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Ranzera

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Everything posted by Ranzera

  1. Sounds like a man who's always wrong, lol.
  2. Lol. Ad Hominem is always the cornerstone of a strong argument. I thought you left the job of making an ass out of oneself to Roland
  3. Hmm, I got that backwards. All the responses were moved here. Splitting discussions is confusing.
  4. I have quite a few take aways from the stream, but this is bar-none my biggest one. You guys clearly want to have some kind of class system. Why not just stop beating around the @%$#ing bush and implement one and leave the gear out of it. You would have so much more freedom with it and much less stupid "LeT mE pUt On My CoRn PiCkInG hAt." ETA: Also, 10 (I think that's the right number) equipment slots down to 4 is a travesty. What a loss. I used to argue with the guys in the older alphas who said that removing complexity was becoming a problem. I was wrong.
  5. I kinda like how they stuff all the quirky weapons into INT and then decided since they were so chockful of utility, they needed low base damage... and ruined an entire stat's combat effectiveness. Chances are if someone is making an INT only run work with only INT weapons, cheese is involved.
  6. @madmole It seems like this would be a great Video Options toggle..
  7. My edit addresses that. The high tiers of Sexy Trex refund 30 stamina per kill. I regularly endlessly power attack hordes with only coffee.
  8. You're underrating Sledge DPS a lot here. It regularly instant kills multiple targets per swing later on by procing dismemberment on the head on multiple targets at once. It's actually the highest DPS melee weapon in the game (at least SS tier) by a landslide. I'll give you the swing speed and stamina though. One thing to consider though, is the higher tiers of Sexy Trex combined with the extreme deadliness of the sledge erase your stamina issues. I regularly chug a coffee and nearly exclusively power attack hordes with a sledge with almost no stamina issues.
  9. Nearly doubling the animation speed for Stone Shovel will look kinda janky. I think +33% is about the most you can push without it getting into Crack addict territory. This doesn't account for mods. I think Grave Digger + 3 others would be juuuuuuust enough to put Stone Shovel into 2 hit land again. Are these numbers for Quality 6 for each tier? This also doesn't factor in random variance in Iron/Steel.
  10. Not sure if TFP are seeing the shovel issues.. I'm happy to be rewarded for Stone -> Steel progression though, if they are fine with it.
  11. I exclusively power hit harvest with that tool class. It's pretty funny because the animation is a bludgeoning attack for all 3 tools, generates a ton of noise but you salvage in fewer hits... and this *is* a time management game.
  12. Given how easy it is to get a Q6 Stone Shovel to 2 shot dirt, it'll always get clay at least as fast as the Iron Shovel. The Iron Shovel has the opportunity to perform much worse, given the stamina demands. Not to mention the extra food requirement. I'm not sure if it's possible to get a Q6 Iron Shovel up to 1 hitting dirt, but if it does, then the Steel Shovel isn't the best shovel. That would be its own problem.
  13. It doesn't matter how much more it has until you can easily get to the point where you 1 hit dirt/resource blocks (in which case you have the same problem, except with the steel shovel). You can 2 hit dirt and resource blocks for some amount of stamina with a stone shovel You can 2 hit dirt and resource blocks for more stamina with an iron shovel Thusly, the Iron Shovel is inferior to the Stone Shovel. This is a problem unique to the shovel line, because they are used on low HP blocks.
  14. 2 points is meaningless. A quality 6 Stone Shovel can 2 hit dirt/resource blocks. An Iron Shovel is completely moot in this situation. Sounds like you're only seeing the pack in the pack mule.
  15. Your load, regardless of source affects you less because you're used to hauling stuff around. Would you say that a loot system on rails has more replayability than a totally random loot system? IMO, when I know what to expect every time, my interest wanes quickly.
  16. ?? My computer has 32gb of RAM running in quad channel mode and I built this thing 4 years ago. That's not a crazy amount of RAM to have, especially now.
  17. I'd like Pack Mule a lot more if it just reduced your mobility penalties in a generic fashion (Like I said in my perk rebalance post). Let pockets reduce your encumbrance slots and Pack Mule boost your mobility when it's under 100%. Both become useful.
  18. If anything, the Q6 stone shovel needs a look. It's better than the entire iron shovel tier.
  19. You can throw everything I said out the window. That's how it worked in A18. They changed it again in A19. They did fix it in Alpha 16 but I'm living in some bizarro world where everyone collectively has amnesia and have all forgotten that it happened. I'll say this, if they change the stats from dismember chance, they'll remove the most broken perk interaction in the game.
  20. I spent more time thinking about things I would do to make the different trees more compelling. Perception Dead Eye Change the secondary to give each shot a chance to ricochet, hitting a nearby zombie. Make this stack with the additional targets from The Penetrator. Javelin Master Roll the throw distance increase from Javelin Master into spears by default. This perk actually harms your ability to form muscle memory with spears, the throw distance should always be the same. Give Javelin Master a new secondary, chance to throw a zombie backwards and if they come into contact with a wall, hold them there momentarily. Lock Picking Nothing too crazy. Implement the tiered locks system daddy Bethesda uses, you can keep the random chance countdown thing. Make certain chests spawn at a guarenteed minimum with the chance to roll higher. Something like Locked Safes with Basic with a chance for Advanced. Reinforced Chests at Advanced with a chance for Master. Gun Safes also at Advanced with a higher chance for Master. Move the ability to craft lock picks to the cap stone. Animal Tracker Change Animal respawn rates to be different between SP and MP. I am aware this will be difficult, but recent changes to the game make this increasingly necessary. No actual changes to Animal Tracker necessary. The Penetrator Reduce the number of additional targets by 1 at all ranks but make it stack with Dead Eye. Lucky Looter Each rank gives a static +2 Loot Stage along with the percentage. Treasure Hunter Make unperked digging take 12 blocks and this perk reduce it to 10, 7 and 5 respectively. Strength Boomstick Move to Fortitude Tree. It's short range which lends itself to the up close and personal nature of Fortitude and not heavy enough to think it belongs with Strength. Heavy Armor Move to Fortitude Tree New Perk: Moving Day Give the ability to pick up certain unclaimed decoration blocks by long pressing E. Each rank adds more (heavier looking) decoration blocks. Pack Mule Change to increase mobility when it's less than 100 by 3% per point. This makes it useful at all stages of the game. Master Chef Move to Intelligence Fortitude Machine Gunner Move to Strength Tree. These are heavy weapons you'd need a lot of strength to wield. Plus it offsets some of the large amount of power being moved out of the Strength Tree. The Huntsman Benefited by the same change as Animal Tracker. Living off the Land Craft all seeds at rank 1. Harvest 2 at rank 2. Healing Factor Change Regen scaling to: 60, 50, 40, 30, 20. This is too strong at higher ranks and a little too weak at lower ranks currently. Even with this, the highest rank is still triple the strength of the lowest rank and it is still the strongest scaling perk in the game. Iron Gut Reduces passive food and drink depletion rather than active. Rule 1: Cardio Move to Agility and make it reduce food consumption from running as well. Agility Archery Gives a chance to inflict bleeds at higher ranks. New Perk: Deft Fingers Take all reload speed boosts from other perks and put them here instead. Light Armor Change bonuses to give a chance to dodge attacks per slot of Unarmored or Light Armor worn. Hidden Strike Add an increasing chance to land sneak attack damage during the night while crouching in combat. From the Shadows Add a decrease to the range from surface horde can detect you and the AI director can detect your heatmap. Intellect Electrocutioner Move its secondary effect to Nerd Tats and the Nerd Tats effect to here. Stun Batons need their 3 tier treatment as well, or a general rebalancing. They are in a very bad place right now. Charismatic Nature Move Rank 2 to Rank 1. Move Rank 3 to Rank 2. Rank 3: For players in range, grants an additional temporary point in Healing Factor and Sexy Trex. Create hidden extra ranks for these perks unatainable without Charismatic Nature. Healing Factor 6: 10 Seconds Sexy Trex 5: Tool and weapon stamina usage reduced by 30%, Power Attacks still 50%. Refunds 35 stamina on kills.
  21. You're not allowed to say the M word in this thread. I recommend Backstreet Boys Reunion Tour.
  22. I mainly play without guns, so that might make me a little biased. There's plenty of tricks out there to make sure you always have space to reload though, whether you're in a POI or in your base defending against a horde.
  23. You can certainly do without it, but I wouldn't call it a noob trap. Going hungry is a real threat in the game and if you get unlucky with your quest options or looting it can make a real difference. I don't personally buy it, I've never needed it. I think it provides a tremendous benefit to most players though. At least the first point does and arguably more.
  24. I think a lot of people misunderstand my point. I think other trees should be more compelling. Strength being a super stat isn't good for the game. You can believe the Sledgehammer falls off, I like it so much I don't really want it to get nerfed anyway.
  25. You'd be surprised at what Better Barter does at higher ranks. You go from kinda scraping by to stockpiling stacks of dukes. You can use those to just buy all the ammo you need... or you can check out the explosively larger Secret Stash tab (that has 2-3 pages) and what all you can pick up there (like way more ammo, mods, guns and solar panels). I'd say it's in the top 5 best perks.
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