wolfbain5 Posted December 22, 2018 Share Posted December 22, 2018 some localization support for bats modBeanCanBat,items,mod,New,Bean Can Bat,,,,, modBeanCanBatDesc,items,mod,New,25% chance to inflict bleed damage/ 50% on power attack.,,,,, modCrownBat,items,mod,New,Crowned Bat,,,,, modCrownBatDesc,items,mod,New,50% chance bleed on power attack.,,,,, modNautilusBat,items,mod,New,Nautilus Bat,,,,, modNautilusBatDesc,items,mod,New,50% chance to stun target with power attack.,,,,, modBarbedBat,items,mod,New,Nautilus Bat,,,,, modBarbedBatDesc,items,mod,New,10% chance to bleed target with regular attack 50% on power attack.,,,,, modKanaboBat,items,mod,New,Kanabo Bat,,,,, modKanaboBatDesc,items,mod,New,15% chance to stun target 50% with power attack.,,,,, modNailedBat,items,mod,New,Nailed Bat,,,,, modNailedBatDesc,items,mod,New,50% chance to bleed target on power attack.,,,,, modSmallGearBat,items,mod,New,Small Gear Bat,,,,, modSmallGearBatDesc,items,mod,New,Increases durability.,,,,, modSpeedBallBat,items,mod,New,Speed Ball Bat,,,,, modSpeedBallBatDesc,items,mod,New,Increases attack speed.,,,,, modWeightGearBat,items,mod,New,Weighted Gear Bat,,,,, modWeightGearBatDesc,items,mod,New,75% chance to stunn target with power attack.,,,,, modBurningBat,items,mod,New,Burning Bat,,,,, modBurningBatDesc,items,mod,New,damages type changes to burning.,,,,, modSparkyBat,items,mod,New,Sparky Bat,,,,, modSparkyBatDesc,items,mod,New,damages type changes to electrical.,,,,, modGripRubberBat,items,mod,New,Rubber Bat Grip,,,,, modGripRubberBatDesc,items,mod,New,lowers Stamina lossby 30%.,,,,, modGripLeatherBat,items,mod,New,Leather Bat Grip,,,,, modGripLeatherBatDesc,items,mod,New,lowers Stamina lossby 20%.,,,,, modPommelHoundBat,items,mod,New,Hound Bat pommel,,,,, modPommelHoundBat,items,mod,New,gain 2 hp per second while health is under 50%.,,,,, modPommelPantherBat,items,mod,New,Panther Bat pommel,,,,, modPommelPantherBat,items,mod,New,gain 1 hp per second while health is under 50%.,,,,, Link to comment Share on other sites More sharing options...
xyth Posted December 23, 2018 Author Share Posted December 23, 2018 (edited) Updated to Version 1.3 Changes include: Added localization by Wolfbain5 Added Salvaged lathe workstation created by Chaos - crafted only. Make wood bats here. Will animate the lathe when time allows. Alum bats in loot only Added required schematics for most bat mods and added to loot tables. Added recipes for all the things - still need to add some additional items like tennis balls and gears to the game then will redo recipes Adjusted some weapon mod properties on a pre-balance pass Edited December 23, 2018 by xyth (see edit history) Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 23, 2018 Share Posted December 23, 2018 sweet, now I can craft the bats Link to comment Share on other sites More sharing options...
DukeW74 Posted December 23, 2018 Share Posted December 23, 2018 From Localization modBarbedBat,items,mod,New,Nautilus Bat,,,,, should be "Barbed Bat" ? Link to comment Share on other sites More sharing options...
xyth Posted December 23, 2018 Author Share Posted December 23, 2018 From Localization modBarbedBat,items,mod,New,Nautilus Bat,,,,, should be "Barbed Bat" ? Good catch. Thanks. Link to comment Share on other sites More sharing options...
NerdScurvy Posted January 2, 2019 Share Posted January 2, 2019 SalvagedLatheSchematic has not been included in loot.xml Link to comment Share on other sites More sharing options...
xyth Posted January 2, 2019 Author Share Posted January 2, 2019 Version 1.31 - Fixed: Localization, added wood bat schematic to common book loot, Lathe schematic to rare books loot. Thanks for finding those. Link to comment Share on other sites More sharing options...
xyth Posted January 6, 2019 Author Share Posted January 6, 2019 Fun with Flags updated to version 1.3. Now with Rally Point Flags! See post #2 for more details. Link to comment Share on other sites More sharing options...
DevEagle Posted January 9, 2019 Share Posted January 9, 2019 Please make the bat's repair. Found the aluminium bat, 1 level, but not repairable... Please... Link to comment Share on other sites More sharing options...
NerdScurvy Posted January 11, 2019 Share Posted January 11, 2019 Is salvaged bats missing a progression entry? Cannot craft lathe or mods. Link to comment Share on other sites More sharing options...
xyth Posted January 11, 2019 Author Share Posted January 11, 2019 (edited) Is salvaged bats missing a progression entry? Cannot craft lathe or mods. Yup, my bad. Will fix shortly. Fixed. I removed the check against the progression xml. If you have the schematic, you can make anything in this mod. Regarding repairing bats, I don't see how anyone could repair a aluminum bat so you need to find new one. Wood bats are not as good but you can always make a new one once you have a lathe. Edited January 11, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
pvwolfgang420 Posted January 13, 2019 Share Posted January 13, 2019 legendary Link to comment Share on other sites More sharing options...
Guppycur Posted January 13, 2019 Share Posted January 13, 2019 ...spent a bit trying to replicate your xythomatic in Unity, still couldn't figure out how you are adding the view to the new camera... I did end up hooking up a webcam to my scene and played around with Augmented Reality, although neither venture was particularly successful... =) At this point, I'm certain it's an Xui thingie, which means I'll never do it 'cause I hate those xml's. Link to comment Share on other sites More sharing options...
xyth Posted January 15, 2019 Author Share Posted January 15, 2019 (edited) Just a FYI on the "Xythomatic" Xray device, it will appear to render very darkly in some biomes due to TFP adding a "fog" overlay onto the cameras to obscure distant terrain popping in. The device works very well is you use Dust2Death's HDHQ mod which removes much of that nasty effect. I won't make his mod a requirement for using the Xythomatic moddlet, but please be aware of its limited usefulness in some biomes like the burnt lands without his fixes. Edited January 29, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted January 26, 2019 Author Share Posted January 26, 2019 By request, I pushed a copy of the booksTemplate unitypackage for those who want to make their own books. http://github.com/7D2D/Templates-and-Utilities Link to comment Share on other sites More sharing options...
BlackKnight Posted January 29, 2019 Share Posted January 29, 2019 (edited) Can you do this with a TV with a camera attached, watching TV to see the zombies outside? your base Edited January 29, 2019 by BlackKnight (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted January 29, 2019 Author Share Posted January 29, 2019 Can you do this with a TV with a camera attached, watching TV to see the zombies outside? your base Maybe, but there is already an SDX mod by Three08 for remote cameras. Link to comment Share on other sites More sharing options...
BlackKnight Posted January 30, 2019 Share Posted January 30, 2019 (edited) I don't use SDX any more I have lots of problems with it I was using an elevator for my hotel in A16.4 I added a phone booth to the SDX and the program swapped the elevator and changed it to a phone booth it's hard to ride a phone booth in an elevator shaft lol I know you have done a lot of work on the flags in unity I wonder if you can help me please to make 4 small items for my Castle The link below has my textures in order 1. Black Knight Reliable Bridge Security Poster "need this on a Block" 2. Black Knight Hanging Pub Sign "need this on a Block" 3. Black Knight Castle Coat of Arms "need this on a Block" so I can place it on my castle wall" 4. Black Knight Coat of Arms "need this on a Flag". https://photos.google.com/album/AF1QipNF1G1Nlt67zj2kBqNJr8eXKOa_eCpgqGPN1mut Do you think you can help with this Best regards Brian Edited January 30, 2019 by BlackKnight (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted January 30, 2019 Author Share Posted January 30, 2019 I don't use SDX any more I have lots of problems with it I was using an elevator for my hotel in A16.4 I added a phone booth to the SDX and the program swapped the elevator and changed it to a phone booth it's hard to ride a phone booth in an elevator shaft lol I know you have done a lot of work on the flags in unity I wonder if you can help me please to make 4 small items for my Castle The link below has my textures in order 1. Black Knight Reliable Bridge Security Poster "need this on a Block" 2. Black Knight Hanging Pub Sign "need this on a Block" 3. Black Knight Castle Coat of Arms "need this on a Block" so I can place it on my castle wall" 4. Black Knight Coat of Arms "need this on a Flag". https://photos.google.com/album/AF1QipNF1G1Nlt67zj2kBqNJr8eXKOa_eCpgqGPN1mut Do you think you can help with this Best regards Brian You don't need SDX to make the 4 things you want, and I made some video tutorials that will teach you how to easily do this. You can find those links in the tutorial section. Start here: https://7daystodie.com/forums/showthread.php?72130-Creating-and-Exporting-Models-from-Unity-for-use-in-7D2D Link to comment Share on other sites More sharing options...
Sledg3Hammer Posted January 31, 2019 Share Posted January 31, 2019 @xyth - First I want to thank you for the great work and the tutorials for beginners like me to get into modding this great game. This is really inspiring to get deeper into. I played around and successfully managed to get some xpath modlet stuff working the last few weeks (added bauxite ores, modded the forge to melt bauxite to aluminium, added recipes for sulfur, aluminium alloy, aluminium bars, lightweight high-strength aluminium alloy bars, added Sledge Hammers 44er Susi, recipes for dumdum bullets, Hollywood magazine extender etc. etc.). Currently I'm trying to get into Unity and watched your FunwithFlags video tutorials. I successfully created a pirate flag with your TutorialProjectTemplate. I can place the flag in game, it's there and looks great. [ATTACH=CONFIG]27427[/ATTACH] Now I'm struggling with the problem that I can't pick up the flag or destroy it. The tag on the "Assembly" is T_Mesh_B but I don't know how to go on or debug this kind of stuff. I'm totally new to Unity and it's kind of overwhelming. I guess it's not implemented in this first flag example in the TutorialProjectTemplate and this "feature" was added to later versions ? thx & greets - sledge Link to comment Share on other sites More sharing options...
xyth Posted February 1, 2019 Author Share Posted February 1, 2019 (edited) Glad the video helped. I learned the little I know about Unity just playing around and making lots of mistakes but it gets easier. I assume your using the tutorial project that had the flag example in it? Try moving the T__Mesh_B tag to the Polest object. In general, that tag should be on an object that has a collider component. I guess when I did that example I never tested picking it up. I will fix that. If its not that, then you might not have your xml correct. Do you have a these lines in your xml? <property name="MultiBlockDim" value="1,5,1"/> and <property name="CanPickup" value="true" /> ? I uploaded a version 2 of the tutorial template with the fix. It has the new export script as well. Edited February 1, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Punisher66 Posted February 2, 2019 Share Posted February 2, 2019 Hey Xyth! Is there a way to increase the probability of the Junk Items? I added a recipe to craft Scrap Polymers using Acid, Oil, Glue, Cotton and Scrap Rubber. Only problem is I can NOT find scrap rubber anywhere. I think since I installed the mod a week ago, I have found like one rubber item. Even with loot cranked up to 500%, and the Dev Loot Glasses. Link to comment Share on other sites More sharing options...
xyth Posted February 2, 2019 Author Share Posted February 2, 2019 (edited) Hey Xyth! Is there a way to increase the probability of the Junk Items? I added a recipe to craft Scrap Polymers using Acid, Oil, Glue, Cotton and Scrap Rubber. Only problem is I can NOT find scrap rubber anywhere. I think since I installed the mod a week ago, I have found like one rubber item. Even with loot cranked up to 500%, and the Dev Loot Glasses. You can edit the loot.xml file. Easiest way would be to increase the number of times the rubber lootgroup is listed in the JunkItems lootgroup. So this would triple the chance of rubber items over other types: <lootgroup name="itemJunk"> <item group="paperJunk" /> <item group="steelJunk" /> <item group="rubberJunk" /> <item group="rubberJunk" /> <item group="rubberJunk" /> <item group="mechanicalJunk" /> <item group="electricJunk" /> <item group="clothJunk" /> <item group="plasticJunk" /> <item group="woodJunk" /> <item group="stoneJunk" /> <item group="brassJunk" /> <item group="ironJunk" /> <item group="electronicJunk" /> <item group="glassJunk" /> <item group="leadJunk" /> </lootgroup> Alternatively, you could just add the scraprubber item directly into the vanilla <item group="itemJunk" /> group list with it dropping multiple counts Edited February 2, 2019 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Sledg3Hammer Posted February 2, 2019 Share Posted February 2, 2019 (edited) Yes, thx, problem solved: I moved the tag to the polest object. For possible future tutorial improvements: I had not played around with it because the tutorial explains this relatively clearly (however, the tag is set to Assembly there): in the first video (Unity2018Tutorial01) at 06:55 explaining T_Mesh_B. Thank you - sledge I see version 2 is online, I'll check it... Edited February 2, 2019 by Sledg3Hammer (see edit history) Link to comment Share on other sites More sharing options...
Punisher66 Posted February 2, 2019 Share Posted February 2, 2019 You can edit the loot.xml file. Easiest way would be to increase the number of times the rubber lootgroup is listed in the JunkItems lootgroup. So this would triple the chance of rubber items over other types: <lootgroup name="itemJunk"> <item group="paperJunk" /> <item group="steelJunk" /> <item group="rubberJunk" /> <item group="rubberJunk" /> <item group="rubberJunk" /> <item group="mechanicalJunk" /> <item group="electricJunk" /> <item group="clothJunk" /> <item group="plasticJunk" /> <item group="woodJunk" /> <item group="stoneJunk" /> <item group="brassJunk" /> <item group="ironJunk" /> <item group="electronicJunk" /> <item group="glassJunk" /> <item group="leadJunk" /> </lootgroup> Alternatively, you could just add the scraprubber item directly into the vanilla <item group="itemJunk" /> group list with it dropping multiple counts Awesome! THX! I was just looking at the Loot.xml... and was think if I add in this... <insertAfter xpath="/lootcontainers/lootgroup[@name=empty]"> <lootgroup name="junkPersonal" count="1"> Or maybe next to rubberJunk add (count="1,3" prob="1") It would tweak the chance and amount too. Gonna give it a try right now. Link to comment Share on other sites More sharing options...
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