SlicksGirl Posted February 29, 2020 Share Posted February 29, 2020 Is the an alpha 18 version of the poi builder yet? or are we still waiting on that? Link to comment Share on other sites More sharing options...
LewZephyr Posted July 24, 2020 Share Posted July 24, 2020 Is there an updated guide for this process, or is this process still basically the same? I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years. So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes. Thanks. Link to comment Share on other sites More sharing options...
Jackelmyer Posted August 1, 2020 Author Share Posted August 1, 2020 Honestly it's largely different now and this really should get an update. Do some searching on YouTube for creating POI's and such. There's some good videos out there and a whole tutorial. Also look up Pille's editor as he's got a great tool for creating and editing POI's. 1 Link to comment Share on other sites More sharing options...
Laz Man Posted August 1, 2020 Share Posted August 1, 2020 On 7/24/2020 at 9:43 AM, LewZephyr said: Is there an updated guide for this process, or is this process still basically the same? I tried looking up the bad company manager but the git hub says it hasn't been updated in 2 years. So wondering if my present dedicated server (Windows 10, with Alloc's fixes and Server Tools installed) will work with the processes. Thanks. Here's a YouTube series (A18 mostly) that will help learn the basics of using the in-game prefab editor. 3 Link to comment Share on other sites More sharing options...
LewZephyr Posted August 3, 2020 Share Posted August 3, 2020 On 8/1/2020 at 11:38 AM, Laz Man said: Here's a YouTube series (A18 mostly) that will help learn the basics of using the in-game prefab editor. Thanks @Laz Man This is what I was looking for. Much appreciated. Link to comment Share on other sites More sharing options...
danielspoa Posted August 12, 2020 Share Posted August 12, 2020 u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks Link to comment Share on other sites More sharing options...
Gouki Posted August 12, 2020 Share Posted August 12, 2020 (edited) 3 minutes ago, danielspoa said: u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks Doesn't it work like that? 1- Press "z" on the object. 2- Shift + g (to select the quest marker). 3- Press "j" to delete Edited August 12, 2020 by Gouki (see edit history) Link to comment Share on other sites More sharing options...
Laz Man Posted August 12, 2020 Share Posted August 12, 2020 8 hours ago, danielspoa said: u guys know to delete quest starting points? I put two accidentally and I cant remove it like other blocks Look at marker > hold down shift > LMB to remove. This works for any block. RMB will replace it with the block you have actively selected in your toobar. Link to comment Share on other sites More sharing options...
danielspoa Posted August 13, 2020 Share Posted August 13, 2020 holy @%$*#! I have been using the dev weapon, thank you! Link to comment Share on other sites More sharing options...
Reckis Posted September 24, 2020 Share Posted September 24, 2020 Is there no way to add the sleeper volumes in the in-game editor? Couldn't find anything in this thread about that, and I will be damned if I can figure it out myself. Link to comment Share on other sites More sharing options...
Laz Man Posted September 24, 2020 Share Posted September 24, 2020 52 minutes ago, Reckis said: Is there no way to add the sleeper volumes in the in-game editor? Couldn't find anything in this thread about that, and I will be damned if I can figure it out myself. Yes there is. See video link below. I recommend watching this guys entire series. Will help you get started making prefabs within the editor. 😁 Link to comment Share on other sites More sharing options...
Reckis Posted September 24, 2020 Share Posted September 24, 2020 8 minutes ago, Laz Man said: Yes there is. See video link below. I recommend watching this guys entire series. Will help you get started making prefabs within the editor. Thanks, @Laz Man. I knew these existed and I am such a scatterbrain I forgot about them . . . even watched a few of them before Link to comment Share on other sites More sharing options...
khzmusik Posted December 31, 2020 Share Posted December 31, 2020 Not sure if this is the right thread to ask, but couldn't find a better one... Is there any kind of tutorial about creating new trader POIs? There are a lot of things that aren't immediately obvious, like what values you should have in the IndexBlockOffsets values in the POI's XML file. Link to comment Share on other sites More sharing options...
arramus Posted August 20, 2021 Share Posted August 20, 2021 On 1/1/2021 at 8:54 AM, khzmusik said: Not sure if this is the right thread to ask, but couldn't find a better one... Is there any kind of tutorial about creating new trader POIs? There are a lot of things that aren't immediately obvious, like what values you should have in the IndexBlockOffsets values in the POI's XML file. A bit on the late side but still valid and may carry on to further builds. I did a bit of tinkering to make a 'multi-trader' and here are a few things that I can infer or what appears to be the case. Don't consider any of this totally accurate though as I can not be fully sure. Upon placing a trader or open sign, the IndexBlockOffsets code is added automatically to the bottom of the xml. However, I'm not sure if the code is residual for previous builds but it still added or if it still carries any weighting in current builds. For example, I placed 2 open signs and 5 traders in a multi-trader but only 1 open sign and 1 trader was added to the IndexBlockOffsets as follows: <property class="IndexedBlockOffsets"> <property class="TraderOnOff"> <property name="0" value="26, 4, 18" /> </property> <property class="Trader"> <property name="0" value="28, 1, 20" /> </property> </property> Regardless of what was added, both open signs worked just fine with trader timings and all 5 traders were functional. To get all 5 traders into the Prefab I opened each default trader and used the Z block to highlight the trader block and copy/paste function to bring over as they are saved in the clipboard. Just needed to rotate them to ensure they faced in the direction of players. Apart from that, I pretty much kept to the default values beyond keeping <property name="TraderAreaTeleportCenter" value="0, 0, 0" /> all 0. This offsets the TraderAreaTeleportSize for what reason I do not know. The default Traders are typically from 0 - 3 blocks. The only other thing for Prefabbers to consider is that it's necessary to add a POI Tannoy Speaker to activate announcements and also use only the Iron 3 x 2 gate and iron doors as they are scripted to automatically close and lock at closing time. Using other door types or the roller garage did not automatically close and lock. The Tannoy and iron gate/doors must be scripted as with the open signs. Other settings can be copied directly from a default trader such as <property name="QuestTags" value="trader" /> and <property name="TraderArea" value="True" />. If anyone makes any Prefabs for new Traders/POIs, be sure to visit the https://discord.gg/KVNu7kMTnu (CompoPack) to submit as the community is always hungry for them. 1 Link to comment Share on other sites More sharing options...
khzmusik Posted August 20, 2021 Share Posted August 20, 2021 1 hour ago, arramus said: To get all 5 traders into the Prefab I opened each default trader and used the Z block to highlight the trader block and copy/paste function to bring over as they are saved in the clipboard. To be honest, I was hoping to get help with adding custom traders. I could not, for the life of me, figure out how to set which trader would spawn from the trader spawn block. (I ended up making an entirely different spawn block.) I'm assuming that, since you had to copy/paste existing trader spawn blocks, you couldn't figure that out either. Did anyone? Is it even possible with the current tools? Link to comment Share on other sites More sharing options...
stallionsden Posted August 20, 2021 Share Posted August 20, 2021 2 hours ago, khzmusik said: To be honest, I was hoping to get help with adding custom traders. I could not, for the life of me, figure out how to set which trader would spawn from the trader spawn block. (I ended up making an entirely different spawn block.) I'm assuming that, since you had to copy/paste existing trader spawn blocks, you couldn't figure that out either. Did anyone? Is it even possible with the current tools? Create a new block if you look at the trader block in the blocks.xml there is a line that lists all the traders. Simply create a new block and add your custom trader name to that line and remove the others. Link to comment Share on other sites More sharing options...
Laz Man Posted August 20, 2021 Share Posted August 20, 2021 29 minutes ago, stallionsden said: Create a new block if you look at the trader block in the blocks.xml there is a line that lists all the traders. Simply create a new block and add your custom trader name to that line and remove the others. I don't think it can be specified via xml currently. I remember having to copy the trader block from the trader POI that had the correct trader I wanted in order to get them to spawn in my custom POI. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted August 20, 2021 Share Posted August 20, 2021 (edited) 1 minute ago, Laz Man said: I don't think it can be specified via xml currently. I remember having to copy the trader block from the trader POI that had the correct trader I wanted in order to get them to spawn in my custom POI. oh dang didnt know it wasnt working. Thanks for letting me know tho Edited August 20, 2021 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted August 21, 2021 Share Posted August 21, 2021 10 hours ago, khzmusik said: To be honest, I was hoping to get help with adding custom traders. I could not, for the life of me, figure out how to set which trader would spawn from the trader spawn block. (I ended up making an entirely different spawn block.) I'm assuming that, since you had to copy/paste existing trader spawn blocks, you couldn't figure that out either. Did anyone? Is it even possible with the current tools? The example of a custom trader I have seen in action was made with all the attributes of the current trader spawn block beyond being given its own custom "SpawnClass" and naturally, the connected custom trader with its own model. Making your own spawn block appears to be the way to go based on current practice and feedback. Link to comment Share on other sites More sharing options...
Tigersaber01 Posted February 25 Share Posted February 25 Hey everyone. I created a couple POI's, and tried to follow the TFP's PDF at the beginning of this thread, but I still can't get the POI's to auto-spawn in RWG maps. I've tried placing the files in the local prefabs folder; into a mod folder; and even directly into the Prefab POI's folder. Not sure what I am doing wrong. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
stallionsden Posted February 25 Share Posted February 25 1 hour ago, Tigersaber01 said: Hey everyone. I created a couple POI's, and tried to follow the TFP's PDF at the beginning of this thread, but I still can't get the POI's to auto-spawn in RWG maps. I've tried placing the files in the local prefabs folder; into a mod folder; and even directly into the Prefab POI's folder. Not sure what I am doing wrong. Any help would be greatly appreciated. What size is your poi. What tags 1 Link to comment Share on other sites More sharing options...
Tigersaber01 Posted March 6 Share Posted March 6 On 2/25/2024 at 5:34 PM, stallionsden said: What size is your poi. What tags 60x60 Industrial I apologize for the late reply. I never received any kind of notification that you had responded. Link to comment Share on other sites More sharing options...
stallionsden Posted March 6 Share Posted March 6 (edited) 1 hour ago, Tigersaber01 said: 60x60 Industrial I apologize for the late reply. I never received any kind of notification that you had responded. Did you tag the poi in the poi properties area as industrial Edited March 6 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Tigersaber01 Posted March 6 Share Posted March 6 17 minutes ago, stallionsden said: Did you tqg the poi in the poi properties area as industrial Yes. I also used industrial driveway parts. Link to comment Share on other sites More sharing options...
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