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KhaineGB

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Everything posted by KhaineGB

  1. Well, 7 Days to Die is now in it's release version, so here's another new modlet post! This is all the modlets that will work on V1.0. Basically it's all my A18/A19/A20/A21 ones updated and adjusted as required. Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server). If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected. Enjoy. XML Only Modlets (can be installed on servers with no client download). 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 96 Slot Backpack - Pretty self explanitory. Always Open Traders - Removed the open/close times from traders so they always remain open. Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Headshot Only - Zombies take minimal damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage. Headshot Damage Adjust - Increases damage dealt on headshots for Warrior or higher difficulty to help off-set the damage reduction those difficulties have and reward good aim. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Remove POI Names - You know the pop up that shows the POI name and how difficult it is when you approach it? A few folks said they didn't like it, so I removed it (the info is still available in the top right). Remove POI/Biome Name Tracker - Removes the window in the top right that tracks POI and Biome names with the skulls listed. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. Zombie Reach Adjustment - Halves zombie reach so they can't hit you outside of zpear range anymore. XML + Assets Modlets (cannot be server only). Log Spikes - Makes Wood Log and Iron Spikes craftable again. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet C# Modlets (cannot be server only, EAC must be off!!!) 15 Slot Toolbelt - Increases the toolbelt to 15 slots. Custom Main Menu Music - This is more for modders to add in custom music for their overhauls. However, it does include the ORIGINAL music from around Alpha 9 for users who enjoyed that. Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6). Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness. Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie. Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles. Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet. IMPORTANT NOTE: The wandering horde mod is ONLY FOR VANILLA!!! It is not for DF. Also please note this version seems to spawn 3-5 zombies more than the maximum you set, for some reason. I do not know why. Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense. TERMS OF USE. Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets. If any modlet above does not have a link for download, that means it is currently not working/not ready. It'll be done when it's done.
  2. I think there's a mod on nexus that does auto backups for you whenever you run the game. Might be worth grabbing that at least?
  3. That sounds like you may have a corrupt vehicles file, which does happen unfortunately. Vending machines, I suggest reading the UI and the big bloody sign above them. 😛 And you can ignore those.
  4. Yeah, I just lost my house randomly as well. That SUCKED
  5. And I think the vanilla way is crap. This is closer to the A16 method, which was better (unfortuinately I can't put the assemble system back in, or I would, because that was awesome) That's a chunk error. I'd check the rest of your log and see if there's any other issues. I've been having some myself in one specific area of my map. No idea why. You MUST use one of the included Darkness Falls pregenerated maps (Starting with DFalls in their name) OR generate a map. You CANNOT use vanilla maps.
  6. No. Yes. But it might be slow. May be starting a new job soon.
  7. I mean, you can tell the type by the name in the health bar... so 1) No 2) Yes you can find them in loot, especially supply crates. You likely have other mods installed or a version mismatch
  8. To add to what Roland said. I know some folks were streaming AND recording, editing the stream down into episodes to release, and then continuing a series from there.
  9. It's a list and the game just picks from it. Not a lot Ican do about that
  10. I'm still waiting for the first mail to tell me to go make the video... so fingers crossed.
  11. Changed all the links so you folks wont get that warning now. Also fixed the spawns and claims modlet cos stuff was in the wrong place.
  12. I'll have a look at that later. May have missed it when going over recipes. You get the quests and ui_display XML files from the azure link: https://dev.azure.com/KhaineUK/DarknessFallsA21/_git/DarknessFallsA21 Funny thing is, those are set as the LEAST likely rewards. But i'll do another pass over them later. Not possible as claim block is tied to player ID and I am NOT messing with that. 1) Read the journal entry for it. 2) Repairable vehicles say repairable in the name. If it doesn't say that, you don't repair it. IDC says hydroponics must be directly on top of a pipe for them to work.
  13. This is me right now too. Partially cos I enjoyed the last event, and partially cos I can't wait to go XML digging and compare to A21 and see what new toys we've been given.
  14. Fingers crossed I get one. Then I can do a quick video and drop it for this weekend
  15. IIRC this is correct as some people thought the keys were for the streamer version in previous events. Yep, we need to do a new video after we get the email confirming participation.
  16. No it's not. The one that works like the dew collector is the one you're supposed to get. The other one wasn't removed because some people are stubborn and refuse to delete their saves even when told to do so. Removing blocks messes up the internal block ID numbers and would REALLY screw things up
  17. I fixed that yesterday. Grab the quests.xml file from the download link and replace. It's done that for ages. It's a vanilla model. I'm not messing with it.
  18. It SHOULD work with buckets but I honestly don't remember.
  19. 1) Water barrel needs to be removed. 2) Sinks work fine. They work the same way they always have since they were introduced into the mod in A16. As in, you fill jars from them like a water source.
  20. Those quests shouldn't actually offer anything. When your character gets corrupted like that, it's best to just start over. Darkness Falls V5.1.0 is now OUT and ready for download! Now... If you are on 5.0.1, a new save is ABSOLUTELY REQUIRED. If you are on 5.1.0-DEV-B10, then you SHOULDN'T need a new save, but it is strongly recommended. Patch notes included are for the changes between B10 and B11. I'll sort out some full patch notes into a pastebin later. DF-V5.1.0-DEV-B11 - (IDC) Updated Hydroponics mod. - (IDC) Added a patch that shows perk requirements even if the requirements aren't met. - (IDC) Added a patch that tints the border of food/drink/med items to show how much wellness they give at a glance. - (OCBMaurice) Fixed the lawnmower to work with DF crops. - Fixed incorrect xpath for unlocking the levelling shovel. - Fixed rain catchers generating too much heat. - Fixed an incorrect tag on fruit trees from when I was trying to fix the great TFP Tree @%$# up. - Added signs to traders to show that vending machines take old cash. (This will need a chunk reset or new save to show) - Removed some unnecessary XML that was causing seeds to be dropped from crops when it shouldn't. - Removed localization from Restore Power saying it's night only when it's not. - Lowered stamina cost of the Levelling Shovel as it's just a tool to make things look pretty. - Adjusted Razor, Eve and Anna's quests to send the player back to the correct trader. Download: https://dev.azure.com/KhaineUK/DarknessFallsA21/_git/DarknessFallsA21 Also... YES THIS MEANS IT'S ON THE LAUNCHER! However a manual install will ALWAYS be recommended. Go have fun or something. 😛
  21. Pretty unlucky. Bob normally has them though I never said I was going to add NPC's followers
  22. 1) That sounds like your map may have some chunk issues that's screwing things up. I've noticed chunk corruption seems WAY worse in a21. 2) Known and fixed. 3) Depends on your difficulty. Demons should start popping up around GS 250-300
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