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sphereii

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Everything posted by sphereii

  1. You got that snippet from your main 7 Days To Die Config folder, or from the Save Game folder?
  2. Those are valid xpath. Have you checked the output of exportcurrentconfigs? Do you have a log file?
  3. When you click on the blue folder, does it throw the error first, or when you select a folder?
  4. I'm sorry, I must have missed this earlier. With the mod launcher closed, try going here in Explorer: %appdata%\..\Roaming\7D2DModLauncher and delete everything in the folder. Then restart the mod launcher and see if that helps. I don't think its a missing library thing, but could be a bad setting.
  5. Not that I know of, but I'm not really familiar with it.
  6. No, I don't limit the size of the display of results. I just checked; one of your mods is under the user "Tallon" only, so if you filter on War3zuk/Tallon, then you won't see another one ( Tallon's Modedd Extras ). If you look under Installed Modlets, do you have one available? The screen is awkwardly split between Installed vs not Installed modlets, to help people see what's available and what they have. The Available list does not list the mods you already have installed; perhaps that's a design mistake on my part.
  7. Oh my, I'm so sorry. I did not see your message. They should. Each time you refresh, it crawls and updates the database with all the latest information. Then, each time someone loads the modlet screen, they download the freshest copy of it. Are you not seeing the changes you are expecting? - - - Updated - - - Sure, take a look here: https://7daystodie.com/forums/showthread.php?106460-Guide-How-To-download-almost-every-past-Steam-version-of-7-Days-To-Die-from-Steam
  8. You are adding conditions to your spawn in your first example that limits the changes it does. Here, you are saying change the 2nd spawn node's maxcount: <set xpath="/spawning/biome[@name='pine_forest']/spawn[2]/@maxcount">2</set> or you could loosen up your filter, and remove the condition on the spawn node, and it'd apply to all spawns in the pine_forest biome: <set xpath="/spawning/biome[@name='pine_forest']/spawn/@maxcount">2</set> For your second example, that should work, and adjust each Mass value for each zombie. It will not add a Mass property if it doesn't exists.
  9. Sorry for the delay. Your xpath is nearly correct. You forgot a = between @name='ammo762mmBulletFMJ'] - - - Updated - - - I'm sorry, I didn't see your message earlier. you can do things like this, which will change all the RandomTintColor1 value in the entire file. You can just omit the block[@name=''] condition. <set xpath="/blocks/block/property[@name='RandomTintColor1']/@value">0,200,0</set>
  10. New Update to 2.0.80, to fix a few issues, such as a potential error when opening the Manage Modlet screen, a date and time since last update, and detecting an error when the mod launcher's configuration gets potentially corrupted.
  11. This does seem like something is detecting the mods as being bad, and nuking it. Bitdefender or something else.
  12. What kind of antivirus do you have? Maybe set up an exclusion on the C:\7d2d folder
  13. Maybe your steam install is bad, so every copy you make, is bad. Are you doing a Copy From Local? If so, please re-verify the steam files and re-install the mods
  14. Can you post an output_log.txt from one of your crashes?
  15. Ahh yes, that tab. It was a testing area for me, and I forgot about it before release. Modlets can be added or removed from the Manage Modlets button, available on either the Steam Version or an individual mod:
  16. Can you clarify what you are seeing? maybe a screenshot posted on imgur?
  17. The log looks good, might be an issue with the mod itself, but not sure.
  18. To fix the Sharp.Config Parse error, go to Explorer and type in %APPDATA%/7D2DModLauncher/ and remove the configuration file ModLauncher.txt Seems to be a corrupted setting.
  19. Yes, sorry I wasn't clear before. You'll need to get a Steam Guard code too, for the first time.
  20. For previous versions of the game, you must use the Download From Steam option, and pick the version you want:
  21. 019-03-25T08:05:15 11.188 INF AchievementManager: Received stats and achievements from Steam 2019-03-25T08:05:32 28.497 ERR XML loader: Loading and parsing 'blocks.xml' failed 2019-03-25T08:05:32 28.497 EXC External 3D model with name 'Rocks/Rock01' not found! Maybe you need to create the atlas first? Exception: External 3D model with name 'Rocks/Rock01' not found! Maybe you need to create the atlas first? Looks like there is a mismatch between your version of the game and what the mod requires. I think Ravenhearst needs 17.1, and it looks like you are installing it on 17.2.
  22. No, sorry. The mod launcher is only meant to run for the client, not the server.
  23. Sorry about the trouble. It looks like he may be missing some .NET versions. I'm not sure exactly which one, maybe 4.0 or 4.5.
  24. It's not super intuitive. I put it there so you don't really sit it from the other mods, since it might distract and confuse people if they see two different paths on the screen.
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