Subquake Posted December 27, 2017 Author Share Posted December 27, 2017 hello I would like to know if it is possible to include the mod comp pack in your mod and why some item can not be recycled when there are only 1 in the inventory as dice to play thank you And for the compo pack is it possible top instal but not restant the game thanksYou can't recycle some items, because their weight is not enough to be scrapped. You can't install compo pack on an existing game. Whenever you change rwgmixer.xml, you need to start a new world/save. Link to comment Share on other sites More sharing options...
Pogotico Posted December 27, 2017 Share Posted December 27, 2017 Thanks you for the fast reply Link to comment Share on other sites More sharing options...
Sal Posted December 28, 2017 Share Posted December 28, 2017 I registered an account here a week ago just to thank you for your time and effort put into this. Great job - keep up the good work. I only ever play SP and I've never used any mods for this game at all until now and I'm very impressed. I love the UI, the realistic items you find throughout the game, the more realistic crafting (i.e no more making an axe with just a couple stones and fiber) and just how much detail you put into all of this. I was just starting to get to know what I needed to make most of the stuff in the vanilla version and now I have to learn this all over again, so I hate you for that! I also have to come up with some new ideas on how organize everything as my previous layouts won't work anymore so I hate you for that as well . As others have said, there are a few minor things that need to ironed out but that's just part of the improvement process that will come with time just like everything else. Anyhow, I'm looking forward to seeing what else you add to this mod in the future. Keep up the great work. Just don't overwork yourself. As always, family first. Link to comment Share on other sites More sharing options...
Subquake Posted December 28, 2017 Author Share Posted December 28, 2017 @Sal I'm really glad you are enjoying the mod. Link to comment Share on other sites More sharing options...
woogiedaddy Posted December 29, 2017 Share Posted December 29, 2017 Great mod I am really enjoying the look and feel of it. Thanks for all of your hard work. Link to comment Share on other sites More sharing options...
Subquake Posted December 30, 2017 Author Share Posted December 30, 2017 (edited) As promissed on discord channel, I bring you before new years weekend update for Undead Legacy! As usual you don't require to start from scratch when updating, old Undead Legacy saves should be compatible with the update. Patch notes 1.2.1: Change: User Interface scale reduced from 1.10 to 1.00 to make the mod compatible with more variety of monitors and resolutions.Change: Over 1000 item descriptions changed (Additional UL and vanilla), more descriptions will be done after new years eve, because I'm tired of rewriting all vanilla descriptions =(Change: Inventory slots increased from 72 to 80 for larger backpack version.Change: Minibike inventory increased from 72 to 80, to get more slots pick up existing bikes frame and place it on the ground, new minibikes should have 80 slots, old ones will still have 72 slots.Change: Minibike has sort buttonChange: Additional row for crafting listChange: Working ovens won't require fuel, but to craft them you are going to need a natural gas tank, that can be crafted in the Engineering Table or found in the world.Change: Chemistry Station can be upgraded to an Improved Chemistry station, that don't require fuel.Change: Buildable Improved Chemistry StationChange: Empty Cans now craftableChange: Bulletproof Glass recipe made cheaperChange: Repairing Bulletproof Glass requires materials associated with its crafting recipeChange: Lowered skill points requirements per level up for Blacksmith perk from 1.25 multiplier to 1.10Change: Added more items to blacksmith perk tiers.Change: Lowered probability to find 3D Printer (0.3 -> 0.2), Fusion Cell (0.4 -> 0.3), Solar Cell (0.3 -> 0.2)New items: Lens Cutter, CNC Router, Spinning Wheel, Cotton Spool, Wood Gears, Old Rags, Brass Valve, Jar MoldNew Blocks: Improved Chemistry StationBugfix: Adjusted Status icons for allied players in the Players windowBugfix: Wrought Iron Fence wasn't craftable.Bugfix: Titanium tools were throwing out errors when damaged and selected in inventory.Bugfix: Power Relay UI was all messed up. New items: Description example: Minibike UI: Edited December 30, 2017 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Pogotico Posted December 30, 2017 Share Posted December 30, 2017 Nice jobs i love this mod much more again Link to comment Share on other sites More sharing options...
LiamWolfe Posted December 30, 2017 Share Posted December 30, 2017 Thank you for the 1.2.1 update Link to comment Share on other sites More sharing options...
Xajar Posted December 30, 2017 Share Posted December 30, 2017 Are there any download mirrors? I've been trying to DL the 72 slot mod version, but the DL fails every time in the last few seconds. Link to comment Share on other sites More sharing options...
Subquake Posted December 30, 2017 Author Share Posted December 30, 2017 Are there any download mirrors? I've been trying to DL the 72 slot mod version, but the DL fails every time in the last few seconds.Have you tried to download it from a different browser? And no, there is no download mirrors yet, latest client for larger backpack is this link: http://subquake.com/downloads/UndeadLegacy?type=client72&version=1.2.1 Link to comment Share on other sites More sharing options...
insG_Drifter Posted December 31, 2017 Share Posted December 31, 2017 Have you tried to download it from a different browser? And no, there is no download mirrors yet, latest client for larger backpack is this link: http://subquake.com/downloads/UndeadLegacy?type=client72&version=1.2.1 Just a question that might have been previously answered but do you plan to make this available through the mod launcher Subquake? I can easily make it work manually but some of those I play with might not have as easy of a time. Link to comment Share on other sites More sharing options...
Bentpickle Posted December 31, 2017 Share Posted December 31, 2017 Sub, Did the splash screen (pause screen) get updated to reflect the version number? Mine did not, but perhaps I didn't install it properly? Link to comment Share on other sites More sharing options...
Bentpickle Posted December 31, 2017 Share Posted December 31, 2017 Nevermind, I was using the old shortcut I had created on my desktop. I just made a new shortcut of the .exe after patching and everything is good. Link to comment Share on other sites More sharing options...
Subquake Posted December 31, 2017 Author Share Posted December 31, 2017 Just a question that might have been previously answered but do you plan to make this available through the mod launcher Subquake? I can easily make it work manually but some of those I play with might not have as easy of a time. Some time in the future, yes, but not in the immediate future. Some things need to be sorted out first. Link to comment Share on other sites More sharing options...
insG_Drifter Posted December 31, 2017 Share Posted December 31, 2017 Some time in the future, yes, but not in the immediate future. Some things need to be sorted out first. Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon. 1 Link to comment Share on other sites More sharing options...
Subquake Posted December 31, 2017 Author Share Posted December 31, 2017 Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.Glad that you are enjoying! Any kind of support is always welcome as well Link to comment Share on other sites More sharing options...
Sentient0ne Posted December 31, 2017 Share Posted December 31, 2017 I DL'd the ver 1.2.1, unzipped and overwrote the old files, but my game is still showing ver 1.2.0 and no new items or 80 slot backpack. I've tried it twice now. Is there an easy way to verify that the files I have are actually the correct ones? Link to comment Share on other sites More sharing options...
Sentient0ne Posted December 31, 2017 Share Posted December 31, 2017 I DL'd the ver 1.2.1, unzipped and overwrote the old files, but my game is still showing ver 1.2.0 and no new items or 80 slot backpack. I've tried it twice now. Is there an easy way to verify that the files I have are actually the correct ones? FIXED!!! Not sure why it didn't work with the previous attempts. All good now Link to comment Share on other sites More sharing options...
fclen Posted December 31, 2017 Share Posted December 31, 2017 Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon. Yo BB_Drifter can you share a link to your guide? Thanks! Link to comment Share on other sites More sharing options...
insG_Drifter Posted December 31, 2017 Share Posted December 31, 2017 Yo BB_Drifter can you share a link to your guide? Thanks! Yes when I get on the desktop tonight. Just on mobile currently. Basically just use the option to create your mod in the launcher, do an install to whatever folder you install mods too. Once that’s complete download the mod, unzip and overwrite those files. Turn off eac in your settings, disable unet, and uncheck refresh mod files. Restart the launcher and look on the left side for a folder saying “my-mods” and open. You will find the files installed but the circle next to it will still be red. Ignore that and click on the play mod icon in the upper right. It will run through steam fine that way. I’ll get some visual aide up later here. Link to comment Share on other sites More sharing options...
fclen Posted December 31, 2017 Share Posted December 31, 2017 Thanks! Link to comment Share on other sites More sharing options...
Necrodemus Posted December 31, 2017 Share Posted December 31, 2017 Thank you updating this great mod. So many items, and yet, so little bloat. Looting has never been so much fun 1 Link to comment Share on other sites More sharing options...
Subquake Posted December 31, 2017 Author Share Posted December 31, 2017 Thank you updating this great mod. So many items, and yet, so little bloat. Looting has never been so much fun One of the reasons why I made the mod is that when playing vanilla and other mods, looting felt quite boring, because usually you got either nothing or something useful. With UL i tried to make looting feel like when you would play Fallout 4 to some extent. Link to comment Share on other sites More sharing options...
fclen Posted December 31, 2017 Share Posted December 31, 2017 I built an advanced generator with 3 V8 engines and its not consuming fuel. It stays at 9999/10000... Link to comment Share on other sites More sharing options...
Subquake Posted January 1, 2018 Author Share Posted January 1, 2018 (edited) I built an advanced generator with 3 V8 engines and its not consuming fuel. It stays at 9999/10000... Thanks for the concern, I just checked it out myself and it does consume it, but very slowly: I think it might be related how much stuff is connected to the generator, that consumes power. If I recall correctly, I removed power consumption on relays. Are you perhaps suggesting, that the generators are too good and fuel consumption should be faster? Edited January 1, 2018 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
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