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About Ranzera

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  1. Sounds like a man who's always wrong, lol.
  2. Lol. Ad Hominem is always the cornerstone of a strong argument. I thought you left the job of making an ass out of oneself to Roland
  3. Hmm, I got that backwards. All the responses were moved here. Splitting discussions is confusing.
  4. I have quite a few take aways from the stream, but this is bar-none my biggest one. You guys clearly want to have some kind of class system. Why not just stop beating around the @%$#ing bush and implement one and leave the gear out of it. You would have so much more freedom with it and much less stupid "LeT mE pUt On My CoRn PiCkInG hAt." ETA: Also, 10 (I think that's the right number) equipment slots down to 4 is a travesty. What a loss. I used to argue with the guys in the older alphas who said that removing complexity was becoming a problem. I was wrong.
  5. I didn't say spam crafting was good or anyone with criticisms against it was an idiot. I SAID IT WAS ALREADY GONE IN THE LAST VERSION OF LBD
  6. I kinda like how they stuff all the quirky weapons into INT and then decided since they were so chockful of utility, they needed low base damage... and ruined an entire stat's combat effectiveness. Chances are if someone is making an INT only run work with only INT weapons, cheese is involved.
  7. @madmole It seems like this would be a great Video Options toggle..
  8. The irony here is that's almost exactly what A16 had. The best version of LBD before they ripped it out. They didn't have some of the unique perks in yet, but that progression system was already compatible. Trolls on this forum (yes, I'm calling them trolls) like to put forth disingenuous arguments like "but but but spam crafting." Spam Crafting was gone in A16. Trolls on this forum like to put forth disingenuous arguments like "but but but medical exp and armor exp was so dumb!" Like TFP couldn't tweak the numbers or designate certain sources of damage as exempt from g
  9. They are trying to balance hunting for both SP and MP with a one size fits all system. They have to know it's a fool's errand but they just keep trying.
  10. My edit addresses that. The high tiers of Sexy Trex refund 30 stamina per kill. I regularly endlessly power attack hordes with only coffee.
  11. You're underrating Sledge DPS a lot here. It regularly instant kills multiple targets per swing later on by procing dismemberment on the head on multiple targets at once. It's actually the highest DPS melee weapon in the game (at least SS tier) by a landslide. I'll give you the swing speed and stamina though. One thing to consider though, is the higher tiers of Sexy Trex combined with the extreme deadliness of the sledge erase your stamina issues. I regularly chug a coffee and nearly exclusively power attack hordes with a sledge with almost no stamina issues.
  12. Stone blocks are craftable. Cement Mixer bruh.
  13. Nearly doubling the animation speed for Stone Shovel will look kinda janky. I think +33% is about the most you can push without it getting into Crack addict territory. This doesn't account for mods. I think Grave Digger + 3 others would be juuuuuuust enough to put Stone Shovel into 2 hit land again. Are these numbers for Quality 6 for each tier? This also doesn't factor in random variance in Iron/Steel.
  14. The only thing this turret has contributed to the game is more cheese.
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