Pille Posted July 31, 2017 Author Share Posted July 31, 2017 Have you noticed that you can use the export function to resize prefabs? Of course a fix of the delete column/row function would be better but Pille is a busy man atm, you know. Link to comment Share on other sites More sharing options...
Laz Man Posted July 31, 2017 Share Posted July 31, 2017 (edited) Still having delete column/row issues, fyi. I know they weren't in your "fixed" list, but thought I'd tell ya anyway. =) I work around the issue by saving every few column/row deletes. Edit: Sooooo close to finish my mcdowells prefab. You guys are going to love it. I was prepping installation instructions last night but then 16.2 dropped......T_T Need to do one round of validation testing. Edited July 31, 2017 by Laz Man (see edit history) Link to comment Share on other sites More sharing options...
Spectral Force Posted July 31, 2017 Share Posted July 31, 2017 I work around the issue by saving every few column/row deletes. Edit: Sooooo close to finish my mcdowells prefab. You guys are going to love it. I was prepping installation instructions last night but then 16.2 dropped......T_T Need to do one round of validation testing. I didn't see 16.2 drop, I'll have to update my server. My game is still on 16.1... and it's set to auto update. Link to comment Share on other sites More sharing options...
Laz Man Posted July 31, 2017 Share Posted July 31, 2017 I didn't see 16.2 drop, I'll have to update my server. My game is still on 16.1... and it's set to auto update. Only experimental 16.2. Sorry for the confusion. Link to comment Share on other sites More sharing options...
Guppycur Posted August 1, 2017 Share Posted August 1, 2017 Yeh I save every delete, but sometimes it happens on the first delete. Pille, what can we provide you with to track this down? Link to comment Share on other sites More sharing options...
Pille Posted August 1, 2017 Author Share Posted August 1, 2017 (edited) I think I've everything I need, thanks. As already mentioned, 'if everything goes well the electricity update will be shipped this week and then I do have time to fix this crappy function'. Up until then, please use the export tool instead. Need to do one round of validation testing. Release the kraken. Edited August 1, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted August 1, 2017 Author Share Posted August 1, 2017 (edited) Update time! Changelog v0.3r_c (August 1, 2017): - this update should reduce the amount of crashes caused by the remove columns/rows function. Edited August 1, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 1, 2017 Share Posted August 1, 2017 Release the... ...oh, you just did. Link to comment Share on other sites More sharing options...
Pille Posted August 1, 2017 Author Share Posted August 1, 2017 (edited) There is a bug in version 0.3r and 0.3r_b. Please download 0.3r_c... Let me know if the update works. Edited August 1, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Spectral Force Posted August 1, 2017 Share Posted August 1, 2017 So I"m working on a combat arena/challenge course... I have a 200x200 block area. I wanted to import another prefab into this area, but I get an error that my current prefab is too small. Required is 45x40x47 blocks. How is this possible? Screencap: http://prntscr.com/g35kgu Link to comment Share on other sites More sharing options...
Pille Posted August 1, 2017 Author Share Posted August 1, 2017 (edited) Your prefab is not high enough. The height is 30 blocks but should be 47. Click on front view, then tools tab -> insert rows and add the 17 missing layers. Edit: You're still using version 0.3. I recommend you to install the latest patch. Edited August 1, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Mana Posted August 3, 2017 Share Posted August 3, 2017 How do i add columns and rows to a particular side? Link to comment Share on other sites More sharing options...
SevenDaysToDieModEditor Posted August 3, 2017 Share Posted August 3, 2017 this tool is very good. Although copy and paste seem to be disable, are you planning to implement it in the future? Link to comment Share on other sites More sharing options...
Pille Posted August 3, 2017 Author Share Posted August 3, 2017 (edited) Update Time! Changelog v0.3s (August 3, 2017): - add function: add columns and rows at specific position @Mana You're very lucky. I just added this function... * enter 0 in the 'at row' text field to add rows to the bottom * enter a big number (e.g. 1000) in the 'at row' text field to add rows to the top * enter 0 in the 'at column' text field to add columns to the left side * enter a big number (e.g. 1000) in the 'at column' text field to add columns to the right side @SevenDaysToDieModEditor Those buttons are disabled, yes. However copy and paste works. Use Control + C (ctrl + c) to copy the selected blocks to the clipboard. Press Control + V (ctrl + V) to paste the copied blocks. Press V to show to clipboard (if your cursor is over the grid). Edited August 4, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Mana Posted August 4, 2017 Share Posted August 4, 2017 Thankyou very much i thought i was completely missing something. Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2017 Share Posted August 5, 2017 Ok Pille iam gonna attempt to use your editor......... watches pille block incoming pms from me :-/ lol. So far super duper awesome...i may have missed it but how do i remove layers for example prefab starts at layer 35. How do I delete layers 0 to 34 Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2017 Share Posted August 5, 2017 Side view. Select. Remove Rows. Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2017 Share Posted August 5, 2017 Side view. Select. Remove Rows. Thanks guppy :-) Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2017 Share Posted August 5, 2017 Hey Pille Is it normal for when removing columns and rows the program not responds and hangs for ages to do it or have i done something wrong Link to comment Share on other sites More sharing options...
Slaan Posted August 5, 2017 Share Posted August 5, 2017 Hey Pille Is it normal for when removing columns and rows the program not responds and hangs for ages to do it or have i done something wrong I do them just a few at a time as I was having trouble doing 10-15 at once, seems to work ok for me. Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2017 Share Posted August 5, 2017 I do them just a few at a time as I was having trouble doing 10-15 at once, seems to work ok for me. It worke tho in the end just took a while of not responding and yeh large areas removed. But yeh also noticed the less rows/columns removed the faster. Link to comment Share on other sites More sharing options...
Pille Posted August 5, 2017 Author Share Posted August 5, 2017 Hey Pille Is it normal for when removing columns and rows the program not responds and hangs for ages to do it or have i done something wrong Actually, no. Must be a very big prefab, right? Deleting half of the columns or rows from the biggest vanilla prefab takes 4 seconds on notebook. Link to comment Share on other sites More sharing options...
stallionsden Posted August 5, 2017 Share Posted August 5, 2017 Actually, no. Must be a very big prefab, right? Deleting half of the columns or rows from the biggest vanilla prefab takes 4 seconds on notebook. Yeh kinda lol. Alot smaller but my claim area was 400 with hals bbb commands lol so my mistake as usual lolz..... Link to comment Share on other sites More sharing options...
Slaan Posted August 7, 2017 Share Posted August 7, 2017 Yeh kinda lol. Alot smaller but my claim area was 400 with hals bbb commands lol so my mistake as usual lolz..... does this mean we'll see some A16 versions of your old prefabs...?, I could think of a couple that would need that kind of claim zone to extract Link to comment Share on other sites More sharing options...
Pille Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) Update Time! Changelog v0.3t (August 7, 2017): - fixed prefab import @Slaan The bug fix is ready. Now I am sure that import function is bug free (99% sure^^). Edited August 7, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
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