dcsobral Posted November 3, 2017 Share Posted November 3, 2017 I'm pretty sure the main use for the dungeon POIs will be Navezgane, where there will be a story with quests, so one can start the game, play through it to reach the goals, and have an end game, and then forget 7 Days to Die and never play it again. That's part of the public of the game, a public that isn't here yet because there's no such game yet, and would not be in this forum anyway. So while it's "one-shotness" seems wasteful to us, it's useful to the game being created. If anything, I think TFP has catered to us too much, relative to the single player "adventure" mode. And I, for one, enjoy the hell out of doing these "dungeons" for the first time. As well as I enjoy the ability to break/build my way to loot rooms when I'm in a hurry. Link to comment Share on other sites More sharing options...
N4T3 Posted November 3, 2017 Share Posted November 3, 2017 Digging zombies (all crawling zombies should have a chance to hit downward), wheelchair zombies(great eyesight but terrible mobility). You could also make high tier dungeons out of the cop buildings. Throw in some steel reinforced concrete etc or even some bedrock to force people to clear certain rooms. The nuclear bunker could also be dungeon-afied imo. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 As soon as i can build trap doors in Prefabs (Door close as soon as a player go through) prepare for evil Bunker Prefabs under lakes Link to comment Share on other sites More sharing options...
wolfbain5 Posted November 3, 2017 Share Posted November 3, 2017 Well I disagree on this in some way. "Wasteland" and "Burnt Forest" biomes, What incentive does anyone have to even go to them atm? None.. well other than too see if you can thrive in them. Especially when other biomes will provide you the same stuff like you're saying. Why even have them in the game then? Gotta give ppl something, a reason for even going in them. which is why I agree with MM about having "Legendary" items and whatnot. The greater the risk, The potential for greater rewards. I go into the burned biome for the free fertilizer early on. plus fast wrench finding Link to comment Share on other sites More sharing options...
Demonoid74 Posted November 3, 2017 Share Posted November 3, 2017 I don't know...I have several pallets of water , a few of food and a couple of pallets with ammo...stockpiled pallets in the basement , garage or attic seem normal to me... Link to comment Share on other sites More sharing options...
Professor-Pip Posted November 3, 2017 Share Posted November 3, 2017 As soon as i can build trap doors in Prefabs (Door close as soon as a player go through) prepare for evil Bunker Prefabs under lakes Can’t you use the Breakaway boards? I’m not a prefab builder but I love the idea of unexpectedly dropping through the floor into the water. Never mind. I just re read your post and realize I interpreted trap doors wrong. -Pip Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 Can’t you use the Breakaway boards? I’m not a prefab builder but I love the idea of unexpectedly dropping through the floor into the water. -Pip ...Partially The evil Prefab i imagine would be unfair if it is no "Decision" of the player to enter the lower floor. But..... now i think, a breaking floor direct behind that door ^^ hmmm Link to comment Share on other sites More sharing options...
Tin Posted November 3, 2017 Share Posted November 3, 2017 I go into the burned biome for the free fertilizer early on. plus fast wrench finding bah, I still don't think the small oil shale nodes and fertilizer are near enough of an incentive, even if you know what you are doing and looking for. The other biomes you'll get everything you need plus without all the other hassles... well a vanilla game that is. Hope it changes some so those biomes are a necessity to actively enter and stay awhile. Link to comment Share on other sites More sharing options...
Doombringer101 Posted November 3, 2017 Share Posted November 3, 2017 bah, I still don't think the small oil shale nodes and fertilizer are near enough of an incentive, even if you know what you are doing and looking for. The other biomes you'll get everything you need plus without all the other hassles... well a vanilla game that is. Hope it changes some so those biomes are a necessity to actively enter and stay awhile. Agreed, all biomes should have a game play hook that make them worth visiting or setting up a satellite base etc. Link to comment Share on other sites More sharing options...
Aviose Posted November 3, 2017 Share Posted November 3, 2017 come in How do people miss the most obvious hype train image source for this game? (Train to Busan) Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 Agreed, all biomes should have a game play hook that make them worth visiting or setting up a satellite base etc. Desert = Yucca, Aloe, Oil Shale,Sand and fast Digging (good for large Bases) Snow Biome = Lumberjack Zombies, Snow, easy to find Bird nests, realy nice athmosphere Green Biomes = Clay Thats all i have in mind this moment. No reason to visit the rest^^ Link to comment Share on other sites More sharing options...
wolfbain5 Posted November 3, 2017 Share Posted November 3, 2017 well, it would be nice to see the new ones interspersed between many mostly empty abandoned or neglected houses. Basically the cluttered ones are filled with stuff from the neighbors to make the barricades and such. Link to comment Share on other sites More sharing options...
Tin Posted November 3, 2017 Share Posted November 3, 2017 well, it would be nice to see the new ones interspersed between many mostly empty abandoned or neglected houses. Basically the cluttered ones are filled with stuff from the neighbors to make the barricades and such. yes! Link to comment Share on other sites More sharing options...
Tok Posted November 3, 2017 Share Posted November 3, 2017 Really liking the new developments in the latest video. I can't wait to go exploring Navesgane again with the new content. The little finishing touches here and there like the crown moulding make such a big difference to the look imo. I think a cool change would be to make prefabs harder to break into, or at least the outer walls and doors. Or maybe just harder to break into with a stone axe. that way it would force us to find the pre determined way in. Instead of just breaking through the front door in seconds. There could maybe be a perk that allows breaking into building easier so you don't have to do it through the entire game, but i think being forced early on would be cool. Thanks for the continued awesome work and for taking the time to make the update video. It is appreciated Link to comment Share on other sites More sharing options...
Gamida Posted November 3, 2017 Share Posted November 3, 2017 bah, I still don't think the small oil shale nodes and fertilizer are near enough of an incentive, even if you know what you are doing and looking for. The other biomes you'll get everything you need plus without all the other hassles... well a vanilla game that is. Hope it changes some so those biomes are a necessity to actively enter and stay awhile. Agreed, all biomes should have a game play hook that make them worth visiting or setting up a satellite base etc. lol, the 300,000 gas was incentive enough for me...but then again I think I was the only one who went there to grab the shale so I pretty much got it all myself. I have never gotten any fertilizer...will have to have a go at that sometime. Link to comment Share on other sites More sharing options...
beerfly Posted November 3, 2017 Share Posted November 3, 2017 Just watched Neebs Gaming`s video in their first horde night. Almost 50k views for few hours sounds like lots of new ppl are gonna join this place. Please behave Link to comment Share on other sites More sharing options...
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