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n2n1

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Everything posted by n2n1

  1. We need to go up to the roof and turn on the spotlight
  2. Probably you are talking about methods, something like repacking assets... No, i think it won't work. If it is necessary to interfere with ready-made cassettes, there is no alternative. Modding for 7dtd now supports many opportunity, but they may not be enough for some special tasks. Unfortunately, only the asset editing utility can do this. (even in order to make a link(shift) from one asset to another, we need an asset editing utility) Perhaps the functionality that UABE has left will help us in something. But i haven't edited the new version yet, and i can't clarify anything about it.
  3. UABE is the only asset editing tool...
  4. Main purpose of the variety of forms - is to create more internal content in the game. Better quality POIs. Player, just can use that too.
  5. The game no longer puts building as an important aspect of this game. Now it's a "looter-shooter".
  6. I generate 10k map with my 16Gb ram. Do not forget to restart the game after generation - the memory is not cleared after generation and this creates problems later. PS: win7
  7. It was stated that the lootcontainers would not use the id. For now - everything seems to be the same. Will this appear in future patches?
  8. In the end, you can just delete them. It is unlikely that you will lose something. Just like we didn't lose anything - when TFP removed biomes.... Joke
  9. Not exactly a perfect solution. I think it would be better to implement this as decals. (I'm not sure, but it seems earlier in the old alphas that's exactly how it was).
  10. Personally, i am concerned about a 50% decrease in FPS in cities. (Reducing graphics settings does not increase fps).
  11. Which version of Unity should i use to create and adapt my mods for A20?
  12. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v19.6.05 THIS IS FOR A19 !!! (this not compatible with previous saves and worlds).
  13. Wow, a multi-passer? By the way, are you going to repeat YouTube's policy for dislikes taboo?
  14. You're all right. Yes, of course - I understand what you're saying about bachgaman. But I don't see anything in your words that refutes what I said. You just baselessly said that you proved SOMETHING to me - very often in your countries this is practiced as the main argument. Therefore, everything is fine with you
  15. @bachgaman the fact is that the game is being made for a very wide audience, for whom these things are not important. You and i probably don't relate to it . In addition, everything will change many times. Right now - they just don't pay much attention to it.
  16. @bachgaman this is normal. You just take this game balance too seriously. This story is not about this game. now Roland, as the defender of everything rational, will explain to you clearly why you were wrong.
  17. Increasing the drawing distance from 12 (max vanilla) to 18 - did not affect the performance of my average power computer. This looks like an option quite for many PCs.
  18. n2n1

    CLASSIC Style HARDCORE

    Yes it is available, but you have to install the mod-launcher first.
  19. n2n1

    CLASSIC Style HARDCORE

    Thanks! This is an old upgrade system that confuses players (but for some reason - didn't confuse before). The fact is that these upgrades are implemented as "layers". That is, after the destruction of the log reinforced with wood, it will be transformed into the previous version and will have a lot of HP again. That is: 1200+100+250 and the like. This system will be further enhanced in the A20. And i will follow that too.
  20. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v19.6.04 (saves and generated world - is not compatible with prev version)
  21. n2n1

    CLASSIC Style HARDCORE

    Pregen 14k worlds for v19.6.04 : Juwexu Mountains_14k_map_for_CSHv19.6.04 Litode Mountains_14k_map_for_CSHv19.6.04
  22. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v19.6.03 - fixes, balancing, tweaks and e.t.c (saves not compatible with v19.6.02) (world is compatible) Pregen 8k worlds: Dipola Valley_8k_map_for_CSHv19.6.03 East Rabia County_8k_map_for_CSHv19.6.03
  23. n2n1

    CLASSIC Style HARDCORE

    If you don't want to waste time generating a map, here is a ready-made one: Podibe County_14k_map_for_CSHv19.6.02 Nucuwa County_14k_map_for_CSHv19.6.02
  24. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v19.6.02 - the method of taking and disassembling Workstations, loot-containers, and all other - has been changed. - balancing, tweaks and e.t.c (saves and worlds must be compatible with v19.6.01 ... but i'm not sure)
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