Jump to content

Ravenhearst Mod


JaxTeller718

Recommended Posts

I have a question about the class quests, I have completed the shotgun class quests through "kill zombies with pump shotgun" and after completing that quest it did not trigger the start of the next quest.  On the wiki, it shows this as being 3/9 in the quest chain, and the next quest is to find a 

Benelli M3 Super 90.  Will the next stage of the quest start and finish the moment I find that gun?  I have reached player level 45 and shotgun skill 100 and have not come across that gun, so I am starting to worry the wiki might be out of date.  Am I worrying too soon?

Link to comment
Share on other sites

I last played in February.  When it was alpha 17 I played with the Ravenhearst that was used for alpha 17 (version 5?).  With the version I was playing in Feb with alpha 18, I noticed some features weren't put back in yet.  Like roads made you run faster, and some of the special zombies like the birds that breathed dynamite and the big spider like ones.  I may not have played to the needed gamestage to get them, but I wasn't really noticing any of the big special zombies that are from your mod, other than like the woman zombie with the red skirt or other "low-key" zombies, the ones that are just mixed in with the regular zombies but nothing special about them.  There were also no quests to kill 100 zombies to get the baseball bat, kill 100 zombies to get the sledgehammer (or whatever the numbers of required kills were), that progression through the blunt weapons so you could craft them.  Are these gameplay features back in now?  If not is there a list of things that were in alpha 17's ravenhearst but are no longer in alpha 18's ravenhearst?

Link to comment
Share on other sites

2 hours ago, SandrasAnatomy said:

A group of friends and I just started a dedicated server for ravenhearst, we have one person that is stuck on "receiving and loading configs" and cant get into the game...has anyone had this problem or know a fix for it?

While this friend is loading --- have him press the F1 key. There you can see progress. Be patient. it takes a long time, but in the least you can see progress or issues.

Link to comment
Share on other sites

 

Patch 6.4.5 Released. No Wipes

Addition: Sinders Fixed Quest Pines POI (Sleeper no longer gets stuck) This change wont be seen on already established maps
Addition: Sirillions new UI in the Extra Files folder. To use it copy the Mods folder inside the Sirillion UI folder and move it to your main install. To remove the UI delete the two Z2 folders inside your Mods folder.

Balance: Tyrannopode health increased
Balance: Reduced chances of finding fish

Fix: Nailgun should now work properly
Fix: Pieces of guns should now scrap to fragments which can be used to make the appropriate repair kit
Fix: 5.56 and 45 ammo and bundles should now unlock properly
Fix: POSSIBLE fix for guns not degrading
Fix: Pack Mule Perk now has a description

 

Link to comment
Share on other sites

Can I play with my friend who connects to my client without any extra setup/modifications? Yesterday we tried it and after 1 hour gameplay we got console errors that prevent the play. (we both set eac off, and I'd choosen to generate a random world) 
In short, is it possible to play two person connects one another without a server?

Edited by altug (see edit history)
Link to comment
Share on other sites

Hello, a few questions, please.
How do I get the mod "modGunButtkick3000". (A player on the server has it, but I cannot find it in the current RH version)
Is that wanted, that the dealers have no protection? And how can I undo that. I need to restore them to our server regularly.
Does the client also have to update from 6.4.4 to 6.4.5 or is only the server needed?
Many Thanks.

Link to comment
Share on other sites

Hello, great mod! But I have a few questions: I don't see the last two snipers on the workbench to be crafted, the ones you get with lvl 5 Sniper skill (remington is one of them). Also I can't seem to complete the science quest - Fantasy and microchip - where you have to mix the ingredients to make the first formula. What am I missing?

Link to comment
Share on other sites

Hello, a very interesting mod which I'd like to play. But I encountered a serious problem: I don't have any sound whatsoever. I did a clean re-install of 7dtd and started it vanilla and everything works fine soundwise. After installing the mod (version 6.4.5) the sounds and music are gone, both in the main menu and in game. Several clean re-installations didn't solve the problem. Other apps like Spotify or Discord or YouTube work fine at the same time. Can anyone help?

Problem solved! Seems that I had installed the wrong sound drivers. Why they worked with everything else except the mod is a mystery to me. 🙂

Edited by Pannonhalma (see edit history)
Link to comment
Share on other sites

I'm not sure if this is a bug or an intended thing, but I've just started playing the RH 6.4 and whenever I drink something from a jar or use a jar of food (haven't had any cans to try it on yet) the jar gets consumed with the food.  I'm not sure if this is something that is intended or not, but its difficult early game when you're just trying to get started that losing *any* sort of resource is hard on you.  Is this just something with my game? Is it a bug? Is there a way to fix this? If not, its not a huge deal, but it can be frustrating.

Link to comment
Share on other sites

13 hours ago, MattH93 said:

I'm not sure if this is a bug or an intended thing, but I've just started playing the RH 6.4 and whenever I drink something from a jar or use a jar of food (haven't had any cans to try it on yet) the jar gets consumed with the food.  I'm not sure if this is something that is intended or not, but its difficult early game when you're just trying to get started that losing *any* sort of resource is hard on you.  Is this just something with my game? Is it a bug? Is there a way to fix this? If not, its not a huge deal, but it can be frustrating.

That is not a bug. Starting with version 6.4.3, you no longer get jars back after consuming a food or drink.

Link to comment
Share on other sites

Coming back to Ravenhearst and I have a couple of queries. Can anyone advise me if these are bugs or its meant to be like this....

 

- When my iron fire axe's break they break for good... is this normal? Usually I can repair them with a repair kit when they break and it goes down X levels....

- I decided to build a base and use wood pillar 50's.... after building a whole bunch for half a day I then found out that you can't upgrade them... WTH??? lol ended up having to cheat and bring in some cobblestone ones, but that removes my whole immersion.

- Also cannot toggle the helmet light on or off... It's stuck on all the time...

Edited by SheepMaiden (see edit history)
Link to comment
Share on other sites

2 hours ago, SheepMaiden said:

Coming back to Ravenhearst and I have a couple of queries. Can anyone advise me if these are bugs or its meant to be like this....

 

- When my iron fire axe's break they break for good... is this normal? Usually I can repair them with a repair kit when they break and it goes down X levels....

- I decided to build a base and use wood pillar 50's.... after building a whole bunch for half a day I then found out that you can't upgrade them... WTH??? lol ended up having to cheat and bring in some cobblestone ones, but that removes my whole immersion.

- Also cannot toggle the helmet light on or off... It's stuck on all the time...

-In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Make sure the item has 11+ durability or simply make a new one. As your Construction skill goes up, you will lose less durability when repairing items.

-I'm our group's cook, so I'm not familiar with the construction upgrades.

-This is a vanilla bug. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. Manually place the helmet back on your head and see if that works. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light.

Link to comment
Share on other sites

2 hours ago, Arastir said:

-In Ravenhearst, trying to repair an item that has 10 durability or less will destroy it, as it loses 10 durability upon repair. Make sure the item has 11+ durability or simply make a new one. As your Construction skill goes up, you will lose less durability when repairing items.

-I'm our group's cook, so I'm not familiar with the construction upgrades.

-This is a vanilla bug. What I've found can work most of the time is to take off your helmet manually and place it in your inventory. Manually place the helmet back on your head and see if that works. This has usually worked for us, we did have one case where it did not and my friend's only option was to use another helmet with a light.

- Im aware that an item needs 11+ durability. My fire axes are well over level 20.

- I have worked out that the helmet light needs to be put into a modifier slot in a helmet... however it allows it to be put into the cosmetic slot which then doesn't actually allow for it to be switched off.

 

So i'm still in need to knowledge over the axe issue and those damn un-upgradable pillars! lol 

Link to comment
Share on other sites

16 minutes ago, Arastir said:

@SheepMaiden Your best bet may be to join the Ravenhearst Discord, it gets MUCH more traffic than the forums here.

Thanks, yes i remember trying that before and it glitched out my computer... hopefully someone will know the answers here. My level 28 iron club broke and disappeared just now... i'm a bit peeved because it should have repairs on it... 

Link to comment
Share on other sites

On 6/12/2020 at 6:27 AM, SheepMaiden said:

Thanks, yes i remember trying that before and it glitched out my computer... hopefully someone will know the answers here. My level 28 iron club broke and disappeared just now... i'm a bit peeved because it should have repairs on it... 

 

Don't tools in RH break if you don't repair before they hit zero durability?

Link to comment
Share on other sites

I just started the mod recently since version 6.4.4, imo Ravenhearst 6.4.5 is the best mod ever of the game, much more challenging and harder than the vanilla, and I really love challenges, thanks a lot JaxTeller718 and the team.

Btw I think the 100% harvest bonus at level 100 of Tools skills is OP, especially the Construction Tools skill coz it also defines the quality of armors you craft. I swam in casino tokens by farming coolers using a tool with the bonus, and traders buy a large amount of it. Just spend the night time to grind Construction Tools skill and save some books of the skill for the last levels if you luckily got some from loot, and then you can have easy money.

And here is how I beat the game

https://www.youtube.com/watch?v=56CtrhIYD_M

Survivalist difficulty, 120 minutes day, air drop marked and all default settings.

Link to comment
Share on other sites

So work on Ravenhearst is well underway. Its going to be a while since we want to get this right, and I have a lot of stuff going on personally. You can read more on all of that in our Discord.

 

I was shown something today that will be in RH and I just could not keep it to myself. Here is some of what WookieNookie has cooked up for you guys. Lots more customizable options and we will also be using Sirillions Z2 as our RH UI in 19. 

Wookie loves it so much he decided to make customizable options for that as well! Heres a sneak peek.

 

 

 

 

 

Link to comment
Share on other sites

Hello all, I've been playing this game with my buddy on and off for the past month or so and we are about to start the second horde night, I'm somewhat shocked we survived the first horde night because we ran around like idiots the first couple game days trying to figure things out. It was great fun and now I enjoy this mod the most.

 

We've been having a hard time finding a research desk but recently lucked out and got a workbench and blacksmith forge so we got that going for us at least.

 

Anyways, I'm trying to plan our base design expansions and so far we've been upgrading a game building that was flagstone and expanding it with cobblestone walls as needed. My question is in regards to obtaining concrete or sticking with iron blocks for outer base walls. We are close to obtaining an auger (3 chapters out of 4) and I want to know the viability of crafting bulk concrete (which is time consuming) or sticking with iron blocks which are relatively fast and easy to repair with scrap iron (easy to get from smelting iron ore and recovering the iron scrap from the forge).

 

Is it possible to repair the auger with a basic repair kit, or do you need one of those newer "XXX Repair Kit" items?

 

Thanks for the help!

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...