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sphereii

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Everything posted by sphereii

  1. Thanks, can you select your output_log.txt in the log screen, rather than the 7d2dlauncher.txt? - - - Updated - - - Click on Starting Splash Screen. You'll see a blue folder button where you can change the Default Destination
  2. Looks like you had some trouble, but it got cleared up. Can you start the game, reproduce the problem? Then, in the mod launcher, go to View -> Log files, then select output_log.txt from the list at the top, then do another Upload to Pastebin.
  3. I think your post was caught in the queue or I somehow missed it Apologies. This is the best way, other than discord, to reach me.
  4. Sorry for the trouble. Can you try again, and if it fails, can you go to the View menu, then Log files. Then click on Upload Log file, and give me the pastebin.com link.
  5. Nothing stands out at a glance, but I don't see the structure of the item you are changing. Any WARN errors after the log of it parsing? If you load into a game, do an "exportcurrentconfigs" in the console, is your changes applied?
  6. is this xpath running from a modlet after the original one, or before it? Do you have the output_log.txt? If it does not apply, it should be displayed in the logs.
  7. New Update: 2.0.77 - Fixed a bug with the Modlet database not being synced correctly - Fixed an issue where old data in the database hung around
  8. Install Darkness Falls In Darkness Falls, click on Manage Modlets, and search for Sorcery. Click on Download. Voila! Localization may not work on all mods.
  9. Where are your modlets stored, and I'll link them in.
  10. Thank you. I do not see an error that would cause it to fail. Can you try to start the game again? Then reupload the log file. In the view log screen, you can also pick the game's output lot. Uploading that may help too
  11. Could you post a log file? After trying Ravenhearst, click on the View menu, then Log Files, and click on Upload Log file. Then give me the pastebin.com link, and I'll take a look.
  12. If you can post a game log, I'd be happy to take a look.
  13. The XML error was acknowledged, and patched with the latest release ( 2.0.75). The XML was also non-critical error, and only affected a single A16 mod. Any other issues you may have been experiencing was unrelated to it.
  14. Thank you. The spelling error is unrelated to the bug. One of the configs is hosted a non-Github link, so it's throwing an error. I'm pushing 2.0.75 now to fix it. I do believe its unrelated to the lock up. Have you considered adding your mod folder to the whitelist of AVG? C:\7D2D by default. It could potentially be checking all the files, and causing an issue.
  15. Yes I did, I'm sorry that I missed it. Do you have any anti-virus?
  16. Yeah, the controls don't move. The Maximize option is for people running resolutions smaller than the default size of the mod launcher, so that the scroll bars will kick in and they can access everything.
  17. I think this is a bug. Are you playing A16 mods or A17?
  18. Steam Version: Manage Modlets button on Steam Version: Manage Modlets Screen - Installed Modlets: Manage Modlets Screen - Available Modlets Select multiple Rows, and right click to download them all:
  19. New Update: 2.0.74 - Manage Modlets screen updated to be faster and more reliable - Built-in SDX support. Add an SDX Modlet, and watch it compile automatically for you - New Menu Option: View -> Maximize Screen which will enable scrool bars - Steam Version working; Add and manage your modlets right in your steam folder This is, in my opinion, a big leap forward in modlet functionality. [ Manage Modlets ] I added a Manage Modlets button right on the Play button to allow people to see it more easily. This opens up a new window that displays information much faster, allows searches, disable and re-enables modlets, as well as download and delete them. [ Steam Version ] I've also re-enabled the Steam Version option, which lets you download mods directly to your steam folder. No extra copy needed. [ Built-in SDX ] This version also supports SDX builds on the fly. Any modlets that contain SDX scripts will automatically compile and apply to your game. Add and remove SDX scripts as you see fit. This is super experimental, but should be a lot of fun. EAC automatically disables for you. No need to use the SDX Launcher! [ Modlet Profiles ] For those modders who are familiar with the Modlet Profile links, I've added support for adding a Modlet Profile to the <Download> <Downloads> <Download>https://raw.githubusercontent.com/7D2DMods/Profiles/master/MyTestProfile.txt</Download> </Downloads> When you press the Pre-sync button, the mod launcher will download all the modlets in the chosen profile. If it's an SDX mod, it will also search for, and download, dependencies, as defined by the mod.xml. [ Scroll Bars ] For those who feel that size matters, I've added a new menu option under the View Menu to set the Mod Launcher to be Maximized, and enables scroll bars. This option is handy if the Mod Launcher is bigger than your current screen, and you can't reach the normal Maximize button.
  20. Sorry for the trouble. That looks like a thread or timing issue. A reboot may help clear it, or if you have an anti-virus program, it may be blocking some threads. - - - Updated - - - You did nothing wrong. I hadn't enabled the cloning support into my My Mods, but I will do so in the next release. While you wait, you can look over my configuration file, and maybe duplicate it for your mod. Then you can upload it to gitlab, and have the mod Launcher use "Open URL" with the direct link to it (the raw link ) https://github.com/SphereII/7D2DConfig/blob/master/Alpha17/sphereiimental.xml
  21. Windows Defender does show up false positive. I do get reports sometimes of the various anti-virus picking up the mod launcher, but it's a very rare occurrence. The Mod Launcher supports some features which can show up as suspicious, such as updating the registry (so it can auto-set the IP and Server of a mod you are using), and allows downloading (the mods, of course). The Mod Launcher is built on a well protected corporate network and is digitally signed.
  22. The Mod Launcher does not have any virus or trojans. It can be found here: https://github.com/7D2DModLauncher/ThickInstaller/raw/master/SetupInstaller.msi No other download location is available.
  23. I haven't did any updates in a week or two. Sounds like your anti-virus kicked in and thinks its suspicious. Which anti-virus do you use?
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