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n2n1

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Everything posted by n2n1

  1. Hi KhaineGB! You were the one who wrote the code for QualityDegradationOnRepair.dll? I'm trying to figure out the vanilla code to fix it to return the degradation, but i want to do it in a simpler way than You have. Can i ask You some technical questions about vanilla inner C# code?
  2. Thanks! This i overlooked - here is a small hotfix so that these blocks do not glow and are destructible: https://yadi.sk/d/tYArLKWt7T8b3w
  3. The difference between the "hedgehog" and the other two - is that it can be installed on any surface, unlike the others.... but apparently by your question, You may have just put preform on the ground. They must to be Upgraded. Also pay attention to other types spikes installation - they work more efficiently, but they are installed only on the terrain. The 1-600 quality isn't crossed out of my tasks, but i don't have enough experience in C# coding to get it back.... (if You have a wrench, You can just disassemble and obtain the "wood burning stove" to put it at ho
  4. Hey guys once again i want to tell you - that there are some described problems related to outdated UABE databases - scroll back a couple of pages - you will find a lot of answers there.
  5. You sometimes at least write "+" instead of a post. So we know You're still here
  6. All skills (craft) are increased only by books. Unfortunately, there is no other way. LBD can now only be implemented for an action.
  7. It's good that You like it and do not cause anger as those who do not like to really play. I hope You've already encountered night spawn?
  8. CLASSIC Style HARDCORE v19.2.02a (for A19.2(b4) - TEST version for the public ~270mb Links in OP updated.
  9. Class XUiC_MapArea there are constant =712 and 356 in 3-4 places. I didn't do any resizing, but messed around with moving and centering when it was non-configurable. So i'm sure it's there, too. So i think if you change these pairs of constant to the same value, you can achieve the desired result.
  10. I think, i can tell you where it is in the .dll code ... but it's a .dll...
  11. find the line: <texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/> the map texture size is set there (712x712), change it - if there is no result, then it is still hardcoded.
  12. Here is a good attitude to survival, in Japanese: A look at the past. A16 in 2021 (Russian language): Uncompromising fights and battles with the Wooden Club (In Japanese):
  13. ENG: ------------- TERMS OF USE modification(mod) "CLASSIC Style HARDCORE" based on the game "7 Days to Die": -------------------------------------------------- 1. Content created by the author of the mod or third parties, which NOT based on the developments of "The Fun Pimps" - belongs to the creators of this content. 2. The terms below do not apply to the owners of the game "The Fun Pimps", as they already have the right to use their own content or code, including those that were created on the basis of their development. The author of this mod does not mind that "The Fun P
  14. CLASSIC Style HARDCORE continues to develop the original idea laid down in the early Alphas of 7DtD. But there are many changes associated with improvement in favor of modernity. I introduce innovations, but i try to be careful with the original material and the atmosphere from Initial 7DtD. This is going in the direction of hardcore survival. The entry threshold is very high, but this is the price for deep gameplay - this is unavoidable. This is about Survival. Do Reasonable Things. CLASSIC Style HARDCORE продолжает развивать оригинальную идею, заложенную в ранних Ал
  15. Yes, candy is for children, i agree. But i'm against drugs.... Let's be friends with the rainbow
  16. n2n1

    Prefab Editor (Alpha)

    Oh, sorry - i was looking, but i overlook it! upd: so..... i can only use this in the already generated world? Is it possible to do this for the prefab that i will use when generating in a standard RWG?
  17. n2n1

    Prefab Editor (Alpha)

    Did you able to implement it?
  18. Hi Sphereii! I plan to return to the Launcher after 19.2 stable. Now i have to finish the English localization, then i will upload the files. I prepared my gitlab and xml-file: https://gitlab.com/n2n1/Classic-Style-Hardcore-MOD As i understand it, i can adjust the description for the mod myself at any time via this xml ?
  19. n2n1

    True Survival

    Will saving from the previous version be compatible with this one?
  20. n2n1

    True Survival

    Thanks! He figured it out - right now we're watching the stream!
  21. Hey When will 19.2e switch to stable? Stop dragging!
  22. n2n1

    True Survival

    Hi Spider! I want to ask you about the version of your mod that is in the launcher. One channel (YouTube https://www.youtube.com/channel/UC4OtHQrEY1m8pjPTIHbrmZA) specializing in mods - wants to review/play "True Survival", but when installing from the launcher - nothing happens. I suspect, that there is some "client-version", but i can't check it now. Clarify the situation with the availability of your mod - we want to see
  23. n2n1

    Prefab Editor (Alpha)

    Are You making a World Editor?..... will it be possible to autogenerate new maps like RWG ?
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