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Sledg3Hammer

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Everything posted by Sledg3Hammer

  1. Holy b4lls, the screens are awesome :-) I can confirm the path error. I have only the TheaterScreens installed in the new 172b20. Here's the log: 2019-02-12T19:56:01 19.928 INF StartAsServer 2019-02-12T19:56:07 25.398 INF Block IDs with mapping 2019-02-12T19:56:07 25.398 INF BlockIDs from Mapping WindowsVideoMedia error 0x80070003 while reading D:/Games/SDXModding/Game/A172b20working/7DaysToDie_Data/../Mods/BillBoards/Resources/video00.mp4 Context: MFCreateFile Error details: Das System kann den angegebenen Pfad nicht finden. (= system can't find path) Track types: (Filename: Line: 2506) I created the BillBoards/Resources directory, moved the mp4 stuff there and it's working [ATTACH=CONFIG]27613[/ATTACH]
  2. Yes, thx, problem solved: I moved the tag to the polest object. For possible future tutorial improvements: I had not played around with it because the tutorial explains this relatively clearly (however, the tag is set to Assembly there): in the first video (Unity2018Tutorial01) at 06:55 explaining T_Mesh_B. Thank you - sledge I see version 2 is online, I'll check it...
  3. @xyth - First I want to thank you for the great work and the tutorials for beginners like me to get into modding this great game. This is really inspiring to get deeper into. I played around and successfully managed to get some xpath modlet stuff working the last few weeks (added bauxite ores, modded the forge to melt bauxite to aluminium, added recipes for sulfur, aluminium alloy, aluminium bars, lightweight high-strength aluminium alloy bars, added Sledge Hammers 44er Susi, recipes for dumdum bullets, Hollywood magazine extender etc. etc.). Currently I'm trying to get into Unity and watched your FunwithFlags video tutorials. I successfully created a pirate flag with your TutorialProjectTemplate. I can place the flag in game, it's there and looks great. [ATTACH=CONFIG]27427[/ATTACH] Now I'm struggling with the problem that I can't pick up the flag or destroy it. The tag on the "Assembly" is T_Mesh_B but I don't know how to go on or debug this kind of stuff. I'm totally new to Unity and it's kind of overwhelming. I guess it's not implemented in this first flag example in the TutorialProjectTemplate and this "feature" was added to later versions ? thx & greets - sledge
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