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Sarakatunga

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  1. The same thing came out, a day ago I thought it was because I modified some prefabs, I know it doesn't have to do with it, but you saw how this game is.
  2. The cores not the threads, this processor has 8 cores and 16 threads but I read that for some old games it is better to disable the smt mode that would be the threads and leave it only 8 cores to avoid lag. It is for 32 players and this is a dedicated server. It works fine but it should work better. Maybe 32 players is too much for this game.
  3. Hello, my question is how can I decrease the z using the prefab xml. I want to decrease zombies in the skyscraper_01. <?xml version="1.0" encoding="UTF-8"?> <prefab> <property name="CopyAirBlocks" value="True" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="YOffset" value="-1" /> <property name="RotationToFaceNorth" value="2" /> <property name="Zoning" value="downtown" /> <property name="AllowedTownships" value="city,town" /> <property name="TraderArea" value="False" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="SleeperVolumeSize" value="6, 7, 8#18, 7, 20#49, 9, 20#12, 7, 13#24, 8, 13#12, 8, 13#18, 8, 19#24, 8, 13#15, 5, 10#25, 8, 13#13, 16, 13#13, 7, 8#12, 8, 12#13, 8, 13#13, 8, 13#13, 8, 13#24, 8, 13#23, 7, 13#12, 8, 36#22, 8, 21#15, 8, 15#8, 6, 5#24, 8, 13#13, 8, 18#15, 7, 5#12, 8, 24#13, 8, 26#51, 8, 51#11, 5, 10#13, 8, 19#17, 4, 3#3, 3, 17#13, 8, 12#13, 16, 19#12, 7, 6#12, 8, 13#7, 8, 23#13, 8, 13#6, 8, 10#23, 8, 19#6, 8, 10#6, 8, 11#12, 8, 13#12, 8, 12#18, 8, 7#5, 7, 9#5, 8, 16#12, 8, 6#6, 8, 12#13, 8, 13#7, 8, 4#5, 7, 17#12, 8, 19#24, 8, 13#9, 8, 9#8, 8, 9#34, 8, 21#12, 8, 19#24, 8, 27#25, 8, 7#13, 8, 9#6, 8, 10#12, 8, 8#6, 8, 12#13, 8, 12#25, 8, 9#13, 8, 13#5, 7, 5#13, 7, 18#24, 7, 13#24, 8, 12#11, 7, 7#6, 8, 12#7, 7, 12#11, 7, 24#25, 8, 13#12, 8, 18#17, 7, 20#13, 7, 20#11, 8, 13#6, 7, 16#13, 8, 12#23, 8, 18#24, 7, 7#12, 7, 18#13, 7, 20#5, 7, 12#19, 7, 12#23, 7, 6#9, 8, 13#19, 7, 13#12, 7, 19#13, 7, 13#12, 7, 12#13, 7, 17#12, 7, 19#13, 7, 19#49, 7, 14" /> <property name="SleeperVolumeStart" value="57, 2, 22#14, 2, 22#14, 9, 51#14, 18, 58#26, 26, 22#14, 34, 58#45, 42, 22#26, 18, 22#31, 18, 12#26, 18, 58#14, 42, 58#32, 26, 35#14, 26, 22#50, 26, 22#50, 26, 58#14, 26, 58#26, 34, 22#27, 34, 58#14, 50, 22#26, 50, 21#48, 50, 22#53, 50, 28#26, 58, 22#50, 66, 22#24, 74, 46#14, 90, 47#50, 97, 35#13, 106, 21#39, 82, 42#50, 90, 22#24, 66, 72#10, 42, 32#50, 58, 59#14, 74, 52#14, 74, 46#51, 18, 58#14, 18, 35#50, 18, 22#32, 18, 42#27, 26, 52#14, 34, 42#26, 34, 35#14, 34, 22#51, 34, 22#39, 34, 35#39, 34, 42#45, 34, 42#33, 34, 52#27, 34, 46#50, 34, 58#50, 34, 42#45, 42, 41#51, 42, 52#27, 42, 58#36, 42, 43#27, 42, 43#14, 42, 22#51, 50, 52#27, 50, 44#32, 58, 52#32, 58, 43#14, 58, 42#14, 58, 34#26, 58, 35#50, 58, 22#38, 58, 35#14, 58, 58#32, 66, 35#32, 66, 40#39, 66, 58#14, 66, 59#27, 74, 51#27, 74, 59#38, 74, 59#39, 74, 35#38, 74, 22#51, 74, 35#46, 82, 22#33, 82, 22#27, 82, 42#27, 82, 55#26, 90, 59#27, 90, 41#14, 90, 34#38, 90, 22#50, 90, 41#45, 98, 35#26, 98, 40#27, 98, 52#33, 98, 58#14, 98, 59#14, 98, 40#32, 2, 22#45, 2, 22#32, 2, 35#51, 2, 52#14, 2, 52#14, 10, 21" /> <property name="SleeperVolumeGroup" value="S_Zom_Businessman,2,2,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_Zom_Businessman,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,7,7,S_-_Group_Zom_Soldier,3,3,S_-Group_Generic_Zombie,7,7,S_-Group_Generic_Zombie,14,14,S_-Group_Generic_Zombie,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Businessman,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Utility_Worker,8,8,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,3,3,S_Zom_Snow,3,3,S_Zom_Utility_Worker,7,7,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_-Group_Generic_Zombie,3,3,S_-_Group_Zom_Badass_Only,15,15,S_-_Group_Hospital,3,3,S_-_Group_Zom_Soldier,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-_Group_Hospital,8,8,S_Zom_Businessman,2,2,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,1,1,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Utility_Worker,1,1,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,3,3,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,4,4,S_Zom_Businessman,3,3,S_-Group_Generic_Zombie,6,6,S_Zom_Utility_Worker,5,5,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,2,2,S_Zom_Utility_Worker,3,3,S_Zom_Utility_Worker,4,4,S_Zom_Utility_Worker,3,3,S_-Group_Generic_Zombie,2,2,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,6,6,S_Zom_Businessman,4,4,S_Zom_Businessman,2,2,S_Zom_Businessman,2,2,S_Zom_Businessman,4,4,S_Zom_Businessman,6,6,S_Zom_Businessman,3,3,S_-_Group_Hospital,5,5,S_-_Group_Hospital,6,6,S_-_Group_Hospital,6,6,S_-_Group_Hospital,5,5,S_Zom_Businessman,8,8,S_Zom_Businessman,8,8,S_Zom_Businessman,1,1,S_Zom_Businessman,3,3,S_Zom_Businessman,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,8,8" /> <property name="SleeperVolumeGameStageAdjust" value=",,,,,,,hard,hard,,,hard,,,,,hard,hard,hard,,,,,,,,,,,hard,,hard,," /> <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="DistantPOIYOffset" value="0" /> <property name="EditorGroups" value="downtown" /> <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="QuestTags" value="clear,fetch,hidden_cache" /> <property name="ShowQuestClearCount" value="3" /> <property name="DifficultyTier" value="5" /> <property name="ExcludePOICulling" value="False" /> <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" /> <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" /> <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property class="Stats"> <property name="TotalVertices" value="3737724" /> <property name="TotalTriangles" value="3150200" /> <property class="BlockEntities"> <property name="Vertices" value="2127976" /> <property name="Triangles" value="2094152" /> </property> <property class="ChunkMeshes0"> <property name="Vertices" value="1093080" /> <property name="Triangles" value="623988" /> </property> <property class="ChunkMeshes1"> <property name="Vertices" value="14848" /> <property name="Triangles" value="7424" /> </property> <property class="ChunkMeshes2"> <property name="Vertices" value="20196" /> <property name="Triangles" value="12892" /> </property> <property class="ChunkMeshes3"> <property name="Vertices" value="72254" /> <property name="Triangles" value="36142" /> </property> <property class="ChunkMeshes4"> <property name="Vertices" value="382586" /> <property name="Triangles" value="331244" /> </property> <property class="ChunkMeshes5"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes6"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes7"> <property name="Vertices" value="26740" /> <property name="Triangles" value="44336" /> </property> <property class="ChunkMeshes8"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes9"> <property name="Vertices" value="44" /> <property name="Triangles" value="22" /> </property> </property> <property class="IndexedBlockOffsets"> <property class="TraderOnOff"> <property name="0" value="32, 55, 59" /> <property name="1" value="44, 55, 59" /> </property> <property class="FetchContainer"> <property name="0" value="63, 74, 57" /> </property> <property class="Rally"> <property name="0" value="38, 2, 17" /> </property> </property> </prefab>
  4. Hello community, I have some doubts with this processor and the dedicated server with the 16 threads. Is it better to disable the 16 threads that this processor brings to get the best performance from the dedicated server?
  5. I also have almost the same problem, Question that Snufkin mod can generate fps drops to the server because of that error?
  6. Hello people of 7 days, I am looking for a mod a while ago that I saw on some servers. It works like this for example when a player tries to use the bug to penetrate the land with doors, mulch etc. What it does is that if you use this bug the screen goes black to avoid seeing off the map. This is good to avoid headaches for admins of all pvp servers. I don't know if it's a mod or some kind of server manager protection. I'm looking for the whole forum and I haven't found anything for now. Thank you.
  7. If it is exactly that mod, Thank you very much! Mr! . Sry my english
  8. Hello people, I would like to know where I can find the mod that when killing a zombie does not drop any backpack, the loot of the zombie's body.
  9. I already solved the issue, it was a question of configuring windows. I also installed parkcontrol. I thought that I was not going to find an improvement with that, but the improvement it has now is incredible. Later in the next wip I will try linux to make differences.
  10. https://www.mediafire.com/file/ws31prhziwq9f5p/output_log_2021-06-06_160706.rar
  11. I have a problem with the horde this has been happening to me for a long time, I am trying to solve it but the truth is I cannot find a solution, In the horde the players of lvl 260 are not appearing Zombies. But for other lower level players it works fine. I have it in max Z 64, Zombies bloodmoon: 8. In the logs it is not saying anything, no error.
  12. Hello, I have some doubts about the performance of the dedicated server, Before I had a Fx 3850, Memories g skill 2133 mhz and I upgraded to a ryzen 7 3700x with Memory Ram Vengeance Rgb Pro 16gb Corsair 3200 mhz, With the fx in horde gave me about 10 fps on the server and I am seeing that with the ryzen I do not improve much with 11 people it is giving 15 14 10 fps. I have the dedicated one with Windows 10 pro 64 bits, with a 240GB 223GB KINGSTON SV300S37A240G ssd. Practically it is not what I expected, what am I doing wrong or this processor is not good, let's say? I have the server 64 max Z horde for player 8. As when I had the fx.
  13. mmm I used it several times and nothing ever happened to it. Well it will be up to him.
  14. use the settime command on the console. Example if you play with a friend on day 200 and they reach 210 then if you want to enter with another friend you put day 200 and that's it.
  15. If I tried in several ways but as in the map they are already using it, it crashes the server if I modify. But I found a solution by adding this to it. <property name = "Class" value = "PlantGrowing" />. Now it no longer works under the ground as I wanted only on the surface, maybe they can cover a well on the surface but down in a tunnel it does not work anymore. I think they will no longer be able to penetrate walls under the surface.
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