The Good
I didn't think I'd like Traders in towns, but this turned out to be a positive change in my opinion.
Melee hit detection is much better. I've been playing MP and I feel the issues with my sledge ignoring the zeds for those sweet sweet blocks behind them are basically gone.
The lighting changes are A+.
The new zed models are very good.
I liked the blunderbuss before. I'm really enjoying being encouraged to use it.
The Bad
I called the combat music getting old lightning fast in the dev streams. In a game with this much combat, they really need a large breadth of combat music or it will be the reason everyone turns dynamic music off.
My character should be rolling from POI to POI for as much food as he needs to eat. I think this is largely an issue with the disparity between canned food and cooked food. I eat more than 10 cans of food a day and still feel pressured for more.
On my rig I seem to get a hard stutter occasionally, I haven't been able to isolate why yet.
Schematics don't appear to be game stage gated and they probably should be at this point. At day 4 I had both the M60 and Auto Shotty schematics. I can't make them yet, steel and all, but that's a short term limiter with steel available at traders.
Lucky Looter needs a look. Being percentage based only now, means it does literally nothing before gamestage 20. Maybe give a static +2 per rank alongside the percentage?
The Ugly
RWG Biomes. Yikes.