MikeyUK Posted January 27, 2022 Share Posted January 27, 2022 (edited) On another subject @Subquake I am eager to start my UL playthrough as I love this mod so damn much but I wanted to wait until you had finished "tweaking", for a while at least anyway! Don't want to miss out on any cool stuff or have to restart the playthrough for a large update or something. Any clue as to when the best time to start is? You always seem to be adding/changing stuff that gets me excited Also last time I played UL in A19 I played it as you intended (it was great!), no additions at all yet there are a couple of mods I would really like to use, see any problems? https://7daystodiemods.com/telrics-health-bars/ (I much prefer this way of seeing zombie health, works behind objects too - like bars, yay!) https://7daystodiemods.com/harsher-death-respawn-penalties/ (Just stops dying being an easy way out and I don't enjoy hardcore!) https://7daystodiemods.com/punishing-weather-core/ (makes biomes and weather matter) https://7daystodiemods.com/reduced-zombie-hand-reaches/ (I wanted MP to feel like SP) Thanks Really great mod I love it big time. 8 minutes ago, Subquake said: Yeah, no worries, not sure why he couldn't access the website, I'm paying big bucks to make the site work 24/7, especially given the increased popularity and demand to UL. Yeah that reminds me, will try and donate when I next get paid! Hosting charges for a great uptime can be expensive, especially if like me you are not a fan of using AWS or other cloud storage (mostly privacy and moral grounds!) Edited January 27, 2022 by MikeyUK (see edit history) Link to comment Share on other sites More sharing options...
Lain Posted January 27, 2022 Share Posted January 27, 2022 is there a way to see the Numbers/HP of an object that your hitting rather then jus the UI progress bar? like choping down a tree or something with very high endurance like a stone block Link to comment Share on other sites More sharing options...
Subquake Posted January 27, 2022 Author Share Posted January 27, 2022 19 minutes ago, Lain said: is there a way to see the Numbers/HP of an object that your hitting rather then jus the UI progress bar? like choping down a tree or something with very high endurance like a stone block Yes, go to Options -> Video -> User Interface, there you can toggle all kinds of things. 1 Link to comment Share on other sites More sharing options...
Ancheon Posted January 27, 2022 Share Posted January 27, 2022 Hey subquake, i have a question: Is this intended, that you cant crush stone into sand anymore? For me, its very hard right now to be creative in basebuilding 😕 Link to comment Share on other sites More sharing options...
Lain Posted January 27, 2022 Share Posted January 27, 2022 6 minutes ago, Subquake said: Yes, go to Options -> Video -> User Interface, there you can toggle all kinds of things. ive turned every option on in there, thats why i asked but wiyth all options avail it still looks like this in the center. Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 (edited) 7 hours ago, Ancheon said: Hey subquake, i have a question: Is this intended, that you cant crush stone into sand anymore? For me, its very hard right now to be creative in basebuilding 😕 Yes, to encourage travel to desert, because with that recipe, there's no incentive to dig for sand at all. 2 hours ago, Lain said: ive turned every option on in there, thats why i asked but wiyth all options avail it still looks like this in the center. This is the setting you are looking for Edited January 28, 2022 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Kman03 Posted January 28, 2022 Share Posted January 28, 2022 Heya Subquake, I have been doing a bunch of testing things with your mod and am making a few personal mods to compliment my playstyle using UL. Is there a console command to max out action skills I can use to test out skills when they reach 100? Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 (edited) 11 minutes ago, Kman03 said: Is there a console command to max out action skills I can use to test out skills when they reach 100? Maxes them out: buff actionSkillsMax Resets all to 0: buff actionSkillsReset Adds or subtracts 10 to all: buff actionSkills++ buff actionSkills-- Edited January 28, 2022 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Kman03 Posted January 28, 2022 Share Posted January 28, 2022 47 minutes ago, Subquake said: Maxes them out: buff actionSkillsMax Resets all to 0: buff actionSkillsReset Adds or subtracts 10 to all: buff actionSkills++ buff actionSkills-- thank you kind sir ;-) Link to comment Share on other sites More sharing options...
asm0dai Posted January 28, 2022 Share Posted January 28, 2022 Hello there. I'm new to your mod while being a 7d-player for a long time. I have a question - does your mod affect somehow zombie-related settings from the "core" server settings (serverconfig.xml)? I mean, if we wish to make our local server a little bit more "breathable" - we still can achieve this by tuning properties "MaxSpawnedZombies", "EnemyDifficulty", "BloodMoonRange" etc.? Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 55 minutes ago, asm0dai said: Hello there. I'm new to your mod while being a 7d-player for a long time. I have a question - does your mod affect somehow zombie-related settings from the "core" server settings (serverconfig.xml)? I mean, if we wish to make our local server a little bit more "breathable" - we still can achieve this by tuning properties "MaxSpawnedZombies", "EnemyDifficulty", "BloodMoonRange" etc.? Check A20 Server Configuration in:https://ul.subquake.com/dedicated-servers outside of that, all the other configuration is like vanilla 1 Link to comment Share on other sites More sharing options...
asm0dai Posted January 28, 2022 Share Posted January 28, 2022 52 minutes ago, Subquake said: Check A20 Server Configuration in:https://ul.subquake.com/dedicated-servers outside of that, all the other configuration is like vanilla Thank you! 1 Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 2.5.45 Experimental is out, patch notes:https://www.patreon.com/posts/61757776 2 Link to comment Share on other sites More sharing options...
MineMausCraft Posted January 28, 2022 Share Posted January 28, 2022 If a new version of your mod needs to have a game restart do you wirte it in the patch notes? Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 1 hour ago, MineMausCraft said: If a new version of your mod needs to have a game restart do you wirte it in the patch notes? Yes, if a restart will be required, I will mention it. But I try to make sure as much as I can to make it so that updates are compatible with old saves. 1 Link to comment Share on other sites More sharing options...
MineMausCraft Posted January 28, 2022 Share Posted January 28, 2022 Perfect 🙂 Link to comment Share on other sites More sharing options...
FreshMeat Posted January 28, 2022 Share Posted January 28, 2022 Hi all! is there any function for the organic waste? I can’t find any utility for it! Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2022 Author Share Posted January 28, 2022 3 hours ago, FreshMeat said: Hi all! is there any function for the organic waste? I can’t find any utility for it! No not yet, there will be after food rework, but atm it has no use. 2.5.46 Experimental Hotfix is out: - Removed test attribute from 2.5.45 - Removed bad xpath in items.xml - Changed Lockpick material to Iron 1 Link to comment Share on other sites More sharing options...
Tobs Posted January 29, 2022 Share Posted January 29, 2022 6 hours ago, Subquake said: No not yet, there will be after food rework, but atm it has no use. 2.5.46 Experimental Hotfix is out: - Removed test attribute from 2.5.45 - Removed bad xpath in items.xml - Changed Lockpick material to Iron Is it possible to download the new file, copy to existing server folder and game folder, to manually update the game? I started the dedicated server the day before yesterday - experimental, the newest alpha version. Link to comment Share on other sites More sharing options...
Subquake Posted January 29, 2022 Author Share Posted January 29, 2022 4 minutes ago, Tobs said: Is it possible to download the new file, copy to existing server folder and game folder, to manually update the game? I started the dedicated server the day before yesterday - experimental, the newest alpha version. 2.5.46 should be compatible with 20.1 (b6), yes copy/paste over the new files (though it depends on server hosts if they allow .dll uploads or not) Link to comment Share on other sites More sharing options...
yura11111111 Posted January 29, 2022 Share Posted January 29, 2022 Hi all. First I want to thank the author for a very cool mod. And if you can ask a question - why, with a fully pumped skill, hacking with master keys can not open all the safes? I don't think it's fair to go through the whole task and not get a reward for it. It's demotivating. Thank you. Link to comment Share on other sites More sharing options...
Subquake Posted January 29, 2022 Author Share Posted January 29, 2022 (edited) 34 minutes ago, yura11111111 said: Hi all. First I want to thank the author for a very cool mod. And if you can ask a question - why, with a fully pumped skill, hacking with master keys can not open all the safes? I don't think it's fair to go through the whole task and not get a reward for it. It's demotivating. Thank you. Undead Legacy doesn't have master keys, what are you talking about? What is unfair is to expect that you can get into a high security locked loot chest with no effort, that is - not spending any points into lockpicking perk or not leveling up lockpicking action skill high enough. Jail Breakers are now also useful, but they are intentionally made not to be a replacement for those previously mentioned things, but more of a supplement. Here are the possible ways to increase your lockpicking tier: - Bobby Pin +0 - Lockpick +25 - Great Heist Complete +25 - Jail Breakers +75 - Lock Picking Perk +100 (each level +25) - Lock Picking Action Skill +100 (each level +1) Total: 325 No Boosts Total: 250 (Without Jail Breakers) Highest tier lock in Undead Legacy currently is the T5 Hardened chest with only 175 lock level. If you do not like lockpicking or perhaps wish to not specialize into it, the alternative option is using Timed Charges on the T4 and T5 locked containers: T3 Loot room chest requires 1 timed charge to be opened; T4 Loot room chest requires 2 timed charges to be opened; T5 Loot room chest requires 3 timed charges to be opened. Edited January 29, 2022 by Subquake (see edit history) 2 Link to comment Share on other sites More sharing options...
Tobs Posted January 29, 2022 Share Posted January 29, 2022 13 hours ago, Subquake said: 2.5.46 should be compatible with 20.1 (b6), yes copy/paste over the new files (though it depends on server hosts if they allow .dll uploads or not) Im hosting myself But nice! ty! Link to comment Share on other sites More sharing options...
newbie Posted January 29, 2022 Share Posted January 29, 2022 Hi,, Just downloaded the A20 version of this mod. Can I assume this mod will work with any world I create using the world generator that is bundled with the A20 stable version of the game or are there any constraints or limitation I should be aware of; no offense meant to developer Thanks Link to comment Share on other sites More sharing options...
Subquake Posted January 29, 2022 Author Share Posted January 29, 2022 27 minutes ago, newbie said: Hi,, Just downloaded the A20 version of this mod. Can I assume this mod will work with any world I create using the world generator that is bundled with the A20 stable version of the game or are there any constraints or limitation I should be aware of; no offense meant to developer Thanks No limitations at the moment. Link to comment Share on other sites More sharing options...
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