Hoping someone can help with a Unity problem I'm having. Been messing around trying to learn, downloaded @xyth's A20 Tutorial package, which I have no problem using the premade items and importing them properly into my test mod. I was experimenting with a free melee weapon file I found online (just a generic mace) which I wanted to see about making similar to the baseball bat weapon. The file I imported was a .fbx model, I added some textures to it, aligned it with the same orientation and rough size as the template wooden club. The prefab parent object is set to all defaults. The XML file for the weapon I created works perfectly with the template club (no code changes, just the meshfile). However when I use the mace prefab and equip it, the character view in game is all janky. It's basically rotated like 160 degrees, and at a slight angle (I see the characters arms, gripping the mace on the handle properly, but just all jacked up). The view on equipping is both arms, looking at the character like you're standing in front of him, but just floating arms.
Any idea what my problem could be?
UPDATE: Apparently the .fbx file was the problem. The model I got also had a .obj file, which I imported to Unity, aligned with the club, and viola...the character in game is holding it properly. I still have absolutely no idea why the file type imported would have an effect on the exported unity3d file, so if anyone can provide some insight, I'd love to know.