7daysOfFun Posted July 12 Share Posted July 12 are the KILLER CHICKENS new? hostile chicken... attacks you...its funny. 1 Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 12 Share Posted July 12 Only used for Twitch game events, but I'm sure the mod community will make use of them. 😛 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 12 Share Posted July 12 4 minutes ago, 7daysOfFun said: are the KILLER CHICKENS new? hostile chicken... attacks you...its funny. They should be hostile. Feral chickens are no joke they scary Link to comment Share on other sites More sharing options...
Thaledwyn Posted July 12 Share Posted July 12 (edited) Is there a bug with the Biker outfit and also the set bonus? When equipping Biker chest piece tier 1, it results LESS armor than with tier 4 primitive chest?! Edit: Nevermind, when armor is damaged you have less armor.... Btw.: No bike reward after 10 Tier quests anymore? Edited July 12 by Thaledwyn (see edit history) Link to comment Share on other sites More sharing options...
7daysOfFun Posted July 12 Share Posted July 12 28 minutes ago, Adam the Waster said: They should be hostile. Feral chickens are no joke they scary YEAHHHHH i like it....pls make a poi where are 50 from this in it HAHAHA...we need a killer rabbit 2 the motorcycle the big one, is now 25% slower? 1 Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 12 Share Posted July 12 57 minutes ago, Thaledwyn said: No bike reward after 10 Tier quests anymore? No changes. Bicycle should be a fixed reward for the Tier 1 quest complete. Link to comment Share on other sites More sharing options...
Thaledwyn Posted July 12 Share Posted July 12 (edited) 35 minutes ago, schwanz9000 said: No changes. Bicycle should be a fixed reward for the Tier 1 quest complete. We had 8/10 quest tier progress each before the patch. Did 2 quests in a group (we set the daily quest progression limit to "unlimited" instead of "3"), no bike. Even did an additional quest (maybe the counter was wrong internally) but still no bike from Rekt. But both had a bike reward after 10/10 when doing 20 quests in a group in our first playthrough. Edited July 12 by Thaledwyn (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted July 12 Share Posted July 12 2 hours ago, schwanz9000 said: Only used for Twitch game events, but I'm sure the mod community will make use of them. 😛 Back in like a12 or so I used to make a mod that had a chance for all animals to spawn feral. Added a random chicken horde in similar to the dog horde also. 2 Link to comment Share on other sites More sharing options...
Outlaw_187 Posted July 12 Share Posted July 12 18 hours ago, schwanz9000 said: plyerWoodWritableStorage should be playerWoodWritableStorage Please send a bug report with your server output log so we can take a look. Thanks! Sinkhole is a Twitch command. Controller fix? The one for Win7? No the controllers buttons were all changed with the release of 1.0. There are LOTS of us who want the old controller schemes back. I play with a PS4 controller and the updated controls suck big time 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 12 Share Posted July 12 (edited) Any plans on zombie spawn setting? Like the old days? Edited July 12 by Adam the Waster (see edit history) Link to comment Share on other sites More sharing options...
Obsessive Compulsive Posted July 12 Share Posted July 12 Loving the patches. Thanks for all your work pimps. One question. What is with the size of the patches? We have downloaded 7 days to die approximately 2 to 3 times this month with just patches alone. I assume more is on their way. You are tagging in hotfixes to the prior patch struct or something weird with steam? We had the original experimental patch at just over 10 gigs, a 'hotfix' around 8 gigs. Then a normal patch around 8 again and now this 6 gig patch which is marked as 'hotfix' again. The base game is 20 gigs so at this rate of patching, we will be downloading 7 days to die 3-5 times in a single month. Any way to ease up on the size of the 'hotfix'. Hard to comprehend a 6 gig hotfix. That is 30% of your entire game 2 Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 12 Share Posted July 12 7 minutes ago, Obsessive Compulsive said: Loving the patches. Thanks for all your work pimps. One question. What is with the size of the patches? We have downloaded 7 days to die approximately 2 to 3 times this month with just patches alone. I assume more is on their way. You are tagging in hotfixes to the prior patch struct or something weird with steam? We had the original experimental patch at just over 10 gigs, a 'hotfix' around 8 gigs. Then a normal patch around 8 again and now this 6 gig patch which is marked as 'hotfix' again. The base game is 20 gigs so at this rate of patching, we will be downloading 7 days to die 3-5 times in a single month. Any way to ease up on the size of the 'hotfix'. Hard to comprehend a 6 gig hotfix. That is 30% of your entire game Size of the patch is all based on what is changed and how the build server constructs it. 1 Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted July 12 Share Posted July 12 10 minutes ago, Obsessive Compulsive said: Loving the patches. Thanks for all your work pimps. One question. What is with the size of the patches? We have downloaded 7 days to die approximately 2 to 3 times this month with just patches alone. I assume more is on their way. You are tagging in hotfixes to the prior patch struct or something weird with steam? We had the original experimental patch at just over 10 gigs, a 'hotfix' around 8 gigs. Then a normal patch around 8 again and now this 6 gig patch which is marked as 'hotfix' again. The base game is 20 gigs so at this rate of patching, we will be downloading 7 days to die 3-5 times in a single month. Any way to ease up on the size of the 'hotfix'. Hard to comprehend a 6 gig hotfix. That is 30% of your entire game It’s an experimental and unstable release. It will be updated frequently. This is what you signed up for. Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 12 Share Posted July 12 35 minutes ago, Adam the Waster said: Any plans on zombie spawn setting? Like the old days? No plans that I know of. Like the old days, eh. Remind me what that was again? Link to comment Share on other sites More sharing options...
HB_H4wk Posted July 12 Share Posted July 12 22 hours ago, Hated said: Updated material for POI switches to reduce the damage done by cop explosions Thank You 1 Link to comment Share on other sites More sharing options...
SylenThunder Posted July 12 Share Posted July 12 2 minutes ago, schwanz9000 said: No plans that I know of. Like the old days, eh. Remind me what that was again? Waaay back before Alpha 14 you could adjust the spawn rates. It was removed because UMA zeds tanked performance, and has since been capped for performance reasons. We ran the servers for our groups with a max spawn limit of 250 on the easy servers, and up to 450 on our harder servers. Up until a21, the max you could set for maxalive was 90. Anything higher and it would screw up the AI, and also turn your bloodmoon into a slide show. As of a21, I'be been able to go as high as 128, but it needs good hardware. Most players computers couldn't handle it. Link to comment Share on other sites More sharing options...
Obsessive Compulsive Posted July 12 Share Posted July 12 2 minutes ago, Kosmic Kerman said: It’s an experimental and unstable release. It will be updated frequently. This is what you signed up for. 7 minutes ago, Kosmic Kerman said: It’s an experimental and unstable release. It will be updated frequently. This is what you signed up for. Very good. Nobody was complaining. Not even once. I asked whats the deal with the size of hotfixes and curious if they could be reduced, which they answered, vaguely but then you chimed in with this why? What does this have to do with anything? I am a game developer outside of 7 days and have been making mods for it for years. You are talking like this is entirely a new concept. Weird Link to comment Share on other sites More sharing options...
Riamus Posted July 12 Share Posted July 12 (edited) 3 hours ago, Thaledwyn said: We had 8/10 quest tier progress each before the patch. Did 2 quests in a group (we set the daily quest progression limit to "unlimited" instead of "3"), no bike. Even did an additional quest (maybe the counter was wrong internally) but still no bike from Rekt. But both had a bike reward after 10/10 when doing 20 quests in a group in our first playthrough. You no longer get points toward tier completion unless the quest is yours. So you will not get points from a shared quest from someone else. That means for a group of two players, you need to do 20 quests per tier (10 each). So still 10 per player, but now you can't share the points from shared quests. Edited July 12 by Riamus (see edit history) Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 12 Share Posted July 12 1 minute ago, Riamus said: You no longer get points toward tier completion unless the quest is yours. So you will not get points from a shared quest from someone else. That means for a group of two players, you need to do 20 quests per tier (2 each). Not true anymore. You get quest points up to the daily limit which can now be set in the options or server config. Link to comment Share on other sites More sharing options...
Thaledwyn Posted July 12 Share Posted July 12 (edited) 5 minutes ago, Riamus said: You no longer get points toward tier completion unless the quest is yours. So you will not get points from a shared quest from someone else. That means for a group of two players, you need to do 20 quests per tier (2 each). Didn't you get the b316 patch notes memo? SCNR Btw.: I created a bug report, maybe it is reproducible by someone. Edited July 12 by Thaledwyn (see edit history) Link to comment Share on other sites More sharing options...
Arez Posted July 12 Share Posted July 12 7 minutes ago, SylenThunder said: It was removed because UMA zeds tanked performance What was UMA zombies? Was that like a character creator tool but for zombies? I think it would be great to have that feature, like how those WWE games (or I guess how any game with character creator features) work. We can create our own zombies and share them. It wouldn't require any additional files for people to load in because it would work off in-game data. I'm doing that now as mods but with custom textures. I'm mostly making zombies that fit within the TFP vanilla style - no big sci-fi creatures or anything. But it's a bit of a pain in the buttocks to implement. There's a simple character creator program called Fuse, free on Steam. If there was a TFP Zombie version of that, built into the game, that would kinda be amazing. Link to comment Share on other sites More sharing options...
darkodin Posted July 13 Share Posted July 13 (edited) 1 hour ago, Outlaw_187 said: No the controllers buttons were all changed with the release of 1.0. There are LOTS of us who want the old controller schemes back. I play with a PS4 controller and the updated controls suck big time Yep. Feeling very left out. I'm on a ROG Ally. So no mouse or keyboard. Could even deal with inventory with touch screen. Now disabled. Edited July 13 by darkodin (see edit history) 1 Link to comment Share on other sites More sharing options...
Riamus Posted July 13 Share Posted July 13 1 hour ago, Obsessive Compulsive said: Loving the patches. Thanks for all your work pimps. One question. What is with the size of the patches? We have downloaded 7 days to die approximately 2 to 3 times this month with just patches alone. I assume more is on their way. You are tagging in hotfixes to the prior patch struct or something weird with steam? We had the original experimental patch at just over 10 gigs, a 'hotfix' around 8 gigs. Then a normal patch around 8 again and now this 6 gig patch which is marked as 'hotfix' again. The base game is 20 gigs so at this rate of patching, we will be downloading 7 days to die 3-5 times in a single month. Any way to ease up on the size of the 'hotfix'. Hard to comprehend a 6 gig hotfix. That is 30% of your entire game The first hotfix was only about 500MB if you already got the first patch. At least for me. 37 minutes ago, schwanz9000 said: Not true anymore. You get quest points up to the daily limit which can now be set in the options or server config. Oh? That was changed in the patch? Great news! I didn't see it in the patch notes. Link to comment Share on other sites More sharing options...
Adam the Waster Posted July 13 Share Posted July 13 50 minutes ago, schwanz9000 said: No plans that I know of. Like the old days, eh. Remind me what that was again? alpha 8 to Alpha 16 and console edition 3 Link to comment Share on other sites More sharing options...
Riamus Posted July 13 Share Posted July 13 (edited) 1 hour ago, Thaledwyn said: Didn't you get the b316 patch notes memo? SCNR Btw.: I created a bug report, maybe it is reproducible by someone. No need to be snide. I read the change log about 3 minutes after it was posted. That section at the top that mentions the change was not there at that time. The first item was the new tile. I didn't read it again and change logs don't normally change until there is a new patch. You can see what I saw by looking at the edit history of the first post and scrolling to the very bottom to see the original version and that item is not listed there. Edited July 13 by Riamus (see edit history) Link to comment Share on other sites More sharing options...
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