Guppycur Posted July 22, 2017 Share Posted July 22, 2017 Boxes that leave the area defined by the prefab are valid and often used in the vanilla xml files. So you can do that and the game can handle it. I keep getting empty spawn volumes. (sigh) Link to comment Share on other sites More sharing options...
layarion Posted July 22, 2017 Share Posted July 22, 2017 9) hotkey for Block Picker. Would be nice if i could hold something like P, and that switches to block picker, and when i let go of P it goes back to my previous tool. Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) I keep getting empty spawn volumes. (sigh) The xml files and the sleeper blocks look ok. So I don't know if that's a problem with the editor (to be honest, I don't think so). Maybe you could send me a prefab causing those errors? @layarion I don't have time for a detailed reply atm so this must be enough. 1) That's already planed. 2) Are you talking about a list of hotkeys? (I think I am going to implement configurable hotkeys very soon). 3) Ok, makes sense. 4) see 3) 5) That's a technical limitation atm. 6) Is already implemented (tool -> replace layers from ... to... with layers from ... to. 7) There are plans for this feature. 8) Probably. There are a few problems though, e.g. auto-save would be annoying if you work with very big prefabs. 9) The middle mouse button is hotkey for the block picker (it doesn't change the current tool and works with all tools/modes). Edited July 23, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 10) would be nice to have a ctrl+x feature for cut and paste. Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 10) would be nice to have a ctrl+x feature for cut and paste. Ok, noted. Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 The xml files and the sleeper blocks look ok. So I don't know if that's a problem with the editor (to be honest, I don't think so). @layarion I don't have time for an detailed reply atm so this must be enough. 1) That's already planed. 2) Are you talking about a list of hotkeys? (I think I am going to implement configurable hotkeys very soon). 3) Ok, makes sense. 4) see 3) 5) That's a technical limitation atm. 6) Is already implemented (tool -> replace layers from ... to... with layers from ... to. 7) There are plans for this feature. 8) Probably. There are a few problems though, e.g. auto-save would be annoying if you work with very big prefabs. 9) The middle mouse button is hotkey for the block picker (it doesn't change the current tool and works with all tools/modes). 2) listing the available hotkeys yes 6) ah, i see now. 8) true, it's not necessary. Parhaps switch it up. Instead, whenever a manual save is done - have it also create a backup of the previos save. until space is full. 9) you didn't list that in your OP under hotkeys, so it's your fault this time even if i didn't read them until recently. you should add the hotkeys to the icons tooltip. Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 Sorry the hotkey list in the op is very outdated.^^ Link to comment Share on other sites More sharing options...
Guppycur Posted July 23, 2017 Share Posted July 23, 2017 Fresh prefab, all sorts of volume settings. I get the trigger response in console, it's just almost always empty. Like 99%. They do spawn 1% of the time. I'm even smart enough to move locations so the chunk counter doesn't say "no more spawns". It's frustrating, and likely nothing to do with your editor. I had some sleep, so will try additional tests later. Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) [Removed false information] Edited July 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted July 23, 2017 Share Posted July 23, 2017 (edited) So... Volumes can't extend below the actual sleepers? I'll play with that in a bit. Edited July 23, 2017 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) Mhh I think you need at least one sleeper block at the same height (height of the bottom side of the volume). But that's just my theory gained from analyzing the volumes of the vanilla prefabs. Updated screenshot (see above). Edited July 23, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 I'm sure i just don't understand something. 1) i search for "sleeperidle" because i want standing ones to add to my "target range" 2) enable the edit tool 3) place idle sleeper in block 4) save 5) type in "bbb ip training 1898 3 -991 [sleepers]" and hit enter 6) it loads 7) but the place where the sleeper is suppose to be is empty. ??? did i miss a step? Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 @layarion Sleepers don't work without sleepervolumes. I think you've forgotten to add those volumes. So use the "sleeper volumes" tab to add a new volume and put the sleeper blocks inside that volume. See here Btw. what means placing an idle sleeper in black? Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 @layarion Btw. what means placing an idle sleeper in black? you must have read the post before i could update it. *block Will try that volume thing out, and i didn't forget - i just didn't know i needed it. I'm just kinda fumbling through your editor because I don't really want to look things up. Which, with that fumbling thing in mind, your editor is mostly easy to figure out, but i did have experience with hal's already. Link to comment Share on other sites More sharing options...
Pille Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) Ok good luck then. ;p Also take care of comments #234 and #237 when placing the volumes. Atm it's not completely clear how the volumes have to be placed.^^ I hope one of you guys can find out how the sleeper block / volume system works. Edited July 23, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 Ok good luck then. ;p Also take care of comments #234 and #237 when placing the volumes. Atm it's not completely clear how the volumes have to be placed.^^ I hope one of you guys can find out how the sleeper block / volume system works. um ... 237 is my own post... Link to comment Share on other sites More sharing options...
layarion Posted July 23, 2017 Share Posted July 23, 2017 sigh. i can't get this to work, could you please look at this? https://youtu.be/ok0oQaqb2ew Link to comment Share on other sites More sharing options...
Pille Posted July 24, 2017 Author Share Posted July 24, 2017 (edited) Actually you're supposed to help me with sleeper volumes.^^ That looks fine to me but I am not an expert (the options and volume parameters should be fine). I think there are some unknown conditions which have to be meet (e.g. certain combinations of SleeperVolumeGroups and SleeperVolumeGameStageAdjusts don't seem to work). Maybe Slaan or another more experienced A16 prefaber can help you. I don't know what's wrong in your prefab, sorry layarion. um ... 237 is my own post... Sorry, I meant 236. Edited July 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
layarion Posted July 24, 2017 Share Posted July 24, 2017 Actually you're supposed to help me with sleeper volumes.^^ That looks fine to me but I am not an expert (the options and volume parameters should be fine). I think there are some unknown conditions which have to be meet (e.g. certain combinations of SleeperVolumeGroups and SleeperVolumeGameStageAdjusts don't seem to work). Maybe Slaan or another more experienced A16 prefaber can help you. I don't know what's wrong in your prefab, sorry layarion. Sorry, I meant 236. well now that i have caught up on the rest of the map, i can divert my attention to some help in the forums now. i got some other projects to do as well though, like make some guides n stuff. might be awhile before i get back to you. ttyl Link to comment Share on other sites More sharing options...
StompyNZ Posted July 24, 2017 Share Posted July 24, 2017 (edited) I couldn't spot the exact calculation, but it appears there is a gamestage adjustment to the emptyChance If you are not getting sleeper spawns, and especially if you see "Triggered empty sleeper volume." in the logs, then you need to raise your gamestage (settime 1000 7 0 should do it) or increase the difficulty adjustment for the sleeper volume, or set it to one of the loot volumes with sleeper groups that have an emptyChance of 0 Edited July 24, 2017 by StompyNZ (see edit history) 1 Link to comment Share on other sites More sharing options...
Pille Posted July 24, 2017 Author Share Posted July 24, 2017 (edited) Thanks Stompy. Afters some more tests, I think you're right. @all I made a few more tests. #234 seems to be wrong^^. So ignore this comment: https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=701377&viewfull=1#post701377 Edited July 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
layarion Posted July 24, 2017 Share Posted July 24, 2017 I couldn't spot the exact calculation, but it appears there is a gamestage adjustment to the emptyChance If you are not getting sleeper spawns, and especially if you see "Triggered empty sleeper volume." in the logs, then you need to raise your gamestage (settime 1000 7 0 should do it) or increase the difficulty adjustment for the sleeper volume, or set it to one of the loot volumes with sleeper groups that have an emptyChance of 0 would these logs be something that i press f1 and see at the top, or do i have to find a file to confirm these logs are there? Link to comment Share on other sites More sharing options...
layarion Posted July 24, 2017 Share Posted July 24, 2017 I'm not getting that message in my F1 console at all when i walk into the space. I tried the settime thing too. Link to comment Share on other sites More sharing options...
Pille Posted July 24, 2017 Author Share Posted July 24, 2017 Sometimes I'm getting the message, sometimes not. It's quite annoying.^^ Link to comment Share on other sites More sharing options...
kimila Posted July 24, 2017 Share Posted July 24, 2017 Just want to say, This is a GREAT prefab editor, thanks for that. Is it possible to insert a new layer and how to. Have my base that is 21 high but i want to insert a new layer at 22. Great Work. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now