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Throwing my 2 cents around


darkdragon9023

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First and foremost. I love this game, in fact, I love most survival games that I put effort and time into. minecraft, terarria, starbound, ARK, Conan exiles... but 7 days 2 die is one of only 2 zombie survival games I have ever played and enjoyed. the other being dead island. Every alpha brings things I love. and while yes there are some things that irk me... it doesn't exactly ruin my enjoyment of this gamer, But with that said... Alpha 21.

Alpha 21  looks to be .. interesting.  New things to look at, new toys to play with. so on and so forth. but the water and crafting changes are .. strange?  strange to understand for me that is. But when I think about the water change.. I have to agree with TFP that getting water is WAY too easy... I'm only on day 3 and I've got 7 boiled water, 2 pure water, 3 coffee, 2 goldenrod tea, 1 beer, and the red tea whose name I can't remember off the top of my head.  That's on top of the 15 murky water I have waiting to boil. I've had games where I had an entire crate filled with drinks because I kept finding them all over. I like the idea of the dew collector. it fits Much more into the vibe of the game, And the loss of glass jars is …, I mean you use them for the Yucca drinks, and Molotov's so that will be mildly irritating but I'm sure they will make it so you can still craft those. And being forced to drink from water sources is, Again, thematic for the setting of the game. It will make it riskier to waste water, riskier to waste certain medical resources...it had more risk to the game. On the flip side of this. It's also gonna be ALOT more annoying.

All in all, I can't cast a full judgment until I learn more. But there is one thing I would like to make a comment on that has irritated me. People saying 7d2d needs test servers or environments Alpha IS that. we are playing the test environment. And I think people keep forgetting that fact, and I can't blame them at times since 7d2d does feel like a full game now at times. But are still only at the mid-game of development if I'm right on that... We haven't even gotten to their * End game* content that they wanna release ... and that excites me. much will change between now and then. and I plan to be there for all of it as this is a game I have come to have a strong soft spot for. Love my opinion or hate it. this is all only my opinion and I don't expect people to agree with me on that 

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25 minutes ago, darkdragon9023 said:

But there is one thing I would like to make a comment on that has irritated me. People saying 7d2d needs test servers or environments Alpha IS that. we are playing the test environment. And I think people keep forgetting that fact, and I can't blame them at times since 7d2d does feel like a full game now at times. But are still only at the mid-game of development if I'm right on that... We haven't even gotten to their * End game* content that they wanna release ... and that excites me. much will change between now and then. and I plan to be there for all of it as this is a game I have come to have a strong soft spot for. Love my opinion or hate it. this is all only my opinion and I don't expect people to agree with me on that 

No to mention that even outside of the public testing, there is a full team of internal QA people and a group of volunteers that test the changes before they are released to the public.

I find most people that argue it should be released just have no clue of what EA actually is, and should fully opt out of purchasing anything before it's been out for at least a couple of years.

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I agree completely, I'm very much in the camp of 'In The Pimps we trust'.. I think we're more at 80-85% of the full game, rather than half.. and that's fine, we always knew this road couldn't go on forever, and I've loved the ride.  .. I don't think I'm a fan of the armor/clothing changes on the horizon [A22 I think that'll be] But I'm withholding judgement until we see it play out. The water changes I know will be for the betterment of the game, even if losing jars feels weird. 

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16 minutes ago, SylenThunder said:

No to mention that even outside of the public testing, there is a full team of internal QA people and a group of volunteers that test the changes before they are released to the public.

I find most people that argue it should be released just have no clue of what EA actually is, and should fully opt out of purchasing anything before it's been out for at least a couple of years.

I gotta agree on that last part, i wanted to game development when I was a kid but realized the amount of work and skill needed to do so. skills i sadly lack. But  what i did get into instilled me with a respect for the amount of crap devs go through just to get a game going and the hell that is keeping it working as intended. and alot of people dont exactly understand that side of things.And TFP could be FAR worse.. to anyone  that has played  a game called Firefall.. you know of whom i speak and his drunken updates to the game

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1 hour ago, darkdragon9023 said:

It's also gonna be ALOT more annoying.

 

Possibly...

 

I think whenever a game chooses a design that makes a survival element more involved the people who are really into survival love it and the people who just want their toon hydrated so they can go do "the fun stuff" will feel annoyed.

 

Keeping yourself hydrated in the early game is definitely more involved in A21. You have to measure your hydration against your health and the risk of dysentery if you drink straight from water sources. You have to gather quite a bit of materials one of which is rare in order to craft a dew collector which doesn't really solve the hydration problem until you have a few of them going. You can't boil murky water until you find or craft a pot and now the only liquid you can commonly find is murky water so no more inventory full of good water, teas, and smoothies just from looting around. You can't take empty bottles to fill them up and build up an easy storage of excess water.

 

Hydration still eventually becomes solved in A21. You will get to the point of having a crate full of stacks of drinks but it comes much later than in A20 and the journey to get there involves a lot more tasks that of course compete with all the other tasks you want/need to do and there are more times when you find yourself forced to drink bad water and possibly end up with dysentery.

 

Now, if you enjoy survival mechanics all of that probably has you feeling very excited and you can't wait for the gameplay of getting a dew collector farm set up and having to deal with the consequences of being forced to drink murky water occasionally probably has you thinking, "Finally! Dysentery will actually show up in a playthrough!!".

 

But if you find that you just tolerate survival mechanics and are happiest once food and water concerns are solved and you don't have to deal with that part of the game then, yes,......its gonna be annoying.

Edited by Roland (see edit history)
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11 minutes ago, Roland said:

 

Possibly...

 

I think whenever a game chooses a design that makes a survival element more involved the people who are really into survival love it and the people who just want their toon hydrated so they can go do "the fun stuff" will feel annoyed.

 

Keeping yourself hydrated in the early game is definitely more involved in A21. You have to measure your hydration against your health and the risk of dysentery if you drink straight from water sources. You have to gather quite a bit of materials one of which is rare in order to craft a dew collector which doesn't really solve the hydration problem until you have a few of them going. You can't boil murky water until you find or craft a pot and now the only liquid you can commonly find is murky water so no more inventory full of good water, teas, and smoothies just from looting around. You can't take empty bottles to fill them up and build up an easy storage of excess water.

 

Hydration still eventually becomes solved in A21. You will get to the point of having a crate full of stacks of drinks but it comes much later than in A20 and the journey to get there involves a lot more tasks that of course compete with all the other tasks you want/need to do and there are more times when you find yourself forced to drink bad water and possibly end up with dysentery.

 

Now, if you enjoy survival mechanics all of that probably has you feeling very excited and you can't wait for the gameplay of getting a dew collector farm set up and having to deal with the consequences of being forced to drink murky water occasionally probably has you thinking, "Finally! Dysentery will actually show up in a playthrough!!".

 

But if you find that you just tolerate survival mechanics and are happiest once food and water concerns are solved and you don't have to deal with that part of the game then, yes,......its gonna be annoying.

i mean for people who played before the change, its gonna be .. for me I'm looking forward to making my  first alpha 21 house look like something out of homesteaders or Alaskan bush people with those dew collectors 

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Just now, Roland said:

That’s who I’m talking about too. 😀

i realized XD and i also realized my mistake in emphisizing the word more  in my first post as .. in reality, its not gonna be any more annoying then it already is. tedius? possibly. The only annoying part will be when  people forget to stock up before leaving base 

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54 minutes ago, Rotor said:

 

 

Really all you need is a rag....now for you guys wating to go to Desert and Wasteland on Day 1...well, good luck.  

 

 

as this is not a full fledged sim... the dew collector works equally well in ALL biomes. :) so fear not or are you referring to something else?

Edited by unholyjoe (see edit history)
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to me the rare aspect of the dew collector is mostly that... it may or may not be rare that you will have the dew collector very first thing in game.. as for the components needed..  the filter is sold at any trader and or as a quest reward and also a very low loot rate to find as for the other ingredients, they are merely loot and or harvest things to get the needed polymars and a couple other items.

 

in my play thru test with a friend.. we managed to buy the filter on day 2 (for us the slowest part was collecting all the polymars) and selling everything we looted to get the dukes to buy the filter (priorities... bullets gear or water filter) we chose the filter as top priority. we did do a lot of drinking from water puddles so-to-speak and drinking the murky waters if we found them.

 

so for us, we started to equalize survival with the first dew collector and after we had 2, we were ready for the killing spree.

 

the game is not impossible and some hard core players will most likely claim there is no threat or the change doesnt affect them.

 

to each his/her own... objective of the game is to enjoy it.

 

while there are aspects i dont like (none of which are in any topics lately) i just learned to adapt and over come the obstacles and bash some heads in while playing.

Edited by unholyjoe (see edit history)
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31 minutes ago, unholyjoe said:

as this is not a full fledged sim... the dew collector works equally well in ALL biomes. :) so fear not or are you referring to something else?

Can the dew collectors actually be placed in an area under a roof or do they have to be placed outside ?

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6 minutes ago, unholyjoe said:

the filter is only sold at any trader and or as a quest reward

I thought you could find it too but it is rare similar to the crucible.

1 minute ago, Rotor said:

I am sure I will survive, just figure I throw in my .03.

It's best to play Gloria Gaynor in the background in a continuous loop at the beginning. Then you will definitely survive. 😁

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1 minute ago, RipClaw said:

Can the dew collectors actually be placed in an area under a roof or do they have to be placed outside ?

it has to be unobstructed so no roofs or windows above it. we built a room to place it in but no roof so zombies didnt get fascinated with it or random flying vomit.

 

most time i place it in middle of of my roof top.

 

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8 minutes ago, RipClaw said:

I thought you could find it too but it is rare similar to the crucible.

my bad as it is rare... i just never found one. (i reworded that statement)

 

i checked to loot xml and it is very low

 

<item name="resourceWaterFilter" loot_prob_template="veryLow"/> pray to RnG :)

 

Edited by unholyjoe (see edit history)
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1 hour ago, unholyjoe said:

<item name="resourceWaterFilter" loot_prob_template="veryLow"/> pray to RnG :)

Who needs to pray to the RNG gods when he has the power of Greyskull modding. 😜
 

<set xpath="/lootcontainers/lootgroup/item[@name="resourceWaterFilter"]/@loot_prob_template">guaranteed</set>
Edited by RipClaw (see edit history)
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39 minutes ago, Maharin said:

This has nothing to do with shaking the dew from my lily, correct?

Depends: 

 

Does the lily contribute to said dew? If yes, then I would think it has everything to do with you shaking it. If no, then just make sure the lily you're shaking is yours and not someone elses. 💦

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Honestly, if I could pipe the dew collectors together and have them all feed into one central collection tank/barrel (that I could swap out when full), I'd find the concept less annoying.  But having to potentially harvest 10/20/30/however many I set up every day just sounds like adding tedium.

 

Well...I also think they're ugly.  Not like that the model is bad, but just that they're completely off-theme for any base I would build, and as such annoy me aesthetically.

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