Jump to content

Unofficial XML Fixes


Clockwork Orange

Recommended Posts

A14.7 block.xml

id=380 solidWoodFrameRamp misses

<property class="UpgradeBlock"> <property name="ToBlock" value="woodRamp" /> </property>

 

None of the solid blocks has an upgrade value, because it is already included in the blocks the solid blocks are extending from.

Link to comment
Share on other sites

I am not 100% sure but at least to my eyes these two blocks appear to be reversed: railingWroughtIronSheet and railingBlackSheet

Affects blocks 723, 1094, 1145

 

 

Existing:

 

<block id="723" name="railingBlackSheet">

<property name="DescriptionKey" value="railingGroupDesc"/>

<property name="Material" value="Mmetal_thin" />

<property name="Shape" value="BillboardSingleOnWall" />

<property name="Mesh" value="cutout" />

<property name="Texture" value="49" />

<property name="ShapeMinBB" value="0.3,0,0.3" />

<drop event="Destroy" name="scrapIron" count="1,2" prob="1" />

<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" />

</block>

 

 

Should be:

 

<block id="723" name="railingWroughtIronSheet">

<property name="DescriptionKey" value="railingGroupDesc"/>

<property name="Material" value="Mmetal_thin" />

<property name="Shape" value="BillboardSingleOnWall" />

<property name="Mesh" value="cutout" />

<property name="Texture" value="49" />

<property name="ShapeMinBB" value="0.3,0,0.3" />

<drop event="Destroy" name="scrapIron" count="1,2" prob="1" />

<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1" />

</block>

 

<block id="1094" name="railingMetalSheet">

<property name="Extends" value="railingWroughtIronSheet" />

<property name="Texture" value="48" />

</block>

 

<block id="1145" name="railingBlackSheet">

<property name="Extends" value="railingWroughtIronSheet" />

<property name="Texture" value="243" />

</block>

Link to comment
Share on other sites

The moving of all the lines one space to the left has made it really difficult to do any comparisons. :( Any program I put it through shows every single line as a 'changed line'. I am having a difficult time telling which are more than just space changes. Any suggestions?

Link to comment
Share on other sites

The moving of all the lines one space to the left has made it really difficult to do any comparisons. :( Any program I put it through shows every single line as a 'changed line'. I am having a difficult time telling which are more than just space changes. Any suggestions?

 

 

I usually use the XML comparison tool here:

 

https://www.corefiling.com/opensource/xmldiff.html

Link to comment
Share on other sites

I usually use the XML comparison tool here:

 

https://www.corefiling.com/opensource/xmldiff.html

 

That is a great tool and I also use Win Merge to update all my files from one alpha to the next. Depending on what file you are comparing I know that the spawning file I have made is almost a complete rewrite to the spawning code and it will not allow for easy comparison.

Link to comment
Share on other sites

I am not 100% sure but at least to my eyes these two blocks appear to be reversed: railingWroughtIronSheet and railingBlackSheet

Affects blocks 723, 1094, 1145

 

I dont have time for testing and checking so if someone else can confirm this for me I would appreciate it. Not that I dont trust you Numberz just a second opinion to confirm would be nice. :)

Link to comment
Share on other sites

Are there any config entries that can be tweaked, or game mods, for eliminating the zooming when starting/stopping running, view bobbing, view "skewing" when hitting your head, etc, that are making some players get sick with A14?

Link to comment
Share on other sites

Are there any config entries that can be tweaked, or game mods, for eliminating the zooming when starting/stopping running, view bobbing, view "skewing" when hitting your head, etc, that are making some players get sick with A14?

No with the xmls, it's hardcoded from what I see (RunningFOV).

Link to comment
Share on other sites

  • 5 weeks later...

<quest id="challenge_imalumberjackandimokay" name_key="challenge_imalumberjackandimokay" subtitle_key="challenge_imalumberjackandimokay_subtitle" description_key="challenge_imalumberjackandimokay_offer" icon="ui_game_symbol_zombie" repeatable="true" category_key="challenge" offer_key="challenge_imalumberjackandimokay_offer" difficulty="hard">

<objective type="Time" value="900" optional="true"/>

<objective type="ZombieKill" id="snowZombie" value="3"/>

<requirement type="Group" id="requirementGroupFireaxe" value="OR">

<requirement type="Holding" id="fireaxeIron"/>

<requirement type="Holding" id="fireaxeSteel"/>

</requirement>

<reward type="SkillPoints" value="1"/>

<reward type="SkillPoints" value="1" optional="true"/>

</quest>

 

 

<entity_class name="snowzombie" extends="zombie01">

 

Capital Z incorrect on quest

Link to comment
Share on other sites

  • 2 weeks later...

15.0 exp

 

<buff id="arrowCriticalBleedout" duration="50" causes="arrow,ironArrow,steelArrow,crossbowBolt,ironCrossbowBolt,steelCrossbowBolt,explodingCrossbowBolt"

 

crossbowBolt is commented out in items :)

 

--------------------------------------

 

<entity_class name="zombieUMA" extends="zombie01">

<property name="EntityType" value="Zombie"/>

<property name="Mesh" value="Player/Male/player_maleRagdoll"/>

<property name="Prefab" value="NPC"/>

<property name="Class" value="EntityZombie"/>

<property name="Parent" value="Enemies"/>

<property name="IsEnemyEntity" value="true"/>

<property name="HandItem" value="handZombie"/>

<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert"/>

<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense"/>

<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain"/>

<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath"/>

<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack"/>

<property name="AttackTimeoutDay" value="1.5"/>

<property name="AttackTimeoutNight" value="1.1"/>

<property name="Mesh" value="Zombies/zombie01Ragdoll"/>

Link to comment
Share on other sites

a15.0 exp

 

whiteSidingWoodPanelBurnt4

whiteSidingWoodPanelBurnt5

whiteSidingWoodPanelBurnt6

whiteSidingWoodPanelBurnt7

 

all upgrade to WoodFrameBlock, should be solidWoodFrameBlock like 1,2,3 are. Otherwise for the cost of 3 wood you change it from a solid block to a block you can pick up.

Link to comment
Share on other sites

for A15.exp.

The extra equal sign in materials.xml:

 

<material id="snow">

<property name="damage_category" value="earth" />

<property name="surface_category" value="earth" />

<property name="particle_category" value="snow" />

<property name="particle_destroy_category=" value="snow" />

<property name="Hardness" type="float" value="1" />

<property name="stepsound" value="snow" />

<property name="stability_glue" value="9" />

<property name="fertile_level" value="1" />

<property name="Mass" type="int" value="3" />

<property name="MaxDamage" value="50" />

</material>

Link to comment
Share on other sites

A15 exp

 

Biomes.xml

lines 1544-1546

	<blockontop blockname="cinderBlocks01" rotatemax="3" prob="0.0007" />
	<blockontop blockname="cinderBlocks02" rotatemax="3" prob="0.0007" />
	<blockontop blockname="[color="#FF0000"]cinderBlocks02[/color]" rotatemax="3" prob="0.0007" />

should be

	<blockontop blockname="cinderBlocks01" rotatemax="3" prob="0.0007" />
	<blockontop blockname="cinderBlocks02" rotatemax="3" prob="0.0007" />
	<blockontop blockname="[color="#FF0000"]cinderBlocks03[/color]" rotatemax="3" prob="0.0007" />

 

Items.xml

Although this item no longer spawns in loot, the code is incorrect...

<item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
<property name="Extends" value="schematicMaster" />
<property class="Action1">
	<property name="Recipes_to_learn" value="[color="#FF0000"]clawHammerSchematic[/color]" />
	<property name="Skills_to_gain" value="Tool Smithing" />
</property>
</item>

should be

<item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
<property name="Extends" value="schematicMaster" />
<property class="Action1">
	<property name="Recipes_to_learn" value="[color="#FF0000"]clawHammer[/color]" />
	<property name="Skills_to_gain" value="Tool Smithing" />
</property>
</item>

 

 

Changes to XMLs are extensive...

Link to comment
Share on other sites

trader.xml(line 1198)

<trader_info id="1" min_inventory="26" max_inventory="39" min_items_swapped="13" max_items_swapped="13"
	reset_interval="3" open_time="6:05" close_time="21:50">
	<trader_items count="all">
		<item group="traderGeneral" count="4,8"/>
		<item group="generalResources" count="7,10"/>
		<item group="constructionSupplies" count="2,8"/>
		<item group="decorativeBlocks" count="2,7"/>
		<item group="tools" count="0,2" [color="#FF0000"]prob="1,2"[/color]/>
		<item group="commonWeaponParts" count="0,3"/>
		<item group="lightArmor" count="1"/>
		<!-- <item group="ItemsAndBlocksTest" count="10,50" /> -->
	</trader_items>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

This probability looks strange.....

Link to comment
Share on other sites

A15 exp

 

Items.xml

Although this item no longer spawns in loot, the code is incorrect...

<item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
<property name="Extends" value="schematicMaster" />
<property class="Action1">
	<property name="Recipes_to_learn" value="[color="#FF0000"]clawHammerSchematic[/color]" />
	<property name="Skills_to_gain" value="Tool Smithing" />
</property>
</item>

should be

<item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
<property name="Extends" value="schematicMaster" />
<property class="Action1">
	<property name="Recipes_to_learn" value="[color="#FF0000"]clawHammer[/color]" />
	<property name="Skills_to_gain" value="Tool Smithing" />
</property>
</item>

 

 

Changes to XMLs are extensive...

 

If you change xml like it, you can't craft clawHammer no longer.....

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...