EthanKai Posted January 9, 2021 Share Posted January 9, 2021 When i run 7D2D normally it uses about 5-6 gigs of memory (I have 16 gigs). I tried Darkness Falls on a medium map but it was using 14 gigs plus of memory until it crashed my system. I have dropped the textures to half and other setting to low or off in some case, but it still uses 11-12G on a medium map when it runs. I have tried the small map at half settings and that still uses 11 gigs. I'm not using nitro , No other mods, Page file size is 32 gig. i have install the mods as per the instructions. i have deleted all save games, deleted and and reinstalled the mod with a fresh setup, No change. I have looked around but i can't find any solution. any help would be great. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 9, 2021 Author Share Posted January 9, 2021 That's odd. Small maps only use like 6-8GB on my 32GB system. Try the maps ending with 2. Those don't have compo pack included, which can help with RAM usage. Link to comment Share on other sites More sharing options...
ryan8438 Posted January 9, 2021 Share Posted January 9, 2021 Running through a new playthrough and just put a point into "Robotics Inventor" under mechanic skill tree, which should allow me to build "poor quality" turrets. But when I check the workbench build menu, the robotic turret is locked, and says I need "Robotics Inventor" to unlock it. But I already started that tree with putting the first point into it. Is there something I'm missing, or is this a bug? Thanks. Link to comment Share on other sites More sharing options...
ryan8438 Posted January 9, 2021 Share Posted January 9, 2021 My workbench is definitely glitching somehow. I'm making flagstone blocks myself, and it (I think correctly) tells me they cost 4 cobblestone each, or 2 if I make them in the workbench. But in the workbench I get only one option, and it costs 4 cobblestone per block. Something sketchy going on? Link to comment Share on other sites More sharing options...
Canute Posted January 9, 2021 Share Posted January 9, 2021 (edited) Any other mod installed ? Did you use the 3.2 version before and then installed 3.3 over it ? (Then you should delete all beside Mods folder and do a fresh 7D2D copy ). The filestructure got changed with 3.3 and old 3.2 files might be still there. Just tried it myself, 1 point into robotic inventor unlock the robotic sledge turret (the one with the hammer) but not the robotic turret (the one that shoot). For the shooting turrets you need level 3 at robotic inventor. Edited January 9, 2021 by Canute (see edit history) Link to comment Share on other sites More sharing options...
Falaffel Posted January 9, 2021 Share Posted January 9, 2021 (edited) Anyone knows how get reputation for catlin? I do her quests, but rep stays a 0. Does it make sense at all to get rep there? Edited January 9, 2021 by Falaffel (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted January 9, 2021 Author Share Posted January 9, 2021 Caitlins Rep isn't hooked up atm. I was trying to decide what I want to do with her. 2 Link to comment Share on other sites More sharing options...
ryan8438 Posted January 9, 2021 Share Posted January 9, 2021 Good question, Canute, I should have specified. I uninstalled everything with 19.2, and reinstalled 7DTD 19.3, and reinstalled the mod using the mod launcher. Should be clean. Link to comment Share on other sites More sharing options...
Valrin72 Posted January 10, 2021 Share Posted January 10, 2021 Did you change the name of the Caitlin POI? I've looked in the files and there are no "Caitlin" POIs in my v3.3. They existed in 3.2. I can only find "Eve" in the DF_Quest_Prefab_03 Link to comment Share on other sites More sharing options...
KhaineGB Posted January 10, 2021 Author Share Posted January 10, 2021 Not sure what's going on with your issue Ryan, it's been ok for me. Caitlin is dfalls_settlement_trader, same as it has been since A16. 1 Link to comment Share on other sites More sharing options...
ketekojo Posted January 10, 2021 Share Posted January 10, 2021 On 1/9/2021 at 9:21 PM, ryan8438 said: My workbench is definitely glitching somehow. I'm making flagstone blocks myself, and it (I think correctly) tells me they cost 4 cobblestone each, or 2 if I make them in the workbench. But in the workbench I get only one option, and it costs 4 cobblestone per block. Something sketchy going on? You need to put the iron hammer in the workbench. Link to comment Share on other sites More sharing options...
TheBudaDon Posted January 10, 2021 Share Posted January 10, 2021 Is there a way to take mods off a wep that can be used as in a recipe? i have a AK an now i have recipe at the bottom an no way to take my mods off Link to comment Share on other sites More sharing options...
EthanKai Posted January 11, 2021 Share Posted January 11, 2021 On 1/9/2021 at 2:25 PM, KhaineGB said: That's odd. Small maps only use like 6-8GB on my 32GB system. Try the maps ending with 2. Those don't have compo pack included, which can help with RAM usage. I tried the Small 2 map and it still uses about 10GB of memory Link to comment Share on other sites More sharing options...
erock101x Posted January 11, 2021 Share Posted January 11, 2021 Started playing on Dfalls-VSmall2 map seems like the poi are the generic locations. When i went to take a look at Dfalls-Vsmall1 there where so many unique POIs. =\ already sunk a good amount of time into Small2 but if anyone wants crazy POIS Small1 seems alot better Link to comment Share on other sites More sharing options...
Canute Posted January 11, 2021 Share Posted January 11, 2021 8 hours ago, TheBudaDon said: Is there a way to take mods off a wep that can be used as in a recipe? i have a AK an now i have recipe at the bottom an no way to take my mods off Put them at the hotbar, then the equip menu point don't show and you get access to modify. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 11, 2021 Author Share Posted January 11, 2021 8 hours ago, EthanKai said: I tried the Small 2 map and it still uses about 10GB of memory I'll double check later but it definitely wasn't that much for me. One of my testers has 8GB and he was playing Small 1 and Small 2 with no issues. 4 hours ago, erock101x said: Started playing on Dfalls-VSmall2 map seems like the poi are the generic locations. When i went to take a look at Dfalls-Vsmall1 there where so many unique POIs. =\ already sunk a good amount of time into Small2 but if anyone wants crazy POIS Small1 seems alot better Yep. Any map ending in 2 does NOT have compo pack POI's. Any map ending in 1 DOES have them. Honestly, I want to remove compo pack. Loot isn't well balanced, when one of the testers has to balance it, he turns up the sleeper spawns (which folks then complain about) and quests are buggy. But everyone seems to want it for some reason. 29 minutes ago, Canute said: Put them at the hotbar, then the equip menu point don't show and you get access to modify. ^ this. I'm going to see what I can do about adjusting the UI so another button can be added in. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 11, 2021 Author Share Posted January 11, 2021 Further to the RAM thing, this is DFalls-Small1 for me (32GB RAM) Link to comment Share on other sites More sharing options...
LeonProfessional Posted January 11, 2021 Share Posted January 11, 2021 12 hours ago, KhaineGB said: I'll double check later but it definitely wasn't that much for me. One of my testers has 8GB and he was playing Small 1 and Small 2 with no issues. Yep. Any map ending in 2 does NOT have compo pack POI's. Any map ending in 1 DOES have them. Honestly, I want to remove compo pack. Loot isn't well balanced, when one of the testers has to balance it, he turns up the sleeper spawns (which folks then complain about) and quests are buggy. But everyone seems to want it for some reason. ^ this. I'm going to see what I can do about adjusting the UI so another button can be added in. How about removing drop which nobody uses, unless that’s harder to code. Link to comment Share on other sites More sharing options...
ryan8438 Posted January 12, 2021 Share Posted January 12, 2021 On 1/10/2021 at 4:43 PM, ketekojo said: You need to put the iron hammer in the workbench. How embarrassing. Thanks for the reminder. Link to comment Share on other sites More sharing options...
Eugene0565 Posted January 12, 2021 Share Posted January 12, 2021 hi can anyone help i keep getting this error when joining a dedi server i am hosting on another pc (err xml loader loading and parsing failed exception class block plant growing with water mods not found on block crops growing master) i downloaded the file and replace those on my 7d2d folder and cant start only see a black screen with the 7d2d mouse Link to comment Share on other sites More sharing options...
scubahalo Posted January 12, 2021 Share Posted January 12, 2021 8 hours ago, ryan8438 said: How embarrassing. Thanks for the reminder. Hey, don't be embarrassed. I've got over 1500 hours in this game and I still do stupid @%$# like that, too. LOL! Link to comment Share on other sites More sharing options...
KhaineGB Posted January 12, 2021 Author Share Posted January 12, 2021 11 hours ago, LeonProfessional said: How about removing drop which nobody uses, unless that’s harder to code. Good idea. I'll check. 2 hours ago, Eugene0565 said: hi can anyone help i keep getting this error when joining a dedi server i am hosting on another pc (err xml loader loading and parsing failed exception class block plant growing with water mods not found on block crops growing master) i downloaded the file and replace those on my 7d2d folder and cant start only see a black screen with the 7d2d mouse First error on the server means it's not installed properly. Second error means EAC is on. Turn it off. Link to comment Share on other sites More sharing options...
Eugene0565 Posted January 12, 2021 Share Posted January 12, 2021 6 hours ago, KhaineGB said: Good idea. I'll check. First error on the server means it's not installed properly. Second error means EAC is on. Turn it off. thanks for the help now we are facing player creating stuck any idea how to get the fix? 4 minutes ago, Eugene0565 said: thanks for the help now we are facing player creating stuck any idea how to get the fix? 6 hours ago, KhaineGB said: Good idea. I'll check. First error on the server means it's not installed properly. Second error means EAC is on. Turn it off. Link to comment Share on other sites More sharing options...
Canute Posted January 12, 2021 Share Posted January 12, 2021 Eugene0565 i would suggest that you try to start at first a singleplayer game, just to check if anything is fine at the client side. When you got errors/problems you havn't installed it right ,use additional mods that cause trouble or maybe didn't use 7D2D 19.3 . And just a question to you, can YOU read something at the picture you posted ? Beside there is something red, it don't contain any information. Inside the 7DaysToDie_Data folder you can find the output_log.txt the logfile. You could copy&paste the error's from there or attach the whole file. Link to comment Share on other sites More sharing options...
Eugene0565 Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, Canute said: Eugene0565 i would suggest that you try to start at first a singleplayer game, just to check if anything is fine at the client side. When you got errors/problems you havn't installed it right ,use additional mods that cause trouble or maybe didn't use 7D2D 19.3 . And just a question to you, can YOU read something at the picture you posted ? Beside there is something red, it don't contain any information. Inside the 7DaysToDie_Data folder you can find the output_log.txt the logfile. You could copy&paste the error's from there or attach the whole file. Hi Thanks for your reply so sorry my bad Below is the error i get ERR NCSimple_Deserializer (ch=0): EndOfStream: attempted to read past the end of the stream Link to comment Share on other sites More sharing options...
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