Spider Posted April 3, 2017 Author Share Posted April 3, 2017 Ok here's my first shot at it. Tell me what you think. Poisonous Bites and Stings Snake Bite - ON HIT-20hp & -20 Stamina & Get a Limp fades in 5 minStage #1 Debuff +5 Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 min & 5% Speed Reduction min last 30 minStage 2 Debuff +15 Temp & -15 Stamina per 5 sec & -.2 Wellness per 5 min & 10% Speed Reduction last 1 hourPain Debuff (is removed with painkillers) [*]Stage 3 Debuff +25 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 50% Speed Reduction last 1 hourGash Debuff (is removed with Sutures) Spider Bite - ON HIT -5hp Stage #1 Debuff +5 Temp & -10 Hydration per 30 sec & -.1 Wellness per 5 & 2% Speed Reduction min last 30 minStage 2 Debuff -25 Temp & -3 Stamina per 5 sec & -10 Hydration per 30 sec & -.2 Wellness per 5 min & 5% Speed Reduction last 1 hourRash Debuff (-1hp per 30sec until it is removed with Aloe/Herbal Cream) [*]Stage 3 Debuff -50 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 25% Speed Reduction last 1 hour.Pain Debuff (is removed with painkillers) [/List] Scorpion Bite -ON HIT -7hp Stage #1 Debuff +10Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 & 8% Speed Reduction min last 30 minStage 2 Debuff +30 Temp & -20 Stamina per 5 sec & -.2 Wellness per 5 min & 18% Speed Reduction last 1 hourSlight Fever Debuff (+20 Temp until it is removed with Wet Head Buff) [*]Stage 3 Debuff +50 Temp & -30 Stamina per 5 sec & -.5 Wellness per 5 min & 30% Speed Reduction last 1 hourSever Fever Debuff (+35 Temp until it is removed by eating snow) Hornet Sting - ON HIT-15hp & -50 Stamina Stage #1 Debuff -30 Temp & -.1 Wellness per 5 & 3% Speed Reduction min last 30 min last 1 hourEmbedded Stinger Debuff (-1hp per min & -20 Temp & Medium Smell until it is removed by Cauterizing it) [*]Stage 2 Debuff +20 Temp & -5 Stamina per 5 sec & -.2 Wellness per 5 min & 8% Speed Reduction last 1 hour [*]Stage 3 Debuff +40 Temp & -10 Stamina per 5 sec & -.5 Wellness per 5 min & 15% Speed Reduction last 1 hourSwelling Debuff (+35 Temp & 40% Speed Reduction until it is removed by Sanitizing Bandages) All of these can be stopped with Anti Venom at any time. On all of them if you can live though the effects you will lose 9 Wellness total, 1 less than the 10 from Death. Also A stacking buff that cools you by -3 & +1 Hydration every time you eat a snowball and it refreshes a 3 min buff timer Stims lessen Splint and Broken legs slowing effects Link to comment Share on other sites More sharing options...
StompyNZ Posted April 3, 2017 Share Posted April 3, 2017 I'm not really up on things. Does anyone have a guestament on A16? Last I herd it was end of March. Are we like a month a way or like 3 to 6 months? Any guesses? My guess is 30th June based on their past performance Link to comment Share on other sites More sharing options...
Jeoshua Posted April 3, 2017 Share Posted April 3, 2017 Ok here's my first shot at it. Tell me what you think. (Follows something almost as bad as death, but not actually death) Sounds hardcore, punishing, but yet... very much survivable if you don't get lucky enough to find a cure. I'm okay with this. I would have all the final effects fade eventually, too. Especially the severe fever. It's already basically forcing you to leave the Desert with a +35 Core Temp modifier, no sense sending the player to the other extreme to freeze to death just to cure a fever. Sure, he COULD do that, but maybe if he waits 2 game days, or something, that, too, should fade. Ideally, I think, the poisoning should be something that COULD kill you, that might GET you killed, but ultimately does not directly KILL you. Venomous creatures use their venom for one of two reasons: To kill their prey, or to make their victim wish they were dead. There is no evolutionary advantage to a poison that kills after 3 days, and very little reason for a venomous creature to have a poison that kills a human outright... we're not prey, and anything that preys upon humans is selected against evolutionary... with blades and knives and guns, and extreme prejudice. Link to comment Share on other sites More sharing options...
unlike them Posted April 3, 2017 Share Posted April 3, 2017 Wow! That looks authentic. Do you have medical education by chance? I envy new players, they gonna have some interesting experience. My only critique is that Anti Venom cures it without consequences. Why not make anti-venom somewhat harmful (but still preferable to staying poisoned)? So high levels with access to Anti-venom still fear spiders and not magically heal themselves with anti-venom. Link to comment Share on other sites More sharing options...
Tetrameth Posted April 3, 2017 Share Posted April 3, 2017 Mental note: whenever you complain of something, Spider will replace it with something more punishing. 'Punishment' isn't so bad as long as its within the realms of plausibility. Link to comment Share on other sites More sharing options...
xyth Posted April 3, 2017 Share Posted April 3, 2017 Ok here's my first shot at it. Tell me what you think. Looks very good. Testing will show any unbalancing but should be fine. Link to comment Share on other sites More sharing options...
Tetrameth Posted April 3, 2017 Share Posted April 3, 2017 Is the less experience gain when crafting crossbow bolts as compared to arrows an oversight ? Link to comment Share on other sites More sharing options...
Ezrah Karotan Posted April 3, 2017 Share Posted April 3, 2017 Spike Traps? I put in several spike traps around a snow cave I dug, but I can't seem to upgrade them to functional. I've tried both right and left clicking with the following items: Sticks, a stone axe, a stone shove, a steak knife, and the bone shiv. Tools, and the steak knife do nothing but damage them, and the sticks and bone shiv do nothing...? Am I doing something wrong? or am I experiencing some kind of bug? Link to comment Share on other sites More sharing options...
sphereii Posted April 3, 2017 Share Posted April 3, 2017 Has anyone noticed any improvement with the crafting lag? I think Jeoshua's fix was pushed out in Spider's last update. Link to comment Share on other sites More sharing options...
adreden Posted April 3, 2017 Share Posted April 3, 2017 RE: Bites and Stings Ok here's my first shot at it. Tell me what you think. I guess that works. MAN I hate spiders. I didn't think you could live though it. But I guess that's early game. And really if you get a rattler bit your not in a good way. With out modern medical help you would be dead if you met with a ZED. So yeah I guess this seems good. Punishing is a good description. Not sure how the human reward system will handle it Link to comment Share on other sites More sharing options...
xyth Posted April 3, 2017 Share Posted April 3, 2017 Has anyone noticed any improvement with the crafting lag? I think Jeoshua's fix was pushed out in Spider's last update. Definitely improves things on Dedicated. Link to comment Share on other sites More sharing options...
Rizzano Posted April 3, 2017 Share Posted April 3, 2017 Ok here's my first shot at it. Tell me what you think. Poisonous Bites and Stings Snake Bite - ON HIT-20hp & -20 Stamina & Get a Limp fades in 5 minStage #1 Debuff +5 Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 min & 5% Speed Reduction min last 30 minStage 2 Debuff +15 Temp & -15 Stamina per 5 sec & -.2 Wellness per 5 min & 10% Speed Reduction last 1 hourPain Debuff (is removed with painkillers) [*]Stage 3 Debuff +25 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 50% Speed Reduction last 1 hourGash Debuff (is removed with Sutures) Spider Bite - ON HIT -5hp Stage #1 Debuff +5 Temp & -10 Hydration per 30 sec & -.1 Wellness per 5 & 2% Speed Reduction min last 30 minStage 2 Debuff -25 Temp & -3 Stamina per 5 sec & -10 Hydration per 30 sec & -.2 Wellness per 5 min & 5% Speed Reduction last 1 hourRash Debuff (-1hp per 30sec until it is removed with Aloe/Herbal Cream) [*]Stage 3 Debuff -50 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 25% Speed Reduction last 1 hour.Pain Debuff (is removed with painkillers) [/List] Scorpion Bite -ON HIT -7hp Stage #1 Debuff +10Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 & 8% Speed Reduction min last 30 minStage 2 Debuff +30 Temp & -20 Stamina per 5 sec & -.2 Wellness per 5 min & 18% Speed Reduction last 1 hourSlight Fever Debuff (+20 Temp until it is removed with Wet Head Buff) [*]Stage 3 Debuff +50 Temp & -30 Stamina per 5 sec & -.5 Wellness per 5 min & 30% Speed Reduction last 1 hourSever Fever Debuff (+35 Temp until it is removed by eating snow) Hornet Sting - ON HIT-15hp & -50 Stamina Stage #1 Debuff -30 Temp & -.1 Wellness per 5 & 3% Speed Reduction min last 30 min last 1 hourEmbedded Stinger Debuff (-1hp per min & -20 Temp & Medium Smell until it is removed by Cauterizing it) [*]Stage 2 Debuff +20 Temp & -5 Stamina per 5 sec & -.2 Wellness per 5 min & 8% Speed Reduction last 1 hour [*]Stage 3 Debuff +40 Temp & -10 Stamina per 5 sec & -.5 Wellness per 5 min & 15% Speed Reduction last 1 hourSwelling Debuff (+35 Temp & 40% Speed Reduction until it is removed by Sanitizing Bandages) All of these can be stopped with Anti Venom at any time. On all of them if you can live though the effects you will lose 9 Wellness total, 1 less than the 10 from Death. Also A stacking buff that cools you by -3 & +1 Hydration every time you eat a snowball and it refreshes a 3 min buff timer Stims lessen Splint and Broken legs slowing effects Looks legit, I am all for this. Link to comment Share on other sites More sharing options...
Xamllew Posted April 3, 2017 Share Posted April 3, 2017 I really wish it was possible to have bodies of water at different altitudes, I miss seeing pine and snow forests around water, and having a base at a high altitude means I never see any water or waterfront biomes so I rely entirely on snow for hydration, I don't think snow replenishes so eventually my small snow peak will be scraped clean of snow. Link to comment Share on other sites More sharing options...
wolverine576 Posted April 3, 2017 Share Posted April 3, 2017 Ok here's my first shot at it. Tell me what you think. Poisonous Bites and Stings Snake Bite - ON HIT-20hp & -20 Stamina & Get a Limp fades in 5 minStage #1 Debuff +5 Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 min & 5% Speed Reduction min last 30 minStage 2 Debuff +15 Temp & -15 Stamina per 5 sec & -.2 Wellness per 5 min & 10% Speed Reduction last 1 hourPain Debuff (is removed with painkillers) [*]Stage 3 Debuff +25 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 50% Speed Reduction last 1 hourGash Debuff (is removed with Sutures) Spider Bite - ON HIT -5hp Stage #1 Debuff +5 Temp & -10 Hydration per 30 sec & -.1 Wellness per 5 & 2% Speed Reduction min last 30 minStage 2 Debuff -25 Temp & -3 Stamina per 5 sec & -10 Hydration per 30 sec & -.2 Wellness per 5 min & 5% Speed Reduction last 1 hourRash Debuff (-1hp per 30sec until it is removed with Aloe/Herbal Cream) [*]Stage 3 Debuff -50 Temp & -25 Stamina per 5 sec & -.5 Wellness per 5 min & 25% Speed Reduction last 1 hour.Pain Debuff (is removed with painkillers) [/List] Scorpion Bite -ON HIT -7hp Stage #1 Debuff +10Temp & -10 Stamina per 5 sec & -.1 Wellness per 5 & 8% Speed Reduction min last 30 minStage 2 Debuff +30 Temp & -20 Stamina per 5 sec & -.2 Wellness per 5 min & 18% Speed Reduction last 1 hourSlight Fever Debuff (+20 Temp until it is removed with Wet Head Buff) [*]Stage 3 Debuff +50 Temp & -30 Stamina per 5 sec & -.5 Wellness per 5 min & 30% Speed Reduction last 1 hourSever Fever Debuff (+35 Temp until it is removed by eating snow) Hornet Sting - ON HIT-15hp & -50 Stamina Stage #1 Debuff -30 Temp & -.1 Wellness per 5 & 3% Speed Reduction min last 30 min last 1 hourEmbedded Stinger Debuff (-1hp per min & -20 Temp & Medium Smell until it is removed by Cauterizing it) [*]Stage 2 Debuff +20 Temp & -5 Stamina per 5 sec & -.2 Wellness per 5 min & 8% Speed Reduction last 1 hour [*]Stage 3 Debuff +40 Temp & -10 Stamina per 5 sec & -.5 Wellness per 5 min & 15% Speed Reduction last 1 hourSwelling Debuff (+35 Temp & 40% Speed Reduction until it is removed by Sanitizing Bandages) All of these can be stopped with Anti Venom at any time. On all of them if you can live though the effects you will lose 9 Wellness total, 1 less than the 10 from Death. Also A stacking buff that cools you by -3 & +1 Hydration every time you eat a snowball and it refreshes a 3 min buff timer Stims lessen Splint and Broken legs slowing effects I really wish it was possible to have bodies of water at different altitudes, I miss seeing pine and snow forests around water, and having a base at a high altitude means I never see any water or waterfront biomes so I rely entirely on snow for hydration, I don't think snow replenishes so eventually my small snow peak will be scraped clean of snow. I highly agree! love seeing a lake with snow around it. Only way to replenish snow, would be delete the region file Link to comment Share on other sites More sharing options...
xyth Posted April 3, 2017 Share Posted April 3, 2017 I really wish it was possible to have bodies of water at different altitudes, I miss seeing pine and snow forests around water, and having a base at a high altitude means I never see any water or waterfront biomes so I rely entirely on snow for hydration, I don't think snow replenishes so eventually my small snow peak will be scraped clean of snow. You could spawn water POIs as surface decorations, like pond01 and pond02, in the snow biome. Maybe copy then edit them first, making pond3 and 4 and add a 1 block layer of ice blocks. Never tried it but it should work. Link to comment Share on other sites More sharing options...
ShankyMcStabber Posted April 3, 2017 Share Posted April 3, 2017 Has anyone noticed any improvement with the crafting lag? I think Jeoshua's fix was pushed out in Spider's last update. The Assembly-CSharp.dll for the server is 2 months old. If that is the file that Joeshua altered, it isn't updated on the True-Survival-SDX github. That being said: The general lag while the forge is processing ore/materials is MUCH MUCH better, as is the responsiveness of the recipe list while all this is going on. I am still having to deal with the search lag. I thought Jeoshua said he was able to fix that somewhat by not starting the search until at least 3 letters were entered (which is not happening). Link to comment Share on other sites More sharing options...
sphereii Posted April 3, 2017 Share Posted April 3, 2017 The Assembly-CSharp.dll for the server is 2 months old. If that is the file that Joeshua altered, it isn't updated on the True-Survival-SDX github. That being said: The general lag while the forge is processing ore/materials is MUCH MUCH better, as is the responsiveness of the recipe list while all this is going on. I am still having to deal with the search lag. I thought Jeoshua said he was able to fix that somewhat by not starting the search until at least 3 letters were entered (which is not happening). Yes, the crafting lag is just a client-side fix; the server doesn't need to have it. I'll defer the search lag to Jeoshua. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted April 3, 2017 Share Posted April 3, 2017 ok here's my first shot at it. Tell me what you think. poisonous bites and stings snake bite - on hit-20hp & -20 stamina & get a limp fades in 5 minstage #1 debuff +5 temp & -10 stamina per 5 sec & -.1 wellness per 5 min & 5% speed reduction min last 30 minstage 2 debuff +15 temp & -15 stamina per 5 sec & -.2 wellness per 5 min & 10% speed reduction last 1 hourpain debuff (is removed with painkillers) [*]stage 3 debuff +25 temp & -25 stamina per 5 sec & -.5 wellness per 5 min & 50% speed reduction last 1 hourgash debuff (is removed with sutures) spider bite - on hit -5hp stage #1 debuff +5 temp & -10 hydration per 30 sec & -.1 wellness per 5 & 2% speed reduction min last 30 minstage 2 debuff -25 temp & -3 stamina per 5 sec & -10 hydration per 30 sec & -.2 wellness per 5 min & 5% speed reduction last 1 hourrash debuff (-1hp per 30sec until it is removed with aloe/herbal cream) [*]stage 3 debuff -50 temp & -25 stamina per 5 sec & -.5 wellness per 5 min & 25% speed reduction last 1 hour.pain debuff (is removed with painkillers) scorpion bite -on hit -7hp stage #1 debuff +10temp & -10 stamina per 5 sec & -.1 wellness per 5 & 8% speed reduction min last 30 minstage 2 debuff +30 temp & -20 stamina per 5 sec & -.2 wellness per 5 min & 18% speed reduction last 1 hourslight fever debuff (+20 temp until it is removed with wet head buff) [*]stage 3 debuff +50 temp & -30 stamina per 5 sec & -.5 wellness per 5 min & 30% speed reduction last 1 hoursever fever debuff (+35 temp until it is removed by eating snow) hornet sting - on hit-15hp & -50 stamina stage #1 debuff -30 temp & -.1 wellness per 5 & 3% speed reduction min last 30 min last 1 hourembedded stinger debuff (-1hp per min & -20 temp & medium smell until it is removed by cauterizing it) [*]stage 2 debuff +20 temp & -5 stamina per 5 sec & -.2 wellness per 5 min & 8% speed reduction last 1 hour [*]stage 3 debuff +40 temp & -10 stamina per 5 sec & -.5 wellness per 5 min & 15% speed reduction last 1 hourswelling debuff (+35 temp & 40% speed reduction until it is removed by sanitizing bandages) all of these can be stopped with anti venom at any time. On all of them if you can live though the effects you will lose 9 wellness total, 1 less than the 10 from death. also a stacking buff that cools you by -3 & +1 hydration every time you eat a snowball and it refreshes a 3 min buff timer stims lessen splint and broken legs slowing effects love it spider Link to comment Share on other sites More sharing options...
Jeoshua Posted April 4, 2017 Share Posted April 4, 2017 The Assembly-CSharp.dll for the server is 2 months old. If that is the file that Joeshua altered, it isn't updated on the True-Survival-SDX github. That being said: The general lag while the forge is processing ore/materials is MUCH MUCH better, as is the responsiveness of the recipe list while all this is going on. I am still having to deal with the search lag. I thought Jeoshua said he was able to fix that somewhat by not starting the search until at least 3 letters were entered (which is not happening). I believe I may have uploaded the wrong file. One version I accidentally inverted the logic (searches with > 0 or < 3 characters, instead of <= 0 or >= 3. The big boy file which I believe Spider has not released yet, with the "Zero means Zero" damage hack, I'm almost positive is working. I will double check... (redownloads and checks files) And wouldn't you know it... that's the one I messed up. I blame myself and the fact I have 20 files with varying extensions in varying levels of experimentation in the same directory. I have fixed this on my Google Drive copy (Download Here), and hopefully Spider picks it up, soon. (I thought it was weird that the file he released had a date a few days before I expected, turns out it's my fault) Link to comment Share on other sites More sharing options...
Nikola Posted April 4, 2017 Share Posted April 4, 2017 The poison changes sound great! Link to comment Share on other sites More sharing options...
Xamllew Posted April 4, 2017 Share Posted April 4, 2017 Small bug: stone tools dont damage metal objects but punching still does 1 point of dmg. Link to comment Share on other sites More sharing options...
Tetrameth Posted April 4, 2017 Share Posted April 4, 2017 Crossbow crafts with the 'primitive crafting' quality instead of the stated 'journeyman crafting'. Link to comment Share on other sites More sharing options...
Jeoshua Posted April 4, 2017 Share Posted April 4, 2017 Small bug: stone tools dont damage metal objects but punching still does 1 point of dmg. I think that should probably be reversed... hell, if I find a way to make punching metal, stone, and steel objects do damage to you instead, I will Actually, no. With this new behavior (Zero means Zero), I think that stone tools should do maybe 0.25x damage to metal, but zero damage to steel and hard stone. Just my input, there. I'm just helping with the tools, not the content. But seriously serious about trying to make punching hard things damage you a bit. Link to comment Share on other sites More sharing options...
Tetrameth Posted April 4, 2017 Share Posted April 4, 2017 Those are loot placeholders. They're supposed to be replaced with trash or crates or corpses, or whatever. I've only ever seen them when changing xmls or flying around in God Mode. More info, please. Were you on a server or SP? Flying? You say you were in the wasteland but where specifically? Here is another POI I spotted that has one of those blue boxes, as you can see, this one was in the wasteland [as is every other one I have seen]. edit: and another one in a diff place [same POI though] Link to comment Share on other sites More sharing options...
Spider Posted April 4, 2017 Author Share Posted April 4, 2017 Hay jeoshua if you would like some little goodies to look for in you code digging. How about - Making the jump button use 1 stamina per sec/click. Change it back like it was where you could jump up 2 blocks if you where right up on the blocks Make punching anything do 1 damage to the player That's 3 little things that would do a lot for game play. So reading above, I need to use that .dll instead of the other one we have now? Jeoshua could you friend me on steam need to chat with you sometime. http://steamcommunity.com/profiles/76561198071700260/ --------------------------------------------------------------------------------------------------------------------------- In other news I'm almost finished coding all the new buffs might be able to test them tomorrow. Then I think I'll work on redoing the tools. I'm thinking- Hammers will disassemble wood/stone blocks and give primitive crafting Wrench will disassemble Metal blocks and give journeyman crafting Screwdriver will disassemble Metal blocks and give Engineering Nail gun will upgrade and give Master Craftsman Compact Driver will disassemble/upgrade steel and metal blocks and give master craftsman Each giving its own assortment of parts. This will help lessen the godliness of the Wrench and make more world blocks disassemble easily with the right tool Loot is also being giving a good once over by our diligent Xyth Link to comment Share on other sites More sharing options...
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