Guppycur Posted August 2, 2022 Author Share Posted August 2, 2022 5 minutes ago, khzmusik said: It would be very interesting to modify the storm lightning so it has a chance to set stuff on fire (a la Icarus). I'm definitely loving that idea. The way I worked it out in my head based on your comment is an invisible entity that spawns, has an animation that shows a lightning bolt, and buffs the area with fire, then dies. Link to comment Share on other sites More sharing options...
swmeek Posted August 2, 2022 Share Posted August 2, 2022 maybe darkstartdragon's fire breathing dragons can cause that effect to happen as well. Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2022 Author Share Posted August 2, 2022 8 minutes ago, swmeek said: maybe darkstartdragon's fire breathing dragons can cause that effect to happen as well. hehe I just watched him stream that very thing. 😃 Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2022 Author Share Posted August 2, 2022 1 hour ago, khzmusik said: It would be very interesting to modify the storm lightning so it has a chance to set stuff on fire (a la Icarus). Made the entity; just sorting through to see how I can make him set fires on spawn. 😃 Link to comment Share on other sites More sharing options...
Guppycur Posted August 2, 2022 Author Share Posted August 2, 2022 3 Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2022 Author Share Posted August 3, 2022 4 Link to comment Share on other sites More sharing options...
ErrorNull Posted August 3, 2022 Share Posted August 3, 2022 (edited) wow that's cool. is there currently anything that cannot be caught on fire.. like trees, grass, crops, etc? Edited August 3, 2022 by ErrorNull (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2022 Author Share Posted August 3, 2022 So what's flammable is defined by their materials, and right now I have wood, cloth, corn, grass, plastic, leaves, cactus, mushroom, hay, paper, trash, backpack, organic set to burn. You can also define individual specific blocks to burn as well. 1 Link to comment Share on other sites More sharing options...
Gamida Posted August 3, 2022 Share Posted August 3, 2022 1 hour ago, Guppycur said: So what's flammable is defined by their materials, and right now I have wood, cloth, corn, grass, plastic, leaves, cactus, mushroom, hay, paper, trash, backpack, organic set to burn. You can also define individual specific blocks to burn as well. Am I getting mercy or did you not put me on the list of flammables. I can see myself getting hit by lightning in game and bursting into flames. All the more reason for me to stay indoors when I hear thunder. Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2022 Author Share Posted August 3, 2022 Naw homie, I got something special for you. ...little fire tornado to brighten your day. 2 Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2022 Author Share Posted August 3, 2022 3 Link to comment Share on other sites More sharing options...
Gamida Posted August 3, 2022 Share Posted August 3, 2022 3 hours ago, Guppycur said: Naw homie, I got something special for you. ...little fire tornado to brighten your day. aw, you shouldn't have... No really you shouldn't have. I have enough things killing me in game now. 😛 Link to comment Share on other sites More sharing options...
Guppycur Posted August 3, 2022 Author Share Posted August 3, 2022 Released. Lemme know. 😃 Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2022 Author Share Posted August 4, 2022 (edited) I did a 2 day playthrough, then updated the mod for some balance stuff. Grab the new version. Edited August 4, 2022 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
vonerich Posted August 4, 2022 Share Posted August 4, 2022 17 hours ago, Guppycur said: This is awesome! Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted August 4, 2022 Share Posted August 4, 2022 Will you be adding the Fire truck? Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2022 Author Share Posted August 4, 2022 19 minutes ago, Rave_gaming_jj said: Will you be adding the Fire truck? That'll be a separate modlet, since it requires additional dependancies... I've been bugging @Ouch Quit It who was a fireman for details on how it should work and I've some ideas I want to implement. So when that's done the truck will be an add on. Link to comment Share on other sites More sharing options...
Rave_gaming_jj Posted August 4, 2022 Share Posted August 4, 2022 (edited) 3 hours ago, Guppycur said: That'll be a separate modlet, since it requires additional dependancies... I've been bugging @Ouch Quit It who was a fireman for details on how it should work and I've some ideas I want to implement. So when that's done the truck will be an add on. What Type of details do you need. I am also a firefighter and would be willing to help. definitely needs flashing light and what is called a airhorn. Since it is a ladder truck would be cool if you can raise and lower the ladder to spray water from the top of the ladder Edited August 4, 2022 by Rave_gaming_jj (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2022 Author Share Posted August 4, 2022 ...that's actually doable. We have ONE "switch" we can turn on to make an animation change, and that's the lights. So it would be lights AND ladder rise, or lights OR ladder rise. I'm for the and. Basically I need to find a good engine model rather than using the ladder model I am using, then I need to make sure it has a stang, then it'd be as simple as setting up the weapons based on seat number, so I'd need to find a way to allow a single player to sit in seat 2, aka manning the stang. That's the only bit I'll need to outsource for, because it'll require code. Unless we can choose what seat we want in vanilla and I don't know about it. Oh, so KEEP the ladder truck and put the hose element on the end of it. Yeh that actually might making aiming a whole lot easier... Hm, I'll see what I can do with that. 2 Link to comment Share on other sites More sharing options...
Lasher Posted August 5, 2022 Share Posted August 5, 2022 Think I may have found a little bug - when you look up the recipe for Napalm for the flamethrower the UI seems to get a bit stuck and won't display anything BUT the recipe for the naplam. Link to comment Share on other sites More sharing options...
Guppycur Posted August 5, 2022 Author Share Posted August 5, 2022 Huh, neat. I'll check it out, thanks. Link to comment Share on other sites More sharing options...
Galaktus Posted August 6, 2022 Share Posted August 6, 2022 (edited) Guppy, First and foremost I would love to say a big THANK YOU for this mod. Definitely something that has been missing in game for awhile and that I also wanted to see. Might I ask those what file we need to edit if we want to add for our own solo play to make other items able to be burnt. The one I tried did not work or I did something wrong. It is more thank likely I did something wrong but want to be clear. Thank you in advance. Edited August 6, 2022 by Galaktus (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2022 Author Share Posted August 6, 2022 Not sure I understand the question. Single player should work fine with the two mods installed. If you mean to burn other blocks, just add a tag called "flammable", or include its material in the list located in score blocks xml. Link to comment Share on other sites More sharing options...
Galaktus Posted August 6, 2022 Share Posted August 6, 2022 Sorry that I wasn't clear but yes I did mean to make other blocks flammable. I initially tried by editing the blocks xml in your mod where you had the list of grass, hay etc and that is what didn't work. I figured I was either naming the material wrong or putting it in the wrong place. So you are saying in SCore config blocks xml. I will look and see if I can figure that out. Thank you. Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2022 Author Share Posted August 6, 2022 Yeh yeh, sCore has the "Fire Manager" bit, that's where all that is handled. You can do it by material, material surface or that 3rd thing I can't remember, and the search is a "contains", so for instance, 'wood' would work even if the material name is MwoodWeak or whatever, because it "contains" 'wood'. Link to comment Share on other sites More sharing options...
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