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Sarakatunga

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About Sarakatunga

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  1. I have a dedicated server and the error that it has is that sometimes some players cannot change the weapon and access the loot, it happened to me too, but when closing the game it is solved, these players are not solved except by restarting the dedicated We are suspecting that it is the perk of (Lucky Looter). This error has been happening since alpha 17.0. The error message is this when the player with loot problems enters. Any advice? PS: It only happens to some players.
  2. I already found the problem, they are the (Prefabs), the only solution is to make a wip of the cities, luckily it does not harm the server. Thank you very much for ideas.
  3. Hello, I wanted to know what this error means I continually get it on the server.
  4. Hi, A question if I remove all the trees and grass from the game. Does it improve the performance of the dedicated server? I know that in the client it does, but I am interested in improving the performance of the dedicated one so as not to have lag.
  5. I was now referring to how this is defined in alpha 19. ("Barrel/Muzzle_L") ("Barrel/Muzzle_R") in alpha 18 the prototype shotgun works. But in 19 no. I don't know what name they put now to define the item that I want to add to the shotgun.
  6. I see that in alpha 19 they changed the parts of the shotgun "gunShotgunT1DoubleBarrel". I wanted to know if anyone knows what his name is now? <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart" part="BarrelL" prefab="#Other/Items?Weapons/Ranged/AK47/ak47_flashlight.fbx" parentTransform="Barrel/Muzzle_L" localPos="0.045,0.035,0.28" localRot="180,90,0"/> <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart" part="BarrelR" prefab="#Other/Items?Weapons/Ranged/AK47/ak47_flashlight.fbx" parentTransform="Barrel/Muzzle_R" localPos="0.045,0.035,0.28" localRot="180,90,0"/> part = "BarrelR" parentTransform = "Barrel/Muzzle_R" the items I want to add to it don't work.
  7. ah! ok thanks i'm calmer
  8. Is this warning common? (Spawned entity with wrong pos). does someone happen to it ?, or is it because I have modified the biome.xml
  9. Madmole are you going to update the unity engine ??
  10. The map also depends on consuming RAM, but I was finding out with the issue of the fx 8350 that it does not have 8 physical cores, I think it has 4 physical and the other 4 would be virtual. I am lost in this. I see several 32 slot and 250 zombie max servers. but no one is online. someone plays on a server like this, with many people ?? mmm
  11. and I suspect you are not using all 8 cores as mr said. Nomad in the second post. hope madmole fix this problem in alpha 19
  12. PD: the cpu temperature on the blood moon reaches about 60 degrees maximum.
  13. Hello, I have a long-standing doubt with the dedicated server. I have a pc (Phenom 2 x 4 3.2 ghz, Mother M5A97 LE R2.0, 16 gb ram Kingston 1866 mhz, Windows 10 64bits) I am hosting a server with 16 players max, 40 Zombies max spawn, 8 Zombies blood moon (Map 6k ). when the 16 players are there the processor reaches 90%. (gives lag). Now install an Amd Fx 8350 8 Core 4.0 ghz processor a little better but I see that each core is using within a range of 45%, 55% on the server (on blood moon). the problem is that it does not improve much as expected and I do not understand why the processor does not extract juice from the server. I understand that the pc is old, is that why? I would like to have at least a maximum of 22 players. What do you recommend for a 4K map? or switch to another operating system to make it work better? or practically nothing can be done because of how old the pc is. With win 7 ultimate 64 bits it is the same does not change in performance. or bring the processor to 4.7 ghz with an overclok ?. I really don't want to invest in a new pc.
  14. Sometimes this error gives me, I don't know what it is and also how I know what prefab is? the dedicated one gives that error but does not crash. After a while, yes. Does anyone have the same problem?.
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