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sphereii

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Everything posted by sphereii

  1. sphereii

    A19 NPCs DMT Mod

    Please stop hitting our NPCs.... Will look into it I did want to have some kind of Patience meter for that sort of thing...
  2. sphereii

    A19 NPCs DMT Mod

    I think the issue has always been there, we just didn't hit the right conditions.
  3. sphereii

    A19 NPCs DMT Mod

    The NPCs not following, yes, I believe so. I think they are getting task-locked, so I added a fix for that. As for the disappearance, I'm not sure if I've identified that issue or a potential fix yet. It's hard to debug, since they aren't there to debug when you log back in.
  4. sphereii

    A19 NPCs DMT Mod

    Tonight will be testing time for a few small changes and a new push, and I'll look into adding that as well. The tricky thing about adding any kind of UI elements like that is that it can start to clutter up the compass and be annoying to some. But we'll see how it plays.
  5. You should be able to use <remove xpath="/quests/quest[@name=whatever]" /> to remove the quest
  6. Was EAC enabled? I do believe its updated to 17.2. - - - Updated - - - I'm sorry, I missed this. Click on the "Starting Splash Screen" and click on the Blue Folder. It will let you change the path.
  7. sphereii

    A19 NPCs DMT Mod

    You can define storage boxes in their XML as FoodBins, and they'll go to that for food. I think the issue is that the tasks are a bit aggressive and block things. That's the tricky balance.
  8. The NPCs are complicated code, which I hope to make simpler, to avoid stuff like this.
  9. I retested last night, and you are correct. They are not following as they are supposed too. I've got a patch that I'll release today for it. Sorry for the troubles!
  10. sphereii

    A19 NPCs DMT Mod

    Most mods will have Mods.dll as their main source. But, we have the ability to load other individual libraries too.
  11. sphereii

    A19 NPCs DMT Mod

    True This is meant more of a way to generate modlets that require code and scripts to be even more compatible. For example, if sorcery wanted to add itself to an overhaul, with permission, they'd have to wait until that overhaul used my Localization Mod to enable a key feature of Sorcery. This new method would allow Sorcery to include my Localization Mod, and it'd just work.
  12. You don't really tame or catch cows. You can hold a haybale and it should be interested in you to start following you. As long as you hold it, it should follow you. Lead it back to a pasture or fenced in area, and it'll technically be yours
  13. sphereii

    A19 NPCs DMT Mod

    This may change in the near future, allowing new mods to work on overhauls.
  14. sphereii

    A19 NPCs DMT Mod

    It's because ravenhearst is already an sdx mod, so no new ones can be added
  15. sphereii

    A19 NPCs DMT Mod

    We appreciate it. It's the start of something great.
  16. sphereii

    A19 NPCs DMT Mod

    Thank you. I am still traveling and will take a look this evening.
  17. sphereii

    A19 NPCs DMT Mod

    I only removed their dialog option to view quests, no other changes were submitted.
  18. sphereii

    A19 NPCs DMT Mod

    I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.
  19. When a cow is a female, and has had a baby, it'll start producing milk
  20. sphereii

    A19 NPCs DMT Mod

    Was this in a new world, or existing world after the last few updates?
  21. sphereii

    A19 NPCs DMT Mod

    Pasteinb.com should allow free pastes. The one drive link isn't working for me.
  22. sphereii

    A19 NPCs DMT Mod

    Can you post the full log on a site like pastebin.com? Also, it'd be all or no one, I imagine. My ui skills aren't great.
  23. sphereii

    A19 NPCs DMT Mod

    NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty. We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous. Giving them armour might be easier than giving them weapons.
  24. sphereii

    A19 NPCs DMT Mod

    Pushed a potential fix for this, as well as fixing the quests issue.
  25. sphereii

    A19 NPCs DMT Mod

    We use Imgur to host images; much nicer experience. If you do not see "Patrol your Route" that means it forgot the patrol points you had assigned to it. There's still issues with some persisting, it seems.
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