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Mike06

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Mike06 last won the day on March 12 2018

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About Mike06

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  1. Zombie hordes and survival, that would be nice change.
  2. Fort is looong but only 1 block wide and hangs off indestructable trader area. As long as the moth is deep enough that the zed do not even reach to bottom pf the wall you are completely safe on the wall which is just outside the trader area so no night teleports while on the wall. And actually you can be few blocks inside the wall without being teleported at night. So wall is not needed but you get the material free when digging up the moat and it is fun to build. And you can even place a drawbridge on the wall if you want. Damn the placement of drawbrdge is buggy. Could n
  3. Alpha 20/21 Roadmap Feedback 1) Unity Update = +10, great 2) Random Generation Update = +5, good and larger map size is great 3) Vehicle Mods = +1 , nice to have 4) Shape Menu and Building Update = 0, shading is nice gimmick, yet again dumb-ing down the game yet again is not so nice, but in this instance not too bad. 5) Dynamic Imposters = +1 nice 6) Micro Splat Improvements = ? 7) Feral Sense Game Option = +1 8.) Biome Difficulty = +10, Related to gamestaging below. It is more interesting to have the game sca
  4. my 2 cents: I just can not stomach another stock NPC mission in any game: Search And destroy target (area) X , Escort Y, Retrieve Z. They kind of work in non-persistent world games that you pick up and play Match style. Like Left4Dead, Siege, Cod, Pubg. Buy on persistent and long games they are really hacky, thing the devs add to game when they can not think of anything original. Do not get me wrong Pimps have doe ground brraking work on Voxel and many other area, but you chickened out, you removed those magnificient features and relaced them stock RAD crap. Like skill the levell
  5. I know, but not really on options unless you are an admin. Nor does it address the fact that there is some inconsistencies in spawn mechanics. I just pointed out my UX of the game. No it is not. but as food plant seeds are level locked to like 8 skill points. And I think there is something wrong in spawn after first game days I very seldom see any animal after the first 5 gaem days. Starvation in early game is a too hard compared the after mid game it becomes a non challenge. Other players also have said this same.
  6. Fishing would be a great addition to the game to balance the starvation, specially in early game. Please add Fishing on bodies of water . Fishing would not need AI entities for fishes. See: Subsistence game. Subsistence has (IMHO really boring) minigame of fly fishing and alternatively they have craftable and placeable fish traps. For both you need scavenge baits, which limits the amount food that can be gathered. And the payout is random over random time. So there is no need for AI entities for fishes. Like you would not really see the fish you are trying to catch IRL. It really balances
  7. Mike06

    True Survival

    Spider, great work. I just noticed this. This in VERY interesting.
  8. Here is my own management script : https://github.com/mikezerosix/7d2d-control/releases/ There are some variations on different Linux distributions but I tried KISS approach on the script and only use commands I am sure exists in all linux distros. running the scrip without any parameters will print out instruction. and running it with "help" parameter prints out full help text. You need to edit the script and write your Steam login username into it. It will install Steam and the game. If you already have the game and steam installed they you need to edit the directory lofation
  9. Alloc are you associated with Pimps ? Can you push this mod into 7dtd code base so it would be core functionality ? I bit tricky to get custom mods installed on rented server.
  10. Some of the existing scripts were a bit too "Ubunty-ese" specially the service/deamon commands. That is one area on improvement. Personally I did not bother to do it as pims promised that native Linux servers was "almost ready" though that statement last a lot of credibility over the past months...
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