Puschpa Posted July 7, 2016 Share Posted July 7, 2016 A14.7 block.xml id=380 solidWoodFrameRamp misses <property class="UpgradeBlock"> <property name="ToBlock" value="woodRamp" /> </property> None of the solid blocks has an upgrade value, because it is already included in the blocks the solid blocks are extending from. Link to comment Share on other sites More sharing options...
scavenger Posted July 10, 2016 Share Posted July 10, 2016 https://7daystodie.com/forums/showthread.php?41105-Mini-bike-fix Link to comment Share on other sites More sharing options...
Govic Posted July 11, 2016 Share Posted July 11, 2016 Would it be a good idea to install these XML fixes onto a dedicated server? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 12, 2016 Author Share Posted July 12, 2016 Update (7/11/16) A 14.7 Version Version 3.13 Files that were updated: +Blocks +Items +Materials +Recipes Added: +Vehicles -Fixed Changed Minibike <property name="gravity_multiplier" value="5"/> from 1 Link to comment Share on other sites More sharing options...
StompyNZ Posted July 12, 2016 Share Posted July 12, 2016 http://7days2mod.com/XMLFixes/ updated Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 12, 2016 Author Share Posted July 12, 2016 http://7days2mod.com/XMLFixes/ updated Thanks Stompy! Link to comment Share on other sites More sharing options...
Numberz Posted July 19, 2016 Share Posted July 19, 2016 I am not 100% sure but at least to my eyes these two blocks appear to be reversed: railingWroughtIronSheet and railingBlackSheet Affects blocks 723, 1094, 1145 Existing: <block id="723" name="railingBlackSheet"> <property name="DescriptionKey" value="railingGroupDesc"/> <property name="Material" value="Mmetal_thin" /> <property name="Shape" value="BillboardSingleOnWall" /> <property name="Mesh" value="cutout" /> <property name="Texture" value="49" /> <property name="ShapeMinBB" value="0.3,0,0.3" /> <drop event="Destroy" name="scrapIron" count="1,2" prob="1" /> <drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" /> </block> Should be: <block id="723" name="railingWroughtIronSheet"> <property name="DescriptionKey" value="railingGroupDesc"/> <property name="Material" value="Mmetal_thin" /> <property name="Shape" value="BillboardSingleOnWall" /> <property name="Mesh" value="cutout" /> <property name="Texture" value="49" /> <property name="ShapeMinBB" value="0.3,0,0.3" /> <drop event="Destroy" name="scrapIron" count="1,2" prob="1" /> <drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" /> </block> <block id="1094" name="railingMetalSheet"> <property name="Extends" value="railingWroughtIronSheet" /> <property name="Texture" value="48" /> </block> <block id="1145" name="railingBlackSheet"> <property name="Extends" value="railingWroughtIronSheet" /> <property name="Texture" value="243" /> </block> Link to comment Share on other sites More sharing options...
ShadexDemarr Posted July 19, 2016 Share Posted July 19, 2016 The moving of all the lines one space to the left has made it really difficult to do any comparisons. Any program I put it through shows every single line as a 'changed line'. I am having a difficult time telling which are more than just space changes. Any suggestions? Link to comment Share on other sites More sharing options...
Numberz Posted July 19, 2016 Share Posted July 19, 2016 The moving of all the lines one space to the left has made it really difficult to do any comparisons. Any program I put it through shows every single line as a 'changed line'. I am having a difficult time telling which are more than just space changes. Any suggestions? I usually use the XML comparison tool here: https://www.corefiling.com/opensource/xmldiff.html Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 19, 2016 Author Share Posted July 19, 2016 I usually use the XML comparison tool here: https://www.corefiling.com/opensource/xmldiff.html That is a great tool and I also use Win Merge to update all my files from one alpha to the next. Depending on what file you are comparing I know that the spawning file I have made is almost a complete rewrite to the spawning code and it will not allow for easy comparison. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 19, 2016 Author Share Posted July 19, 2016 I am not 100% sure but at least to my eyes these two blocks appear to be reversed: railingWroughtIronSheet and railingBlackSheet Affects blocks 723, 1094, 1145 I dont have time for testing and checking so if someone else can confirm this for me I would appreciate it. Not that I dont trust you Numberz just a second opinion to confirm would be nice. Link to comment Share on other sites More sharing options...
Swiftpaw Posted July 24, 2016 Share Posted July 24, 2016 Are there any config entries that can be tweaked, or game mods, for eliminating the zooming when starting/stopping running, view bobbing, view "skewing" when hitting your head, etc, that are making some players get sick with A14? Link to comment Share on other sites More sharing options...
herrpohl Posted July 24, 2016 Share Posted July 24, 2016 Are there any config entries that can be tweaked, or game mods, for eliminating the zooming when starting/stopping running, view bobbing, view "skewing" when hitting your head, etc, that are making some players get sick with A14? No with the xmls, it's hardcoded from what I see (RunningFOV). Link to comment Share on other sites More sharing options...
Swiftpaw Posted July 24, 2016 Share Posted July 24, 2016 No with the xmls, it's hardcoded from what I see (RunningFOV). Okay, thank you very much herrpohl! I guess making this a game config setting is going to have to be an added feature of A15 or future update then. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 26, 2016 Author Share Posted July 26, 2016 Update (7/26/16) Both Versions! Version 3.14 +Recipes rScrapIronPlateMine: Fixed changed recipe ingredients from scrap iron to 1 rScrapIronPlate Link to comment Share on other sites More sharing options...
xxx73 Posted August 2, 2016 Share Posted August 2, 2016 I love the work you have done with this, I will use it on my new server Link to comment Share on other sites More sharing options...
StompyNZ Posted September 1, 2016 Share Posted September 1, 2016 <quest id="challenge_imalumberjackandimokay" name_key="challenge_imalumberjackandimokay" subtitle_key="challenge_imalumberjackandimokay_subtitle" description_key="challenge_imalumberjackandimokay_offer" icon="ui_game_symbol_zombie" repeatable="true" category_key="challenge" offer_key="challenge_imalumberjackandimokay_offer" difficulty="hard"> <objective type="Time" value="900" optional="true"/> <objective type="ZombieKill" id="snowZombie" value="3"/> <requirement type="Group" id="requirementGroupFireaxe" value="OR"> <requirement type="Holding" id="fireaxeIron"/> <requirement type="Holding" id="fireaxeSteel"/> </requirement> <reward type="SkillPoints" value="1"/> <reward type="SkillPoints" value="1" optional="true"/> </quest> <entity_class name="snowzombie" extends="zombie01"> Capital Z incorrect on quest Link to comment Share on other sites More sharing options...
Clockwork Orange Posted September 12, 2016 Author Share Posted September 12, 2016 Thanks Stompy! Update (9/11/16) Version 3.15 +Quests -Fixed improper capitalization of snowZombie to snowzombie in I'm a lumberjack challenge quest Link to comment Share on other sites More sharing options...
StompyNZ Posted September 16, 2016 Share Posted September 16, 2016 15.0 exp <buff id="arrowCriticalBleedout" duration="50" causes="arrow,ironArrow,steelArrow,crossbowBolt,ironCrossbowBolt,steelCrossbowBolt,explodingCrossbowBolt" crossbowBolt is commented out in items -------------------------------------- <entity_class name="zombieUMA" extends="zombie01"> <property name="EntityType" value="Zombie"/> <property name="Mesh" value="Player/Male/player_maleRagdoll"/> <property name="Prefab" value="NPC"/> <property name="Class" value="EntityZombie"/> <property name="Parent" value="Enemies"/> <property name="IsEnemyEntity" value="true"/> <property name="HandItem" value="handZombie"/> <property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert"/> <property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense"/> <property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain"/> <property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath"/> <property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack"/> <property name="AttackTimeoutDay" value="1.5"/> <property name="AttackTimeoutNight" value="1.1"/> <property name="Mesh" value="Zombies/zombie01Ragdoll"/> Link to comment Share on other sites More sharing options...
StompyNZ Posted September 17, 2016 Share Posted September 17, 2016 a15.0 exp woodHalf is feeling lonely. It has no upgrade path or repair option (other half blocks do) http://7days2mod.com/7d2d/15.0x/_blockitem/name=woodHalf seems theres no scrap iron half block, but it could at least do with a repair Link to comment Share on other sites More sharing options...
StompyNZ Posted September 17, 2016 Share Posted September 17, 2016 a15.0 exp whiteSidingWoodPanelBurnt4 whiteSidingWoodPanelBurnt5 whiteSidingWoodPanelBurnt6 whiteSidingWoodPanelBurnt7 all upgrade to WoodFrameBlock, should be solidWoodFrameBlock like 1,2,3 are. Otherwise for the cost of 3 wood you change it from a solid block to a block you can pick up. Link to comment Share on other sites More sharing options...
n2n1 Posted September 18, 2016 Share Posted September 18, 2016 for A15.exp. The extra equal sign in materials.xml: <material id="snow"> <property name="damage_category" value="earth" /> <property name="surface_category" value="earth" /> <property name="particle_category" value="snow" /> <property name="particle_destroy_category=" value="snow" /> <property name="Hardness" type="float" value="1" /> <property name="stepsound" value="snow" /> <property name="stability_glue" value="9" /> <property name="fertile_level" value="1" /> <property name="Mass" type="int" value="3" /> <property name="MaxDamage" value="50" /> </material> Link to comment Share on other sites More sharing options...
Numberz Posted September 19, 2016 Share Posted September 19, 2016 A15 exp Biomes.xml lines 1544-1546 <blockontop blockname="cinderBlocks01" rotatemax="3" prob="0.0007" /> <blockontop blockname="cinderBlocks02" rotatemax="3" prob="0.0007" /> <blockontop blockname="[color="#FF0000"]cinderBlocks02[/color]" rotatemax="3" prob="0.0007" /> should be <blockontop blockname="cinderBlocks01" rotatemax="3" prob="0.0007" /> <blockontop blockname="cinderBlocks02" rotatemax="3" prob="0.0007" /> <blockontop blockname="[color="#FF0000"]cinderBlocks03[/color]" rotatemax="3" prob="0.0007" /> Items.xml Although this item no longer spawns in loot, the code is incorrect... <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED --> <property name="Extends" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="[color="#FF0000"]clawHammerSchematic[/color]" /> <property name="Skills_to_gain" value="Tool Smithing" /> </property> </item> should be <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED --> <property name="Extends" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="[color="#FF0000"]clawHammer[/color]" /> <property name="Skills_to_gain" value="Tool Smithing" /> </property> </item> Changes to XMLs are extensive... Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted September 19, 2016 Share Posted September 19, 2016 trader.xml(line 1198) <trader_info id="1" min_inventory="26" max_inventory="39" min_items_swapped="13" max_items_swapped="13" reset_interval="3" open_time="6:05" close_time="21:50"> <trader_items count="all"> <item group="traderGeneral" count="4,8"/> <item group="generalResources" count="7,10"/> <item group="constructionSupplies" count="2,8"/> <item group="decorativeBlocks" count="2,7"/> <item group="tools" count="0,2" [color="#FF0000"]prob="1,2"[/color]/> <item group="commonWeaponParts" count="0,3"/> <item group="lightArmor" count="1"/> <!-- <item group="ItemsAndBlocksTest" count="10,50" /> --> </trader_items> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This probability looks strange..... Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted September 19, 2016 Share Posted September 19, 2016 A15 exp Items.xml Although this item no longer spawns in loot, the code is incorrect... <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED --> <property name="Extends" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="[color="#FF0000"]clawHammerSchematic[/color]" /> <property name="Skills_to_gain" value="Tool Smithing" /> </property> </item> should be <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED --> <property name="Extends" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="[color="#FF0000"]clawHammer[/color]" /> <property name="Skills_to_gain" value="Tool Smithing" /> </property> </item> Changes to XMLs are extensive... If you change xml like it, you can't craft clawHammer no longer..... Link to comment Share on other sites More sharing options...
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