Guppycur Posted November 2, 2017 Share Posted November 2, 2017 Leveled items = Slower Progress = Good for gameplay (not so good as more items for a deeper progression would be) For PVP its bad, but IDEAL PVP games would have zero progression ! There are other, better ways to slow progress. Actual fun ones, too! Better than the tedious grind we have now, that discourages progression because I can just buy my magical abilities. Link to comment Share on other sites More sharing options...
Gnomaana Posted November 2, 2017 Share Posted November 2, 2017 More importantly though, it's crap that a lvl1 opens a cabinet and finds a 4 wrench but a lvl200 finds a 600. It's dumb. Levelled loot /can/ work, as a piece of the balance puzzle, but as a system on its own it's dumb. And that would be different in pure random how? If it is purely random then not even level would make a difference. The lvl 1 could still get a 4 and the 200 get a 600 or anything in between. Earlier you said, "People always mistake what can be done in the context of what the game is like now, but I like to envision things in how the game could be.." The current loot system is by definition "what can be done in the context of...." Leveled loot is an easy way to balance early game and end game. If it was purely random then you would have to choose. 1) Make early game so easy it is laughable because you have all purple gear by the end of week 1 OR 2) make the late game unplayable because you would still be finding the same crap you found at lvl 1 but now you have irradiated cops to deal with. Those are the ONLY two choices with the current state of the game and straight random loot. Leveled loot gives the third choice of "Make early game and late game both playable." Now, once the game is more complete maybe that could change and there would be ways to make the loot area based. That is NOT an option right now. At least not without hundreds of dev hours trying to distribute the loot in a world system that is changing constantly so would have to be redone every patch. Leveled loot is a good compromise. When the game goes gold maybe I will change my mind. After all the posts about this I still have no idea what you think a "good" loot system would be. Just what you think it should NOT be. In the current state of the game define your perfect loot system. If you say "random" then please explain how you get around the problems I just mentioned above. Link to comment Share on other sites More sharing options...
Guppycur Posted November 3, 2017 Share Posted November 3, 2017 To be fair I've had this discussion about a bajillion time, and I've suggested alternative suggestions about a bajillion times (including this discussion), but I think you misunderstood something I said earlier... I don't WANT the available choices, I want better choices, even if it means reinventing a few wheels. Link to comment Share on other sites More sharing options...
Gnomaana Posted November 3, 2017 Share Posted November 3, 2017 To be fair I've had this discussion about a bajillion time, and I've suggested alternative suggestions about a bajillion times (including this discussion), but I think you misunderstood something I said earlier... I don't WANT the available choices, I want better choices, even if it means reinventing a few wheels. They are reinventing a few wheels. Its called A17. Link to comment Share on other sites More sharing options...
ozzysfang Posted November 3, 2017 Share Posted November 3, 2017 New video coming tonight in about two hours. Funny you mention coughing, I swallowed wrong and was coughing in the video lol. Any Hints to what your throwin' down...? Link to comment Share on other sites More sharing options...
Dagzambie Posted November 3, 2017 Share Posted November 3, 2017 New video coming tonight in about two hours. Funny you mention coughing, I swallowed wrong and was coughing in the video lol. Uncle Beard, thank you! Link to comment Share on other sites More sharing options...
bloodmood Posted November 3, 2017 Share Posted November 3, 2017 MadMole is back! Video today! woohoo! Link to comment Share on other sites More sharing options...
Arma Rex Posted November 3, 2017 Share Posted November 3, 2017 New video coming tonight in about two hours. Funny you mention coughing, I swallowed wrong and was coughing in the video lol. Hell yeah MM! You're back!!! Link to comment Share on other sites More sharing options...
Matyese Posted November 3, 2017 Share Posted November 3, 2017 Hell yeah! So bad it's 1:33 AM in Poland right now... Anyway I hope that's some big ass info Madmole! Link to comment Share on other sites More sharing options...
sillls Posted November 3, 2017 Share Posted November 3, 2017 New video coming tonight in about two hours. Funny you mention coughing, I swallowed wrong and was coughing in the video lol. Well look who just came back from the dead. Link to comment Share on other sites More sharing options...
Gipothegip Posted November 3, 2017 Share Posted November 3, 2017 @junkrolandpoopedout Yeh. No. If you've played the game you know that a level 200 is getting purple every time. The small probability of getting a brown is the exception that proves the rule. More importantly though, it's crap that a lvl1 opens a cabinet and finds a 4 wrench but a lvl200 finds a 600. It's dumb. Levelled loot /can/ work, as a piece of the balance puzzle, but as a system on its own it's dumb. Leveled harvesting makes sense. On board with that. Levelled loot not so much. I agree to some extent. I can see the idea behind the current loot, the fact that being low level means low level items and high level means high level items seems balanced enough. However, I think it carries too much weight in the current system. Personally, I hope that one day we can have a system that's more dynamic in general. That is a loot system that has some way of accounting for where the container is (I'm thinking something similar to the districts we have for cities), as well as some area based difficulty that factors into it. That way there's a risk and reward aspect, as well as logical places to go looking for certain items. There are currently POI with decidedly higher difficulty & gamestage, but what if these POI could also have higher odds of rare or high quality items? What if certain districts had different odds for items? They could, to some extent, do this in how they design their POI, moreover how they design the containers and their layout. Of course, the challenge here is bloat, as this would give us a bunch of nearly identical containers with different loot lists, which would take up a lot of block id's and make the loot table massive. They could also redesign the loot lists in general, so that this is done through logic & in a dynamic manner. A sort of smart loot system that is intricate, so we wouldn't need a ton of similar blocks and lootlists to achieve this effect. Rather it would account for the district / group a POI belongs to. However that could be a lot of effort to implement, and could turn out to be a large system that's a lot of work. But yes, I agree that leveled loot should only be a piece of the puzzle, and not the basis of the entire loot system. Link to comment Share on other sites More sharing options...
Guppycur Posted November 3, 2017 Share Posted November 3, 2017 I show 3 of many many new houses in the new prefab editor. All of Diersville has new houses with the dungeon like gameplay that the skyscrapers of A16 has. And I talk about vehicles a bit at the end. new... prefab editor? Like, one you're going to release with 17? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 new... prefab editor? Like, one you're going to release with 17? You can be nearly sure, in 4 Weeks i am nearly done with my Prefabs Link to comment Share on other sites More sharing options...
Arma Rex Posted November 3, 2017 Share Posted November 3, 2017 I show 3 of many many new houses in the new prefab editor. All of Diersville has new houses with the dungeon like gameplay that the skyscrapers of A16 has. And I talk about vehicles a bit at the end. So no news on the new traders? (And do you mean by "hand modeling" the traders they will look more lifelike?) Link to comment Share on other sites More sharing options...
chaosterone Posted November 3, 2017 Share Posted November 3, 2017 Thats exactly the way it works. I got a 425 Sniper Rifle on the 2nd tree stump I looted in a SP game last week. Nice! Maybe RNGesus just likes me to suffer. Or I'm very skilled at finding engines and guns with a 30 quality. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 Q1 Wrench a few games ago, man i was sooooooo happy Link to comment Share on other sites More sharing options...
Gamida Posted November 3, 2017 Share Posted November 3, 2017 Well I disagree on this in some way. "Wasteland" and "Burnt Forest" biomes, What incentive does anyone have to even go to them atm? None.. well other than too see if you can thrive in them. Especially when other biomes will provide you the same stuff like you're saying. Why even have them in the game then? Gotta give ppl something, a reason for even going in them. which is why I agree with MM about having "Legendary" items and whatnot. The greater the risk, The potential for greater rewards. I played on BGG server and I think I was only one looting in a burnt biome I found to the north. I ended up with enough shale to make a little over 300,000 gas. Good times. lol only thing I had to use it in was my one little minibike. Link to comment Share on other sites More sharing options...
Arma Rex Posted November 3, 2017 Share Posted November 3, 2017 I played on BGG server and I think I was only one looting in a burnt biome I found to the north. I ended up with enough shale to make a little over 300,000 gas. Good times. lol only thing I had to use it in was my one little minibike. A16 or A15? Link to comment Share on other sites More sharing options...
Gamida Posted November 3, 2017 Share Posted November 3, 2017 A16 or A15? 16...my base is probably still there now if they haven't reset which I don't think they did....maybe Link to comment Share on other sites More sharing options...
Matt 1977 Posted November 3, 2017 Share Posted November 3, 2017 I show 3 of many many new houses in the new prefab editor. All of Diersville has new houses with the dungeon like gameplay that the skyscrapers of A16 has. And I talk about vehicles a bit at the end. Nice Great halloween costume boss. Link to comment Share on other sites More sharing options...
Obuthan Posted November 3, 2017 Share Posted November 3, 2017 Welcome to 7daystodie anonymous (7DTDA) My name is Obuthan and I’ve been checking in every few minutes for MM’s video. I also play 7DTD ALOT! So much so I should really have names for all the zombies in game. I like base building and beating the tar out of zombies in a POI. I also snipe sleeper zombies as a hobby. Scavenging is a regular event for me. Then going to a trader to be bad mouthed by a greasy smelly NPC. ***video needed.....addiction.....ugh....*** Lol Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 Evil Poles, evil. https://steamuserimages-a.akamaihd.net/ugc/874122921378561448/2EC667186814E3AF19727FD9735AEC33F7BE8CF7/ Link to comment Share on other sites More sharing options...
Arma Rex Posted November 3, 2017 Share Posted November 3, 2017 YES! We back in business!!! Link to comment Share on other sites More sharing options...
The Last Survivor Posted November 3, 2017 Share Posted November 3, 2017 Thanks for the video/update Madmole. It's appreciated more than you know lol. EDIT: The amount of detail being implemented with the reworked POI's looks VERY impressive! I'm loving it so far! Link to comment Share on other sites More sharing options...
Matt 1977 Posted November 3, 2017 Share Posted November 3, 2017 LOL jump mm jump 3rd house is my fav. Nice look and feel. Link to comment Share on other sites More sharing options...
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