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Laz Man

QA
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Everything posted by Laz Man

  1. Your description sounds more accurate for Hernan "The Machine." That guy sheds POIs in his sleep....😅
  2. Several of the new deco art such as potted plants have corner variants that allow you to place them near the edge of a voxel space. I wouldnt say the power plant is my favorite POI, however, its certainly one I enjoyed making and learned alot from. There are alot of distinct areas / beats throughout the level.
  3. 1) Literally rebuild the world the way you want. The voxel building aspect is hands down what has differientated this game among other similar games for me. Being able to use your imagination and recreate and relive any memorable zombie movie / show is a huge plus. 2) Random generated worlds Hand crafted maps are great but take time to make. The new tile system and number of POIs now currently in game has reached a point where every map will feel never feel the same and provide a different experience. 3) Gameplay Loop The urgency of the bloodmoon horde and the ability to get to you is the money maker. Sure it's not perfect, but most games lack this escalating sense of urgency to make you get off your ass and manage your time. 4) Coop Being able to experience 1 through 3 above with friends is the ultimate experience that creates memorable moments that has me return back to do it all over again.
  4. I believe Roland already hinted to at least one new T5 in A21.... 😁
  5. Certainly a large part of Alpha 21 will be the art update but it is not the only thing holding up the Alpha. Hopefully the we will be able to share more info. soon. As far as POIs are concerned, there are many in various different states. For example, an older POI will definitely take more time to update when compared to a POI that was created in A20. The level design team is also adding in support for more quest types such as restore power to existing POIs where they make sense.
  6. That's a tough one. There are so many different POIs that are awesome for many different reasons (new and old). Apart from the huge effort from level design, all of the other departments have done alot of great work. Regardless of what makes it into A21, it is clear to me that we are significantly closer to that 1.0 release.
  7. The level design team is still cranking away at integrating all of the new art (and shapes) into existing POIs. Apart from that we do still have some tasks for new POIs and quest improvements to existing POIs as well. Hopefully, we will be able to share more info. soon. Especially about unannounced features / improvements. 😉 Edit: The POI in the previously released flame hazard video is one I created. It is an HRSG power plant. Googling that should give you a rough idea of what to expect. Hopefully, it will be a memorable experience for players. 😎
  8. I could be off, but I think one of the main purposes of the pregen maps is so players don't have to generate their own maps if they don't want to. It also gives us the opportunity to add any POIs that may have not been included by the random generation. (E.g. manual placement).
  9. We already do, go into the higher biomes for higher lootstage. There is also eye candy buff. Edit: just read megas post...😅
  10. Funny you mention the crack A book HQ? What exactly do you miss about the old one? If I had to guess, the old one probably was OP and had way too much loot in it.
  11. There's something new in that image aside from the dew collector...😃
  12. There are rollup doors in that image. You just can't see them because their open. 😁
  13. I can confirm this. The level design team for example has their head down updating POIs with all of the new art that has been completed for A21. Doors in particular has needed several adjustments along the way. There are so many new doors now and each has several damage states.
  14. Hrmmm, do the lines represent 4 words?
  15. Tier 5s are sorta like group tier POIs in away based on how much time it takes to clear a quest (e.g. average player). But yeah, it would be amazing if there were some group specific content near impossible for a solo player to overcome.
  16. Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc.. That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.
  17. Do any of you even live in Arizona? Everyone in Arizona drinks from glass containers like this. 😁
  18. See the first post of this thread. I believe Roland copied the explanation there.
  19. If you don't mention the "S" word, it might go back into hibernation... 😅
  20. RWG doesn't currently have support for POI placement near / in water.but who knows, this can change in A22 and/or post gold. We certainly have a ton of ideas for water POIs if the feature ever gets add.
  21. There are alot of factors that contribute to each tier. Zombie count is definitely a major factor, but so is length of player path and ultimately how much time time does the POI require to complete. Fyi, the updated crack a book HQ and the pop N Pills factory are probably the smallest / fastest T5s to clear. Whereas, Dishong is one of the largest / longest T5s.
  22. The title of one of my favorite light novel series... 😁
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