Laz Man Posted January 17, 2016 Share Posted January 17, 2016 Work in Progress on my castle. Might end up doing two versions, one in good order and a second that has been besieged and broken walls etc Not sure about the church yet, might be a bit big for my purposes (its the vanilla navaz church trimmed down), I still need to redecorate it to match the building style of Laz's smithy that I've included Excellent work Stompy! I especially like your use of the angled wooden block as stair rails. Ingenious! Link to comment Share on other sites More sharing options...
DieTillDay7 Posted January 17, 2016 Share Posted January 17, 2016 thats it im coming to take all your blocks away! Link to comment Share on other sites More sharing options...
StompyNZ Posted January 17, 2016 Share Posted January 17, 2016 Excellent work Stompy! I especially like your use of the angled wooden block as stair rails. Ingenious! Thanks We had the hottest day in years here yesterday so felt really drained today and didn't do anything more to it. The garage doors makes quite decent looking gates btw, and they can be angled to provide a nice opened gate look Link to comment Share on other sites More sharing options...
Valmar Posted January 17, 2016 Author Share Posted January 17, 2016 Updated the blocks.xml and icons folder. I think I have icons for all the new blocks now. Also, for those interested, here is a list of all the new blocks (names subject to change) in total. Quick note: "Common" versions are meant for commoner dwelling and the elegant versions are meant for more luxurious dwewllings. Common Chest Elegant Chest Common Bookcase Elegant BOokcase Common Cabinet commoncabinetbottom Elegant Cabinet ElegantCabinetBottom Armory ArmoryBottom Log Block LogBlock WoodPanel LogBlock WoodPanel2 LogBlock Thatch Flagstone TarnishedWoodPanel Flagstone WoodPanel Lantern Lantern2 Brass Lantern Flagstone Quarter Flagstone WedgeCorner Flagstone Wedge Flagstone Pillar Flagstone Plate Flagstone Pyramid Cobblestone Pillar Cobblestone Halfblock Cobblestone Pole FlagstoneWood Curb FlagstoneWood CurbCorner Cobblestone Curb Cobblestone CurbCorner Cobblestone Plate Thatch Plate Fur Pelt (You will be able to harvest this for animal hides in the future) Thatch Fence HayBedBlock CobblestoneWood Curb CobblestoneWood CurbCorner Shutters2 (good for window replacement) Tree Tube NewWood NewWoodPlate Brazier Hay Pillow NewWood Stairs Wood Blue Flagstone Curb Flagstone CurbCorner Flagstone Pole DONTUSE DELETE ME (pay no attention to this... It used to be the Cream Block but then I realized there already was a block like it in vanilla.) Thatch Halfblock Log BlockFull Log Full Thatch InnerCorner Log Block Wedge Log Block Wedge InnerCorner Log Block Wedge Corner Thatch Wedge60 Tip Thatch Wedge60 Full Thatch Curb Thatch Curb Corner Log Wedged60Tip Log Wedged60Full Log Wedge60Curb Log Wedged60CurbCorner Wagon Safe Common Wardrobe Common Wardrobe Bottom Log Angled Support Full Log Angled Support Thatch Fence2 Log Cabin Plate Flagstone Tube Blacksmith Storage Preservation Bin (think of it like the new fridge lol) Storage Box Clay Roof 60 WedgeTip Traveler's Sack Concrete Blocks Hay Bed Pillow Hay Bed (this is a real working bed, like the sleeping bag) Log Pyramid Support Log (Think of it like Trussing with a new look.) Support Pole (Same as above) Cabin Quarter Stairs Ale Barrel Old Barrel Elegant Barrel Trash Bin Tavern Storage Hatch Window Tavern Cabinet White Pole White Pole Light Pole Light Small Cabinet Lockbox Elegant Lockbox Small Bin Table Drawer oldPyramidWood Cobblestone_Pyramid Black Wood OldWoodPainted2 Plate Thick Wood Fence OldWoodPole Target Varnished Wood Thatch Thatch Pyramid Thatch Wedge Corner Thatch Wedge Link to comment Share on other sites More sharing options...
Henshaw Posted January 17, 2016 Share Posted January 17, 2016 We had the hottest day in years here yesterday *Looks out of the window* *Sees over half meter of snow* *Temperature -7c* *Gets depressed* Nice work on the castle. Any changes on the RWG, or are you done with it for now until there's more prefabs? Link to comment Share on other sites More sharing options...
Mr777Nick Posted January 17, 2016 Share Posted January 17, 2016 This modpack... will be a rocket when it is released!!! Great job guys! Link to comment Share on other sites More sharing options...
Ch53dVet Posted January 17, 2016 Share Posted January 17, 2016 Valmar, How about spawning the players into the world as "Ash" from the "Evil Dead II" movie. We awaken to the sound (byte) of a large tree falling to the ground and in the distance we see a severely smashed up automobile. We are dressed in dungarees, flannel shirt, worn work boots, cloth work gloves and of course we are proudly wearing our "Shop Smart at "S" mart" work apron (which oddly looks like a "7d2d" "Duster". In/on one hand we are sporting a gas powered chain saw and in the other a sawed off, double barrel, shot gun. Our tool belt should be carrying a nail pouch with nail gun, clawed hammer, a hand held axe (combat axe) and of course the "S" mart" Limited Edition" "Predator Series" machete or any other facsimile currently available while supplies last. However, you'd have to get rid of that airplane for the supply drop. But..., you could possibly train a dragon to do it, or drop in a sound byte of one flapping its wings and screeching overhead before the parachute becomes visible to the player. All imagination put aside, If it's anything like your current mod package Ill be standing in the line to play it. With all the pictures and ideas flowing in from all over It looks like it's going to be a great timeline to play in. I can't wait, I can already smell the dried horse manure burning in my "Middle Earth" sod house cooking pit. The best of luck in this grand endeavor. Link to comment Share on other sites More sharing options...
Valmar Posted January 17, 2016 Author Share Posted January 17, 2016 There is no way to start a player in a set location on a RWG map that I know of. Though I dont know much about rwgmixer so maybe there is. I could set every block in the game to make it so a player can't spawn on it and then only have one block that they CAN spawn on be infront of a car. Maybe. I don't know. Either way, that sounds awesome - lol. I will purposely make a "S-Mart" edition just to let your character start off that way. :-P I never even thought of the airplane drop. That will be a challenge. I'm not sure you can turn that off with xml files - the player would have to do it in their options. I'll have to think on that one. Fortunately it looks like I have plenty of time to come up with something. Link to comment Share on other sites More sharing options...
Ch53dVet Posted January 17, 2016 Share Posted January 17, 2016 Hey, The creative mind is a terrible thing to let go to waste. lol The airdrop was one of the first things that came to mind and since no one mentioned it in the posts here I decided to throw it out. For me this would not be a problem as I always turn it off in the options before playing. I like to role-play as possibly being the last human left alive on the planet, without any outside, addictive, dependencies every week or so. Link to comment Share on other sites More sharing options...
Henshaw Posted January 17, 2016 Share Posted January 17, 2016 I never even thought of the airplane drop. That will be a challenge. I'm not sure you can turn that off with xml files - the player would have to do it in their options. I'll have to think on that one. Fortunately it looks like I have plenty of time to come up with something. Dragon drops? ;-P Link to comment Share on other sites More sharing options...
Laz Man Posted January 17, 2016 Share Posted January 17, 2016 Is there a vanilla block that has zero SI? Where when a player stands on it, it collapses? I recall there were a few vanilla blocks that had this property. DieTill7Days got me thinking of making special trap POIs. Imagine a hunter spike trap in the wilderness but partially camoflagued. Would definitely make travelling off the main road more dangerous. Hehe. Link to comment Share on other sites More sharing options...
stallionsden Posted January 17, 2016 Share Posted January 17, 2016 Updated the blocks.xml and icons folder. I think I have icons for all the new blocks now. Also, for those interested, here is a list of all the new blocks (names subject to change) in total. Quick note: "Common" versions are meant for commoner dwelling and the elegant versions are meant for more luxurious dwewllings. Common Chest Elegant Chest Common Bookcase Elegant BOokcase Common Cabinet commoncabinetbottom Elegant Cabinet ElegantCabinetBottom Armory ArmoryBottom Log Block LogBlock WoodPanel LogBlock WoodPanel2 LogBlock Thatch Flagstone TarnishedWoodPanel Flagstone WoodPanel Lantern Lantern2 Brass Lantern Flagstone Quarter Flagstone WedgeCorner Flagstone Wedge Flagstone Pillar Flagstone Plate Flagstone Pyramid Cobblestone Pillar Cobblestone Halfblock Cobblestone Pole FlagstoneWood Curb FlagstoneWood CurbCorner Cobblestone Curb Cobblestone CurbCorner Cobblestone Plate Thatch Plate Fur Pelt (You will be able to harvest this for animal hides in the future) Thatch Fence HayBedBlock CobblestoneWood Curb CobblestoneWood CurbCorner Shutters2 (good for window replacement) Tree Tube NewWood NewWoodPlate Brazier Hay Pillow NewWood Stairs Wood Blue Flagstone Curb Flagstone CurbCorner Flagstone Pole DONTUSE DELETE ME (pay no attention to this... It used to be the Cream Block but then I realized there already was a block like it in vanilla.) Thatch Halfblock Log BlockFull Log Full Thatch InnerCorner Log Block Wedge Log Block Wedge InnerCorner Log Block Wedge Corner Thatch Wedge60 Tip Thatch Wedge60 Full Thatch Curb Thatch Curb Corner Log Wedged60Tip Log Wedged60Full Log Wedge60Curb Log Wedged60CurbCorner Wagon Safe Common Wardrobe Common Wardrobe Bottom Log Angled Support Full Log Angled Support Thatch Fence2 Log Cabin Plate Flagstone Tube Blacksmith Storage Preservation Bin (think of it like the new fridge lol) Storage Box Clay Roof 60 WedgeTip Traveler's Sack Concrete Blocks Hay Bed Pillow Hay Bed (this is a real working bed, like the sleeping bag) Log Pyramid Support Log (Think of it like Trussing with a new look.) Support Pole (Same as above) Cabin Quarter Stairs Ale Barrel Old Barrel Elegant Barrel Trash Bin Tavern Storage Hatch Window Tavern Cabinet White Pole White Pole Light Pole Light Small Cabinet Lockbox Elegant Lockbox Small Bin Table Drawer oldPyramidWood Cobblestone_Pyramid Black Wood OldWoodPainted2 Plate Thick Wood Fence OldWoodPole Target Varnished Wood Thatch Thatch Pyramid Thatch Wedge Corner Thatch Wedge Is the new blocks inc in the OP. Link to comment Share on other sites More sharing options...
StompyNZ Posted January 17, 2016 Share Posted January 17, 2016 *Looks out of the window* *Sees over half meter of snow* *Temperature -7c* *Gets depressed* Nice work on the castle. Any changes on the RWG, or are you done with it for now until there's more prefabs? I haven't really done much to the rwg just yet since the last one as I've been focused on my castle hub. I've done a hub for guppy's and Sorrows prefabs for a test spawn, but still need to make some adjustments on Sorrows ones so they spawn in correctly. The biomes are pretty much there apart from adding some loot placeholders and resource nodes to the sub layers for any new resource val adds. Link to comment Share on other sites More sharing options...
Valmar Posted January 18, 2016 Author Share Posted January 18, 2016 Is there a vanilla block that has zero SI? Where when a player stands on it, it collapses? I recall there were a few vanilla blocks that had this property. DieTill7Days got me thinking of making special trap POIs. Imagine a hunter spike trap in the wilderness but partially camoflagued. Would definitely make travelling off the main road more dangerous. Hehe. I think its possible since I recall DTD7 mentioning it once aswell. I've never tried it myself. I do like the idea though so I'll look into making something for this. Not sure if there is a vanilla block for it though. I imagine its all tied to the materials.xml Is the new blocks inc in the OP. Yes. I haven't really done much to the rwg just yet since the last one as I've been focused on my castle hub. I've done a hub for guppy's and Sorrows prefabs for a test spawn, but still need to make some adjustments on Sorrows ones so they spawn in correctly. The biomes are pretty much there apart from adding some loot placeholders and resource nodes to the sub layers for any new resource val adds. I added Traveler's Sack. Thats a start. The lockbox could also perhaps be an option. I will look into making new sacks (hunter, merchant, commoner?) too. Any other ideas or suggestions? Link to comment Share on other sites More sharing options...
Guppycur Posted January 19, 2016 Share Posted January 19, 2016 Evil grove hut, should be located randomly in the wilds, best w/o a path if that's possible. Download Here Link to comment Share on other sites More sharing options...
StompyNZ Posted January 19, 2016 Share Posted January 19, 2016 Guppy: To have it randomly spawn in wild without roads is done via biomes.xml as a decoration (same as the coal deposits etc). Thats what I did for Stalliosden in the Megacity mod and it works great Only cavet is you cant use loot placeholders or you get the placeholder block and not the target block from the placeholder list. Val: Yep a chest could be used, though I would maybe do a little biome decoration for it to make it a tiny campsite or something Link to comment Share on other sites More sharing options...
Guppycur Posted January 19, 2016 Share Posted January 19, 2016 Whelp, there is a hidden chest in there, under the corner hay bale. I kinda like it, but not as much as the idea of this just being tucked away in the forest. Y'alls call though. Link to comment Share on other sites More sharing options...
StompyNZ Posted January 19, 2016 Share Posted January 19, 2016 The hidden chest is ok, it's specifically the lootplaceholder blocks (they all start with 'loot' in the block name) Link to comment Share on other sites More sharing options...
Valmar Posted January 19, 2016 Author Share Posted January 19, 2016 Guppy: To have it randomly spawn in wild without roads is done via biomes.xml as a decoration (same as the coal deposits etc). Thats what I did for Stalliosden in the Megacity mod and it works great Only cavet is you cant use loot placeholders or you get the placeholder block and not the target block from the placeholder list. Val: Yep a chest could be used, though I would maybe do a little biome decoration for it to make it a tiny campsite or something That is possible? We could make small campsites then, yes, definitely. While it wouldn't be as nice as having a road attached to it we can also add some random abandoned wagons. Maybe some merchant got lost taking an uncharted path. Link to comment Share on other sites More sharing options...
Guppycur Posted January 19, 2016 Share Posted January 19, 2016 The Grove is a bit larger than a campsite, without roads will the terrain correctly flatten or will we see floaties like in vanilla? Link to comment Share on other sites More sharing options...
Laz Man Posted January 19, 2016 Share Posted January 19, 2016 The Grove is a bit larger than a campsite, without roads will the terrain correctly flatten or will we see floaties like in vanilla? I would guess it depends how large the campsite is. As a side note, ive been testing my medieval buildings in a hub configuration and im not happy with the variation of terrain elevation even with road borders around it (+/- 1 to 2). This probably means i will have to remove terrain filler blocks as my base for hubs. Or.......perhaps i can insert something like a foundation prefab underneath the entire hub instead. More testing! For wilderness spots it has been fine mostly. Link to comment Share on other sites More sharing options...
StompyNZ Posted January 19, 2016 Share Posted January 19, 2016 Laz have a look in the DL I last linked. I use a village prefab that is just a big slab of dirt with the village2 version having 10 layers of stone under the top layer. I found the roads don't flatten the way they used to and this is the safest way to avoid the floaties. For the biome decos you can go quite big but it is best to have a couple layers basement to help avoid the floaties for them. I think stallion had the vanilla hospital as one in his pack and I had stores etc spawn in some tests. It just has to find a large enough space to spawn them and there's the occasional glitch where only half the building spawns, but in general it works fairly well. Edit: heres the link https://www.dropbox.com/s/1qf6slm16w6f6rz/Medieval.zip?dl=0 Just looked and I dont have the version 2 in this DL, but you get the idea Link to comment Share on other sites More sharing options...
Laz Man Posted January 20, 2016 Share Posted January 20, 2016 Laz have a look in the DL I last linked. I use a village prefab that is just a big slab of dirt with the village2 version having 10 layers of stone under the top layer. I found the roads don't flatten the way they used to and this is the safest way to avoid the floaties. For the biome decos you can go quite big but it is best to have a couple layers basement to help avoid the floaties for them. I think stallion had the vanilla hospital as one in his pack and I had stores etc spawn in some tests. It just has to find a large enough space to spawn them and there's the occasional glitch where only half the building spawns, but in general it works fairly well. Edit: heres the link https://www.dropbox.com/s/1qf6slm16w6f6rz/Medieval.zip?dl=0 Just looked and I dont have the version 2 in this DL, but you get the idea Thanks for the tip! - - - Updated - - - Picture of my new Medieval well POI. Complete with underground resevoir and yes thats a caged chicken. Link to comment Share on other sites More sharing options...
Guppycur Posted January 20, 2016 Share Posted January 20, 2016 And that's the kind of little things that'll make this mod awesome. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2016 Share Posted January 21, 2016 Ok onto my 3rd attempt at my castle village lol. First time it kept collapsing so i destroyed it haha and started again. 2nd time got the skeleton finished started work on the towers and they were disgusting. Now onto 3rd attempt and so far everything is how i want it pics coming soon - - - Updated - - - Btw how do you guys upload pics like that other then having to paste steam link lol Link to comment Share on other sites More sharing options...
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