Jump to content

n2n1

Members
  • Posts

    2,019
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by n2n1

  1. n2n1

    CLASSIC Style HARDCORE

    The work has slowed down, but continues. There is still a lot of work, but i will release a raw version for tests after A20.4. It will not be in the launcher yet. It will be really raw, but it will be the base from which improvement will proceed.
  2. n2n1

    Translation Tool V2

    Ну это у тебя чисто какая то проблема с браузером... Вот ссылка на яндекс диск. Как скачаешь - уберу. ///////////////////// программа хорошая, сам тоже пользовался - спасибо автору! Well, you have a purely some kind of problem with the browser... Here is a link to yandex. disk. As soon as you download it, i'll remove it. this Tool is good, i also used it myself - Thanks to the author!
  3. n2n1

    Translation Tool V2

    Ну тк просто скачай её, ссылка же присутствует в первом посте... Well, just download it, the link is also present in the first post...
  4. Hey Kuismodo! If you keep give me dislikes - i won't tell everyone who you really are!!!
  5. I know who it is, (i even talked to him in PM), but i won't say who it is
  6. @Devs Has the binding of prefabs to biome type been removed "because no one needs it" or is this a temporary solution?
  7. n2n1

    CLASSIC Style HARDCORE

    ... A20.3 .... what?.... Skip. The fact is that i need a really large patch that will linger for a long time, so that i don't have to redo dll every day. Sorry, i will continue working on the content, or improving the mod (i won't even switch from A20.1). PS: Now i am working on the decoration of city streets
  8. n2n1

    CLASSIC Style HARDCORE

    Oops... A20.2 is out, and i'm still far from ready. And A20.2 is something - nothing to talk about. Let's pretend that he doesn't count In addition, they said that A20.3 will be released soon and will make a little more sense than three fixes. So... i will wait for a stable A20.3 for tests begun
  9. This is understandable. But there are mobile games for you. Someone likes to play deep .
  10. n2n1

    CLASSIC Style HARDCORE

    Right now i'm redoing the sequence of building blocks and adapting prefabs. Unfortunately, there is still quite a lot of work to do before the mod is ready. I will try to release a test version after A20.2, but to be honest - it will be very raw. A20 brought a lot of work with xml-code, the result of which will not even be visible from the outside...
  11. What happened? Simplification has happened. Games should be simple to attract more audience. We do not belong to this category. Try mods.
  12. @ Devs Don't you want to combine the "prefabTags" and "prefabProperties" windows in the editor?
  13. Hey quasimodo - write something, so I'll give you a thumbs down
  14. No, no, i don't agree. In both a19 and a20 - farming is bad, compared to when you had to cultivate the soil with a hoe to get a crop.
  15. Thank You so much for summing up our research! I would advise you to duplicate this in the first post of your topic with the appropriate title. People who need it can more easily find this information there.
  16. Yes, the search on the forum works terribly. It is unclear why it cannot be made normal, probably this is due to the difficulties of the voxel engine of the game, it is much more difficult to implement it here than in other forums.... Kuosimodo! Where are you?
  17. I haven't worked with animation in Unity, but i know that the animation speed is additionally controlled from xml. (remember the perks for reloading speed?)
  18. Question about the new function introduced in A20: What is the essence of the <property name="AllowedRotations" value="Basic 90"/>, which was intended for <block name="questGeneratorSmall"> ? Do i understand correctly, that it was designed to block 45-degree rotation angles, but .... it works exactly the same as <property name="OnlySimpleRotations" value="true"/>. That is, it is not an respective limiter now. Does it work now as intended? Maybe there is some kind of omission? (bug?) Or it's not ready yet ?
  19. Yes, it goes without saying, it makes no sense to describe how you got the object inside Unity. If you see there in an acceptable form - then it can be workable in the game. But there are various hierarchies and parameters, tags that need to be observed. This can be checked only by seeing the settings of the prefab that is located in Unity editor. It will be more useful to show exactly this. And, you have never published what is contained in the error message. As i advised you in another thread - make a primitive object (cube, stick) and try to get it in the game, in your hands. (do not use another fbx that you pulled out using AssetStudio!) PS: You don't have to use the LODs. You can only use LOD0. Just remove the rest.
  20. Another tip. If you are new to Unity - then you should make some kind of "stick" and add it as a weapon on the type of hands that the rifle uses. This way you will be able to check the correctness of your production process. Then, by comparing two objects in the editor, it is easier to calculate the difference that led to the error.
  21. Don't take my advice as a specialist, but... Try to check the Scale of the object - throw it on the ground. And, perhaps, a shift from the coordinates - look carefully at yourself from the third person view and look underground. I'm also going to do a similar return of old weapons, but Iihaven't engage yet. Please tell us what you will end up with. (I see you use a translator, what is your main language?)
  22. This idea is really realizable and already works well in some mods. There are no problems here.
  23. n2n1

    CLASSIC Style HARDCORE

    The adaptation of the mod for A20 has begun. It will take a lot of time, therefore, the first versions can be expected no earlier than a couple of stable patches. In addition, as always, will most likely have to redo some game mechanics. And it is still unknown how things will be with the generation of the world and prefabs. Reworking and adapting them will take a very long time, so may have to make some compromises.
  24. Although..... we used to replace repackaged assets... but it rolled with simple resources that contained simple textures or e.t.c - without metadata. (previously, a bundle with terraintextures was redone this way)
×
×
  • Create New...