 2495! Block cntMetalDesk02Open This error makes me think that there are still A19 files still on your A20 server but again, we can wait for someone else to comment. I see the point when players died but not why and I see that some vehicles are correctly saved in Vehicle Manager and I also see where the Vehicle Manager removed vehicles but it does not explain why. My overall opinion, disable Telnet or be sure to forward the proper port which I believe is 8241. Also, if this is a private server for friends then disable EAC. EAC is anticheat software so hopefully you trust your friends plus with it disabled you will get a little better server performance. If I am correct and you do still have A19 files, this would require a server wipe and reinstall A20 only. However I would like to hear from someone else on my opinions to see if others agree or have better suggestions.
  23. We will need to see a copy of the server log and a copy of an affected players logs. Follow the instructions in the pinned topic about how to report a bug. It describes how to post a log using pastebin: https://community.7daystodie.com/topic/3956-how-to-report-an-issue-please-read-before-creating-new-threads/
  24. Can you post your entire log using pastebin? Instructions are in a pinned topic: HOW TO REPORT AN ISSUE ---- Please Read Before Creating New Threads ---- - General Support - 7 Days to Die
  25. Can you post the name of the poi so someone can check it as well? It might be truly a bug but someone should check it out as well to see where the issue lies.
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