Subquake Posted April 6 Author Share Posted April 6 16 hours ago, The Freehold said: Subquake, is there any chance that the Alpha 21 release being compatible with the Teragon map creation utility? I only just discovered it, but I'm really enjoying its biome creation based on height map. I can't tell, not there yet to mess around with such things. 10 hours ago, SavageSaffron said: Just about wrapped up a solid Darkness Falls server game and we're all eagerly awaiting completion of this update! Keep up the good work; hope you get to the finish line for A21 soon! Thanks! 4 hours ago, Verion17 said: I'm trying, but I want to be in the know) I post on my discord almost daily on how things are going. 1 Link to comment Share on other sites More sharing options...
Subquake Posted April 9 Author Share Posted April 9 On 4/4/2024 at 1:23 AM, wolfarus said: He's said it'll be done when it's done. Have patience. @Subquake Question for ya. Since they just announced the next release is supposed to be happening sometime this summer, and with you still working on the update for the current release, are you going to take a breather after you're done w/ this current update? As in skip updating UL for the upcoming release and work on updating for the one after? You certainly deserve the break, if that's the plan. No breaks, I work on UL all the time. The fact that I don't post every single day, doesn't mean I don't work on it, some days of course I get the chance to work more, others less, but it's always some progress moving forward On 4/4/2024 at 4:12 AM, Ranzera said: Hopefully he gets it out before A22, or at least commits to an A21 release. TFP keeps finding new sharks to jump with those armor changes. If it's like June, then maybe not, will see. I'm done reworking electricity, the upcoming research tree change is almost complete, but needs some refinement, lots of busy work on just general XML changes, that come with a21, so it's quite hard to do any actual and factual estimates, plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops. 3 Link to comment Share on other sites More sharing options...
Ranzera Posted April 10 Share Posted April 10 21 hours ago, Subquake said: If it's like June, then maybe not, will see. I'm done reworking electricity, the upcoming research tree change is almost complete, but needs some refinement, lots of busy work on just general XML changes, that come with a21, so it's quite hard to do any actual and factual estimates, plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops. As someone who won't touch vanilla anymore, I think it'd be worth. I haven't played this game since before they updated the achievements and I've had a bit of a hankering for some modded 7dtd. I'm sure there's others equally done with TFP's BS. 4 Link to comment Share on other sites More sharing options...
Sudeldar Posted April 11 Share Posted April 11 On 4/9/2024 at 7:19 AM, Subquake said: plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops. As much as I'm looking forward to playing UL again, I can't argue the get it ready to release shortly after A22 idea. Vanilla A21 has some nice blocks in it, but I haven't played more than 10 minutes of it. I waited this long, few more months won't kill me. Hopefully. Thanks for the hard work. It was a lot of fun in A20 to play. 2 Link to comment Share on other sites More sharing options...
Coonfox Posted April 16 Share Posted April 16 I sincerely hope for an A21 release, but it is, of course, up to you if you want to delay for A22. My concern there is if you delay, and start work on aligning with A22's new stuff, what if it takes enough work that A23 looms? Would it be delayed again? At what point is it better to just focus on the current update and allow them to release on their faster schedule? (Not a baiting question, a sincere query because it's actually something I think is hard to judge.) Link to comment Share on other sites More sharing options...
Subquake Posted April 20 Author Share Posted April 20 3 Link to comment Share on other sites More sharing options...
ColdSun Posted April 21 Share Posted April 21 I honestly hope you wait for the A22/1.0 release. I can wait, and haven't played 7D2D since A21 came out. That's just my opinion though and don't hold it against anyone that wants an A21 version. Maybe you should put up a poll somewhere? Link to comment Share on other sites More sharing options...
Subquake Posted April 21 Author Share Posted April 21 1 hour ago, ColdSun said: I honestly hope you wait for the A22/1.0 release. I can wait, and haven't played 7D2D since A21 came out. That's just my opinion though and don't hold it against anyone that wants an A21 version. Maybe you should put up a poll somewhere? There's still quite a lot to be done to get the update playable, will see how it goes. Also here's a video of the new zombie: 1 Link to comment Share on other sites More sharing options...
wolfarus Posted April 21 Share Posted April 21 First you tease a flame-thrower trap, and now firefighter zams? If your mod wasn't already considered smokin', the next update will certainly make it so Though i will admit i really hope you decide to get it to a21-compatitble and decide to release w/o waiting for a22. But i'll survive if you decide to wait (just barely though. Like my infection is at 4.9%, and a stump finally saves me) 😛 Link to comment Share on other sites More sharing options...
SavageSaffron Posted April 21 Share Posted April 21 I believe I read somewhere (Twitter/X maybe?) that you post regularly on the Discord channel. Joined that group, not sure if this is a Discord problem or not, but the only channels that pop up are "welcome" and "rules." Are there other channels supposed to be populating in there? In the Darkness Falls group I have an option to "show all channels" but not in yours... want to follow your updates there if possible. Link to comment Share on other sites More sharing options...
Subquake Posted April 26 Author Share Posted April 26 New tweet with video about upcoming changes to electricity: 5 Link to comment Share on other sites More sharing options...
Gorky Posted April 27 Share Posted April 27 (edited) Hi, I have a problem. I can't start the game. When creating a server or connecting to a server, the game crashes. And even the browser crashes. I found the error log but I can't attach it Edited April 27 by Gorky Added a screenshot (see edit history) Link to comment Share on other sites More sharing options...
Gorky Posted April 27 Share Posted April 27 1 hour ago, Gorky said: Hi, I have a problem. I can't start the game. When creating a server or connecting to a server, the game crashes. And even the browser crashes. I found the error log but I can't attach it The problem has been solved. I have only 32GB of RAM, but I didn't notice how much 16GB had gone. When I fixed the cause and I got 32GB again, everything worked. Link to comment Share on other sites More sharing options...
Subquake Posted April 30 Author Share Posted April 30 2 Link to comment Share on other sites More sharing options...
Capiz Posted May 1 Share Posted May 1 Hi Having an issue, created a dedicated server, installed via steamcmd 7d2d alpha 20.7. Installed mod. Started dedicated server. BUT The world size is 0 So we can join, but not move, there is no world. What did i do wrong ? Thanks everyone 🙂 /Capiz Link to comment Share on other sites More sharing options...
GANDALF THE BARBARIAN Posted May 4 Share Posted May 4 Happy Star Wars day everyone Link to comment Share on other sites More sharing options...
wolfarus Posted May 11 Share Posted May 11 @Subquake Question for ya. To your knowledge, is it possible to program the bedroll/land-claim block to automatically match it's boundary to the boundary of the poi you set it up in? And if so, possible to program it to do that no matter where inside the poi boundary you place it? And if that's all possible, are you willing/able to incorporate that feature into your upcoming update? Always found it annoying trying to match up a space in the center of where you want to set up, switching the radius in the MP settings to try and match the size of the property, ect. Link to comment Share on other sites More sharing options...
unlike them Posted May 13 Share Posted May 13 Is food overhaul included in the next update? Link to comment Share on other sites More sharing options...
hitman Posted May 14 Share Posted May 14 The release version is already looming Link to comment Share on other sites More sharing options...
Cmapuk_45 Posted May 15 Share Posted May 15 Ребята что вы как маленькие? За два года так и не вышло даже эксперементальной версии мода. Вы серьёзно думали что вам прям так вывалят мод до релиза три раза ХА. Честное слово уже все моды давно по обновлялись и дополнились и готовятся к релизу, а тут максиму что мы увидели так это новые зомби пожарные, ВСЁ!!! Link to comment Share on other sites More sharing options...
hitman Posted May 18 Share Posted May 18 On 5/16/2024 at 1:54 AM, Cmapuk_45 said: Ребята что вы как маленькие? За два года так и не вышло даже эксперементальной версии мода. Вы серьёзно думали что вам прям так вывалят мод до релиза три раза ХА. Честное слово уже все моды давно по обновлялись и дополнились и готовятся к релизу, а тут максиму что мы увидели так это новые зомби пожарные, ВСЁ!!! Ну и хер с ним)) выйдет значит хорошо, не выйдет найдём замену. Link to comment Share on other sites More sharing options...
Hepo Posted May 19 Share Posted May 19 On 5/15/2024 at 8:54 PM, Cmapuk_45 said: Ребята что вы как маленькие? За два года так и не вышло даже эксперементальной версии мода. Вы серьёзно думали что вам прям так вывалят мод до релиза три раза ХА. Честное слово уже все моды давно по обновлялись и дополнились и готовятся к релизу, а тут максиму что мы увидели так это новые зомби пожарные, ВСЁ!!! It's a huge mod. Also you look only 1 page. There also Fire turrets, Minigun Turrets, Liquid storage system, electric connection system. And it only part of what he show us. Link to comment Share on other sites More sharing options...
Subquake Posted May 20 Author Share Posted May 20 On 5/13/2024 at 1:00 PM, unlike them said: Is food overhaul included in the next update? no, that's 2.8 stuff On 5/12/2024 at 1:51 AM, wolfarus said: @Subquake Question for ya. To your knowledge, is it possible to program the bedroll/land-claim block to automatically match it's boundary to the boundary of the poi you set it up in? And if so, possible to program it to do that no matter where inside the poi boundary you place it? And if that's all possible, are you willing/able to incorporate that feature into your upcoming update? Always found it annoying trying to match up a space in the center of where you want to set up, switching the radius in the MP settings to try and match the size of the property, ect. interesting idea, idk Link to comment Share on other sites More sharing options...
Subquake Posted May 23 Author Share Posted May 23 Here's some upcoming features coming in the next update of Undead Legacy - ambient light changes, volumetric lights, flashlight effects, items requiring batteries and dynamic loot containers: 3 Link to comment Share on other sites More sharing options...
AndrewBaton Posted May 27 Share Posted May 27 I really like the feature with broadcasting the contents of crafting containers - you don't need to transfer everything to inventory. Isn't there a planned function, as implemented in Grounded, that with one click all items from your inventory are automatically transferred to the corresponding containers nearby (identical items stack with existing ones)? To avoid opening each container and clicking on the "transfer identical" button 1 Link to comment Share on other sites More sharing options...
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