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n2n1

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Everything posted by n2n1

  1. I can. A good example is A13. After A12 there was a simplification towards consoles. We have already gone through this.
  2. To be honest, I'm very afraid of "optimizations". After this, the game has fewer and fewer functions. Many useful features disappear and are simplified. Biomes are disappearing... water cans are disappearing...
  3. First, they make the game and its features, and only after that they optimize it. The game is not ready yet.
  4. do you really not remember another case when another alpha went out without the burnt forest biome and everyone asked to return it?
  5. By the way, i was also advised to pay attention to the mods Izayo. I'll keep an eye on this too. There are really a lot of smart solutions there.
  6. Yes, really. (i'm talking about the forum, if anything)
  7. For what reason does the Burnt Forest periodically disappear from the game?
  8. The question was about what is the official forum for? It turns out that this is a secondary source that receives information after it appears somewhere else? some collector? Why is this not the main platform? It's very bad that everyone has scattered in all directions. Everyone was here before - and communication between modders, developers and players was better. Confusion and vacillation.
  9. Then why is there an official game forum? why should those who are interested in the topic search for information on such disparate resources?
  10. I haven't even seen anyone implement something like this.... i hope they will correct me if i'm wrong.
  11. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.10 - still for A21.2 (b30) - fixes, improvements (this version is not compatible with worlds and saves from the previous one) Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version. Links to the new version are available on the OP.
  12. The ability to collect water, plant plants in the ground and other cool features is now the wealth of mods. The developers handed over the entire initiative and all their developments to the modders. Vanilla is only a plug for the engine.
  13. or is it now not a declared option?
  14. Just check - the buffs are stacked or not. And then you won't have such questions.
  15. n2n1

    CLASSIC Style HARDCORE

    MOD version UPDATE - CSH_v21.2.09 - the usual major update - a lot of fixes, improvements and a little new (this version is not compatible with worlds and saves from the previous one) Note: due to the difficulties in using github and gitLab, i am switching back to Yandex-disk. Therefore, in the modLauncher remain old version. Links to the new version are available on the OP.
  16. That link only goes to the documentation. ( https://imgur.com/SXzOjqN ) I tried to use the URL field to redirect to a file that is located on my Yandex-disk, but as a result, when downloading a gitlab release, it does not contain the file from the Yandex-disk... (but it contains files that i have already deleted :D) Do you use both github and githlab? ( i have doubts that this is possible on gitLab...)
  17. When i tried to upload a file, i was given a limit of 100mib. I think i did it in the release... i know that in order to use large files, you need to use LFS, but does this also apply to releases? https://imgur.com/fYlFynK
  18. Please see when there is time, is this format acceptable for hosting mod files for a MoLauncher: https://gitlab.com/n2n1/classic-style-hardcore/-/tree/main
  19. (there is no addition of buff time when it is stacked)
  20. Function <stack_type value="duration"/> - not work in buffs.xml
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