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Laz Man

QA
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Everything posted by Laz Man

  1. Lets not forget that players will be able to melee through holes in doors....Will leave that thought with you guys to theorycraft. 😎
  2. It does matter. You guys will have to just trust the designers on this one. We have watched enough POI playthroughs to see how disorienting / confused players can get when they decide to break through a door despite the path of least resistance. It usually results in them getting lost, lots of doubling backing, sleepers not spawning correctly, etc. It may seem futile given the world is fully destructable where the player can plow a hole anywhere they like. However, I feel we are doing pretty well creating fun/memorable experiences despite that. I'd like to add that most people would probably prefer level design add more T4/T5 POIs then revisit all existing POIs just to add lock picking to the vanilla game.
  3. Let me know which specific door in which POI you are referring to and I will be more then happy to look at it personally. Not all locked doors compromise the player path mind you. However, if there is a locked wooden door preventing the player from getting to the final loot room versus going down the "designed" player path, then we probably need to change that door.
  4. Depends on the POI. A locked/barricaded door in a current POI may cut through a significant portion of the POI. At the end of the day it will require time to revisit, analyze and adjust. Due to the push for gold, chances are slim lock picking will be added for this game. Who knows, maybe the next one
  5. Lockpicking of doors has been brought of numerous times. Keep in mind, although evervy POI is destructable, all quest POIs have an intended player path. This path serves many purposes. Combat pacing, quest clearance without having to double back on previously visited areas. Sure a player can knock down a door, but if they choose to do so, it will most likely make questing the POI take longer and/or situations where sleepers don't spawn correctly. If locking picking was ever introduced, level design would have to revist every quest POI to analyze what adjustments are needed.
  6. Never, if you install the chair in your bathroom lol...
  7. Perhaps Terraria had 10 biomes in their pre-Alpha but they cut a few before going public. Point being, it's all a matter of perspective.
  8. Think of how zombie Steve has interesting death moments. If Nabisco gave you 5 cookies to taste test but only ended up selling 3 of them to the public would you also be angry? Disappointed maybe, but thats how the cookie crumbles in early access...😅
  9. You forget to mention feral sense. Personally, I think it should be on by default during the day but understand that would boost difficulty too high for alot of players. 😅
  10. This guy sums it up pretty well where stealth currently sits. In my opinion, stealth gameplay is still very useful. For me, stealth's greatess strength is that it allows players to conserve ammo and also reduces the threat level of some encounters. (E.g. reducing the number of zeds that need to be fought concurrently). What stealth will not let you do is quietly stealth kill every encounter in the game. There will always be some encounters that will start out a certain way, and the player will have to adapt and figure out how to overcome it (e.g. attack volumes). As far as a roadmap is concerned, the missing big ticket items for gold have been mentioned several times in the dev diary. (E.g. water fix, bandits, story, art update to current HD / PBR standards etc.) Also, there will certainly be balance changes along the way. The upcoming "learn by looting" change hopefully will buff crafting back up since it has largely become an insignificant in comparison to looting/questing.
  11. Ben is a kickstarter backer and not the uncle of the owners afaik.
  12. You will probably have to mod your rwgmixer.xml file for the absolute largest cities that can be generated by RWG. There should be entries in there for min / max tile counts which you can increase.
  13. They are backers AFAIK. The other two (Noah and the Duke) are fictional.
  14. To be clear, I wasn't saying my fun is the same as everyone else's fun. My point to Matt is just because something is more "effective," doesn't mean everyone would prefer doing it vs other activities.
  15. Most effective doesn't mean it's the more fun / entertaining thing. Biased opinion here, but I would rather experience all of the POIs the game has to offer at least once than mining away in the ground.
  16. Keep in mind the art team are given constraints how many polys their art can be so the game can run well across a wide range of PCs.
  17. So, your looking for a way to check the inventory of each trader without having to physically visit them? Interesting Mod idea. Would make the game more pre-apocalypse like. Like calling Walmart or checking Amazon for availability...😅
  18. Looks like it was his 1st post on the forums, go easy on the guy...😅 Joking aside, I'm sure we will get a round of "modders" thought of that first at some point with the usual host of snarky comments. Some of those guys don't realize that TFP has accommodated many of the methods modders are using today and continue to listen and add things so they can continue to expand their mods. Without the support from TFPs, many of those mods wouldn't exist lol...
  19. 1. Can't say just yet. Weather report looks good though...😅 2. Nothing extensive planned. However, there are a few surprises not yet revealed. 3. Don't have a favorite, but that Burgerneer POI recently shown on Twitter is a fun experience. Lots of clever use of shapes and textures.
  20. Hmmmm, what does Brutus VII and the Denied 5 error message have to do with each other? Google has failed me lol...
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