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KhaineGB

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Everything posted by KhaineGB

  1. Like I said. nothing wrong with player options. You don't HAVE to do it if it's there. Can I badly crop this and then post it on twitter as a confirmed date?
  2. Even with perks, it's still very much at the whim of the RNG gods. That's why having an OPTION to spend points isn't a bad thing.
  3. Given that you also earn XP from crafting, it's not that unreasonable
  4. At first glance, I would lower those numbers and allow the player to purchase levels with points (and make it progressively more expensive). That way, you don't get screwed by RNG, so you CAN Spend points if you're just getting frustrated.
  5. Yes, because scoutsmod is now in the main DLL file in 0-DarknessFallsCore. So it's no longer needed in 4.03A
  6. Increase virtual memory. That helps. I get memory leaks and crashes if VM is too low with 96GB RAM.
  7. Need to turn it off in 0-SCore too
  8. Oh! Extra note, tests were done on A20.5, so good to go on that front
  9. All localization files updated and tested so the issues folks were having are now fixed.
  10. Then you didn't update your game. The mod does NOT adjust the game version
  11. You may need to reinstlal. I changed how I patch the windows file so that window is NOT touched by me. It's the same as the 20.4 one posted earlier.
  12. I believe you can grab it from creative and place it to allow the quest to work. At least that's what other people have said in discord. Works fine for me. I suggest reinstall, and make sure it's CLEAN. No other mods. At all.
  13. Alright folks, here it is. Darkness Falls V4.03A with compo pack included is now ready for everyone! This update includes some required tweaks so the mod will now be compatible with XBox Game Pass versions of the game. Also, this version of the mod has been tested on both 20.4 and 20.5 experimental, so you can use whichever version of the game you wish. Regarding save compatibility, I have tested it on my youtube save, and there was no issue going from 20.4 and V4.03, to 20.5 and V4.03A. A new save is still recommended, as per TFP guidelines, but you CAN get away with not doing it. Darkness Falls V4.03A - Added Krunch's 8k map and required POI's. - CompoPack and required rwgmixer edits added. - Khaine's version of the A19 Crack-A-Book tower added. - Edited the small Crack-A-Book POI to swap to new bookshelves. - Added new pre-generated maps that included the CompoPack. (they have CP at the end instead of NoCP) - Scoutsmod updated to run from any folder, and compiled into the main DF DLL file. - Scoutsmod now configurable via blocks.xml (info is at the bottom of the file). - Darkness Falls XML updated to allow it to run from any folder (including the new mod folder). Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip) Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip) Nexus: https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=12
  14. I usually recommend Blue Fang (there's a referral link on the first page) or Logic Servers (they gave me a server so I can do testing)
  15. Allocs works fine. Alternatively, players could try not being lazy and not rely on webmaps. Would need XML changes. There's 2 recipes. Stop looking at the tailor station one.
  16. Oh I hope so. I've wanted that for ages. It's hard as hell to mod in
  17. Just going by TFP repeatedly saying they want to go gold and move on to other projects asap. Maybe stick to being lewd instead of sarcastic? 😛
  18. Civilian doesn't exist anymore. It's scavenger. If I did that with farmer, I 100% guarantee basically no one would take either class, or complain they needed "buffing" to be useful (like how everyone in the discord is saying survivalist does) Hunter isn't getting the hunting knife when it already gets a hunting rifle and silencer. Laborer is a building class, not a fighting class. That's why they got a nailgun. Scientist isn't getting renamed just to add a new class. There's no point adding more classes and diluting stuff even more. Hell, right now we're talking about getting rid of at least 1 class. Security probably will get the baton. Don't forget that the class existed long before the pipe baton did. They get murky water because they have to cook it? It's a Survivalist class, not a PREPPER class.
  19. On this one? No. It's time for the game to be done. Not ripping crap out and re-doing it. Again. I'm pretty sure I said this exact same thing when TFP changed the crafting system going from A12 to A13 too, just not on the forums because I didn't know they existed at the time.
  20. Dude, that's literally how it's supposed to work. Could you stop picking arguments with me? This is the THIRD time asking now.
  21. No it's not. I suggest you look it up. Also I can tell you from being an internal alpha tester (not TFP), that systems don't get tossed out in alpha builds when going to beta. They get tested by another team FIRST to make sure they're fit for purpose, then worked on, then go to alpha, tested, fixed, tossed into the beta branch (this is the public beta branch for any user to opt in on where I work), fixed as required, then released. Nothing is ever straight up yeet'ed in the transition from alpha to beta. Hell, the most i've ever seen is placeholder models were changed out for proper production models going from alpha to beta.
  22. Generally, no. The point of Alpha is usually to test pre-existing systems and fix them up. Completely replacing a system is NOT the point of alpha. And i'm sure someone will say "But this is early access" as that excuse has been used a lot. Irrelevant. The only TECHNICAL difference is that it's not internal testers testing the application (the game in this case). It's internal QA PLUS the users, which is good because it casts a wide net for finding bugs. Something that I would absolutely love, because I know TFP used to do this internally... Would be to grab all the build notes, stick them in a text file, and then attach them to the normal patch notes for users. So like... "Hey public, here's the patch notes. Modders and other people? Here's all the build commits in a file for your purusal."
  23. So it's a notice of the forthcoming notice?
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