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TechieZero

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Everything posted by TechieZero

  1. @KhaineGB I think the new auto sharing of quests screws this mod up in multi-player. The storyline quests need to be ignored by this completely.
  2. @KhaineGB Maybe some bugs...maybe... Do titanium items scrap to titanium? I only get scrap metal. Powered shotgun turrets don't seem to have a robust shotgun sound when shooting. This might not be your Mod but its a definite exploit. Get a clear mission (could work with others). Do the mission but not finish. Log off / Exit. You don't lose the mission --- so just wash / rinse / repeat. Great for gathering books!!!
  3. The patcher is a great idea...however it doesn't give you a chance to tell it where to point to the install directory. It keeps asking to update and really doesn't stop to ask where. Otherwise I guess this will work if you put the patcher in the same root directory as your vanilla copy of 7D2D --- I am still playing with it.
  4. I think the Sorcery Mod just had an update...hint...hint... Just keeping this dream alive. 😁
  5. Loving the Mod so far. The Dragon harrassment can be a PITA when your low level...
  6. How do you upgrade the wood block in the intro mission without being able to build a stone hammer?
  7. Oh man....the friends who play my Dedi server barely know how to create a windows sub-directory...they are never gonna go for installing an exp version of 7D2D...
  8. There is a brewers workstation.
  9. This looks badass and what a great concept to put this together. Can't wait to try it out.
  10. Delete the directory copy of this install. Make another copy of your vanilla install from Steam. The Data and Mod folders in the install zip are placed directly in the root of your copy directory. It is not to different from this with the exception that created worlds are placed in "Z-WotW-Master" directory in the MODS folder.
  11. A couple of knits. * Is it possible to have some animation to show upgraded Forge activity? Something like fire and/or smoke for example? Heatwaves could be a cool effect if that is possible. * If you make a dirt block then salvage it --- I think you come out ahead of the game.
  12. Yeah - I think if you tried a different map --- or created your own --- this wouldn't be an issue. I think you are right that the blocks.xml file needs to be updated @KhaineGB
  13. When bringing up a Dedi server game, I am getting a string of these messages; I am pretty sure It is because the server I am using is using the onboard motherboard video and not a GPU on a card --- certain that is the case. It doesn't seem to effect gameplay. Still I would like to know why. UPDATE I think I answered my own question -
  14. I got this error as well. The server seems to recover with, "WRN Could not load prefab 'remnant_skyscraper_01'. Skipping it" What map are you using? Have you tried to create your own?
  15. Although its nice that he included them --- I am not sure if the pre-genned maps are up to date. My suggestion is to to generate a map from scratch --- It will have at least 2 DF Bunkers in it which is a thing for the end-game. If you are unsure the map genned correctly you can always examine the map XML and do a search for "Bunker." When I brought up my own map in a Dedi server it was clean. No Warnings. Yep running the latest mod and version on a Dedi server. I recommend creating your own map 1st then bringing it to your server.
  16. For all having issues --- Maybe if we made these instructions bigger with pictures -- it will be helpful. These instructions although here --- apply to all 7D2D mods. Summary --- With a downloaded compressed file - you are extracting the compressed file contents in to the root of a vanilla copy of your 7D2D client. * USE A FRESH COPY OF A VANILLA INSTALL. * DELETE THE MODS FOLDER (IF ONE EXISTS). * EXTRACT THE CONTENTS OF THE COMPRESSED FILE (ZIP) IN TO THE ROOT OF THE VANILLA FOLDER COPY. A common mistake is to extract the compressed file as it's own directory that is typically named as the compressed file. Be aware that the compressed file CONTENTS must be extracted directly in to the root of the vanilla copy. * IT SHOULD LOOK LIKE THIS WITH A MODS FOLDER CREATED. THE MODS FOLDER WILL NO LONGER BE EMPTY & HAVE THIS FOR DARKNESS FALLS (other mods will have different folders...but you get the idea); * ONLY EXECUTE 7DAYSTODIE.EXE --- YOU CAN DELETE THE EAC EXE FOR ALL WE CARE. *** YOU CAN STOP HERE AND PLAY A GAME WITH YOUR CLIENT *** * FOR A DEDICATED DARKNESS FALLS SERVER ***YOU ARE HOSTING*** (IGNORE OTHERWISE) --- Note - This only applies to Darkness Falls, as it uses 0-DarknessFallsCore to place the world directory you are using, otherwise this is in /DATA/WORLDS. HAVE FUN!
  17. Have you tried making one in a client? I know the map needs a certain amount of environments for the advanced buildings.
  18. Those Blue Fang guys should check for a dedi server update everytime they bring up your server. I like how this mod cleanly sticks to the Mod folder method of modding as this helps in this regard. I realize this can also cause issues as it might trash a saved game. Your other option is to install a previous build --- however as Lorde said --- you need to update to the newest version of the mod. I can say that it ran fine using a previous save version save as these updates were performance/graphic improvements mostly. Not to put those guys out of biz --- but if you have a spare PC somewhere its not hard to create your own Dedi server.
  19. Bring up your craft menu. Search for Workstation. It should be one of those listed when you read the description --- also the journal is a good resource.
  20. Yep I figured it out...thanks.
  21. I noticed a smallish dedicated server update today. It doesn't even change the client / server version...any details?
  22. This mod looks badass --- it seems like every modder needs about 4 years to get it really going. Is it compat with the latest vanilla release?
  23. Is it the stable or experimental download?
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